| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "GL2Encoder.h" |
| #include <assert.h> |
| #include <ctype.h> |
| |
| #ifndef MIN |
| #define MIN(a, b) ((a) < (b) ? (a) : (b)) |
| #endif |
| |
| static GLubyte *gVendorString= (GLubyte *) "Android"; |
| static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0"; |
| static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0"; |
| static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; |
| |
| #define SET_ERROR_IF(condition,err) if((condition)) { \ |
| ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ |
| ctx->setError(err); \ |
| return; \ |
| } |
| |
| |
| #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ |
| ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ |
| ctx->setError(err); \ |
| return ret; \ |
| } |
| |
| |
| GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream) |
| { |
| m_initialized = false; |
| m_state = NULL; |
| m_error = GL_NO_ERROR; |
| m_num_compressedTextureFormats = 0; |
| m_compressedTextureFormats = NULL; |
| //overrides |
| m_glFlush_enc = set_glFlush(s_glFlush); |
| m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); |
| m_glGetString_enc = set_glGetString(s_glGetString); |
| m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); |
| m_glBufferData_enc = set_glBufferData(s_glBufferData); |
| m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData); |
| m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers); |
| m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); |
| m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); |
| m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); |
| m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); |
| m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); |
| m_glVertexAttribPointer_enc = set_glVertexAttribPointer(s_glVertexAtrribPointer); |
| m_glEnableVertexAttribArray_enc = set_glEnableVertexAttribArray(s_glEnableVertexAttribArray); |
| m_glDisableVertexAttribArray_enc = set_glDisableVertexAttribArray(s_glDisableVertexAttribArray); |
| m_glGetVertexAttribiv_enc = set_glGetVertexAttribiv(s_glGetVertexAttribiv); |
| m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv); |
| m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv); |
| set_glShaderSource(s_glShaderSource); |
| set_glFinish(s_glFinish); |
| m_glGetError_enc = set_glGetError(s_glGetError); |
| m_glLinkProgram_enc = set_glLinkProgram(s_glLinkProgram); |
| m_glDeleteProgram_enc = set_glDeleteProgram(s_glDeleteProgram); |
| m_glGetUniformiv_enc = set_glGetUniformiv(s_glGetUniformiv); |
| m_glGetUniformfv_enc = set_glGetUniformfv(s_glGetUniformfv); |
| m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram); |
| m_glCreateShader_enc = set_glCreateShader(s_glCreateShader); |
| m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader); |
| m_glAttachShader_enc = set_glAttachShader(s_glAttachShader); |
| m_glDetachShader_enc = set_glDetachShader(s_glDetachShader); |
| m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation); |
| m_glUseProgram_enc = set_glUseProgram(s_glUseProgram); |
| |
| m_glUniform1f_enc = set_glUniform1f(s_glUniform1f); |
| m_glUniform1fv_enc = set_glUniform1fv(s_glUniform1fv); |
| m_glUniform1i_enc = set_glUniform1i(s_glUniform1i); |
| m_glUniform1iv_enc = set_glUniform1iv(s_glUniform1iv); |
| m_glUniform2f_enc = set_glUniform2f(s_glUniform2f); |
| m_glUniform2fv_enc = set_glUniform2fv(s_glUniform2fv); |
| m_glUniform2i_enc = set_glUniform2i(s_glUniform2i); |
| m_glUniform2iv_enc = set_glUniform2iv(s_glUniform2iv); |
| m_glUniform3f_enc = set_glUniform3f(s_glUniform3f); |
| m_glUniform3fv_enc = set_glUniform3fv(s_glUniform3fv); |
| m_glUniform3i_enc = set_glUniform3i(s_glUniform3i); |
| m_glUniform3iv_enc = set_glUniform3iv(s_glUniform3iv); |
| m_glUniform4f_enc = set_glUniform4f(s_glUniform4f); |
| m_glUniform4fv_enc = set_glUniform4fv(s_glUniform4fv); |
| m_glUniform4i_enc = set_glUniform4i(s_glUniform4i); |
| m_glUniform4iv_enc = set_glUniform4iv(s_glUniform4iv); |
| m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv); |
| m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv); |
| m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv); |
| |
| m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture); |
| m_glBindTexture_enc = set_glBindTexture(s_glBindTexture); |
| m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures); |
| m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv); |
| m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv); |
