blob: b9225d81262ae08aaf3ee7bf13a1be75f086b50e [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/base_paths_mac.h"
#import <Foundation/Foundation.h>
#include <mach-o/dyld.h>
#include "base/compiler_specific.h"
#include "base/file_path.h"
#include "base/file_util.h"
#include "base/logging.h"
#include "base/mac_util.h"
#include "base/path_service.h"
#include "base/string_util.h"
namespace {
bool GetNSExecutablePath(FilePath* path) WARN_UNUSED_RESULT;
bool GetNSExecutablePath(FilePath* path) {
DCHECK(path);
// Executable path can have relative references ("..") depending on
// how the app was launched.
uint32_t executable_length = 0;
_NSGetExecutablePath(NULL, &executable_length);
DCHECK_GE(executable_length, 1u);
std::string executable_path;
char* executable_path_c = WriteInto(&executable_path, executable_length);
int rv = _NSGetExecutablePath(executable_path_c, &executable_length);
DCHECK_EQ(rv, 0);
DCHECK(!executable_path.empty());
if ((rv != 0) || (executable_path.empty()))
return false;
*path = FilePath(executable_path);
return true;
}
} // namespace
namespace base {
bool PathProviderMac(int key, FilePath* result) {
switch (key) {
case base::FILE_EXE:
case base::FILE_MODULE: {
return GetNSExecutablePath(result);
}
case base::DIR_USER_CACHE:
return mac_util::GetUserDirectory(NSCachesDirectory, result);
case base::DIR_APP_DATA:
return mac_util::GetUserDirectory(NSApplicationSupportDirectory, result);
case base::DIR_SOURCE_ROOT: {
// Go through PathService to catch overrides.
if (PathService::Get(base::FILE_EXE, result)) {
// Start with the executable's directory.
*result = result->DirName();
if (mac_util::AmIBundled()) {
// The bundled app executables (Chromium, TestShell, etc) live five
// levels down, eg:
// src/xcodebuild/{Debug|Release}/Chromium.app/Contents/MacOS/Chromium
*result = result->DirName().DirName().DirName().DirName().DirName();
} else {
// Unit tests execute two levels deep from the source root, eg:
// src/xcodebuild/{Debug|Release}/base_unittests
*result = result->DirName().DirName();
}
}
return true;
}
default:
return false;
}
}
} // namespace base