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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains utility functions for dealing with the local
// filesystem.
#ifndef BASE_FILE_UTIL_H_
#define BASE_FILE_UTIL_H_
#pragma once
#include "build/build_config.h"
#if defined(OS_WIN)
#include <windows.h>
#if defined(UNIT_TEST)
#include <aclapi.h>
#endif
#elif defined(OS_POSIX)
#include <sys/stat.h>
#endif
#include <stdio.h>
#include <stack>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/platform_file.h"
#include "base/scoped_ptr.h"
#include "base/string16.h"
#if defined(OS_POSIX)
#include "base/eintr_wrapper.h"
#include "base/file_descriptor_posix.h"
#include "base/logging.h"
#endif
namespace base {
class Time;
}
namespace file_util {
//-----------------------------------------------------------------------------
// Functions that operate purely on a path string w/o touching the filesystem:
// Returns true if the given path ends with a path separator character.
bool EndsWithSeparator(const FilePath& path);
// Makes sure that |path| ends with a separator IFF path is a directory that
// exists. Returns true if |path| is an existing directory, false otherwise.
bool EnsureEndsWithSeparator(FilePath* path);
// Convert provided relative path into an absolute path. Returns false on
// error. On POSIX, this function fails if the path does not exist.
bool AbsolutePath(FilePath* path);
// Returns true if |parent| contains |child|. Both paths are converted to
// absolute paths before doing the comparison.
bool ContainsPath(const FilePath& parent, const FilePath& child);
//-----------------------------------------------------------------------------
// Functions that involve filesystem access or modification:
// Returns the number of files matching the current path that were
// created on or after the given |file_time|. Doesn't count ".." or ".".
//
// Note for POSIX environments: a file created before |file_time|
// can be mis-detected as a newer file due to low precision of
// timestmap of file creation time. If you need to avoid such
// mis-detection perfectly, you should wait one second before
// obtaining |file_time|.
int CountFilesCreatedAfter(const FilePath& path,
const base::Time& file_time);
// Returns the total number of bytes used by all the files under |root_path|.
// If the path does not exist the function returns 0.
//
// This function is implemented using the FileEnumerator class so it is not
// particularly speedy in any platform.
int64 ComputeDirectorySize(const FilePath& root_path);
// Returns the total number of bytes used by all files matching the provided
// |pattern|, on this |directory| (without recursion). If the path does not
// exist the function returns 0.
//
// This function is implemented using the FileEnumerator class so it is not
// particularly speedy in any platform.
int64 ComputeFilesSize(const FilePath& directory,
const FilePath::StringType& pattern);
// Deletes the given path, whether it's a file or a directory.
// If it's a directory, it's perfectly happy to delete all of the
// directory's contents. Passing true to recursive deletes
// subdirectories and their contents as well.
// Returns true if successful, false otherwise.
//
// WARNING: USING THIS WITH recursive==true IS EQUIVALENT
// TO "rm -rf", SO USE WITH CAUTION.
bool Delete(const FilePath& path, bool recursive);
#if defined(OS_WIN)
// Schedules to delete the given path, whether it's a file or a directory, until
// the operating system is restarted.
// Note:
// 1) The file/directory to be deleted should exist in a temp folder.
// 2) The directory to be deleted must be empty.
bool DeleteAfterReboot(const FilePath& path);
#endif
// Moves the given path, whether it's a file or a directory.
// If a simple rename is not possible, such as in the case where the paths are
// on different volumes, this will attempt to copy and delete. Returns
// true for success.
bool Move(const FilePath& from_path, const FilePath& to_path);
// Renames file |from_path| to |to_path|. Both paths must be on the same
// volume, or the function will fail. Destination file will be created
// if it doesn't exist. Prefer this function over Move when dealing with
// temporary files. On Windows it preserves attributes of the target file.
// Returns true on success.
bool ReplaceFile(const FilePath& from_path, const FilePath& to_path);
// Copies a single file. Use CopyDirectory to copy directories.
bool CopyFile(const FilePath& from_path, const FilePath& to_path);
// Copies the given path, and optionally all subdirectories and their contents
// as well.
// If there are files existing under to_path, always overwrite.
// Returns true if successful, false otherwise.
// Don't use wildcards on the names, it may stop working without notice.
