| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file contains utility functions for dealing with the local |
| // filesystem. |
| |
| #ifndef BASE_FILE_UTIL_H_ |
| #define BASE_FILE_UTIL_H_ |
| #pragma once |
| |
| #include "build/build_config.h" |
| |
| #if defined(OS_WIN) |
| #include <windows.h> |
| #if defined(UNIT_TEST) |
| #include <aclapi.h> |
| #endif |
| #elif defined(OS_POSIX) |
| #include <sys/stat.h> |
| #endif |
| |
| #include <stdio.h> |
| |
| #include <stack> |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/file_path.h" |
| #include "base/platform_file.h" |
| #include "base/scoped_ptr.h" |
| #include "base/string16.h" |
| |
| #if defined(OS_POSIX) |
| #include "base/eintr_wrapper.h" |
| #include "base/file_descriptor_posix.h" |
| #include "base/logging.h" |
| #endif |
| |
| namespace base { |
| class Time; |
| } |
| |
| namespace file_util { |
| |
| //----------------------------------------------------------------------------- |
| // Functions that operate purely on a path string w/o touching the filesystem: |
| |
| // Returns true if the given path ends with a path separator character. |
| bool EndsWithSeparator(const FilePath& path); |
| |
| // Makes sure that |path| ends with a separator IFF path is a directory that |
| // exists. Returns true if |path| is an existing directory, false otherwise. |
| bool EnsureEndsWithSeparator(FilePath* path); |
| |
| // Convert provided relative path into an absolute path. Returns false on |
| // error. On POSIX, this function fails if the path does not exist. |
| bool AbsolutePath(FilePath* path); |
| |
| // Returns true if |parent| contains |child|. Both paths are converted to |
| // absolute paths before doing the comparison. |
| bool ContainsPath(const FilePath& parent, const FilePath& child); |
| |
| //----------------------------------------------------------------------------- |
| // Functions that involve filesystem access or modification: |
| |
| // Returns the number of files matching the current path that were |
| // created on or after the given |file_time|. Doesn't count ".." or ".". |
| // |
| // Note for POSIX environments: a file created before |file_time| |
| // can be mis-detected as a newer file due to low precision of |
| // timestmap of file creation time. If you need to avoid such |
| // mis-detection perfectly, you should wait one second before |
| // obtaining |file_time|. |
| int CountFilesCreatedAfter(const FilePath& path, |
| const base::Time& file_time); |
| |
| // Returns the total number of bytes used by all the files under |root_path|. |
| // If the path does not exist the function returns 0. |
| // |
| // This function is implemented using the FileEnumerator class so it is not |
| // particularly speedy in any platform. |
| int64 ComputeDirectorySize(const FilePath& root_path); |
| |
| // Returns the total number of bytes used by all files matching the provided |
| // |pattern|, on this |directory| (without recursion). If the path does not |
| // exist the function returns 0. |
| // |
| // This function is implemented using the FileEnumerator class so it is not |
| // particularly speedy in any platform. |
| int64 ComputeFilesSize(const FilePath& directory, |
| const FilePath::StringType& pattern); |
| |
| // Deletes the given path, whether it's a file or a directory. |
| // If it's a directory, it's perfectly happy to delete all of the |
| // directory's contents. Passing true to recursive deletes |
| // subdirectories and their contents as well. |
| // Returns true if successful, false otherwise. |
| // |
| // WARNING: USING THIS WITH recursive==true IS EQUIVALENT |
| // TO "rm -rf", SO USE WITH CAUTION. |
| bool Delete(const FilePath& path, bool recursive); |
| |
| #if defined(OS_WIN) |
| // Schedules to delete the given path, whether it's a file or a directory, until |
| // the operating system is restarted. |
| // Note: |
| // 1) The file/directory to be deleted should exist in a temp folder. |
| // 2) The directory to be deleted must be empty. |
| bool DeleteAfterReboot(const FilePath& path); |
| #endif |
| |
| // Moves the given path, whether it's a file or a directory. |
| // If a simple rename is not possible, such as in the case where the paths are |