| m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf); |
| m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv); |
| m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri); |
| m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv); |
| } |
| |
| GL2Encoder::~GL2Encoder() |
| { |
| delete m_compressedTextureFormats; |
| } |
| |
| GLenum GL2Encoder::s_glGetError(void * self) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| GLenum err = ctx->getError(); |
| if(err != GL_NO_ERROR) { |
| ctx->setError(GL_NO_ERROR); |
| return err; |
| } |
| |
| return ctx->m_glGetError_enc(self); |
| |
| } |
| |
| void GL2Encoder::s_glFlush(void *self) |
| { |
| GL2Encoder *ctx = (GL2Encoder *) self; |
| ctx->m_glFlush_enc(self); |
| ctx->m_stream->flush(); |
| } |
| |
| const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) |
| { |
| GLubyte *retval = (GLubyte *) ""; |
| switch(name) { |
| case GL_VENDOR: |
| retval = gVendorString; |
| break; |
| case GL_RENDERER: |
| retval = gRendererString; |
| break; |
| case GL_VERSION: |
| retval = gVersionString; |
| break; |
| case GL_EXTENSIONS: |
| retval = gExtensionsString; |
| break; |
| } |
| return retval; |
| } |
| |
| void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| ctx->m_glPixelStorei_enc(ctx, param, value); |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setPixelStore(param, value); |
| } |
| |
| |
| void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) |
| { |
| GL2Encoder *ctx = (GL2Encoder *) self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->bindBuffer(target, id); |
| // TODO set error state if needed; |
| ctx->m_glBindBuffer_enc(self, target, id); |
| } |
| |
| void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) |
| { |
| GL2Encoder *ctx = (GL2Encoder *) self; |
| GLuint bufferId = ctx->m_state->getBuffer(target); |
| SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); |
| SET_ERROR_IF(size<0, GL_INVALID_VALUE); |
| |
| ctx->m_shared->updateBufferData(bufferId, size, (void*)data); |
| ctx->m_glBufferData_enc(self, target, size, data, usage); |
| } |
| |
| void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) |
| { |
| GL2Encoder *ctx = (GL2Encoder *) self; |
| GLuint bufferId = ctx->m_state->getBuffer(target); |
| SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); |
| |
| GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); |
| SET_ERROR_IF(res, res); |
| |
| ctx->m_glBufferSubData_enc(self, target, offset, size, data); |
| } |
| |
| void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) |
| { |
| GL2Encoder *ctx = (GL2Encoder *) self; |
| SET_ERROR_IF(n<0, GL_INVALID_VALUE); |
| for (int i=0; i<n; i++) { |
| ctx->m_shared->deleteBufferData(buffers[i]); |
| ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); |
| } |
| } |
| |
| void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(indx, size, type, normalized, stride, ptr); |
| } |
| |
| void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) |
| { |
| GL2Encoder *ctx = (GL2Encoder *) self; |
| assert(ctx->m_state != NULL); |
| GLClientState* state = ctx->m_state; |
| |
| switch (param) { |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| *ptr = 0; |
| break; |
| case GL_SHADER_BINARY_FORMATS: |
| // do nothing |
| break; |
| |
| case GL_COMPRESSED_TEXTURE_FORMATS: { |
| GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && |
| compressedTextureFormats != NULL) { |
| memcpy(ptr, compressedTextureFormats, |
| ctx->m_num_compressedTextureFormats * sizeof(GLint)); |
| } |
| break; |
| } |
| |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_TEXTURE_IMAGE_UNITS: |
| ctx->m_glGetIntegerv_enc(self, param, ptr); |
| *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); |
| break; |
| |
| case GL_TEXTURE_BINDING_2D: |
| *ptr = state->getBoundTexture(GL_TEXTURE_2D); |
| break; |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); |
| break; |
| |
| default: |
| if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { |
| ctx->m_glGetIntegerv_enc(self, param, ptr); |
| } |
| break; |
| } |
| } |
| |
| |
| void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| assert(ctx->m_state != NULL); |
| GLClientState* state = ctx->m_state; |
| |
| switch (param) { |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| *ptr = 0; |
| break; |
| case GL_SHADER_BINARY_FORMATS: |
| // do nothing |
| break; |
| |
| case GL_COMPRESSED_TEXTURE_FORMATS: { |
| GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && |
| compressedTextureFormats != NULL) { |
| for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { |
| ptr[i] = (GLfloat) compressedTextureFormats[i]; |
| } |
| } |
| break; |
| } |
| |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_TEXTURE_IMAGE_UNITS: |
| ctx->m_glGetFloatv_enc(self, param, ptr); |
| *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); |
| break; |
| |
| case GL_TEXTURE_BINDING_2D: |
| *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); |
| break; |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); |
| break; |
| |
| default: |
| if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) { |
| ctx->m_glGetFloatv_enc(self, param, ptr); |
| } |
| break; |
| } |
| } |
| |
| |
| void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| assert(ctx->m_state != NULL); |
| GLClientState* state = ctx->m_state; |
| |
| switch (param) { |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| *ptr = GL_FALSE; |
| break; |
| case GL_SHADER_BINARY_FORMATS: |
| // do nothing |
| break; |
| |
| case GL_COMPRESSED_TEXTURE_FORMATS: { |
| GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && |
| compressedTextureFormats != NULL) { |
| for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { |
| ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; |
| } |
| } |
| break; |
| } |
| |
| case GL_TEXTURE_BINDING_2D: |
| *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; |
| break; |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 |
| ? GL_TRUE : GL_FALSE; |
| break; |
| |
| default: |
| if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { |
| ctx->m_glGetBooleanv_enc(self, param, ptr); |
| } |
| break; |
| } |
| } |
| |
| |
| void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| assert(ctx->m_state); |
| ctx->m_state->enable(index, 1); |
| } |
| |
| void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| assert(ctx->m_state); |
| ctx->m_state->enable(index, 0); |
| } |
| |
| |
| void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| assert(ctx->m_state); |
| |
| if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) { |
| ctx->m_glGetVertexAttribiv_enc(self, index, pname, params); |
| } |
| } |
| |
| void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| assert(ctx->m_state); |
| |
| if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) { |
| ctx->m_glGetVertexAttribfv_enc(self, index, pname, params); |
| } |
| } |
| |
| void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| if (ctx->m_state == NULL) return; |
| |
| const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); |
| if (va_state != NULL) { |
| *pointer = va_state->data; |
| } |
| } |
| |
| |
| void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count) |
| { |
| assert(m_state); |
| |
| for (int i = 0; i < m_state->nLocations(); i++) { |
| bool enableDirty; |
| const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); |
| |
| if (!state) { |
| continue; |
| } |
| |
| if (!enableDirty && !state->enabled) { |
| continue; |
| } |
| |
| |
| if (state->enabled) { |
| m_glEnableVertexAttribArray_enc(this, i); |
| |
| unsigned int datalen = state->elementSize * count; |
| int stride = state->stride == 0 ? state->elementSize : state->stride; |
| int firstIndex = stride * first; |
| |
| if (state->bufferObject == 0) { |
| this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| } else { |
| this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); |
| this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride, |
| (GLuint) state->data + firstIndex); |
| this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); |
| } |
| } else { |
| this->m_glDisableVertexAttribArray_enc(this, i); |
| } |
| } |
| } |
| |
| void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| ctx->sendVertexAttributes(first, count); |
| ctx->m_glDrawArrays_enc(ctx, mode, 0, count); |
| } |
| |
| |
| void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) |
| { |
| |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| assert(ctx->m_state != NULL); |
| SET_ERROR_IF(count<0, GL_INVALID_VALUE); |
| |
| bool has_immediate_arrays = false; |
| bool has_indirect_arrays = false; |
| int nLocations = ctx->m_state->nLocations(); |
| |
| for (int i = 0; i < nLocations; i++) { |
| const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); |
| if (state->enabled) { |
| if (state->bufferObject != 0) { |
| has_indirect_arrays = true; |
| } else { |
| has_immediate_arrays = true; |
| } |
| } |