//
// If you only need to copy a file use CopyFile, it's faster.
bool CopyDirectory(const FilePath& from_path, const FilePath& to_path,
bool recursive);
// Returns true if the given path exists on the local filesystem,
// false otherwise.
bool PathExists(const FilePath& path);
// Returns true if the given path is writable by the user, false otherwise.
bool PathIsWritable(const FilePath& path);
// Returns true if the given path exists and is a directory, false otherwise.
bool DirectoryExists(const FilePath& path);
#if defined(OS_WIN)
// Gets the creation time of the given file (expressed in the local timezone),
// and returns it via the creation_time parameter. Returns true if successful,
// false otherwise.
bool GetFileCreationLocalTime(const std::wstring& filename,
LPSYSTEMTIME creation_time);
// Same as above, but takes a previously-opened file handle instead of a name.
bool GetFileCreationLocalTimeFromHandle(HANDLE file_handle,
LPSYSTEMTIME creation_time);
#endif // defined(OS_WIN)
// Returns true if the contents of the two files given are equal, false
// otherwise. If either file can't be read, returns false.
bool ContentsEqual(const FilePath& filename1,
const FilePath& filename2);
// Returns true if the contents of the two text files given are equal, false
// otherwise. This routine treats "\r\n" and "\n" as equivalent.
bool TextContentsEqual(const FilePath& filename1, const FilePath& filename2);
// Read the file at |path| into |contents|, returning true on success.
// |contents| may be NULL, in which case this function is useful for its
// side effect of priming the disk cache.
// Useful for unit tests.
bool ReadFileToString(const FilePath& path, std::string* contents);
#if defined(OS_POSIX)
// Read exactly |bytes| bytes from file descriptor |fd|, storing the result
// in |buffer|. This function is protected against EINTR and partial reads.
// Returns true iff |bytes| bytes have been successfuly read from |fd|.
bool ReadFromFD(int fd, char* buffer, size_t bytes);
#endif // defined(OS_POSIX)
#if defined(OS_WIN)
// Resolve Windows shortcut (.LNK file)
// This methods tries to resolve a shortcut .LNK file. If the |path| is valid
// returns true and puts the target into the |path|, otherwise returns
// false leaving the path as it is.
bool ResolveShortcut(FilePath* path);
// Create a Windows shortcut (.LNK file)
// This method creates a shortcut link using the information given. Ensure
// you have initialized COM before calling into this function. 'source'
// and 'destination' parameters are required, everything else can be NULL.
// 'source' is the existing file, 'destination' is the new link file to be
// created; for best results pass the filename with the .lnk extension.
// The 'icon' can specify a dll or exe in which case the icon index is the
// resource id. 'app_id' is the app model id for the shortcut on Win7.
// Note that if the shortcut exists it will overwrite it.
bool CreateShortcutLink(const wchar_t *source, const wchar_t *destination,
const wchar_t *working_dir, const wchar_t *arguments,
const wchar_t *description, const wchar_t *icon,
int icon_index, const wchar_t* app_id);
// Update a Windows shortcut (.LNK file). This method assumes the shortcut
// link already exists (otherwise false is returned). Ensure you have
// initialized COM before calling into this function. Only 'destination'
// parameter is required, everything else can be NULL (but if everything else
// is NULL no changes are made to the shortcut). 'destination' is the link
// file to be updated. 'app_id' is the app model id for the shortcut on Win7.
// For best results pass the filename with the .lnk extension.
bool UpdateShortcutLink(const wchar_t *source, const wchar_t *destination,
const wchar_t *working_dir, const wchar_t *arguments,
const wchar_t *description, const wchar_t *icon,
int icon_index, const wchar_t* app_id);
// Pins a shortcut to the Windows 7 taskbar. The shortcut file must already
// exist and be a shortcut that points to an executable.
bool TaskbarPinShortcutLink(const wchar_t* shortcut);
// Unpins a shortcut from the Windows 7 taskbar. The shortcut must exist and
// already be pinned to the taskbar.
bool TaskbarUnpinShortcutLink(const wchar_t* shortcut);
// Copy from_path to to_path recursively and then delete from_path recursively.
// Returns true if all operations succeed.
// This function simulates Move(), but unlike Move() it works across volumes.
// This fuction is not transactional.
bool CopyAndDeleteDirectory(const FilePath& from_path,
const FilePath& to_path);
#endif // defined(OS_WIN)
// Return true if the given directory is empty
bool IsDirectoryEmpty(const FilePath& dir_path);
// Get the temporary directory provided by the system.
// WARNING: DON'T USE THIS. If you want to create a temporary file, use one of
// the functions below.
bool GetTempDir(FilePath* path);
// Get a temporary directory for shared memory files.
// Only useful on POSIX; redirects to GetTempDir() on Windows.
bool GetShmemTempDir(FilePath* path);
// Get the home directory. This is more complicated than just getenv("HOME")
// as it knows to fall back on getpwent() etc.