| // on different volumes, this will attempt to copy and delete. Returns |
| // true for success. |
| bool Move(const FilePath& from_path, const FilePath& to_path); |
| |
| // Renames file |from_path| to |to_path|. Both paths must be on the same |
| // volume, or the function will fail. Destination file will be created |
| // if it doesn't exist. Prefer this function over Move when dealing with |
| // temporary files. On Windows it preserves attributes of the target file. |
| // Returns true on success. |
| bool ReplaceFile(const FilePath& from_path, const FilePath& to_path); |
| |
| // Copies a single file. Use CopyDirectory to copy directories. |
| bool CopyFile(const FilePath& from_path, const FilePath& to_path); |
| |
| // Copies the given path, and optionally all subdirectories and their contents |
| // as well. |
| // If there are files existing under to_path, always overwrite. |
| // Returns true if successful, false otherwise. |
| // Don't use wildcards on the names, it may stop working without notice. |
| // |
| // If you only need to copy a file use CopyFile, it's faster. |
| bool CopyDirectory(const FilePath& from_path, const FilePath& to_path, |
| bool recursive); |
| |
| // Returns true if the given path exists on the local filesystem, |
| // false otherwise. |
| bool PathExists(const FilePath& path); |
| |
| // Returns true if the given path is writable by the user, false otherwise. |
| bool PathIsWritable(const FilePath& path); |
| |
| // Returns true if the given path exists and is a directory, false otherwise. |
| bool DirectoryExists(const FilePath& path); |
| |
| #if defined(OS_WIN) |
| // Gets the creation time of the given file (expressed in the local timezone), |
| // and returns it via the creation_time parameter. Returns true if successful, |
| // false otherwise. |
| bool GetFileCreationLocalTime(const std::wstring& filename, |
| LPSYSTEMTIME creation_time); |
| |
| // Same as above, but takes a previously-opened file handle instead of a name. |
| bool GetFileCreationLocalTimeFromHandle(HANDLE file_handle, |
| LPSYSTEMTIME creation_time); |
| #endif // defined(OS_WIN) |
| |
| // Returns true if the contents of the two files given are equal, false |
| // otherwise. If either file can't be read, returns false. |
| bool ContentsEqual(const FilePath& filename1, |
| const FilePath& filename2); |
| |
| // Returns true if the contents of the two text files given are equal, false |
| // otherwise. This routine treats "\r\n" and "\n" as equivalent. |
| bool TextContentsEqual(const FilePath& filename1, const FilePath& filename2); |
| |
| // Read the file at |path| into |contents|, returning true on success. |
| // |contents| may be NULL, in which case this function is useful for its |
| // side effect of priming the disk cache. |
| // Useful for unit tests. |
| bool ReadFileToString(const FilePath& path, std::string* contents); |
| |
| #if defined(OS_POSIX) |
| // Read exactly |bytes| bytes from file descriptor |fd|, storing the result |
| // in |buffer|. This function is protected against EINTR and partial reads. |
| // Returns true iff |bytes| bytes have been successfuly read from |fd|. |
| bool ReadFromFD(int fd, char* buffer, size_t bytes); |
| #endif // defined(OS_POSIX) |
| |
| #if defined(OS_WIN) |
| // Resolve Windows shortcut (.LNK file) |
| // This methods tries to resolve a shortcut .LNK file. If the |path| is valid |
| // returns true and puts the target into the |path|, otherwise returns |
| // false leaving the path as it is. |
| bool ResolveShortcut(FilePath* path); |
| |
| // Create a Windows shortcut (.LNK file) |
| // This method creates a shortcut link using the information given. Ensure |
| // you have initialized COM before calling into this function. 'source' |
| // and 'destination' parameters are required, everything else can be NULL. |
| // 'source' is the existing file, 'destination' is the new link file to be |
| // created; for best results pass the filename with the .lnk extension. |
| // The 'icon' can specify a dll or exe in which case the icon index is the |
| // resource id. 'app_id' is the app model id for the shortcut on Win7. |
