blob: 5e7946b10a75b9a2e30042fca5cbab453529cf10 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* This is a JNI example where we use native methods to play sounds
* using OpenSL ES. See the corresponding Java source file located at:
*
* src/com/example/nativeaudio/NativeAudio/NativeAudio.java
*/
#include <assert.h>
#include <jni.h>
#include <string.h>
// for __android_log_print(ANDROID_LOG_INFO, "YourApp", "formatted message");
// #include <android/log.h>
// for native audio
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
// for native asset manager
#include <sys/types.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
// pre-recorded sound clips, both are 8 kHz mono 16-bit signed little endian
static const char hello[] =
#include "hello_clip.h"
;
static const char android[] =
#include "android_clip.h"
;
// engine interfaces
static SLObjectItf engineObject = NULL;
static SLEngineItf engineEngine;
// output mix interfaces
static SLObjectItf outputMixObject = NULL;
static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
// buffer queue player interfaces
static SLObjectItf bqPlayerObject = NULL;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
static SLEffectSendItf bqPlayerEffectSend;
static SLMuteSoloItf bqPlayerMuteSolo;
static SLVolumeItf bqPlayerVolume;
// aux effect on the output mix, used by the buffer queue player
static const SLEnvironmentalReverbSettings reverbSettings =
SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
// URI player interfaces
static SLObjectItf uriPlayerObject = NULL;
static SLPlayItf uriPlayerPlay;
static SLSeekItf uriPlayerSeek;
static SLMuteSoloItf uriPlayerMuteSolo;
static SLVolumeItf uriPlayerVolume;
// file descriptor player interfaces
static SLObjectItf fdPlayerObject = NULL;
static SLPlayItf fdPlayerPlay;
static SLSeekItf fdPlayerSeek;
static SLMuteSoloItf fdPlayerMuteSolo;
static SLVolumeItf fdPlayerVolume;
// recorder interfaces
static SLObjectItf recorderObject = NULL;
static SLRecordItf recorderRecord;
static SLAndroidSimpleBufferQueueItf recorderBufferQueue;
// synthesized sawtooth clip
#define SAWTOOTH_FRAMES 8000
static short sawtoothBuffer[SAWTOOTH_FRAMES];
// 5 seconds of recorded audio at 16 kHz mono, 16-bit signed little endian
#define RECORDER_FRAMES (16000 * 5)
static short recorderBuffer[RECORDER_FRAMES];
static unsigned recorderSize = 0;
static SLmilliHertz recorderSR;
// pointer and size of the next player buffer to enqueue, and number of remaining buffers
static short *nextBuffer;
static unsigned nextSize;
static int nextCount;
// synthesize a mono sawtooth wave and place it into a buffer (called automatically on load)
__attribute__((constructor)) static void onDlOpen(void)
{
unsigned i;
for (i = 0; i < SAWTOOTH_FRAMES; ++i) {
sawtoothBuffer[i] = 32768 - ((i % 100) * 660);
}
}
// this callback handler is called every time a buffer finishes playing
void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
assert(bq == bqPlayerBufferQueue);
assert(NULL == context);
// for streaming playback, replace this test by logic to find and fill the next buffer
if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
SLresult result;
// enqueue another buffer
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
// this callback handler is called every time a buffer finishes recording
void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
assert(bq == bqRecorderBufferQueue);
assert(NULL == context);
// for streaming recording, here we would call Enqueue to give recorder the next buffer to fill
// but instead, this is a one-time buffer so we stop recording
SLresult result;
result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_STOPPED);
if (SL_RESULT_SUCCESS == result) {
recorderSize = RECORDER_FRAMES * sizeof(short);
recorderSR = SL_SAMPLINGRATE_16;
}
}
// create the engine and output mix objects
void Java_com_example_nativeaudio_NativeAudio_createEngine(JNIEnv* env, jclass clazz)
{
SLresult result;
// create engine
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// realize the engine
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the engine interface, which is needed in order to create other objects
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// create output mix, with environmental reverb specified as a non-required interface
const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// realize the output mix
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the environmental reverb interface
// this could fail if the environmental reverb effect is not available,