FilePath GetHomeDir();
// Creates a temporary file. The full path is placed in |path|, and the
// function returns true if was successful in creating the file. The file will
// be empty and all handles closed after this function returns.
bool CreateTemporaryFile(FilePath* path);
// Same as CreateTemporaryFile but the file is created in |dir|.
bool CreateTemporaryFileInDir(const FilePath& dir, FilePath* temp_file);
// Create and open a temporary file. File is opened for read/write.
// The full path is placed in |path|.
// Returns a handle to the opened file or NULL if an error occured.
FILE* CreateAndOpenTemporaryFile(FilePath* path);
// Like above but for shmem files. Only useful for POSIX.
FILE* CreateAndOpenTemporaryShmemFile(FilePath* path);
// Similar to CreateAndOpenTemporaryFile, but the file is created in |dir|.
FILE* CreateAndOpenTemporaryFileInDir(const FilePath& dir, FilePath* path);
// Create a new directory. If prefix is provided, the new directory name is in
// the format of prefixyyyy.
// NOTE: prefix is ignored in the POSIX implementation.
// If success, return true and output the full path of the directory created.
bool CreateNewTempDirectory(const FilePath::StringType& prefix,
FilePath* new_temp_path);
// Create a directory within another directory.
// Extra characters will be appended to |prefix| to ensure that the
// new directory does not have the same name as an existing directory.
bool CreateTemporaryDirInDir(const FilePath& base_dir,
const FilePath::StringType& prefix,
FilePath* new_dir);
// Creates a directory, as well as creating any parent directories, if they
// don't exist. Returns 'true' on successful creation, or if the directory
// already exists. The directory is only readable by the current user.
bool CreateDirectory(const FilePath& full_path);
// Returns the file size. Returns true on success.
bool GetFileSize(const FilePath& file_path, int64* file_size);
// Returns true if the given path's base name is ".".
bool IsDot(const FilePath& path);
// Returns true if the given path's base name is "..".
bool IsDotDot(const FilePath& path);
// Sets |real_path| to |path| with symbolic links and junctions expanded.
// On windows, make sure the path starts with a lettered drive.
// |path| must reference a file. Function will fail if |path| points to
// a directory or to a nonexistent path. On windows, this function will
// fail if |path| is a junction or symlink that points to an empty file,
// or if |real_path| would be longer than MAX_PATH characters.
bool NormalizeFilePath(const FilePath& path, FilePath* real_path);
#if defined(OS_WIN)
// Given an existing file in |path|, it returns in |real_path| the path
// in the native NT format, of the form "\Device\HarddiskVolumeXX\..".
// Returns false it it fails. Empty files cannot be resolved with this
// function.
bool NormalizeToNativeFilePath(const FilePath& path, FilePath* nt_path);
#endif
// Returns information about the given file path.
bool GetFileInfo(const FilePath& file_path, base::PlatformFileInfo* info);
// Sets the time of the last access and the time of the last modification.
bool TouchFile(const FilePath& path,
const base::Time& last_accessed,
const base::Time& last_modified);
// Set the time of the last modification. Useful for unit tests.
bool SetLastModifiedTime(const FilePath& path,
const base::Time& last_modified);
#if defined(OS_POSIX)
// Store inode number of |path| in |inode|. Return true on success.
bool GetInode(const FilePath& path, ino_t* inode);
#endif
// Wrapper for fopen-like calls. Returns non-NULL FILE* on success.
FILE* OpenFile(const FilePath& filename, const char* mode);
// Closes file opened by OpenFile. Returns true on success.
bool CloseFile(FILE* file);
// Truncates an open file to end at the location of the current file pointer.
// This is a cross-platform analog to Windows' SetEndOfFile() function.
bool TruncateFile(FILE* file);
// Reads the given number of bytes from the file into the buffer. Returns
// the number of read bytes, or -1 on error.
int ReadFile(const FilePath& filename, char* data, int size);
// Writes the given buffer into the file, overwriting any data that was
// previously there. Returns the number of bytes written, or -1 on error.
int WriteFile(const FilePath& filename, const char* data, int size);
#if defined(OS_POSIX)
// Append the data to |fd|. Does not close |fd| when done.
int WriteFileDescriptor(const int fd, const char* data, int size);
#endif
// Gets the current working directory for the process.
bool GetCurrentDirectory(FilePath* path);
// Sets the current working directory for the process.
bool SetCurrentDirectory(const FilePath& path);
// A class to handle auto-closing of FILE*'s.
