| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.opengl.cts; |
| |
| import java.io.IOException; |
| import java.nio.Buffer; |
| import java.nio.ByteBuffer; |
| import java.nio.ByteOrder; |
| import java.nio.FloatBuffer; |
| import java.util.ArrayList; |
| import java.util.HashMap; |
| |
| import javax.microedition.khronos.egl.EGLConfig; |
| import javax.microedition.khronos.opengles.GL10; |
| |
| import com.android.cts.stub.R; |
| |
| import android.content.Context; |
| import android.content.res.Resources; |
| import android.graphics.Bitmap; |
| import android.graphics.Bitmap.Config; |
| import android.graphics.BitmapFactory; |
| import android.graphics.Color; |
| import android.graphics.SurfaceTexture; |
| import android.opengl.ETC1; |
| import android.opengl.ETC1Util; |
| import android.opengl.GLES20; |
| import android.opengl.GLSurfaceView; |
| import android.opengl.GLUtils; |
| import android.opengl.Matrix; |
| import android.util.Log; |
| import android.view.Surface; |
| |
| import java.util.concurrent.CountDownLatch; |
| import java.util.concurrent.TimeUnit; |
| |
| class CompressedTextureSurfaceView extends GLSurfaceView { |
| private static final String TAG = "CompressedTextureSurfaceView"; |
| private static final int SLEEP_TIME_MS = 1000; |
| |
| CompressedTextureRender mRenderer; |
| |
| public CompressedTextureSurfaceView(Context context, |
| Bitmap base, |
| CompressedTextureLoader.Texture compressed) { |
| super(context); |
| |
| setEGLContextClientVersion(2); |
| mRenderer = new CompressedTextureRender(context, base, compressed); |
| setRenderer(mRenderer); |
| setRenderMode(RENDERMODE_WHEN_DIRTY); |
| } |
| |
| @Override |
| public void onResume() { |
| super.onResume(); |
| } |
| |
| public boolean getTestPassed() throws InterruptedException { |
| return mRenderer.getTestPassed(); |
| } |
| |
| private static class CompressedTextureRender implements GLSurfaceView.Renderer { |
| private static String TAG = "CompressedTextureRender"; |
| |
| private static final int ALLOWED_DELTA = 25; |
| private static final int FBO_PIXEL_SIZE_BYTES = 4; |
| private static final int FLOAT_SIZE_BYTES = 4; |
| private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; |
| private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0; |
| private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3; |
| private final float[] mTriangleVerticesData = { |
| // X, Y, Z, U, V |
| -1.0f, -1.0f, 0, 0.f, 0.f, |
| 1.0f, -1.0f, 0, 1.f, 0.f, |
| -1.0f, 1.0f, 0, 0.f, 1.f, |
| 1.0f, 1.0f, 0, 1.f, 1.f, |
| }; |
| |
| private FloatBuffer mTriangleVertices; |
| |
| private final String mVertexShader = |
| "uniform mat4 uMVPMatrix;\n" + |
| "attribute vec4 aPosition;\n" + |
| "attribute vec4 aTextureCoord;\n" + |
| "varying vec2 vTextureCoord;\n" + |
| "void main() {\n" + |
| " gl_Position = uMVPMatrix * aPosition;\n" + |
| " vTextureCoord = aTextureCoord.xy;\n" + |
| "}\n"; |
| |
| private final String mFragmentShader = |
| "precision mediump float;\n" + |
| "varying vec2 vTextureCoord;\n" + |
| "uniform sampler2D sTexture;\n" + |
| "void main() {\n" + |
| " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" + |
| "}\n"; |
| |
| private float[] mMVPMatrix = new float[16]; |
| private float[] mSTMatrix = new float[16]; |
| |
| private int mProgram; |
| private int mTextureID; |
| private int muMVPMatrixHandle; |
| private int maPositionHandle; |
| private int maTextureHandle; |
| private int msTextureHandle; |
| |
| private int mColorTargetID; |
| private int mFrameBufferObjectID; |
| |
| private boolean updateSurface = false; |
| |
| private boolean mTestPassed; |
| private CountDownLatch mDoneSignal; |
| |
| Bitmap mBaseTexture; |
| CompressedTextureLoader.Texture mCompressedTexture; |
| |
| int mWidth; |
| int mHeight; |
| |
| ByteBuffer mReadBackBuffer; |
| |
| boolean getTestPassed() throws InterruptedException { |
| if (!mDoneSignal.await(2000L, TimeUnit.MILLISECONDS)) { |
| throw new IllegalStateException("Coudn't finish drawing frames!"); |
| } |
| |
| return mTestPassed; |
| } |
| |
| public CompressedTextureRender(Context context, |
| Bitmap base, |
| CompressedTextureLoader.Texture compressed) { |
| mBaseTexture = base; |
| mCompressedTexture = compressed; |
| mTriangleVertices = ByteBuffer.allocateDirect( |
| mTriangleVerticesData.length * FLOAT_SIZE_BYTES) |
| .order(ByteOrder.nativeOrder()).asFloatBuffer(); |
| mTriangleVertices.put(mTriangleVerticesData).position(0); |
| |
| Matrix.setIdentityM(mSTMatrix, 0); |
| |