// either because the feature is not present, excessive CPU load, or
// the required MODIFY_AUDIO_SETTINGS permission was not requested and granted
result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
&outputMixEnvironmentalReverb);
if (SL_RESULT_SUCCESS == result) {
result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(
outputMixEnvironmentalReverb, &reverbSettings);
(void)result;
}
// ignore unsuccessful result codes for environmental reverb, as it is optional for this example
}
// create buffer queue audio player
void Java_com_example_nativeaudio_NativeAudio_createBufferQueueAudioPlayer(JNIEnv* env,
jclass clazz)
{
SLresult result;
// configure audio source
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, 1, SL_SAMPLINGRATE_8,
SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_CENTER, SL_BYTEORDER_LITTLEENDIAN};
SLDataSource audioSrc = {&loc_bufq, &format_pcm};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// create audio player
const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND,
/*SL_IID_MUTESOLO,*/ SL_IID_VOLUME};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,
/*SL_BOOLEAN_TRUE,*/ SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
3, ids, req);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// realize the player
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the play interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the buffer queue interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
&bqPlayerBufferQueue);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// register callback on the buffer queue
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the effect send interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND,
&bqPlayerEffectSend);
assert(SL_RESULT_SUCCESS == result);
(void)result;
#if 0 // mute/solo is not supported for sources that are known to be mono, as this is
// get the mute/solo interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
assert(SL_RESULT_SUCCESS == result);
(void)result;
#endif
// get the volume interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// set the player's state to playing
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
// create URI audio player
jboolean Java_com_example_nativeaudio_NativeAudio_createUriAudioPlayer(JNIEnv* env, jclass clazz,
jstring uri)
{
SLresult result;
// convert Java string to UTF-8
const char *utf8 = (*env)->GetStringUTFChars(env, uri, NULL);
assert(NULL != utf8);
// configure audio source
// (requires the INTERNET permission depending on the uri parameter)
SLDataLocator_URI loc_uri = {SL_DATALOCATOR_URI, (SLchar *) utf8};
SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&loc_uri, &format_mime};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// create audio player
const SLInterfaceID ids[3] = {SL_IID_SEEK, SL_IID_MUTESOLO, SL_IID_VOLUME};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &uriPlayerObject, &audioSrc,
&audioSnk, 3, ids, req);
// note that an invalid URI is not detected here, but during prepare/prefetch on Android,
// or possibly during Realize on other platforms
assert(SL_RESULT_SUCCESS == result);
(void)result;
// release the Java string and UTF-8
(*env)->ReleaseStringUTFChars(env, uri, utf8);
// realize the player
result = (*uriPlayerObject)->Realize(uriPlayerObject, SL_BOOLEAN_FALSE);
// this will always succeed on Android, but we check result for portability to other platforms
if (SL_RESULT_SUCCESS != result) {
(*uriPlayerObject)->Destroy(uriPlayerObject);
uriPlayerObject = NULL;
return JNI_FALSE;
}
// get the play interface
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_PLAY, &uriPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the seek interface
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_SEEK, &uriPlayerSeek);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the mute/solo interface
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_MUTESOLO, &uriPlayerMuteSolo);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the volume interface
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_VOLUME, &uriPlayerVolume);
assert(SL_RESULT_SUCCESS == result);
(void)result;
return JNI_TRUE;
}
// set the playing state for the URI audio player
// to PLAYING (true) or PAUSED (false)
void Java_com_example_nativeaudio_NativeAudio_setPlayingUriAudioPlayer(JNIEnv* env,
jclass clazz, jboolean isPlaying)
{
SLresult result;
// make sure the URI audio player was created
if (NULL != uriPlayerPlay) {
// set the player's state
result = (*uriPlayerPlay)->SetPlayState(uriPlayerPlay, isPlaying ?
SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
// set the whole file looping state for the URI audio player
void Java_com_example_nativeaudio_NativeAudio_setLoopingUriAudioPlayer(JNIEnv* env,
jclass clazz, jboolean isLooping)
{
SLresult result;
// make sure the URI audio player was created
if (NULL != uriPlayerSeek) {
// set the looping state
result = (*uriPlayerSeek)->SetLoop(uriPlayerSeek, (SLboolean) isLooping, 0,
SL_TIME_UNKNOWN);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
// expose the mute/solo APIs to Java for one of the 3 players
static SLMuteSoloItf getMuteSolo()
{
if (uriPlayerMuteSolo != NULL)
return uriPlayerMuteSolo;
else if (fdPlayerMuteSolo != NULL)
return fdPlayerMuteSolo;
else
return bqPlayerMuteSolo;
}
void Java_com_example_nativeaudio_NativeAudio_setChannelMuteUriAudioPlayer(JNIEnv* env,
jclass clazz, jint chan, jboolean mute)
{
SLresult result;
SLMuteSoloItf muteSoloItf = getMuteSolo();
if (NULL != muteSoloItf) {
result = (*muteSoloItf)->SetChannelMute(muteSoloItf, chan, mute);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
void Java_com_example_nativeaudio_NativeAudio_setChannelSoloUriAudioPlayer(JNIEnv* env,
jclass clazz, jint chan, jboolean solo)
{
SLresult result;
SLMuteSoloItf muteSoloItf = getMuteSolo();
if (NULL != muteSoloItf) {
result = (*muteSoloItf)->SetChannelSolo(muteSoloItf, chan, solo);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
int Java_com_example_nativeaudio_NativeAudio_getNumChannelsUriAudioPlayer(JNIEnv* env, jclass clazz)
{
SLuint8 numChannels;
SLresult result;
SLMuteSoloItf muteSoloItf = getMuteSolo();
if (NULL != muteSoloItf) {
result = (*muteSoloItf)->GetNumChannels(muteSoloItf, &numChannels);
if (SL_RESULT_PRECONDITIONS_VIOLATED == result) {
// channel count is not yet known
numChannels = 0;
} else {
assert(SL_RESULT_SUCCESS == result);
}
} else {
numChannels = 0;
}
return numChannels;
}
// expose the volume APIs to Java for one of the 3 players
static SLVolumeItf getVolume()
{
if (uriPlayerVolume != NULL)
return uriPlayerVolume;
else if (fdPlayerVolume != NULL)
return fdPlayerVolume;
else
return bqPlayerVolume;
}
void Java_com_example_nativeaudio_NativeAudio_setVolumeUriAudioPlayer(JNIEnv* env, jclass clazz,
jint millibel)
{
SLresult result;
SLVolumeItf volumeItf = getVolume();
if (NULL != volumeItf) {
result = (*volumeItf)->SetVolumeLevel(volumeItf, millibel);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
void Java_com_example_nativeaudio_NativeAudio_setMuteUriAudioPlayer(JNIEnv* env, jclass clazz,
jboolean mute)
{
SLresult result;
SLVolumeItf volumeItf = getVolume();
if (NULL != volumeItf) {
result = (*volumeItf)->SetMute(volumeItf, mute);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
void Java_com_example_nativeaudio_NativeAudio_enableStereoPositionUriAudioPlayer(JNIEnv* env,
jclass clazz, jboolean enable)
{
SLresult result;
SLVolumeItf volumeItf = getVolume();
if (NULL != volumeItf) {
result = (*volumeItf)->EnableStereoPosition(volumeItf, enable);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
void Java_com_example_nativeaudio_NativeAudio_setStereoPositionUriAudioPlayer(JNIEnv* env,
jclass clazz, jint permille)
{
SLresult result;
SLVolumeItf volumeItf = getVolume();
if (NULL != volumeItf) {
result = (*volumeItf)->SetStereoPosition(volumeItf, permille);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
// enable reverb on the buffer queue player
jboolean Java_com_example_nativeaudio_NativeAudio_enableReverb(JNIEnv* env, jclass clazz,
jboolean enabled)
{
SLresult result;
// we might not have been able to add environmental reverb to the output mix
if (NULL == outputMixEnvironmentalReverb) {
return JNI_FALSE;
}
result = (*bqPlayerEffectSend)->EnableEffectSend(bqPlayerEffectSend,
outputMixEnvironmentalReverb, (SLboolean) enabled, (SLmillibel) 0);
// and even if environmental reverb was present, it might no longer be available
