| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "GLEncoder.h" |
| #include "glUtils.h" |
| #include "FixedBuffer.h" |
| #include <cutils/log.h> |
| #include <assert.h> |
| |
| #ifndef MIN |
| #define MIN(a, b) ((a) < (b) ? (a) : (b)) |
| #endif |
| |
| static GLubyte *gVendorString= (GLubyte *) "Android"; |
| static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0"; |
| static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0"; |
| static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; |
| |
| #define SET_ERROR_IF(condition,err) if((condition)) { \ |
| ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ |
| ctx->setError(err); \ |
| return; \ |
| } |
| |
| |
| #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ |
| ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ |
| ctx->setError(err); \ |
| return ret; \ |
| } |
| |
| GLenum GLEncoder::s_glGetError(void * self) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| GLenum err = ctx->getError(); |
| if(err != GL_NO_ERROR) { |
| ctx->setError(GL_NO_ERROR); |
| return err; |
| } |
| |
| return ctx->m_glGetError_enc(self); |
| |
| } |
| |
| GLint * GLEncoder::getCompressedTextureFormats() |
| { |
| if (m_compressedTextureFormats == NULL) { |
| this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, |
| &m_num_compressedTextureFormats); |
| if (m_num_compressedTextureFormats > 0) { |
| // get number of texture formats; |
| m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; |
| this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); |
| } |
| } |
| return m_compressedTextureFormats; |
| } |
| |
| void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| GLClientState* state = ctx->m_state; |
| |
| switch (param) { |
| case GL_COMPRESSED_TEXTURE_FORMATS: { |
| GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && |
| compressedTextureFormats != NULL) { |
| memcpy(ptr, compressedTextureFormats, |
| ctx->m_num_compressedTextureFormats * sizeof(GLint)); |
| } |
| break; |
| } |
| |
| case GL_MAX_TEXTURE_UNITS: |
| ctx->m_glGetIntegerv_enc(self, param, ptr); |
| *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); |
| break; |
| |
| case GL_TEXTURE_BINDING_2D: |
| *ptr = state->getBoundTexture(GL_TEXTURE_2D); |
| break; |
| |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); |
| break; |
| |
| default: |
| if (!state->getClientStateParameter<GLint>(param,ptr)) { |
| ctx->m_glGetIntegerv_enc(self, param, ptr); |
| } |
| break; |
| } |
| } |
| |
| void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| GLClientState* state = ctx->m_state; |
| |
| switch (param) { |
| case GL_COMPRESSED_TEXTURE_FORMATS: { |
| GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && |
| compressedTextureFormats != NULL) { |
| for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { |
| ptr[i] = (GLfloat) compressedTextureFormats[i]; |
| } |
| } |
| break; |
| } |
| |
| case GL_MAX_TEXTURE_UNITS: |
| ctx->m_glGetFloatv_enc(self, param, ptr); |
| *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); |
| break; |
| |
| case GL_TEXTURE_BINDING_2D: |
| *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); |
| break; |
| |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); |
| break; |
| |
| default: |
| if (!state->getClientStateParameter<GLfloat>(param,ptr)) { |
| ctx->m_glGetFloatv_enc(self, param, ptr); |
| } |
| break; |
| } |
| } |
| |
| void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| GLClientState* state = ctx->m_state; |
| |
| switch (param) { |
| case GL_COMPRESSED_TEXTURE_FORMATS: { |
| GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && |
| compressedTextureFormats != NULL) { |
| for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { |
| ptr[i] = compressedTextureFormats[i] << 16; |
| } |
| } |
| break; |
| } |
| |
| case GL_MAX_TEXTURE_UNITS: |
| ctx->m_glGetFixedv_enc(self, param, ptr); |
| *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); |
| break; |
| |
| case GL_TEXTURE_BINDING_2D: |
| *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; |
| break; |
| |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; |
| break; |
| |
| default: |
| if (!state->getClientStateParameter<GLfixed>(param,ptr)) { |
| ctx->m_glGetFixedv_enc(self, param, ptr); |
| } |
| break; |
| } |
| } |
| |
| void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| GLClientState* state = ctx->m_state; |
| |
| switch (param) { |
| case GL_COMPRESSED_TEXTURE_FORMATS: { |
| GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); |
| if (ctx->m_num_compressedTextureFormats > 0 && |
| compressedTextureFormats != NULL) { |
| for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { |
| ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; |
| } |
| } |
| break; |
| } |
| |
| case GL_TEXTURE_BINDING_2D: |
| *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; |
| break; |
| |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 |
| ? GL_TRUE : GL_FALSE; |
| break; |
| |
| default: |
| if (!state->getClientStateParameter<GLboolean>(param,ptr)) { |
| ctx->m_glGetBooleanv_enc(self, param, ptr); |
| } |
| break; |
| } |
| } |
| |
| void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params) |