| int byteBufferSize = mBaseTexture.getWidth() * |
| mBaseTexture.getHeight() * |
| FBO_PIXEL_SIZE_BYTES; |
| mReadBackBuffer = ByteBuffer.allocateDirect(byteBufferSize); |
| |
| mDoneSignal = new CountDownLatch(1); |
| } |
| |
| private void renderQuad(int textureID) { |
| GLES20.glUseProgram(mProgram); |
| checkGlError("glUseProgram"); |
| |
| GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); |
| |
| mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); |
| GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, |
| TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); |
| checkGlError("glVertexAttribPointer maPosition"); |
| GLES20.glEnableVertexAttribArray(maPositionHandle); |
| checkGlError("glEnableVertexAttribArray maPositionHandle"); |
| |
| mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); |
| GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false, |
| TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices); |
| checkGlError("glVertexAttribPointer maTextureHandle"); |
| GLES20.glEnableVertexAttribArray(maTextureHandle); |
| checkGlError("glEnableVertexAttribArray maTextureHandle"); |
| |
| Matrix.setIdentityM(mMVPMatrix, 0); |
| GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); |
| |
| GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
| checkGlError("glDrawArrays"); |
| } |
| |
| private int getUnsignedByte(byte val) { |
| return 0xFF & ((int)val); |
| } |
| |
| private boolean comparePixel(int x, int y) { |
| int w = mBaseTexture.getWidth(); |
| int sampleStart = (y * w + x) * FBO_PIXEL_SIZE_BYTES; |
| |
| int R = getUnsignedByte(mReadBackBuffer.get(sampleStart)); |
| int G = getUnsignedByte(mReadBackBuffer.get(sampleStart + 1)); |
| int B = getUnsignedByte(mReadBackBuffer.get(sampleStart + 2)); |
| |
| int original = mBaseTexture.getPixel(x, y); |
| |
| int deltaR = Math.abs(R - Color.red(original)); |
| int deltaG = Math.abs(G - Color.green(original)); |
| int deltaB = Math.abs(B - Color.blue(original)); |
| |
| if (deltaR <= ALLOWED_DELTA && |
| deltaG <= ALLOWED_DELTA && |
| deltaB <= ALLOWED_DELTA) { |
| return true; |
| } |
| |
| Log.i("PIXEL DELTA", "R: " + deltaR + " G: " + deltaG + " B: " + deltaB); |
| |
| return false; |
| } |
| |
| private void comparePixels() { |
| int w = mBaseTexture.getWidth(); |
| int h = mBaseTexture.getWidth(); |
| int wOver4 = w / 4; |
| int hOver4 = h / 4; |
| |
| // Sample 4 points in the image. Test is designed so that |
| // sample areas are low frequency and easy to compare |
| boolean sample1Matches = comparePixel(wOver4, hOver4); |
| boolean sample2Matches = comparePixel(wOver4 * 3, hOver4); |
| boolean sample3Matches = comparePixel(wOver4, hOver4 * 3); |
| boolean sample4Matches = comparePixel(wOver4 * 3, hOver4 * 3); |
| |
| mTestPassed = sample1Matches && sample2Matches && sample3Matches && sample4Matches; |
| mDoneSignal.countDown(); |
| } |
| |
| public void onDrawFrame(GL10 glUnused) { |
| if (mProgram == 0) { |
| return; |
| } |
| |
| GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID); |
| GLES20.glViewport(0, 0, mBaseTexture.getWidth(), mBaseTexture.getHeight()); |
| GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| renderQuad(mTextureID); |
| GLES20.glReadPixels(0, 0, mBaseTexture.getWidth(), mBaseTexture.getHeight(), |
| GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mReadBackBuffer); |
| comparePixels(); |
| GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
| |
| GLES20.glViewport(0, 0, mWidth, mHeight); |
| GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); |
| GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
| |
| renderQuad(mColorTargetID); |
| |
| GLES20.glFinish(); |
| } |
| |
| public void onSurfaceChanged(GL10 glUnused, int width, int height) { |
| mWidth = width; |
| mHeight = height; |
| } |
| |
| private void setupSamplers() { |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, |
| GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, |
| GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); |
| GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, |
| GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); |
| GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, |
| GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
| } |
| |
| private void initFBO() { |
| int[] textures = new int[1]; |
| GLES20.glGenTextures(1, textures, 0); |
| |
| mColorTargetID = textures[0]; |
| GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mColorTargetID); |
| checkGlError("glBindTexture mColorTargetID"); |
