| glActiveTexture |
| glAttachShader |
| glBeginQuery |
| glBeginTransformFeedback |
| glBindAttribLocation |
| glBindBuffer |
| glBindBufferBase |
| glBindBufferRange |
| glBindFramebuffer |
| glBindRenderbuffer |
| glBindSampler |
| glBindTexture |
| glBindTransformFeedback |
| glBindVertexArray |
| glBindVertexArrayOES |
| glBlendColor |
| glBlendEquation |
| glBlendEquationSeparate |
| glBlendFunc |
| glBlendFuncSeparate |
| glBlitFramebuffer |
| glBufferData |
| glBufferSubData |
| glCheckFramebufferStatus |
| glClear |
| glClearBufferfi |
| glClearBufferfv |
| glClearBufferiv |
| glClearBufferuiv |
| glClearColor |
| glClearDepthf |
| glClearStencil |
| glClientWaitSync |
| glColorMask |
| glCompileShader |
| glCompressedTexImage2D |
| glCompressedTexImage3D |
| glCompressedTexImage3DOES |
| glCompressedTexSubImage2D |
| glCompressedTexSubImage3D |
| glCompressedTexSubImage3DOES |
| glCopyBufferSubData |
| glCopyTexImage2D |
| glCopyTexSubImage2D |
| glCopyTexSubImage3D |
| glCopyTexSubImage3DOES |
| glCreateProgram |
| glCreateShader |
| glCullFace |
| glDeleteBuffers |
| glDeleteFramebuffers |
| glDeleteProgram |
| glDeleteQueries |
| glDeleteRenderbuffers |
| glDeleteSamplers |
| glDeleteShader |
| glDeleteSync |
| glDeleteTextures |
| glDeleteTransformFeedbacks |
| glDeleteVertexArrays |
| glDeleteVertexArraysOES |
| glDepthFunc |
| glDepthMask |
| glDepthRangef |
| glDetachShader |
| glDisable |
| glDisableVertexAttribArray |
| glDrawArrays |
| glDrawArraysInstanced |
| glDrawBuffers |
| glDrawElements |
| glDrawElementsInstanced |
| glDrawRangeElements |
| glEGLImageTargetRenderbufferStorageOES |
| glEGLImageTargetTexture2DOES |
| glEnable |
| glEnableVertexAttribArray |
| glEndQuery |
| glEndTransformFeedback |
| glFenceSync |
| glFinish |
| glFlush |
| glFlushMappedBufferRange |
| glFramebufferRenderbuffer |
| glFramebufferTexture2D |
| glFramebufferTexture3DOES |
| glFramebufferTextureLayer |
| glFrontFace |
| glGenBuffers |
| glGenFramebuffers |
| glGenQueries |
| glGenRenderbuffers |
| glGenSamplers |
| glGenTextures |
| glGenTransformFeedbacks |
| glGenVertexArrays |
| glGenVertexArraysOES |
| glGenerateMipmap |
| glGetActiveAttrib |
| glGetActiveUniform |
| glGetActiveUniformBlockName |
| glGetActiveUniformBlockiv |
| glGetActiveUniformsiv |
| glGetAttachedShaders |
| glGetAttribLocation |
| glGetBooleanv |
| glGetBufferParameteri64v |
| glGetBufferParameteriv |
| glGetBufferPointerv |
| glGetBufferPointervOES |
| glGetError |
| glGetFloatv |
| glGetFragDataLocation |
| glGetFramebufferAttachmentParameteriv |
| glGetInteger64i_v |
| glGetInteger64v |
| glGetIntegeri_v |
| glGetIntegerv |
| glGetInternalformativ |
| glGetProgramBinary |
| glGetProgramBinaryOES |
| glGetProgramInfoLog |
| glGetProgramiv |
| glGetQueryObjectuiv |
| glGetQueryiv |
| glGetRenderbufferParameteriv |
| glGetSamplerParameterfv |