| { |
| GLEncoder * ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->getClientStatePointer(param,params); |
| } |
| |
| void GLEncoder::s_glFlush(void *self) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| ctx->m_glFlush_enc(self); |
| ctx->m_stream->flush(); |
| } |
| |
| const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name) |
| { |
| GLubyte *retval = (GLubyte *) ""; |
| switch(name) { |
| case GL_VENDOR: |
| retval = gVendorString; |
| break; |
| case GL_RENDERER: |
| retval = gRendererString; |
| break; |
| case GL_VERSION: |
| retval = gVersionString; |
| break; |
| case GL_EXTENSIONS: |
| retval = gExtensionsString; |
| break; |
| } |
| return retval; |
| } |
| |
| void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| ctx->m_glPixelStorei_enc(ctx, param, value); |
| ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei"); |
| ctx->m_state->setPixelStore(param, value); |
| } |
| |
| void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data); |
| } |
| |
| void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); |
| } |
| |
| void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); |
| } |
| |
| void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data); |
| } |
| |
| void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); |
| } |
| |
| void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); |
| ctx->m_state->setState(loc, size, type, false, stride, data); |
| } |
| |
| void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES); |
| ctx->m_state->setState(loc, size, type, false, stride, data); |
| } |
| |
| void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES); |
| ctx->m_state->setState(loc, size, type, false, stride, data); |
| } |
| |
| void GLEncoder::s_glEnableClientState(void *self, GLenum state) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(state); |
| ctx->m_state->enable(loc, 1); |
| } |
| |
| void GLEncoder::s_glDisableClientState(void *self, GLenum state) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(state); |
| ctx->m_state->enable(loc, 0); |
| } |
| |
| GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| int loc = ctx->m_state->getLocation(cap); |
| const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); |
| |
| if (state!=NULL) |
| return state->enabled; |
| |
| return ctx->m_glIsEnabled_enc(self,cap); |
| } |
| |
| void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| assert(ctx->m_state != NULL); |
| ctx->m_state->bindBuffer(target, id); |
| // TODO set error state if needed; |
| ctx->m_glBindBuffer_enc(self, target, id); |
| } |
| |
| void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| GLuint bufferId = ctx->m_state->getBuffer(target); |
| SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); |
| SET_ERROR_IF(size<0, GL_INVALID_VALUE); |
| |
| ctx->m_shared->updateBufferData(bufferId, size, (void*)data); |
| ctx->m_glBufferData_enc(self, target, size, data, usage); |
| } |
| |
| void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| GLuint bufferId = ctx->m_state->getBuffer(target); |
| SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); |
| |
| GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); |
| SET_ERROR_IF(res, res); |
| |
| ctx->m_glBufferSubData_enc(self, target, offset, size, data); |
| } |
| |
| void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) |
| { |
| GLEncoder *ctx = (GLEncoder *) self; |
| SET_ERROR_IF(n<0, GL_INVALID_VALUE); |
| for (int i=0; i<n; i++) { |
| ctx->m_shared->deleteBufferData(buffers[i]); |
| ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); |
| } |
| } |
| |
| void GLEncoder::sendVertexData(unsigned int first, unsigned int count) |
| { |
| assert(m_state != NULL); |
| for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { |
| bool enableDirty; |
| const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); |
| |
| // do not process if state not valid |
| if (!state) continue; |
| |
| // do not send disable state if state was already disabled |
| if (!enableDirty && !state->enabled) continue; |
| |
| if ( i >= GLClientState::TEXCOORD0_LOCATION && |
| i <= GLClientState::TEXCOORD7_LOCATION ) { |
| m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); |
| } |
| |
| if (state->enabled) { |
| |
| if (enableDirty) |
| m_glEnableClientState_enc(this, state->glConst); |
| |
| unsigned int datalen = state->elementSize * count; |
| int stride = state->stride; |
| if (stride == 0) stride = state->elementSize; |
| int firstIndex = stride * first; |
| |
| if (state->bufferObject == 0) { |
| |
| switch(i) { |
| case GLClientState::VERTEX_LOCATION: |
| this->glVertexPointerData(this, state->size, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| case GLClientState::NORMAL_LOCATION: |
| this->glNormalPointerData(this, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| case GLClientState::COLOR_LOCATION: |
| this->glColorPointerData(this, state->size, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| case GLClientState::TEXCOORD0_LOCATION: |
| case GLClientState::TEXCOORD1_LOCATION: |
| case GLClientState::TEXCOORD2_LOCATION: |