class ScopedFILEClose {
public:
inline void operator()(FILE* x) const {
if (x) {
fclose(x);
}
}
};
typedef scoped_ptr_malloc<FILE, ScopedFILEClose> ScopedFILE;
#if defined(OS_POSIX)
// A class to handle auto-closing of FDs.
class ScopedFDClose {
public:
inline void operator()(int* x) const {
if (x && *x >= 0) {
if (HANDLE_EINTR(close(*x)) < 0)
PLOG(ERROR) << "close";
}
}
};
typedef scoped_ptr_malloc<int, ScopedFDClose> ScopedFD;
#endif // OS_POSIX
// A class for enumerating the files in a provided path. The order of the
// results is not guaranteed.
//
// DO NOT USE FROM THE MAIN THREAD of your application unless it is a test
// program where latency does not matter. This class is blocking.
class FileEnumerator {
public:
#if defined(OS_WIN)
typedef WIN32_FIND_DATA FindInfo;
#elif defined(OS_POSIX)
typedef struct {
struct stat stat;
std::string filename;
} FindInfo;
#endif
enum FILE_TYPE {
FILES = 1 << 0,
DIRECTORIES = 1 << 1,
INCLUDE_DOT_DOT = 1 << 2,
#if defined(OS_POSIX)
SHOW_SYM_LINKS = 1 << 4,
#endif
};
// |root_path| is the starting directory to search for. It may or may not end
// in a slash.
//
// If |recursive| is true, this will enumerate all matches in any
// subdirectories matched as well. It does a breadth-first search, so all
// files in one directory will be returned before any files in a
// subdirectory.
//
// |file_type| specifies whether the enumerator should match files,
// directories, or both.
//
// |pattern| is an optional pattern for which files to match. This
// works like shell globbing. For example, "*.txt" or "Foo???.doc".
// However, be careful in specifying patterns that aren't cross platform
// since the underlying code uses OS-specific matching routines. In general,
// Windows matching is less featureful than others, so test there first.
// If unspecified, this will match all files.
// NOTE: the pattern only matches the contents of root_path, not files in
// recursive subdirectories.
// TODO(erikkay): Fix the pattern matching to work at all levels.
FileEnumerator(const FilePath& root_path,
bool recursive,
FileEnumerator::FILE_TYPE file_type);
FileEnumerator(const FilePath& root_path,
bool recursive,
FileEnumerator::FILE_TYPE file_type,
const FilePath::StringType& pattern);
~FileEnumerator();
// Returns an empty string if there are no more results.
FilePath Next();
// Write the file info into |info|.
void GetFindInfo(FindInfo* info);
// Looks inside a FindInfo and determines if it's a directory.
static bool IsDirectory(const FindInfo& info);
static FilePath GetFilename(const FindInfo& find_info);
private:
// Returns true if the given path should be skipped in enumeration.
bool ShouldSkip(const FilePath& path);
#if defined(OS_WIN)
// True when find_data_ is valid.
bool has_find_data_;
WIN32_FIND_DATA find_data_;
HANDLE find_handle_;
#elif defined(OS_POSIX)
typedef struct {
FilePath filename;
struct stat stat;
} DirectoryEntryInfo;
// Read the filenames in source into the vector of DirectoryEntryInfo's
static bool ReadDirectory(std::vector<DirectoryEntryInfo>* entries,
const FilePath& source, bool show_links);
// The files in the current directory
std::vector<DirectoryEntryInfo> directory_entries_;
// The next entry to use from the directory_entries_ vector
size_t current_directory_entry_;
#endif
FilePath root_path_;
bool recursive_;
FILE_TYPE file_type_;
FilePath::StringType pattern_; // Empty when we want to find everything.
// A stack that keeps track of which subdirectories we still need to
// enumerate in the breadth-first search.
std::stack<FilePath> pending_paths_;
DISALLOW_COPY_AND_ASSIGN(FileEnumerator);
};
class MemoryMappedFile {
public:
// The default constructor sets all members to invalid/null values.
MemoryMappedFile();
~MemoryMappedFile();
// Opens an existing file and maps it into memory. Access is restricted to
// read only. If this object already points to a valid memory mapped file
// then this method will fail and return false. If it cannot open the file,
// the file does not exist, or the memory mapping fails, it will return false.