| } |
| |
| if (!has_immediate_arrays && !has_indirect_arrays) { |
| ALOGE("glDrawElements: no data bound to the command - ignoring\n"); |
| return; |
| } |
| |
| bool adjustIndices = true; |
| if (ctx->m_state->currentIndexVbo() != 0) { |
| if (!has_immediate_arrays) { |
| ctx->sendVertexAttributes(0, count); |
| ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); |
| ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); |
| adjustIndices = false; |
| } else { |
| BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); |
| ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); |
| indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); |
| } |
| } |
| if (adjustIndices) { |
| void *adjustedIndices = (void*)indices; |
| int minIndex = 0, maxIndex = 0; |
| |
| switch(type) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); |
| if (minIndex != 0) { |
| adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); |
| GLUtils::shiftIndices<unsigned char>((unsigned char *)indices, |
| (unsigned char *)adjustedIndices, |
| count, -minIndex); |
| } |
| break; |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); |
| if (minIndex != 0) { |
| adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); |
| GLUtils::shiftIndices<unsigned short>((unsigned short *)indices, |
| (unsigned short *)adjustedIndices, |
| count, -minIndex); |
| } |
| break; |
| default: |
| ALOGE("unsupported index buffer type %d\n", type); |
| } |
| if (has_indirect_arrays || 1) { |
| ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1); |
| ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, |
| count * glSizeof(type)); |
| // XXX - OPTIMIZATION (see the other else branch) should be implemented |
| if(!has_indirect_arrays) { |
| //ALOGD("unoptimized drawelements !!!\n"); |
| } |
| } else { |
| // we are all direct arrays and immidate mode index array - |
| // rebuild the arrays and the index array; |
| ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); |
| } |
| } |
| } |
| |
| |
| GLint * GL2Encoder::getCompressedTextureFormats() |
| { |
| if (m_compressedTextureFormats == NULL) { |
| this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, |
| &m_num_compressedTextureFormats); |
| if (m_num_compressedTextureFormats > 0) { |
| // get number of texture formats; |
| m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; |
| this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); |
| } |
| } |
| return m_compressedTextureFormats; |
| } |
| |
| // Replace uses of samplerExternalOES with sampler2D, recording the names of |
| // modified shaders in data. Also remove |
| // #extension GL_OES_EGL_image_external : require |
| // statements. |
| // |
| // This implementation assumes the input has already been pre-processed. If not, |
| // a few cases will be mishandled: |
| // |
| // 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in |
| // the following code: |
| // #if 1 |
| // uniform sampler2D mySampler; |
| // #else |
| // uniform samplerExternalOES mySampler; |
| // #endif |
| // |
| // 2. Comments that look like sampler declarations will be incorrectly modified |
| // and recorded: |
| // // samplerExternalOES hahaFooledYou |
| // |
| // 3. However, GLSL ES does not have a concatentation operator, so things like |
| // this (valid in C) are invalid and not a problem: |
| // #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME |
| // SAMPLER(ExternalOES, mySampler); |
| // |
| static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data) |
| { |
| static const char STR_HASH_EXTENSION[] = "#extension"; |
| static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external"; |
| static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES"; |
| static const char STR_SAMPLER2D_SPACE[] = "sampler2D "; |
| |
| // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements |
| char* c = str; |
| while ((c = strstr(c, STR_HASH_EXTENSION))) { |
| char* start = c; |
| c += sizeof(STR_HASH_EXTENSION)-1; |
| while (isspace(*c) && *c != '\0') { |
| c++; |
| } |
| if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL, |
| sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0) |
| { |
| // #extension statements are terminated by end of line |
| c = start; |
| while (*c != '\0' && *c != '\r' && *c != '\n') { |
| *c++ = ' '; |
| } |
| } |
| } |
| |
| // -- replace "samplerExternalOES" with "sampler2D" and record name |
| c = str; |
| while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) { |