| // Note that if the shortcut exists it will overwrite it. |
| bool CreateShortcutLink(const wchar_t *source, const wchar_t *destination, |
| const wchar_t *working_dir, const wchar_t *arguments, |
| const wchar_t *description, const wchar_t *icon, |
| int icon_index, const wchar_t* app_id); |
| |
| // Update a Windows shortcut (.LNK file). This method assumes the shortcut |
| // link already exists (otherwise false is returned). Ensure you have |
| // initialized COM before calling into this function. Only 'destination' |
| // parameter is required, everything else can be NULL (but if everything else |
| // is NULL no changes are made to the shortcut). 'destination' is the link |
| // file to be updated. 'app_id' is the app model id for the shortcut on Win7. |
| // For best results pass the filename with the .lnk extension. |
| bool UpdateShortcutLink(const wchar_t *source, const wchar_t *destination, |
| const wchar_t *working_dir, const wchar_t *arguments, |
| const wchar_t *description, const wchar_t *icon, |
| int icon_index, const wchar_t* app_id); |
| |
| // Pins a shortcut to the Windows 7 taskbar. The shortcut file must already |
| // exist and be a shortcut that points to an executable. |
| bool TaskbarPinShortcutLink(const wchar_t* shortcut); |
| |
| // Unpins a shortcut from the Windows 7 taskbar. The shortcut must exist and |
| // already be pinned to the taskbar. |
| bool TaskbarUnpinShortcutLink(const wchar_t* shortcut); |
| |
| // Copy from_path to to_path recursively and then delete from_path recursively. |
| // Returns true if all operations succeed. |
| // This function simulates Move(), but unlike Move() it works across volumes. |
| // This fuction is not transactional. |
| bool CopyAndDeleteDirectory(const FilePath& from_path, |
| const FilePath& to_path); |
| #endif // defined(OS_WIN) |
| |
| // Return true if the given directory is empty |
| bool IsDirectoryEmpty(const FilePath& dir_path); |
| |
| // Get the temporary directory provided by the system. |
| // WARNING: DON'T USE THIS. If you want to create a temporary file, use one of |
| // the functions below. |
| bool GetTempDir(FilePath* path); |
| // Get a temporary directory for shared memory files. |
| // Only useful on POSIX; redirects to GetTempDir() on Windows. |
| bool GetShmemTempDir(FilePath* path); |
| |
| // Get the home directory. This is more complicated than just getenv("HOME") |
| // as it knows to fall back on getpwent() etc. |
| FilePath GetHomeDir(); |
| |
| // Creates a temporary file. The full path is placed in |path|, and the |
| // function returns true if was successful in creating the file. The file will |
| // be empty and all handles closed after this function returns. |
| bool CreateTemporaryFile(FilePath* path); |
| |
| // Same as CreateTemporaryFile but the file is created in |dir|. |
| bool CreateTemporaryFileInDir(const FilePath& dir, FilePath* temp_file); |
| |
| // Create and open a temporary file. File is opened for read/write. |
| // The full path is placed in |path|. |
| // Returns a handle to the opened file or NULL if an error occured. |
| FILE* CreateAndOpenTemporaryFile(FilePath* path); |
| // Like above but for shmem files. Only useful for POSIX. |
| FILE* CreateAndOpenTemporaryShmemFile(FilePath* path); |
| // Similar to CreateAndOpenTemporaryFile, but the file is created in |dir|. |
| FILE* CreateAndOpenTemporaryFileInDir(const FilePath& dir, FilePath* path); |
| |
| // Create a new directory. If prefix is provided, the new directory name is in |
| // the format of prefixyyyy. |
| // NOTE: prefix is ignored in the POSIX implementation. |
| // If success, return true and output the full path of the directory created. |
| bool CreateNewTempDirectory(const FilePath::StringType& prefix, |
| FilePath* new_temp_path); |
| |
| // Create a directory within another directory. |
| // Extra characters will be appended to |prefix| to ensure that the |
| // new directory does not have the same name as an existing directory. |
| bool CreateTemporaryDirInDir(const FilePath& base_dir, |
| const FilePath::StringType& prefix, |
| FilePath* new_dir); |
| |
| // Creates a directory, as well as creating any parent directories, if they |
