| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except |
| * in compliance with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software distributed under the License |
| * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express |
| * or implied. See the License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| |
| #include "TexturedMeshNode.h" |
| |
| TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) : |
| MeshNode(mesh), mTextureId(textureId) { |
| } |
| |
| void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { |
| int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture"); |
| int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position"); |
| int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate"); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, mTextureId); |
| glUniform1i(textureUniformHandle, 0); |
| |
| glEnableVertexAttribArray(positionHandle); |
| glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); |
| glEnableVertexAttribArray(texCoordHandle); |
| glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); |
| |
| glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); |
| } |
| |
| void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { |
| } |