| case GLClientState::TEXCOORD3_LOCATION: |
| case GLClientState::TEXCOORD4_LOCATION: |
| case GLClientState::TEXCOORD5_LOCATION: |
| case GLClientState::TEXCOORD6_LOCATION: |
| case GLClientState::TEXCOORD7_LOCATION: |
| this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| case GLClientState::POINTSIZE_LOCATION: |
| this->glPointSizePointerData(this, state->type, state->stride, |
| (unsigned char *) state->data + firstIndex, datalen); |
| break; |
| case GLClientState::WEIGHT_LOCATION: |
| this->glWeightPointerData(this, state->size, state->type, state->stride, |
| (unsigned char * ) state->data + firstIndex, datalen); |
| break; |
| case GLClientState::MATRIXINDEX_LOCATION: |
| this->glMatrixIndexPointerData(this, state->size, state->type, state->stride, |
| (unsigned char *)state->data + firstIndex, datalen); |
| break; |
| } |
| } else { |
| this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); |
| |
| switch(i) { |
| case GLClientState::VERTEX_LOCATION: |
| this->glVertexPointerOffset(this, state->size, state->type, state->stride, |
| (GLuint)state->data + firstIndex); |
| break; |
| case GLClientState::NORMAL_LOCATION: |
| this->glNormalPointerOffset(this, state->type, state->stride, |
| (GLuint) state->data + firstIndex); |
| break; |
| case GLClientState::POINTSIZE_LOCATION: |
| this->glPointSizePointerOffset(this, state->type, state->stride, |
| (GLuint) state->data + firstIndex); |
| break; |
| case GLClientState::COLOR_LOCATION: |
| this->glColorPointerOffset(this, state->size, state->type, state->stride, |
| (GLuint) state->data + firstIndex); |
| break; |
| case GLClientState::TEXCOORD0_LOCATION: |
| case GLClientState::TEXCOORD1_LOCATION: |
| case GLClientState::TEXCOORD2_LOCATION: |
| case GLClientState::TEXCOORD3_LOCATION: |
| case GLClientState::TEXCOORD4_LOCATION: |
| case GLClientState::TEXCOORD5_LOCATION: |
| case GLClientState::TEXCOORD6_LOCATION: |
| case GLClientState::TEXCOORD7_LOCATION: |
| this->glTexCoordPointerOffset(this, state->size, state->type, state->stride, |
| (GLuint) state->data + firstIndex); |
| break; |
| case GLClientState::WEIGHT_LOCATION: |
| this->glWeightPointerOffset(this,state->size,state->type,state->stride, |
| (GLuint)state->data+firstIndex); |
| break; |
| case GLClientState::MATRIXINDEX_LOCATION: |
| this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride, |
| (GLuint)state->data+firstIndex); |
| break; |
| } |
| this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); |
| } |
| } else { |
| this->m_glDisableClientState_enc(this, state->glConst); |
| } |
| } |
| } |
| |
| void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| |
| ctx->sendVertexData(first, count); |
| ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count); |
| } |
| |
| void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) |
| { |
| |
| GLEncoder *ctx = (GLEncoder *)self; |
| assert(ctx->m_state != NULL); |
| SET_ERROR_IF(count<0, GL_INVALID_VALUE); |
| |
| bool has_immediate_arrays = false; |
| bool has_indirect_arrays = false; |
| |
| for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { |
| const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); |
| if (state->enabled) { |
| if (state->bufferObject != 0) { |
| has_indirect_arrays = true; |
| } else { |
| has_immediate_arrays = true; |
| } |
| } |
| } |
| |
| if (!has_immediate_arrays && !has_indirect_arrays) { |
| ALOGE("glDrawElements: no data bound to the command - ignoring\n"); |
| return; |
| } |
| |
| bool adjustIndices = true; |
| if (ctx->m_state->currentIndexVbo() != 0) { |
| if (!has_immediate_arrays) { |
| ctx->sendVertexData(0, count); |
| ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); |
| ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); |
| adjustIndices = false; |
| } else { |
| BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); |
| ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); |
| indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); |
| } |
| } |
| if (adjustIndices) { |
| void *adjustedIndices = (void*)indices; |
| int minIndex = 0, maxIndex = 0; |
| |
| switch(type) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); |
| if (minIndex != 0) { |
| adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); |
| GLUtils::shiftIndices<unsigned char>((unsigned char *)indices, |
| (unsigned char *)adjustedIndices, |
| count, -minIndex); |
| } |
| break; |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); |
| if (minIndex != 0) { |
| adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); |
| GLUtils::shiftIndices<unsigned short>((unsigned short *)indices, |
| (unsigned short *)adjustedIndices, |
| count, -minIndex); |
| } |
| break; |
| default: |
| ALOGE("unsupported index buffer type %d\n", type); |
| } |
| if (has_indirect_arrays || 1) { |
| ctx->sendVertexData(minIndex, maxIndex - minIndex + 1); |
| ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, |
| count * glSizeof(type)); |
| // XXX - OPTIMIZATION (see the other else branch) should be implemented |
| if(!has_indirect_arrays) { |
| //ALOGD("unoptimized drawelements !!!\n"); |
| } |
| } else { |
| // we are all direct arrays and immidate mode index array - |