| // don't exist. Returns 'true' on successful creation, or if the directory |
| // already exists. The directory is only readable by the current user. |
| bool CreateDirectory(const FilePath& full_path); |
| |
| // Returns the file size. Returns true on success. |
| bool GetFileSize(const FilePath& file_path, int64* file_size); |
| |
| // Returns true if the given path's base name is ".". |
| bool IsDot(const FilePath& path); |
| |
| // Returns true if the given path's base name is "..". |
| bool IsDotDot(const FilePath& path); |
| |
| // Sets |real_path| to |path| with symbolic links and junctions expanded. |
| // On windows, make sure the path starts with a lettered drive. |
| // |path| must reference a file. Function will fail if |path| points to |
| // a directory or to a nonexistent path. On windows, this function will |
| // fail if |path| is a junction or symlink that points to an empty file, |
| // or if |real_path| would be longer than MAX_PATH characters. |
| bool NormalizeFilePath(const FilePath& path, FilePath* real_path); |
| |
| #if defined(OS_WIN) |
| // Given an existing file in |path|, it returns in |real_path| the path |
| // in the native NT format, of the form "\Device\HarddiskVolumeXX\..". |
| // Returns false it it fails. Empty files cannot be resolved with this |
| // function. |
| bool NormalizeToNativeFilePath(const FilePath& path, FilePath* nt_path); |
| #endif |
| |
| // Returns information about the given file path. |
| bool GetFileInfo(const FilePath& file_path, base::PlatformFileInfo* info); |
| |
| // Sets the time of the last access and the time of the last modification. |
| bool TouchFile(const FilePath& path, |
| const base::Time& last_accessed, |
| const base::Time& last_modified); |
| |
| // Set the time of the last modification. Useful for unit tests. |
| bool SetLastModifiedTime(const FilePath& path, |
| const base::Time& last_modified); |
| |
| #if defined(OS_POSIX) |
| // Store inode number of |path| in |inode|. Return true on success. |
| bool GetInode(const FilePath& path, ino_t* inode); |
| #endif |
| |
| // Wrapper for fopen-like calls. Returns non-NULL FILE* on success. |
| FILE* OpenFile(const FilePath& filename, const char* mode); |
| |
| // Closes file opened by OpenFile. Returns true on success. |
| bool CloseFile(FILE* file); |
| |
| // Truncates an open file to end at the location of the current file pointer. |
| // This is a cross-platform analog to Windows' SetEndOfFile() function. |
| bool TruncateFile(FILE* file); |
| |
| // Reads the given number of bytes from the file into the buffer. Returns |
| // the number of read bytes, or -1 on error. |
| int ReadFile(const FilePath& filename, char* data, int size); |
| |
| // Writes the given buffer into the file, overwriting any data that was |
| // previously there. Returns the number of bytes written, or -1 on error. |
| int WriteFile(const FilePath& filename, const char* data, int size); |
| #if defined(OS_POSIX) |
| // Append the data to |fd|. Does not close |fd| when done. |
| int WriteFileDescriptor(const int fd, const char* data, int size); |
| #endif |
| |
| // Gets the current working directory for the process. |
| bool GetCurrentDirectory(FilePath* path); |
| |
| // Sets the current working directory for the process. |
| bool SetCurrentDirectory(const FilePath& path); |
| |
| // A class to handle auto-closing of FILE*'s. |
| class ScopedFILEClose { |
| public: |
| inline void operator()(FILE* x) const { |
| if (x) { |
| fclose(x); |
| } |
| } |
| }; |
| |
| typedef scoped_ptr_malloc<FILE, ScopedFILEClose> ScopedFILE; |
| |
| #if defined(OS_POSIX) |
| // A class to handle auto-closing of FDs. |
| class ScopedFDClose { |
| public: |
| inline void operator()(int* x) const { |
| if (x && *x >= 0) { |
| if (HANDLE_EINTR(close(*x)) < 0) |
| PLOG(ERROR) << "close"; |
| } |
| } |
| }; |
| |
| typedef scoped_ptr_malloc<int, ScopedFDClose> ScopedFD; |
| #endif // OS_POSIX |
| |
| // A class for enumerating the files in a provided path. The order of the |
| // results is not guaranteed. |
| // |
| // DO NOT USE FROM THE MAIN THREAD of your application unless it is a test |
| // program where latency does not matter. This class is blocking. |
| class FileEnumerator { |