| // Make sure "samplerExternalOES" isn't a substring of a larger token |
| if (c == str || !isspace(*(c-1))) { |
| c++; |
| continue; |
| } |
| char* sampler_start = c; |
| c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1; |
| if (!isspace(*c) && *c != '\0') { |
| continue; |
| } |
| |
| // capture sampler name |
| while (isspace(*c) && *c != '\0') { |
| c++; |
| } |
| if (!isalpha(*c) && *c != '_') { |
| // not an identifier |
| return false; |
| } |
| char* name_start = c; |
| do { |
| c++; |
| } while (isalnum(*c) || *c == '_'); |
| data->samplerExternalNames.push_back( |
| android::String8(name_start, c - name_start)); |
| |
| // memcpy instead of strcpy since we don't want the NUL terminator |
| memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1); |
| } |
| |
| return true; |
| } |
| |
| void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| ShaderData* shaderData = ctx->m_shared->getShaderData(shader); |
| SET_ERROR_IF(!shaderData, GL_INVALID_VALUE); |
| |
| int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count); |
| char *str = new char[len + 1]; |
| glUtilsPackStrings(str, (char**)string, (GLint*)length, count); |
| |
| // TODO: pre-process str before calling replaceSamplerExternalWith2D(). |
| // Perhaps we can borrow Mesa's pre-processor? |
| |
| if (!replaceSamplerExternalWith2D(str, shaderData)) { |
| delete str; |
| ctx->setError(GL_OUT_OF_MEMORY); |
| return; |
| } |
| |
| ctx->glShaderString(ctx, shader, str, len + 1); |
| delete str; |
| } |
| |
| void GL2Encoder::s_glFinish(void *self) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| ctx->glFinishRoundTrip(self); |
| } |
| |
| void GL2Encoder::s_glLinkProgram(void * self, GLuint program) |
| { |
| GL2Encoder *ctx = (GL2Encoder *)self; |
| ctx->m_glLinkProgram_enc(self, program); |
| |
| GLint linkStatus = 0; |
| ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus); |
| if (!linkStatus) |
| return; |
| |
| //get number of active uniforms in the program |
| GLint numUniforms=0; |
| ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); |
| ctx->m_shared->initProgramData(program,numUniforms); |
| |
| //get the length of the longest uniform name |
| GLint maxLength=0; |
| ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); |
| |
| GLint size; |
| GLenum type; |
| GLchar *name = new GLchar[maxLength+1]; |
| GLint location; |
| //for each active uniform, get its size and starting location. |
| for (GLint i=0 ; i<numUniforms ; ++i) |
| { |
| ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); |
| location = ctx->m_glGetUniformLocation_enc(self, program, name); |
| ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name); |
| } |
| ctx->m_shared->setupLocationShiftWAR(program); |
| |
| delete[] name; |
| } |
| |
| void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| ctx->m_glDeleteProgram_enc(self, program); |
| |
| ctx->m_shared->deleteProgramData(program); |
| } |
| |
| void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE); |
| SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); |
| SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); |
| ctx->m_glGetUniformiv_enc(self, program, hostLoc, params); |
| } |
| void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE); |
| SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); |
| SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); |
| ctx->m_glGetUniformfv_enc(self, program, hostLoc, params); |
| } |
| |
| GLuint GL2Encoder::s_glCreateProgram(void * self) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLuint program = ctx->m_glCreateProgram_enc(self); |
| if (program!=0) |
| ctx->m_shared->addProgramData(program); |
| return program; |
| } |
| |
| GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); |
| if (shader != 0) { |
| if (!ctx->m_shared->addShaderData(shader)) { |
| ctx->m_glDeleteShader_enc(self, shader); |
| return 0; |
| } |
| } |
| return shader; |
| } |
| |
| void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| ctx->m_glDeleteShader_enc(self,shader); |
| ctx->m_shared->unrefShaderData(shader); |
| } |
| |
| void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| ctx->m_glAttachShader_enc(self, program, shader); |
| ctx->m_shared->attachShader(program, shader); |
| } |
| |
| void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| ctx->m_glDetachShader_enc(self, program, shader); |
| ctx->m_shared->detachShader(program, shader); |
| } |
| |
| int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) |
