blob: 0cb4a0f0cce99c6e7d6a2fb608ee23e3e58016d9 [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/common/extensions/extension_action.h"
#include <algorithm>
#include "base/logging.h"
#include "chrome/common/badge_util.h"
#include "googleurl/src/gurl.h"
#include "grit/app_resources.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/canvas_skia.h"
#include "ui/gfx/rect.h"
namespace {
// Different platforms need slightly different constants to look good.
#if defined(OS_LINUX) && !defined(TOOLKIT_VIEWS)
const float kTextSize = 9.0;
const int kBottomMargin = 0;
const int kPadding = 2;
const int kTopTextPadding = 0;
#elif defined(OS_LINUX) && defined(TOOLKIT_VIEWS)
const float kTextSize = 8.0;
const int kBottomMargin = 5;
const int kPadding = 2;
const int kTopTextPadding = 1;
#elif defined(OS_MACOSX)
const float kTextSize = 9.0;
const int kBottomMargin = 5;
const int kPadding = 2;
const int kTopTextPadding = 0;
#else
const float kTextSize = 10;
const int kBottomMargin = 5;
const int kPadding = 2;
// The padding between the top of the badge and the top of the text.
const int kTopTextPadding = -1;
#endif
const int kBadgeHeight = 11;
const int kMaxTextWidth = 23;
// The minimum width for center-aligning the badge.
const int kCenterAlignThreshold = 20;
} // namespace
const int ExtensionAction::kDefaultTabId = -1;
ExtensionAction::ExtensionAction() {
}
ExtensionAction::~ExtensionAction() {
}
void ExtensionAction::SetPopupUrl(int tab_id, const GURL& url) {
// We store |url| even if it is empty, rather than removing a URL from the
// map. If an extension has a default popup, and removes it for a tab via
// the API, we must remember that there is no popup for that specific tab.
// If we removed the tab's URL, GetPopupURL would incorrectly return the
// default URL.
SetValue(&popup_url_, tab_id, url);
}
bool ExtensionAction::HasPopup(int tab_id) {
return !GetPopupUrl(tab_id).is_empty();
}
GURL ExtensionAction::GetPopupUrl(int tab_id) {
return GetValue(&popup_url_, tab_id);
}
void ExtensionAction::SetIcon(int tab_id, const SkBitmap& bitmap) {
SetValue(&icon_, tab_id, bitmap);
}
SkBitmap ExtensionAction::GetIcon(int tab_id) {
return GetValue(&icon_, tab_id);
}
void ExtensionAction::SetIconIndex(int tab_id, int index) {
if (static_cast<size_t>(index) >= icon_paths_.size()) {
NOTREACHED();
return;
}
SetValue(&icon_index_, tab_id, index);
}
void ExtensionAction::ClearAllValuesForTab(int tab_id) {
title_.erase(tab_id);
icon_.erase(tab_id);
icon_index_.erase(tab_id);
badge_text_.erase(tab_id);
badge_text_color_.erase(tab_id);
badge_background_color_.erase(tab_id);
visible_.erase(tab_id);
popup_url_.erase(tab_id);
}
void ExtensionAction::PaintBadge(gfx::Canvas* canvas,
const gfx::Rect& bounds,
int tab_id) {
std::string text = GetBadgeText(tab_id);
if (text.empty())
return;
SkColor text_color = GetBadgeTextColor(tab_id);
SkColor background_color = GetBadgeBackgroundColor(tab_id);
if (SkColorGetA(text_color) == 0x00)
text_color = SK_ColorWHITE;
if (SkColorGetA(background_color) == 0x00)
background_color = SkColorSetARGB(255, 218, 0, 24); // Default badge color.
canvas->Save();
SkPaint* text_paint = badge_util::GetBadgeTextPaintSingleton();
text_paint->setTextSize(SkFloatToScalar(kTextSize));
text_paint->setColor(text_color);
// Calculate text width. We clamp it to a max size.
SkScalar text_width = text_paint->measureText(text.c_str(), text.size());
text_width = SkIntToScalar(
std::min(kMaxTextWidth, SkScalarFloor(text_width)));
// Calculate badge size. It is clamped to a min width just because it looks
// silly if it is too skinny.
int badge_width = SkScalarFloor(text_width) + kPadding * 2;
int icon_width = GetIcon(tab_id).width();
// Force the pixel width of badge to be either odd (if the icon width is odd)
// or even otherwise. If there is a mismatch you get http://crbug.com/26400.
if (icon_width != 0 && (badge_width % 2 != GetIcon(tab_id).width() % 2))
badge_width += 1;
badge_width = std::max(kBadgeHeight, badge_width);
// Paint the badge background color in the right location. It is usually
// right-aligned, but it can also be center-aligned if it is large.
SkRect rect;
rect.fBottom = SkIntToScalar(bounds.bottom() - kBottomMargin);
rect.fTop = rect.fBottom - SkIntToScalar(kBadgeHeight);
if (badge_width >= kCenterAlignThreshold) {
rect.fLeft = SkIntToScalar(
SkScalarFloor(SkIntToScalar(bounds.x()) +
SkIntToScalar(bounds.width() / 2.0) -
SkIntToScalar(badge_width / 2.0)));
rect.fRight = rect.fLeft + SkIntToScalar(badge_width);
} else {
rect.fRight = SkIntToScalar(bounds.right());
rect.fLeft = rect.fRight - badge_width;
}
SkPaint rect_paint;
rect_paint.setStyle(SkPaint::kFill_Style);
rect_paint.setAntiAlias(true);
rect_paint.setColor(background_color);
canvas->AsCanvasSkia()->drawRoundRect(rect, SkIntToScalar(2),
SkIntToScalar(2), rect_paint);
// Overlay the gradient. It is stretchy, so we do this in three parts.
ResourceBundle& resource_bundle = ResourceBundle::GetSharedInstance();
SkBitmap* gradient_left = resource_bundle.GetBitmapNamed(
IDR_BROWSER_ACTION_BADGE_LEFT);
SkBitmap* gradient_right = resource_bundle.GetBitmapNamed(
IDR_BROWSER_ACTION_BADGE_RIGHT);
SkBitmap* gradient_center = resource_bundle.GetBitmapNamed(
IDR_BROWSER_ACTION_BADGE_CENTER);
canvas->AsCanvasSkia()->drawBitmap(*gradient_left, rect.fLeft, rect.fTop);
canvas->TileImageInt(*gradient_center,
SkScalarFloor(rect.fLeft) + gradient_left->width(),
SkScalarFloor(rect.fTop),
SkScalarFloor(rect.width()) - gradient_left->width() -
gradient_right->width(),
SkScalarFloor(rect.height()));
canvas->AsCanvasSkia()->drawBitmap(*gradient_right,
rect.fRight - SkIntToScalar(gradient_right->width()), rect.fTop);
// Finally, draw the text centered within the badge. We set a clip in case the
// text was too large.
rect.fLeft += kPadding;
rect.fRight -= kPadding;
canvas->AsCanvasSkia()->clipRect(rect);
canvas->AsCanvasSkia()->drawText(text.c_str(), text.size(),
rect.fLeft + (rect.width() - text_width) / 2,
rect.fTop + kTextSize + kTopTextPadding,
*text_paint);
canvas->Restore();
}