| public: |
| #if defined(OS_WIN) |
| typedef WIN32_FIND_DATA FindInfo; |
| #elif defined(OS_POSIX) |
| typedef struct { |
| struct stat stat; |
| std::string filename; |
| } FindInfo; |
| #endif |
| |
| enum FILE_TYPE { |
| FILES = 1 << 0, |
| DIRECTORIES = 1 << 1, |
| INCLUDE_DOT_DOT = 1 << 2, |
| #if defined(OS_POSIX) |
| SHOW_SYM_LINKS = 1 << 4, |
| #endif |
| }; |
| |
| // |root_path| is the starting directory to search for. It may or may not end |
| // in a slash. |
| // |
| // If |recursive| is true, this will enumerate all matches in any |
| // subdirectories matched as well. It does a breadth-first search, so all |
| // files in one directory will be returned before any files in a |
| // subdirectory. |
| // |
| // |file_type| specifies whether the enumerator should match files, |
| // directories, or both. |
| // |
| // |pattern| is an optional pattern for which files to match. This |
| // works like shell globbing. For example, "*.txt" or "Foo???.doc". |
| // However, be careful in specifying patterns that aren't cross platform |
| // since the underlying code uses OS-specific matching routines. In general, |
| // Windows matching is less featureful than others, so test there first. |
| // If unspecified, this will match all files. |
| // NOTE: the pattern only matches the contents of root_path, not files in |
| // recursive subdirectories. |
| // TODO(erikkay): Fix the pattern matching to work at all levels. |
| FileEnumerator(const FilePath& root_path, |
| bool recursive, |
| FileEnumerator::FILE_TYPE file_type); |
| FileEnumerator(const FilePath& root_path, |
| bool recursive, |
| FileEnumerator::FILE_TYPE file_type, |
| const FilePath::StringType& pattern); |
| ~FileEnumerator(); |
| |
| // Returns an empty string if there are no more results. |
| FilePath Next(); |
| |
| // Write the file info into |info|. |
| void GetFindInfo(FindInfo* info); |
| |
| // Looks inside a FindInfo and determines if it's a directory. |
| static bool IsDirectory(const FindInfo& info); |
| |
| static FilePath GetFilename(const FindInfo& find_info); |
| |
| private: |
| // Returns true if the given path should be skipped in enumeration. |
| bool ShouldSkip(const FilePath& path); |
| |
| |
| #if defined(OS_WIN) |
| // True when find_data_ is valid. |
| bool has_find_data_; |
| WIN32_FIND_DATA find_data_; |
| HANDLE find_handle_; |
| #elif defined(OS_POSIX) |
| typedef struct { |
| FilePath filename; |
| struct stat stat; |
| } DirectoryEntryInfo; |
| |
| // Read the filenames in source into the vector of DirectoryEntryInfo's |
| static bool ReadDirectory(std::vector<DirectoryEntryInfo>* entries, |
| const FilePath& source, bool show_links); |
| |
| // The files in the current directory |
| std::vector<DirectoryEntryInfo> directory_entries_; |
| |
| // The next entry to use from the directory_entries_ vector |
| size_t current_directory_entry_; |
| #endif |
| |
| FilePath root_path_; |
| bool recursive_; |
| FILE_TYPE file_type_; |
| FilePath::StringType pattern_; // Empty when we want to find everything. |
| |
| // A stack that keeps track of which subdirectories we still need to |
| // enumerate in the breadth-first search. |
| std::stack<FilePath> pending_paths_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FileEnumerator); |
| }; |
| |
| class MemoryMappedFile { |
| public: |
| // The default constructor sets all members to invalid/null values. |
| MemoryMappedFile(); |
| ~MemoryMappedFile(); |
| |
| // Opens an existing file and maps it into memory. Access is restricted to |
| // read only. If this object already points to a valid memory mapped file |
| // then this method will fail and return false. If it cannot open the file, |
| // the file does not exist, or the memory mapping fails, it will return false. |
| // Later we may want to allow the user to specify access. |
| bool Initialize(const FilePath& file_name); |
| // As above, but works with an already-opened file. MemoryMappedFile will take |
| // ownership of |file| and close it when done. |
| bool Initialize(base::PlatformFile file); |
| |
| const uint8* data() const { return data_; } |
| size_t length() const { return length_; } |
| |