| setupSamplers(); |
| GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, |
| mBaseTexture.getWidth(), mBaseTexture.getHeight(), 0, |
| GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); |
| checkGlError("glTexImage2D mColorTargetID"); |
| |
| GLES20.glGenFramebuffers(1, textures, 0); |
| mFrameBufferObjectID = textures[0]; |
| GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID); |
| |
| GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, |
| GLES20.GL_TEXTURE_2D, mColorTargetID, 0); |
| |
| int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
| if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) { |
| throw new RuntimeException("Failed to initialize framebuffer object"); |
| } |
| |
| GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
| } |
| |
| public void onSurfaceCreated(GL10 glUnused, EGLConfig config) { |
| if (mCompressedTexture != null && !mCompressedTexture.isSupported()) { |
| mTestPassed = true; |
| mDoneSignal.countDown(); |
| return; |
| } |
| |
| initFBO(); |
| |
| mProgram = createProgram(mVertexShader, mFragmentShader); |
| if (mProgram == 0) { |
| return; |
| } |
| maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); |
| checkGlError("glGetAttribLocation aPosition"); |
| if (maPositionHandle == -1) { |
| throw new RuntimeException("Could not get attrib location for aPosition"); |
| } |
| maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); |
| checkGlError("glGetAttribLocation aTextureCoord"); |
| if (maTextureHandle == -1) { |
| throw new RuntimeException("Could not get attrib location for aTextureCoord"); |
| } |
| |
| muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); |
| checkGlError("glGetUniformLocation uMVPMatrix"); |
| if (muMVPMatrixHandle == -1) { |
| throw new RuntimeException("Could not get attrib location for uMVPMatrix"); |
| } |
| |
| int[] textures = new int[1]; |
| GLES20.glGenTextures(1, textures, 0); |
| |
| mTextureID = textures[0]; |
| GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); |
| checkGlError("glBindTexture mTextureID"); |
| setupSamplers(); |
| |
| if (mCompressedTexture == null) { |
| GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, mBaseTexture, 0); |
| checkGlError("texImage2D mBaseTexture"); |
| } else { |
| GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D, |
| 0, |
| mCompressedTexture.getFormat(), |
| mCompressedTexture.getWidth(), |
| mCompressedTexture.getHeight(), |
| 0, |
| mCompressedTexture.getData().remaining(), |
| mCompressedTexture.getData()); |
| checkGlError("glCompressedTexImage2D mTextureID"); |
| } |
| } |
| |
| synchronized public void onFrameAvailable(SurfaceTexture surface) { |
| updateSurface = true; |
| } |
| |
| private int loadShader(int shaderType, String source) { |
| int shader = GLES20.glCreateShader(shaderType); |
| if (shader != 0) { |
| GLES20.glShaderSource(shader, source); |
| GLES20.glCompileShader(shader); |
| int[] compiled = new int[1]; |
| GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); |
| if (compiled[0] == 0) { |
| Log.e(TAG, "Could not compile shader " + shaderType + ":"); |
| Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); |
| GLES20.glDeleteShader(shader); |
| shader = 0; |
| } |
| } |
| return shader; |
| } |
| |
| private int createProgram(String vertexSource, String fragmentSource) { |
| int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); |
| if (vertexShader == 0) { |
| return 0; |
| } |
| int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); |
| if (pixelShader == 0) { |
| return 0; |
| } |
| |
| int program = GLES20.glCreateProgram(); |
| if (program != 0) { |
| GLES20.glAttachShader(program, vertexShader); |
| checkGlError("glAttachShader"); |
| GLES20.glAttachShader(program, pixelShader); |
| checkGlError("glAttachShader"); |
| GLES20.glLinkProgram(program); |
| int[] linkStatus = new int[1]; |
| GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); |
| if (linkStatus[0] != GLES20.GL_TRUE) { |
| Log.e(TAG, "Could not link program: "); |
| Log.e(TAG, GLES20.glGetProgramInfoLog(program)); |
| GLES20.glDeleteProgram(program); |
| program = 0; |
| } |
| } |
| return program; |
| } |
| |
| private void checkGlError(String op) { |
| int error; |
| while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { |
| Log.e(TAG, op + ": glError " + error); |
| throw new RuntimeException(op + ": glError " + error); |
| } |
| } |
| |
| } // End of class CompressedTextureRender. |
| |
| } // End of class CompressedTextureSurfaceView. |