| glGetSamplerParameteriv |
| glGetShaderInfoLog |
| glGetShaderPrecisionFormat |
| glGetShaderSource |
| glGetShaderiv |
| glGetString |
| glGetStringi |
| glGetSynciv |
| glGetTexParameterfv |
| glGetTexParameteriv |
| glGetTransformFeedbackVarying |
| glGetUniformBlockIndex |
| glGetUniformIndices |
| glGetUniformLocation |
| glGetUniformfv |
| glGetUniformiv |
| glGetUniformuiv |
| glGetVertexAttribIiv |
| glGetVertexAttribIuiv |
| glGetVertexAttribPointerv |
| glGetVertexAttribfv |
| glGetVertexAttribiv |
| glHint |
| glInvalidateFramebuffer |
| glInvalidateSubFramebuffer |
| glIsBuffer |
| glIsEnabled |
| glIsFramebuffer |
| glIsProgram |
| glIsQuery |
| glIsRenderbuffer |
| glIsSampler |
| glIsShader |
| glIsSync |
| glIsTexture |
| glIsTransformFeedback |
| glIsVertexArray |
| glIsVertexArrayOES |
| glLineWidth |
| glLinkProgram |
| glMapBufferOES |
| glMapBufferRange |
| glPauseTransformFeedback |
| glPixelStorei |
| glPolygonOffset |
| glProgramBinary |
| glProgramBinaryOES |
| glProgramParameteri |
| glReadBuffer |
| glReadPixels |
| glReleaseShaderCompiler |
| glRenderbufferStorage |
| glRenderbufferStorageMultisample |
| glResumeTransformFeedback |
| glSampleCoverage |
| glSamplerParameterf |
| glSamplerParameterfv |
| glSamplerParameteri |
| glSamplerParameteriv |
| glScissor |
| glShaderBinary |
| glShaderSource |
| glStencilFunc |
| glStencilFuncSeparate |
| glStencilMask |
| glStencilMaskSeparate |
| glStencilOp |
| glStencilOpSeparate |
| glTexImage2D |
| glTexImage3D |
| glTexImage3DOES |
| glTexParameterf |
| glTexParameterfv |
| glTexParameteri |
| glTexParameteriv |
| glTexStorage2D |
| glTexStorage3D |
| glTexSubImage2D |
| glTexSubImage3D |
| glTexSubImage3DOES |
| glTransformFeedbackVaryings |
| glUniform1f |
| glUniform1fv |
| glUniform1i |
| glUniform1iv |
| glUniform1ui |
| glUniform1uiv |
| glUniform2f |
| glUniform2fv |
| glUniform2i |
| glUniform2iv |
| glUniform2ui |
| glUniform2uiv |
| glUniform3f |
| glUniform3fv |
| glUniform3i |
| glUniform3iv |
| glUniform3ui |
| glUniform3uiv |
| glUniform4f |
| glUniform4fv |
| glUniform4i |
| glUniform4iv |
| glUniform4ui |
| glUniform4uiv |
| glUniformBlockBinding |
| glUniformMatrix2fv |
| glUniformMatrix2x3fv |
| glUniformMatrix2x4fv |
| glUniformMatrix3fv |
| glUniformMatrix3x2fv |
| glUniformMatrix3x4fv |
| glUniformMatrix4fv |
| glUniformMatrix4x2fv |
| glUniformMatrix4x3fv |
| glUnmapBuffer |
| glUnmapBufferOES |
| glUseProgram |
| glValidateProgram |
| glVertexAttrib1f |
| glVertexAttrib1fv |
| glVertexAttrib2f |
| glVertexAttrib2fv |
| glVertexAttrib3f |
| glVertexAttrib3fv |
| glVertexAttrib4f |
| glVertexAttrib4fv |
| glVertexAttribDivisor |
| glVertexAttribI4i |
| glVertexAttribI4iv |
| glVertexAttribI4ui |
| glVertexAttribI4uiv |
| glVertexAttribIPointer |
| glVertexAttribPointer |
| glViewport |
| glWaitSync |