| /* |
| * Copyright 2010, The Android Open Source Project |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| #include "RenderingThread.h" |
| |
| #include "ANPNativeWindow_npapi.h" |
| |
| #include <android/native_window.h> |
| |
| extern ANPLogInterfaceV0 gLogI; |
| extern ANPNativeWindowInterfaceV0 gNativeWindowI; |
| |
| RenderingThread::RenderingThread(NPP npp) : android::Thread() { |
| m_npp = npp; |
| m_width = -1; |
| m_height = -1; |
| |
| m_ANW = NULL; |
| #if (!USE_SOFTWARE_RENDERING) |
| m_eglSurface = EGL_NO_SURFACE; |
| m_eglContext = EGL_NO_CONTEXT; |
| m_eglDisplay = EGL_NO_DISPLAY; |
| #endif |
| } |
| |
| android::status_t RenderingThread::readyToRun() { |
| gLogI.log(kError_ANPLogType, "thread %p acquiring native window...", this); |
| while (m_ANW == NULL) { |
| m_ANW = gNativeWindowI.acquireNativeWindow(m_npp); |
| if (!m_ANW) |
| gLogI.log(kError_ANPLogType, "thread %p acquire native window FAILED!", this); |
| |
| } |
| gLogI.log(kError_ANPLogType, "thread %p acquired native window successfully!", this); |
| |
| #if (!USE_SOFTWARE_RENDERING) |
| m_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| |
| //initialize context |
| EGLint numConfigs; |
| static const EGLint configAttribs[] = { |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 8, |
| EGL_NONE |
| }; |
| |
| eglChooseConfig(m_eglDisplay, configAttribs, &m_eglConfig, 1, &numConfigs); |
| checkGlError("eglChooseConfig"); |
| |
| static const EGLint contextAttribs[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| |
| m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, NULL, contextAttribs); |
| checkGlError("eglCreateContext"); |
| #endif |
| |
| return android::NO_ERROR; |
| } |
| |
| void RenderingThread::setDimensions(int width, int height) { |
| android::Mutex::Autolock lock(m_sync); |
| m_width = width; |
| m_height = height; |
| } |
| |
| void RenderingThread::getDimensions(int& width, int& height) { |
| android::Mutex::Autolock lock(m_sync); |
| width = m_width; |
| height = m_height; |
| } |
| |
| void RenderingThread::printGLString(const char *name, GLenum s) { |
| const char *v = (const char *) glGetString(s); |
| gLogI.log(kError_ANPLogType, "GL %s = %s\n", name, v); |
| } |
| |
| void RenderingThread::checkGlError(const char* op) { |
| for (GLint error = glGetError(); error; error |
| = glGetError()) { |
| gLogI.log(kError_ANPLogType, "after %s() glError (0x%x)\n", op, error); |
| } |
| } |
| |
| GLenum RenderingThread::getInternalFormat(SkBitmap::Config config) |
| { |
| switch(config) { |
| case SkBitmap::kA8_Config: |
| return GL_ALPHA; |
| case SkBitmap::kARGB_4444_Config: |
| return GL_RGBA; |
| case SkBitmap::kARGB_8888_Config: |
| return GL_RGBA; |
| case SkBitmap::kRGB_565_Config: |
| return GL_RGB; |
| default: |
| return -1; |
| } |
| } |
| |
| GLenum RenderingThread::getType(SkBitmap::Config config) |
| { |
| switch(config) { |
| case SkBitmap::kA8_Config: |
| return GL_UNSIGNED_BYTE; |
| case SkBitmap::kARGB_4444_Config: |
| return GL_UNSIGNED_SHORT_4_4_4_4; |
| case SkBitmap::kARGB_8888_Config: |
| return GL_UNSIGNED_BYTE; |
| case SkBitmap::kIndex8_Config: |
| return -1; // No type for compressed data. |
| case SkBitmap::kRGB_565_Config: |
| return GL_UNSIGNED_SHORT_5_6_5; |
| default: |
| return -1; |
| } |
| } |
| |
| void RenderingThread::setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap) |
| { |
| int result = ANativeWindow_setBuffersGeometry(ANW, bitmap.width(), |
| bitmap.height(), WINDOW_FORMAT_RGBA_8888); |
| |
| if (android::NO_ERROR != result) { |
| gLogI.log(kError_ANPLogType, "ERROR setBuffersGeometry() status is (%d)", result); |
| } |
| |
| #if (!USE_SOFTWARE_RENDERING) |
| if (m_eglSurface != EGL_NO_SURFACE) { |
| gLogI.log(kDebug_ANPLogType, "destroying old surface"); |
| eglDestroySurface(m_eglDisplay, m_eglSurface); |
| } |
| |
| m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, ANW, NULL); |
| checkGlError("eglCreateWindowSurface"); |
| |
| eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext); |
| |
| //optional: enable async mode |
| //eglSwapInterval(m_eglDisplay, 0); |
| #endif |
| |
| updateNativeWindow(ANW, bitmap); |
| } |
| |
| void RenderingThread::updateNativeWindow(ANativeWindow* ANW, |
| const SkBitmap& bitmap) |
| { |
| #if USE_SOFTWARE_RENDERING |
| if (bitmap.height() == 0 || bitmap.width() == 0) |
| return; |
| |
| //STEP 1: lock the ANW, getting a buffer |
| ANativeWindow_Buffer buffer; |
| if (ANativeWindow_lock(ANW, &buffer, NULL) < 0 ) // todo: use rect parameter for efficiency |
| return; |
| |
| //STEP 2: draw into the buffer |
| uint8_t* img = (uint8_t*)buffer.bits; |
| int row, col; |
| int bpp = 4; // Here we only deal with RGBA8888 format. |
| bitmap.lockPixels(); |
| uint8_t* bitmapOrigin = static_cast<uint8_t*>(bitmap.getPixels()); |
| // Copy line by line to handle offsets and stride |
| for (row = 0 ; row < bitmap.height(); row ++) { |
| uint8_t* dst = &(img[(buffer.stride * (row + 0) + 0) * bpp]); |
| uint8_t* src = &(bitmapOrigin[bitmap.width() * row * bpp]); |
| memcpy(dst, src, bpp * bitmap.width()); |
| } |
| bitmap.unlockPixels(); |
| |
| //STEP 3: push the buffer to the queue |
| ANativeWindow_unlockAndPost(ANW); |
| |
| #else |
| |
| //rotate the intensity of the green channel, other channels fixed |
| static int i = 0; |
| i = (i >= 245) ? 0 : i+10; |
| |
| glClearColor(0.6, (i*1.0/256), 0.6, 0.6); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| eglSwapBuffers(m_eglDisplay, m_eglSurface); |
| #endif |
| } |
| |