| # Copyright (C) 2009 The Android Open Source Project |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| # |
| |
| ############################## |
| ######### CONTENTS ########### |
| A. INTRODUCTION |
| B. PLUGIN STRUCTURE |
| C. HOW TO DEPLOY |
| D. SUB-PLUGINS |
| 1. ANIMATION |
| 2. AUDIO |
| 3. BACKGROUND |
| 4. FORM |
| 5. PAINT |
| |
| |
| ############################## |
| ## (A) INTRODUCTION ########## |
| |
| The sample plugin is intended to give plugin developers a point of reference to |
| see how an android browser plugin is created and how to use the available APIs. |
| A plugin is packaged like a standard apk and can be installed either via the |
| market or adb. The sample plugin attempts to exercise as many of the APIs as |
| possible but unfortunately not all are covered. |
| |
| Trying to have a single plugin demonstrate all possible API interactions on one |
| screen was not practical. On the other hand we also didn't want a separate |
| plugin for each interction, as that would result in many separate apk's that |
| would need to be maintained. To solve this problem we developed the idea to use |
| "sub-plugins". With a sub-plugin only one specific feature of the plugin would |
| be active at a time, but they would all share as much common code as possible. |
| A detailed description of each sub-plugin and its function can be found in the |
| sub-plugins section. |
| |
| ############################## |
| ## (B) PLUGIN STRUCTURE ###### |
| |
| The sample plugin is packaged as one plugin but contains many unique sub-plugins |
| (e.g. audio and paint). The package consists of two pieces: (1) Java code |
| containing the config; (2) C++ shared library containing the brower/plugin |
| bindings and the sub-plugin classes. |
| |
| ~~~~ (1) JAVA ~~~~~ |
| Android.mk: specifies the name of the APK (SampleBrowserPlugin) as well as which |
| shared libraries to include. |
| |
| AndroidManifest.xml: similar to a standard android manifest file, except that it |
| must contain the "uses-permission" and "service" |
| elements that are plugin specific. The "service" element |
| contains sub-elements that describe the java component of |
| the service. |
| |
| src/*: location of the java source files. This contains the SamplePlugin.class |
| which is the java component of our plugin. The component must exist and |
| implement the required interfaces, though simply returning null is valid. |
| |
| res/*: location of the static resources (e.g. an icon for the plugin) |
| |
| ~~~~ (2) C++ ~~~~~ |
| jni/Android.mk: specifies the build parameters for the shared library that is to |
| be included with the apk. The library contains all the bindings |
| between the plugin and the browser. |
| |
| jni/main.*: this code is the binding point between the plugin and the browser. |
| It supports all of the functions required for a standard netscape |
| style plugin as well as all the android specific APIs. The initial |
| starting point for the plugin is the NP_Initialize function. The |
| NPP_New function is responsible for reading the input args and |
| selecting the appropriate sub-plugin to instantiate. Most other |
| functions either return fixed values or pass their inputs to the |
| sub-plugin for processing. |
| |
| jni/PluginObject.*: The pluginObject provides a convenient container in which to |
| store variables (the plugin's state). This objects two main |
| responsibilities are (1) to construct and store the NPClass |
| object (done using code provided by Apple) and (2) provide |
| the abstract class for the sub-plugin objects and a place to |
| store the sub-plugin after it is instantiated. |
| |
| jni/*/*: Each of the sub-plugins has a folder that contains its class definition |
| and logic. The sub-plugin receives events from the browser and it can |
| also communicate with the browser using the netscape plugin functions |
| as well as the specialized android interfaces. |
| |
| |
| ############################## |
| ## (C) HOW TO DEPLOY ######### |
| |
| To compile and install a plugin on a device/emulator simply... |
| |
| 1. run "make SampleBrowserPlugin" (compiles libsampleplugin.so and builds the apk) |
| 2. the previous command produces an apk file so record its location |
| 3. run "adb install [apk_file]" to install it on a device/emulator |
| 4. the browser will auto recognize the plugin is available |
| |
| Now that the plugin is installed you can manage it just like you would any other |
| application via Settings -> Applications -> Manage applications. To execute the |
| plugin you need to include an html snippet (similar to the one found below) in |
| a document that is accessible by the browser. The mime-type cannot change but |
| you can change the width, height, and parameters. The parameters are used to |
| notify the plugin which sub-plugin to execute and which drawing model to use. |
| |
| <object type="application/x-testbrowserplugin" height=50 width=250> |
| <param name="DrawingModel" value="Surface" /> |
| <param name="PluginType" value="Background" /> |
| </object> |
| |
| |
| ############################## |
| ## (D) SUB-PLUGINS ########### |
| |
| Each sub-plugin corresponds to exactly one plugin type and can support one or |
| more drawing models. In the subsections below there are descriptions of each of |
| the sub-plugins as well as the information required to create the html snippets. |
| |
| ####################### |
| ## (D1) ANIMATION ##### |
| |
| PLUGIN TYPE: Animation |
| DRAWING MODEL: Bitmap |
| |
| This plugin draws a ball bouncing around the screen. If the plugin is not entirely |
| on the screen and it it touched, then it will attempt to center itself on screen. |
| |
| ####################### |
| ## (D2) AUDIO ######### |
| |
| PLUGIN TYPE: Audio |
| DRAWING MODEL: Bitmap |
| |
| This plugin plays a raw audio file located at /sdcard/sample.raw (need to supply |
| your own). It uses touch to trigger the play, pause, and stop buttons. |
| |
| ####################### |
| ## (D3) BACKGROUND #### |
| |
| PLUGIN TYPE: Background |
| DRAWING MODEL: Surface |
| |
| This plugin has minimal visual components but mainly runs API tests in the |
| background. The plugin handles scaling its own bitmap on zoom which in this |
| case is a simple string of text. The output of this plugin is found in the logs |
| as it prints errors if it detects any API failures. Some of the API's tested are |
| timers, javascript access, and bitmap formatting. |
| |
| ####################### |
| ## (D4) FORM ########## |
| |
| PLUGIN TYPE: Form |
| DRAWING MODEL: Bitmap |
| |
| This plugin mimics a simple username/password form. You can select a textbox by |
| either touching it or using the navigation keys. Once selected the box will |
| highlight and the keyboard will appear. If the textbox selected is not fully |
| in view then the plugin will ensure it is centered on the screen. |
| |
| ####################### |
| ## (D5) PAINT ######### |
| |
| PLUGIN TYPE: Paint |
| DRAWING MODEL: Surface |
| |
| This plugin provides a surface that the user can "paint" on. The inputs method |
| can be toggled between mouse (dots) and touch (lines). This plugin has a fixed |
| surface and allows the browser to scale the surface when zooming. |