| { |
| if (!name) return -1; |
| |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| |
| // if we need the uniform location WAR |
| // parse array index from the end of the name string |
| int arrIndex = 0; |
| bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program); |
| if (needLocationWAR) { |
| int namelen = strlen(name); |
| if (name[namelen-1] == ']') { |
| char *brace = strrchr(name,'['); |
| if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) { |
| return -1; |
| } |
| |
| } |
| } |
| |
| int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name); |
| if (hostLoc >= 0 && needLocationWAR) { |
| return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex); |
| } |
| return hostLoc; |
| } |
| |
| bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) |
| { |
| if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES) |
| return false; |
| |
| m_state->setActiveTextureUnit(texUnit); |
| |
| GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); |
| if (newTarget != oldTarget) { |
| if (newTarget == GL_TEXTURE_EXTERNAL_OES) { |
| m_state->disableTextureTarget(GL_TEXTURE_2D); |
| m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES); |
| } else { |
| m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES); |
| m_state->enableTextureTarget(GL_TEXTURE_2D); |
| } |
| m_glActiveTexture_enc(this, texUnit); |
| m_glBindTexture_enc(this, GL_TEXTURE_2D, |
| m_state->getBoundTexture(newTarget)); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void GL2Encoder::s_glUseProgram(void *self, GLuint program) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLClientState* state = ctx->m_state; |
| GLSharedGroupPtr shared = ctx->m_shared; |
| |
| ctx->m_glUseProgram_enc(self, program); |
| ctx->m_state->setCurrentProgram(program); |
| |
| GLenum origActiveTexture = state->getActiveTextureUnit(); |
| GLenum hostActiveTexture = origActiveTexture; |
| GLint samplerIdx = -1; |
| GLint samplerVal; |
| GLenum samplerTarget; |
| while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) { |
| if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) |
| continue; |
| if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, |
| samplerTarget)) |
| { |
| hostActiveTexture = GL_TEXTURE0 + samplerVal; |
| } |
| } |
| state->setActiveTextureUnit(origActiveTexture); |
| if (hostActiveTexture != origActiveTexture) { |
| ctx->m_glActiveTexture_enc(self, origActiveTexture); |
| } |
| } |
| |
| void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform1f_enc(self, hostLoc, x); |
| } |
| |
| void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform1fv_enc(self, hostLoc, count, v); |
| } |
| |
| void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLClientState* state = ctx->m_state; |
| GLSharedGroupPtr shared = ctx->m_shared; |
| |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform1i_enc(self, hostLoc, x); |
| |
| GLenum target; |
| if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) { |
| GLenum origActiveTexture = state->getActiveTextureUnit(); |
| if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { |
| ctx->m_glActiveTexture_enc(self, origActiveTexture); |
| } |
| state->setActiveTextureUnit(origActiveTexture); |
| } |
| } |
| |
| void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform1iv_enc(self, hostLoc, count, v); |
| } |
| |
| void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform2f_enc(self, hostLoc, x, y); |
| } |
| |
| void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform2fv_enc(self, hostLoc, count, v); |
| } |
| |
| void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform2i_enc(self, hostLoc, x, y); |
| } |
| |
| void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform2iv_enc(self, hostLoc, count, v); |
| } |
| |
| void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform3f_enc(self, hostLoc, x, y, z); |
| } |
| |
| void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform3fv_enc(self, hostLoc, count, v); |
| } |
| |
| void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform3i_enc(self, hostLoc, x, y, z); |
| } |
| |
| void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform3iv_enc(self, hostLoc, count, v); |
| } |
| |
| void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w); |
| } |
| |
| void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform4fv_enc(self, hostLoc, count, v); |
| } |
| |
| void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w); |
| } |
| |