| // Is file_ a valid file handle that points to an open, memory mapped file? |
| bool IsValid(); |
| |
| private: |
| // Open the given file and pass it to MapFileToMemoryInternal(). |
| bool MapFileToMemory(const FilePath& file_name); |
| |
| // Map the file to memory, set data_ to that memory address. Return true on |
| // success, false on any kind of failure. This is a helper for Initialize(). |
| bool MapFileToMemoryInternal(); |
| |
| // Closes all open handles. Later we may want to make this public. |
| void CloseHandles(); |
| |
| base::PlatformFile file_; |
| #if defined(OS_WIN) |
| HANDLE file_mapping_; |
| #endif |
| uint8* data_; |
| size_t length_; |
| |
| DISALLOW_COPY_AND_ASSIGN(MemoryMappedFile); |
| }; |
| |
| // Renames a file using the SHFileOperation API to ensure that the target file |
| // gets the correct default security descriptor in the new path. |
| bool RenameFileAndResetSecurityDescriptor( |
| const FilePath& source_file_path, |
| const FilePath& target_file_path); |
| |
| // Returns whether the file has been modified since a particular date. |
| bool HasFileBeenModifiedSince(const FileEnumerator::FindInfo& find_info, |
| const base::Time& cutoff_time); |
| |
| #ifdef UNIT_TEST |
| |
| inline bool MakeFileUnreadable(const FilePath& path) { |
| #if defined(OS_POSIX) |
| struct stat stat_buf; |
| if (stat(path.value().c_str(), &stat_buf) != 0) |
| return false; |
| stat_buf.st_mode &= ~(S_IRUSR | S_IRGRP | S_IROTH); |
| |
| return chmod(path.value().c_str(), stat_buf.st_mode) == 0; |
| |
| #elif defined(OS_WIN) |
| PACL old_dacl; |
| PSECURITY_DESCRIPTOR security_descriptor; |
| if (GetNamedSecurityInfo(const_cast<wchar_t*>(path.value().c_str()), |
| SE_FILE_OBJECT, |
| DACL_SECURITY_INFORMATION, NULL, NULL, &old_dacl, |
| NULL, &security_descriptor) != ERROR_SUCCESS) |
| return false; |
| |
| // Deny Read access for the current user. |
| EXPLICIT_ACCESS change; |
| change.grfAccessPermissions = GENERIC_READ; |
| change.grfAccessMode = DENY_ACCESS; |
| change.grfInheritance = 0; |
| change.Trustee.pMultipleTrustee = NULL; |
| change.Trustee.MultipleTrusteeOperation = NO_MULTIPLE_TRUSTEE; |
| change.Trustee.TrusteeForm = TRUSTEE_IS_NAME; |
| change.Trustee.TrusteeType = TRUSTEE_IS_USER; |
| change.Trustee.ptstrName = L"CURRENT_USER"; |
| |
| PACL new_dacl; |
| if (SetEntriesInAcl(1, &change, old_dacl, &new_dacl) != ERROR_SUCCESS) { |
| LocalFree(security_descriptor); |
| return false; |
| } |
| |
| DWORD rc = SetNamedSecurityInfo(const_cast<wchar_t*>(path.value().c_str()), |
| SE_FILE_OBJECT, DACL_SECURITY_INFORMATION, |
| NULL, NULL, new_dacl, NULL); |
| LocalFree(security_descriptor); |
| LocalFree(new_dacl); |
| |
| return rc == ERROR_SUCCESS; |
| #else |
| NOTIMPLEMENTED(); |
| return false; |
| #endif |
| } |
| |
| #endif // UNIT_TEST |
| |
| #if defined(OS_WIN) |
| // Loads the file passed in as an image section and touches pages to avoid |
| // subsequent hard page faults during LoadLibrary. The size to be pre read |
| // is passed in. If it is 0 then the whole file is paged in. The step size |
| // which indicates the number of bytes to skip after every page touched is |
| // also passed in. |
| bool PreReadImage(const wchar_t* file_path, size_t size_to_read, |
| size_t step_size); |
| #endif // OS_WIN |
| |
| #if defined(OS_LINUX) |
| // Broad categories of file systems as returned by statfs() on Linux. |
| enum FileSystemType { |
| FILE_SYSTEM_UNKNOWN, // statfs failed. |
| FILE_SYSTEM_0, // statfs.f_type == 0 means unknown, may indicate AFS. |
| FILE_SYSTEM_ORDINARY, // on-disk filesystem like ext2 |
| FILE_SYSTEM_NFS, |
| FILE_SYSTEM_SMB, |
| FILE_SYSTEM_CODA, |
| FILE_SYSTEM_MEMORY, // in-memory file system |
| FILE_SYSTEM_OTHER, // any other value. |
| FILE_SYSTEM_TYPE_COUNT |
| }; |
| |
| // Attempts determine the FileSystemType for |path|. |
| // Returns false if |path| doesn't exist. |
| bool GetFileSystemType(const FilePath& path, FileSystemType* type); |
| #endif |
| |
| } // namespace file_util |
| |
| // Deprecated functions have been moved to this separate header file, |
| // which must be included last after all the above definitions. |
| #include "base/file_util_deprecated.h" |
| |
| #endif // BASE_FILE_UTIL_H_ |