| // rebuild the arrays and the index array; |
| ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); |
| } |
| } |
| } |
| |
| void GLEncoder::s_glActiveTexture(void* self, GLenum texture) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| GLClientState* state = ctx->m_state; |
| GLenum err; |
| |
| if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { |
| ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); |
| ctx->setError(err); |
| return; |
| } |
| |
| ctx->m_glActiveTexture_enc(ctx, texture); |
| } |
| |
| void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| GLClientState* state = ctx->m_state; |
| GLenum err; |
| |
| GLboolean firstUse; |
| if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { |
| ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); |
| ctx->setError(err); |
| return; |
| } |
| |
| if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { |
| ctx->m_glBindTexture_enc(ctx, target, texture); |
| return; |
| } |
| |
| GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); |
| |
| if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { |
| // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D |
| ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); |
| ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, |
| GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, |
| GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, |
| GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| if (target != priorityTarget) { |
| ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, |
| state->getBoundTexture(GL_TEXTURE_2D)); |
| } |
| } |
| |
| if (target == priorityTarget) { |
| ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); |
| } |
| } |
| |
| void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| GLClientState* state = ctx->m_state; |
| |
| state->deleteTextures(n, textures); |
| ctx->m_glDeleteTextures_enc(ctx, n, textures); |
| } |
| |
| void GLEncoder::s_glDisable(void* self, GLenum cap) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| GLClientState* state = ctx->m_state; |
| |
| if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { |
| GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); |
| state->disableTextureTarget(cap); |
| GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); |
| |
| if (prevTarget != currTarget) { |
| if (currTarget == GL_INVALID_ENUM) { |
| ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D); |
| currTarget = GL_TEXTURE_2D; |
| } |
| // maintain the invariant that when TEXTURE_EXTERNAL_OES is |
| // disabled, the TEXTURE_2D binding is active, even if |
| // TEXTURE_2D is also disabled. |
| ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, |
| state->getBoundTexture(currTarget)); |
| } |
| |
| } else { |
| ctx->m_glDisable_enc(ctx, cap); |
| } |
| } |
| |
| void GLEncoder::s_glEnable(void* self, GLenum cap) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| GLClientState* state = ctx->m_state; |
| |
| if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { |
| GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); |
| state->enableTextureTarget(cap); |
| GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); |
| |
| if (prevTarget != currTarget) { |
| if (prevTarget == GL_INVALID_ENUM) { |
| ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D); |
| } |
| if (currTarget == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, |
| state->getBoundTexture(currTarget)); |
| } |
| } |
| |
| } else { |
| ctx->m_glEnable_enc(ctx, cap); |
| } |
| } |
| |
| void GLEncoder::s_glGetTexParameterfv(void* self, |
| GLenum target, GLenum pname, GLfloat* params) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); |
| } |
| } |
| |
| void GLEncoder::s_glGetTexParameteriv(void* self, |
| GLenum target, GLenum pname, GLint* params) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| switch (pname) { |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
| *params = 1; |
| break; |
| |
| default: |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); |
| } |
| break; |
| } |
| } |
| |
| void GLEncoder::s_glGetTexParameterxv(void* self, |
| GLenum target, GLenum pname, GLfixed* params) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params); |
| } |
| } |
| |
| static bool isValidTextureExternalParam(GLenum pname, GLenum param) |
| { |
| switch (pname) { |
| case GL_TEXTURE_MIN_FILTER: |
| case GL_TEXTURE_MAG_FILTER: |
| return param == GL_NEAREST || param == GL_LINEAR; |
| |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| return param == GL_CLAMP_TO_EDGE; |
| |
| case GL_GENERATE_MIPMAP: |
| return param == GL_FALSE; |
| |
| default: |
| return true; |
| } |
| } |
| |
| void GLEncoder::s_glTexParameterf(void* self, |
| GLenum target, GLenum pname, GLfloat param) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)param)), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameterf_enc(ctx, target, pname, param); |
| } |
| } |
| |
| void GLEncoder::s_glTexParameterfv(void* self, |
| GLenum target, GLenum pname, const GLfloat* params) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)params[0])), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameterfv_enc(ctx, target, pname, params); |