| void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniform4iv_enc(self, hostLoc, count, v); |
| } |
| |
| void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value); |
| } |
| |
| void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value); |
| } |
| |
| void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| GL2Encoder *ctx = (GL2Encoder*)self; |
| GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); |
| ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value); |
| } |
| |
| void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| GLClientState* state = ctx->m_state; |
| GLenum err; |
| |
| SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); |
| |
| ctx->m_glActiveTexture_enc(ctx, texture); |
| } |
| |
| void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| GLClientState* state = ctx->m_state; |
| GLenum err; |
| GLboolean firstUse; |
| |
| SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); |
| |
| if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { |
| ctx->m_glBindTexture_enc(ctx, target, texture); |
| return; |
| } |
| |
| GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); |
| |
| if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { |
| ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); |
| ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, |
| GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, |
| GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, |
| GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| if (target != priorityTarget) { |
| ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, |
| state->getBoundTexture(GL_TEXTURE_2D)); |
| } |
| } |
| |
| if (target == priorityTarget) { |
| ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); |
| } |
| } |
| |
| void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| GLClientState* state = ctx->m_state; |
| |
| state->deleteTextures(n, textures); |
| ctx->m_glDeleteTextures_enc(ctx, n, textures); |
| } |
| |
| void GL2Encoder::s_glGetTexParameterfv(void* self, |
| GLenum target, GLenum pname, GLfloat* params) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); |
| } |
| } |
| |
| void GL2Encoder::s_glGetTexParameteriv(void* self, |
| GLenum target, GLenum pname, GLint* params) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| switch (pname) { |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
| *params = 1; |
| break; |
| |
| default: |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); |
| } |
| break; |
| } |
| } |
| |
| static bool isValidTextureExternalParam(GLenum pname, GLenum param) |
| { |
| switch (pname) { |
| case GL_TEXTURE_MIN_FILTER: |
| case GL_TEXTURE_MAG_FILTER: |
| return param == GL_NEAREST || param == GL_LINEAR; |
| |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| return param == GL_CLAMP_TO_EDGE; |
| |
| default: |
| return true; |
| } |
| } |
| |
| void GL2Encoder::s_glTexParameterf(void* self, |
| GLenum target, GLenum pname, GLfloat param) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)param)), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameterf_enc(ctx, target, pname, param); |
| } |
| } |
| |
| void GL2Encoder::s_glTexParameterfv(void* self, |
| GLenum target, GLenum pname, const GLfloat* params) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)params[0])), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameterfv_enc(ctx, target, pname, params); |
| } |
| } |
| |
| void GL2Encoder::s_glTexParameteri(void* self, |
| GLenum target, GLenum pname, GLint param) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)param)), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameteri_enc(ctx, target, pname, param); |
| } |
| } |
| |
| void GL2Encoder::s_glTexParameteriv(void* self, |
| GLenum target, GLenum pname, const GLint* params) |
| { |
| GL2Encoder* ctx = (GL2Encoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)params[0])), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameteriv_enc(ctx, target, pname, params); |
| } |
| } |
| |
| void GL2Encoder::override2DTextureTarget(GLenum target) |
| { |
| if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && |
| target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { |
| m_glBindTexture_enc(this, GL_TEXTURE_2D, |
| m_state->getBoundTexture(target)); |
| } |
| } |
| |
| void GL2Encoder::restore2DTextureTarget() |
| { |
| GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); |
| m_glBindTexture_enc(this, GL_TEXTURE_2D, |
| m_state->getBoundTexture(priorityTarget)); |
| } |