| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except |
| * in compliance with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software distributed under the License |
| * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express |
| * or implied. See the License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| #ifndef MESH_H |
| #define MESH_H |
| |
| #include <GLES2/gl2.h> |
| |
| // Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them. |
| // This allows a mesh to appear multiple times in a SceneGraph without duplication. |
| class Mesh { |
| public: |
| Mesh(const float* vertices, const float* normals, const float* texCoords, |
| const int numVertices); |
| virtual ~Mesh() {}; |
| const float* mVertices; |
| const float* mNormals; |
| const float* mTexCoords; |
| const int mNumVertices; |
| }; |
| |
| #endif |