| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.example.android.snake; |
| |
| import android.app.Activity; |
| import android.os.Bundle; |
| import android.view.KeyEvent; |
| import android.view.MotionEvent; |
| import android.view.View; |
| import android.view.View.OnTouchListener; |
| import android.widget.TextView; |
| |
| /** |
| * Snake: a simple game that everyone can enjoy. |
| * |
| * This is an implementation of the classic Game "Snake", in which you control a serpent roaming |
| * around the garden looking for apples. Be careful, though, because when you catch one, not only |
| * will you become longer, but you'll move faster. Running into yourself or the walls will end the |
| * game. |
| * |
| */ |
| public class Snake extends Activity { |
| |
| /** |
| * Constants for desired direction of moving the snake |
| */ |
| public static int MOVE_LEFT = 0; |
| public static int MOVE_UP = 1; |
| public static int MOVE_DOWN = 2; |
| public static int MOVE_RIGHT = 3; |
| |
| private static String ICICLE_KEY = "snake-view"; |
| |
| private SnakeView mSnakeView; |
| |
| /** |
| * Called when Activity is first created. Turns off the title bar, sets up the content views, |
| * and fires up the SnakeView. |
| * |
| */ |
| @Override |
| public void onCreate(Bundle savedInstanceState) { |
| super.onCreate(savedInstanceState); |
| |
| setContentView(R.layout.snake_layout); |
| |
| mSnakeView = (SnakeView) findViewById(R.id.snake); |
| mSnakeView.setDependentViews((TextView) findViewById(R.id.text), |
| findViewById(R.id.arrowContainer), findViewById(R.id.background)); |
| |
| if (savedInstanceState == null) { |
| // We were just launched -- set up a new game |
| mSnakeView.setMode(SnakeView.READY); |
| } else { |
| // We are being restored |
| Bundle map = savedInstanceState.getBundle(ICICLE_KEY); |
| if (map != null) { |
| mSnakeView.restoreState(map); |
| } else { |
| mSnakeView.setMode(SnakeView.PAUSE); |
| } |
| } |
| mSnakeView.setOnTouchListener(new OnTouchListener() { |
| |
| @Override |
| public boolean onTouch(View v, MotionEvent event) { |
| if (mSnakeView.getGameState() == SnakeView.RUNNING) { |
| // Normalize x,y between 0 and 1 |
| float x = event.getX() / v.getWidth(); |
| float y = event.getY() / v.getHeight(); |
| |
| // Direction will be [0,1,2,3] depending on quadrant |
| int direction = 0; |
| direction = (x > y) ? 1 : 0; |
| direction |= (x > 1 - y) ? 2 : 0; |
| |
| // Direction is same as the quadrant which was clicked |
| mSnakeView.moveSnake(direction); |
| |
| } else { |
| // If the game is not running then on touching any part of the screen |
| // we start the game by sending MOVE_UP signal to SnakeView |
| mSnakeView.moveSnake(MOVE_UP); |
| } |
| return false; |
| } |
| }); |
| } |
| |
| @Override |
| protected void onPause() { |
| super.onPause(); |
| // Pause the game along with the activity |
| mSnakeView.setMode(SnakeView.PAUSE); |
| } |
| |
| @Override |
| public void onSaveInstanceState(Bundle outState) { |
| // Store the game state |
| outState.putBundle(ICICLE_KEY, mSnakeView.saveState()); |
| } |
| |
| /** |
| * Handles key events in the game. Update the direction our snake is traveling based on the |
| * DPAD. |
| * |
| */ |
| @Override |
| public boolean onKeyDown(int keyCode, KeyEvent msg) { |
| |
| switch (keyCode) { |
| case KeyEvent.KEYCODE_DPAD_UP: |
| mSnakeView.moveSnake(MOVE_UP); |
| break; |
| case KeyEvent.KEYCODE_DPAD_RIGHT: |
| mSnakeView.moveSnake(MOVE_RIGHT); |
| break; |
| case KeyEvent.KEYCODE_DPAD_DOWN: |
| mSnakeView.moveSnake(MOVE_DOWN); |
| break; |
| case KeyEvent.KEYCODE_DPAD_LEFT: |
| mSnakeView.moveSnake(MOVE_LEFT); |
| break; |
| } |
| |
| return super.onKeyDown(keyCode, msg); |
| } |
| |
| } |