| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except |
| * in compliance with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software distributed under the License |
| * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express |
| * or implied. See the License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| precision mediump float; |
| uniform sampler2D u_Texture; |
| uniform vec2 u_Scale; |
| varying vec2 v_TexCoordinate; |
| void main() { |
| float weights[11]; |
| weights[0] = 0.047748641153356156; |
| weights[1] = 0.05979670798364139; |
| weights[2] = 0.07123260215138659; |
| weights[3] = 0.08071711293576822; |
| weights[4] = 0.08700369673862933; |
| weights[5] = 0.08920620580763855; |
| weights[6] = 0.08700369673862933; |
| weights[7] = 0.08071711293576822; |
| weights[8] = 0.07123260215138659; |
| weights[9] = 0.05979670798364139; |
| weights[10] = 0.047748641153356156; |
| vec4 color = vec4(0.0, 0.0, 0.0, 0.0); |
| for (int i = 0; i < 11; i++) { |
| vec2 coords = v_TexCoordinate.xy + ((float(i) - 5.0) * u_Scale); |
| color += texture2D(u_Texture, coords) * weights[i]; |
| } |
| gl_FragColor = color; |
| } |