if (SL_RESULT_SUCCESS != result) {
return JNI_FALSE;
}
return JNI_TRUE;
}
// select the desired clip and play count, and enqueue the first buffer if idle
jboolean Java_com_example_nativeaudio_NativeAudio_selectClip(JNIEnv* env, jclass clazz, jint which,
jint count)
{
switch (which) {
case 0: // CLIP_NONE
nextBuffer = (short *) NULL;
nextSize = 0;
break;
case 1: // CLIP_HELLO
nextBuffer = (short *) hello;
nextSize = sizeof(hello);
break;
case 2: // CLIP_ANDROID
nextBuffer = (short *) android;
nextSize = sizeof(android);
break;
case 3: // CLIP_SAWTOOTH
nextBuffer = sawtoothBuffer;
nextSize = sizeof(sawtoothBuffer);
break;
case 4: // CLIP_PLAYBACK
// we recorded at 16 kHz, but are playing buffers at 8 Khz, so do a primitive down-sample
if (recorderSR == SL_SAMPLINGRATE_16) {
unsigned i;
for (i = 0; i < recorderSize; i += 2 * sizeof(short)) {
recorderBuffer[i >> 2] = recorderBuffer[i >> 1];
}
recorderSR = SL_SAMPLINGRATE_8;
recorderSize >>= 1;
}
nextBuffer = recorderBuffer;
nextSize = recorderSize;
break;
default:
nextBuffer = NULL;
nextSize = 0;
break;
}
nextCount = count;
if (nextSize > 0) {
// here we only enqueue one buffer because it is a long clip,
// but for streaming playback we would typically enqueue at least 2 buffers to start
SLresult result;
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
if (SL_RESULT_SUCCESS != result) {
return JNI_FALSE;
}
}
return JNI_TRUE;
}
// create asset audio player
jboolean Java_com_example_nativeaudio_NativeAudio_createAssetAudioPlayer(JNIEnv* env, jclass clazz,
jobject assetManager, jstring filename)
{
SLresult result;
// convert Java string to UTF-8
const char *utf8 = (*env)->GetStringUTFChars(env, filename, NULL);
assert(NULL != utf8);
// use asset manager to open asset by filename
AAssetManager* mgr = AAssetManager_fromJava(env, assetManager);
assert(NULL != mgr);
AAsset* asset = AAssetManager_open(mgr, utf8, AASSET_MODE_UNKNOWN);
// release the Java string and UTF-8
(*env)->ReleaseStringUTFChars(env, filename, utf8);
// the asset might not be found
if (NULL == asset) {
return JNI_FALSE;
}
// open asset as file descriptor
off_t start, length;
int fd = AAsset_openFileDescriptor(asset, &start, &length);
assert(0 <= fd);
AAsset_close(asset);
// configure audio source
SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&loc_fd, &format_mime};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// create audio player
const SLInterfaceID ids[3] = {SL_IID_SEEK, SL_IID_MUTESOLO, SL_IID_VOLUME};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &fdPlayerObject, &audioSrc, &audioSnk,
3, ids, req);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// realize the player
result = (*fdPlayerObject)->Realize(fdPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the play interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_PLAY, &fdPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the seek interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_SEEK, &fdPlayerSeek);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the mute/solo interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_MUTESOLO, &fdPlayerMuteSolo);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the volume interface
result = (*fdPlayerObject)->GetInterface(fdPlayerObject, SL_IID_VOLUME, &fdPlayerVolume);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// enable whole file looping
result = (*fdPlayerSeek)->SetLoop(fdPlayerSeek, SL_BOOLEAN_TRUE, 0, SL_TIME_UNKNOWN);
assert(SL_RESULT_SUCCESS == result);
(void)result;
return JNI_TRUE;
}
// set the playing state for the asset audio player
void Java_com_example_nativeaudio_NativeAudio_setPlayingAssetAudioPlayer(JNIEnv* env,
jclass clazz, jboolean isPlaying)
{
SLresult result;
// make sure the asset audio player was created
if (NULL != fdPlayerPlay) {
// set the player's state
result = (*fdPlayerPlay)->SetPlayState(fdPlayerPlay, isPlaying ?
SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
}
// create audio recorder
jboolean Java_com_example_nativeaudio_NativeAudio_createAudioRecorder(JNIEnv* env, jclass clazz)
{
SLresult result;
// configure audio source
SLDataLocator_IODevice loc_dev = {SL_DATALOCATOR_IODEVICE, SL_IODEVICE_AUDIOINPUT,
SL_DEFAULTDEVICEID_AUDIOINPUT, NULL};
SLDataSource audioSrc = {&loc_dev, NULL};
// configure audio sink
SLDataLocator_AndroidSimpleBufferQueue loc_bq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, 1, SL_SAMPLINGRATE_16,
SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_CENTER, SL_BYTEORDER_LITTLEENDIAN};
SLDataSink audioSnk = {&loc_bq, &format_pcm};
// create audio recorder
// (requires the RECORD_AUDIO permission)
const SLInterfaceID id[1] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE};
const SLboolean req[1] = {SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioRecorder(engineEngine, &recorderObject, &audioSrc,
&audioSnk, 1, id, req);
if (SL_RESULT_SUCCESS != result) {
return JNI_FALSE;
}
// realize the audio recorder
result = (*recorderObject)->Realize(recorderObject, SL_BOOLEAN_FALSE);
if (SL_RESULT_SUCCESS != result) {
return JNI_FALSE;
}
// get the record interface
result = (*recorderObject)->GetInterface(recorderObject, SL_IID_RECORD, &recorderRecord);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// get the buffer queue interface
result = (*recorderObject)->GetInterface(recorderObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
&recorderBufferQueue);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// register callback on the buffer queue
result = (*recorderBufferQueue)->RegisterCallback(recorderBufferQueue, bqRecorderCallback,
NULL);
assert(SL_RESULT_SUCCESS == result);
(void)result;
return JNI_TRUE;
}
// set the recording state for the audio recorder
void Java_com_example_nativeaudio_NativeAudio_startRecording(JNIEnv* env, jclass clazz)
{
SLresult result;
// in case already recording, stop recording and clear buffer queue
result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_STOPPED);
assert(SL_RESULT_SUCCESS == result);
(void)result;
result = (*recorderBufferQueue)->Clear(recorderBufferQueue);
assert(SL_RESULT_SUCCESS == result);
(void)result;
// the buffer is not valid for playback yet
recorderSize = 0;
// enqueue an empty buffer to be filled by the recorder
// (for streaming recording, we would enqueue at least 2 empty buffers to start things off)
result = (*recorderBufferQueue)->Enqueue(recorderBufferQueue, recorderBuffer,
RECORDER_FRAMES * sizeof(short));
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
assert(SL_RESULT_SUCCESS == result);
(void)result;
// start recording
result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_RECORDING);
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
// shut down the native audio system
void Java_com_example_nativeaudio_NativeAudio_shutdown(JNIEnv* env, jclass clazz)
{
// destroy buffer queue audio player object, and invalidate all associated interfaces
if (bqPlayerObject != NULL) {
(*bqPlayerObject)->Destroy(bqPlayerObject);
bqPlayerObject = NULL;
bqPlayerPlay = NULL;
bqPlayerBufferQueue = NULL;
bqPlayerEffectSend = NULL;
bqPlayerMuteSolo = NULL;
bqPlayerVolume = NULL;
}
// destroy file descriptor audio player object, and invalidate all associated interfaces
if (fdPlayerObject != NULL) {
(*fdPlayerObject)->Destroy(fdPlayerObject);
fdPlayerObject = NULL;
fdPlayerPlay = NULL;
fdPlayerSeek = NULL;
fdPlayerMuteSolo = NULL;
fdPlayerVolume = NULL;
}
// destroy URI audio player object, and invalidate all associated interfaces
if (uriPlayerObject != NULL) {
(*uriPlayerObject)->Destroy(uriPlayerObject);
uriPlayerObject = NULL;
uriPlayerPlay = NULL;
uriPlayerSeek = NULL;
uriPlayerMuteSolo = NULL;
uriPlayerVolume = NULL;
}
// destroy audio recorder object, and invalidate all associated interfaces
if (recorderObject != NULL) {
(*recorderObject)->Destroy(recorderObject);
recorderObject = NULL;
recorderRecord = NULL;
recorderBufferQueue = NULL;
}
// destroy output mix object, and invalidate all associated interfaces
if (outputMixObject != NULL) {
(*outputMixObject)->Destroy(outputMixObject);
outputMixObject = NULL;
outputMixEnvironmentalReverb = NULL;
}
// destroy engine object, and invalidate all associated interfaces
if (engineObject != NULL) {
(*engineObject)->Destroy(engineObject);
engineObject = NULL;
engineEngine = NULL;
}
}