// Later we may want to allow the user to specify access.
bool Initialize(const FilePath& file_name);
// As above, but works with an already-opened file. MemoryMappedFile will take
// ownership of |file| and close it when done.
bool Initialize(base::PlatformFile file);
const uint8* data() const { return data_; }
size_t length() const { return length_; }
// Is file_ a valid file handle that points to an open, memory mapped file?
bool IsValid();
private:
// Open the given file and pass it to MapFileToMemoryInternal().
bool MapFileToMemory(const FilePath& file_name);
// Map the file to memory, set data_ to that memory address. Return true on
// success, false on any kind of failure. This is a helper for Initialize().
bool MapFileToMemoryInternal();
// Closes all open handles. Later we may want to make this public.
void CloseHandles();
base::PlatformFile file_;
#if defined(OS_WIN)
HANDLE file_mapping_;
#endif
uint8* data_;
size_t length_;
DISALLOW_COPY_AND_ASSIGN(MemoryMappedFile);
};
// Renames a file using the SHFileOperation API to ensure that the target file
// gets the correct default security descriptor in the new path.
bool RenameFileAndResetSecurityDescriptor(
const FilePath& source_file_path,
const FilePath& target_file_path);
// Returns whether the file has been modified since a particular date.
bool HasFileBeenModifiedSince(const FileEnumerator::FindInfo& find_info,
const base::Time& cutoff_time);
#ifdef UNIT_TEST
inline bool MakeFileUnreadable(const FilePath& path) {
#if defined(OS_POSIX)
struct stat stat_buf;
if (stat(path.value().c_str(), &stat_buf) != 0)
return false;
stat_buf.st_mode &= ~(S_IRUSR | S_IRGRP | S_IROTH);
return chmod(path.value().c_str(), stat_buf.st_mode) == 0;
#elif defined(OS_WIN)
PACL old_dacl;
PSECURITY_DESCRIPTOR security_descriptor;
if (GetNamedSecurityInfo(const_cast<wchar_t*>(path.value().c_str()),
SE_FILE_OBJECT,
DACL_SECURITY_INFORMATION, NULL, NULL, &old_dacl,
NULL, &security_descriptor) != ERROR_SUCCESS)
return false;
// Deny Read access for the current user.
EXPLICIT_ACCESS change;
change.grfAccessPermissions = GENERIC_READ;
change.grfAccessMode = DENY_ACCESS;
change.grfInheritance = 0;
change.Trustee.pMultipleTrustee = NULL;
change.Trustee.MultipleTrusteeOperation = NO_MULTIPLE_TRUSTEE;
change.Trustee.TrusteeForm = TRUSTEE_IS_NAME;
change.Trustee.TrusteeType = TRUSTEE_IS_USER;
change.Trustee.ptstrName = L"CURRENT_USER";
PACL new_dacl;
if (SetEntriesInAcl(1, &change, old_dacl, &new_dacl) != ERROR_SUCCESS) {
LocalFree(security_descriptor);
return false;
}
DWORD rc = SetNamedSecurityInfo(const_cast<wchar_t*>(path.value().c_str()),
SE_FILE_OBJECT, DACL_SECURITY_INFORMATION,
NULL, NULL, new_dacl, NULL);
LocalFree(security_descriptor);
LocalFree(new_dacl);
return rc == ERROR_SUCCESS;
#else
NOTIMPLEMENTED();
return false;
#endif
}
#endif // UNIT_TEST
#if defined(OS_WIN)
// Loads the file passed in as an image section and touches pages to avoid
// subsequent hard page faults during LoadLibrary. The size to be pre read
// is passed in. If it is 0 then the whole file is paged in. The step size
// which indicates the number of bytes to skip after every page touched is
// also passed in.
bool PreReadImage(const wchar_t* file_path, size_t size_to_read,
size_t step_size);
#endif // OS_WIN
#if defined(OS_LINUX)
// Broad categories of file systems as returned by statfs() on Linux.
enum FileSystemType {
FILE_SYSTEM_UNKNOWN, // statfs failed.
FILE_SYSTEM_0, // statfs.f_type == 0 means unknown, may indicate AFS.
FILE_SYSTEM_ORDINARY, // on-disk filesystem like ext2
FILE_SYSTEM_NFS,
FILE_SYSTEM_SMB,
FILE_SYSTEM_CODA,
FILE_SYSTEM_MEMORY, // in-memory file system
FILE_SYSTEM_OTHER, // any other value.
FILE_SYSTEM_TYPE_COUNT
};
// Attempts determine the FileSystemType for |path|.
// Returns false if |path| doesn't exist.
bool GetFileSystemType(const FilePath& path, FileSystemType* type);
#endif
} // namespace file_util
// Deprecated functions have been moved to this separate header file,
// which must be included last after all the above definitions.
#include "base/file_util_deprecated.h"
#endif // BASE_FILE_UTIL_H_