| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except |
| * in compliance with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software distributed under the License |
| * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express |
| * or implied. See the License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| #ifndef SHADERPERFRENDERER_H |
| #define SHADERPERFRENDERER_H |
| |
| #include <graphics/Renderer.h> |
| |
| class ShaderPerfRenderer: public Renderer { |
| public: |
| ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload); |
| virtual ~ShaderPerfRenderer() {}; |
| bool setUp(); |
| bool draw(); |
| private: |
| GLuint mTextureId; |
| GLuint mTextureUniformHandle; |
| GLuint mPositionHandle; |
| GLuint mTexCoordHandle; |
| GLuint mSeedUniformHandle; |
| }; |
| |
| #endif |