| } |
| } |
| |
| void GLEncoder::s_glTexParameteri(void* self, |
| GLenum target, GLenum pname, GLint param) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)param)), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameteri_enc(ctx, target, pname, param); |
| } |
| } |
| |
| void GLEncoder::s_glTexParameterx(void* self, |
| GLenum target, GLenum pname, GLfixed param) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)param)), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameterx_enc(ctx, target, pname, param); |
| } |
| } |
| |
| void GLEncoder::s_glTexParameteriv(void* self, |
| GLenum target, GLenum pname, const GLint* params) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)params[0])), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameteriv_enc(ctx, target, pname, params); |
| } |
| } |
| |
| void GLEncoder::s_glTexParameterxv(void* self, |
| GLenum target, GLenum pname, const GLfixed* params) |
| { |
| GLEncoder* ctx = (GLEncoder*)self; |
| const GLClientState* state = ctx->m_state; |
| |
| SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && |
| !isValidTextureExternalParam(pname, (GLenum)params[0])), |
| GL_INVALID_ENUM); |
| |
| if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { |
| ctx->override2DTextureTarget(target); |
| ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); |
| ctx->restore2DTextureTarget(); |
| } else { |
| ctx->m_glTexParameterxv_enc(ctx, target, pname, params); |
| } |
| } |
| |
| void GLEncoder::override2DTextureTarget(GLenum target) |
| { |
| if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && |
| target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { |
| m_glBindTexture_enc(this, GL_TEXTURE_2D, |
| m_state->getBoundTexture(target)); |
| } |
| } |
| |
| void GLEncoder::restore2DTextureTarget() |
| { |
| GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); |
| m_glBindTexture_enc(this, GL_TEXTURE_2D, |
| m_state->getBoundTexture(priorityTarget)); |
| } |
| |
| GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream) |
| { |
| m_initialized = false; |
| m_state = NULL; |
| m_error = GL_NO_ERROR; |
| m_num_compressedTextureFormats = 0; |
| m_compressedTextureFormats = NULL; |
| // overrides; |
| m_glFlush_enc = set_glFlush(s_glFlush); |
| m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); |
| m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer); |
| m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer); |
| m_glColorPointer_enc = set_glColorPointer(s_glColorPointer); |
| m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer); |
| m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture); |
| m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer); |
| m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES); |
| m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES); |
| |
| m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); |
| m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); |
| m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); |
| m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv); |
| m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv); |
| |
| m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); |
| m_glBufferData_enc = set_glBufferData(s_glBufferData); |
| m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData); |
| m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers); |
| |
| m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState); |
| m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState); |
| m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled); |
| m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); |
| m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); |
| set_glGetString(s_glGetString); |
| set_glFinish(s_glFinish); |
| m_glGetError_enc = set_glGetError(s_glGetError); |
| |
| m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture); |
| m_glBindTexture_enc = set_glBindTexture(s_glBindTexture); |
| m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures); |
| m_glDisable_enc = set_glDisable(s_glDisable); |
| m_glEnable_enc = set_glEnable(s_glEnable); |
| m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv); |
| m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv); |
| m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv); |
| m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf); |
| m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv); |
| m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri); |
| m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx); |
| m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv); |
| m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv); |
| } |
| |
| GLEncoder::~GLEncoder() |
| { |
| delete [] m_compressedTextureFormats; |
| } |
| |
| size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) |
| { |
| assert(m_state != NULL); |
| return m_state->pixelDataSize(width, height, format, type, pack); |
| } |
| |
| void GLEncoder::s_glFinish(void *self) |
| { |
| GLEncoder *ctx = (GLEncoder *)self; |
| ctx->glFinishRoundTrip(self); |
| } |