| glActiveTexture |
| glAttachShader |
| glBeginPerfMonitorAMD |
| glBindAttribLocation |
| glBindBuffer |
| glBindFramebuffer |
| glBindRenderbuffer |
| glBindTexture |
| glBlendColor |
| glBlendEquation |
| glBlendEquationSeparate |
| glBlendFunc |
| glBlendFuncSeparate |
| glBufferData |
| glBufferSubData |
| glCheckFramebufferStatus |
| glClear |
| glClearColor |
| glClearDepthf |
| glClearStencil |
| glColorMask |
| glCompileShader |
| glCompressedTexImage2D |
| glCompressedTexImage3DOES |
| glCompressedTexSubImage2D |
| glCompressedTexSubImage3DOES |
| glCopyTexImage2D |
| glCopyTexSubImage2D |
| glCopyTexSubImage3DOES |
| glCreateProgram |
| glCreateShader |
| glCullFace |
| glDeleteBuffers |
| glDeleteFencesNV |
| glDeleteFramebuffers |
| glDeletePerfMonitorsAMD |
| glDeleteProgram |
| glDeleteRenderbuffers |
| glDeleteShader |
| glDeleteTextures |
| glDepthFunc |
| glDepthMask |
| glDepthRangef |
| glDetachShader |
| glDisable |
| glDisableDriverControlQCOM |
| glDisableVertexAttribArray |
| glDrawArrays |
| glDrawElements |
| glEGLImageTargetRenderbufferStorageOES |
| glEGLImageTargetTexture2DOES |
| glEnable |
| glEnableDriverControlQCOM |
| glEnableVertexAttribArray |
| glEndPerfMonitorAMD |
| glFinish |
| glFinishFenceNV |
| glFlush |
| glFramebufferRenderbuffer |
| glFramebufferTexture2D |
| glFramebufferTexture3DOES |
| glFrontFace |
| glGenBuffers |
| glGenFencesNV |
| glGenFramebuffers |
| glGenPerfMonitorsAMD |
| glGenRenderbuffers |
| glGenTextures |
| glGenerateMipmap |
| glGetActiveAttrib |
| glGetActiveUniform |
| glGetAttachedShaders |
| glGetAttribLocation |
| glGetBooleanv |
| glGetBufferParameteriv |
| glGetBufferPointervOES |
| glGetDriverControlStringQCOM |
| glGetDriverControlsQCOM |
| glGetError |
| glGetFenceivNV |
| glGetFloatv |
| glGetFramebufferAttachmentParameteriv |
| glGetIntegerv |
| glGetPerfMonitorCounterDataAMD |
| glGetPerfMonitorCounterInfoAMD |
| glGetPerfMonitorCounterStringAMD |
| glGetPerfMonitorCountersAMD |
| glGetPerfMonitorGroupStringAMD |
| glGetPerfMonitorGroupsAMD |
| glGetProgramBinaryOES |
| glGetProgramInfoLog |
| glGetProgramiv |
| glGetRenderbufferParameteriv |
| glGetShaderInfoLog |
| glGetShaderPrecisionFormat |
| glGetShaderSource |
| glGetShaderiv |
| glGetString |
| glGetTexParameterfv |
| glGetTexParameteriv |
| glGetUniformLocation |
| glGetUniformfv |
| glGetUniformiv |
| glGetVertexAttribPointerv |
| glGetVertexAttribfv |
| glGetVertexAttribiv |
| glHint |
| glIsBuffer |
| glIsEnabled |
| glIsFenceNV |
| glIsFramebuffer |
| glIsProgram |
| glIsRenderbuffer |
| glIsShader |
| glIsTexture |
| glLineWidth |
| glLinkProgram |
| glMapBufferOES |
| glPixelStorei |
| glPolygonOffset |
| glProgramBinaryOES |
| glReadPixels |
| glReleaseShaderCompiler |
| glRenderbufferStorage |
| glSampleCoverage |
| glScissor |
| glSelectPerfMonitorCountersAMD |
| glSetFenceNV |
| glShaderBinary |
| glShaderSource |
| glStencilFunc |
| glStencilFuncSeparate |
| glStencilMask |
| glStencilMaskSeparate |
| glStencilOp |
| glStencilOpSeparate |
| glTestFenceNV |
| glTexImage2D |
| glTexImage3DOES |
| glTexParameterf |
| glTexParameterfv |
| glTexParameteri |
| glTexParameteriv |
| glTexSubImage2D |
| glTexSubImage3DOES |
| glUniform1f |
| glUniform1fv |
| glUniform1i |
| glUniform1iv |
| glUniform2f |
| glUniform2fv |
| glUniform2i |
| glUniform2iv |
| glUniform3f |
| glUniform3fv |
| glUniform3i |
| glUniform3iv |
| glUniform4f |
| glUniform4fv |
| glUniform4i |
| glUniform4iv |
| glUniformMatrix2fv |
| glUniformMatrix3fv |
| glUniformMatrix4fv |
| glUnmapBufferOES |
| glUseProgram |
| glValidateProgram |
| glVertexAttrib1f |
| glVertexAttrib1fv |
| glVertexAttrib2f |
| glVertexAttrib2fv |
| glVertexAttrib3f |
| glVertexAttrib3fv |
| glVertexAttrib4f |
| glVertexAttrib4fv |
| glVertexAttribPointer |
| glViewport |