blob: ca36b6a6b89138aebe90384e2447c0fcd0f1b2e7 [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "build/build_config.h"
#if defined(OS_WIN)
#include <windows.h>
#include <winioctl.h>
#include <shellapi.h>
#include <shlobj.h>
#include <tchar.h>
#endif
#include <fstream>
#include <set>
#include "base/base_paths.h"
#include "base/file_path.h"
#include "base/file_util.h"
#include "base/path_service.h"
#include "base/platform_thread.h"
#include "base/scoped_handle.h"
#include "base/scoped_temp_dir.h"
#include "base/time.h"
#include "base/utf_string_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/platform_test.h"
// This macro helps avoid wrapped lines in the test structs.
#define FPL(x) FILE_PATH_LITERAL(x)
namespace {
// To test that file_util::Normalize FilePath() deals with NTFS reparse points
// correctly, we need functions to create and delete reparse points.
#if defined(OS_WIN)
typedef struct _REPARSE_DATA_BUFFER {
ULONG ReparseTag;
USHORT ReparseDataLength;
USHORT Reserved;
union {
struct {
USHORT SubstituteNameOffset;
USHORT SubstituteNameLength;
USHORT PrintNameOffset;
USHORT PrintNameLength;
ULONG Flags;
WCHAR PathBuffer[1];
} SymbolicLinkReparseBuffer;
struct {
USHORT SubstituteNameOffset;
USHORT SubstituteNameLength;
USHORT PrintNameOffset;
USHORT PrintNameLength;
WCHAR PathBuffer[1];
} MountPointReparseBuffer;
struct {
UCHAR DataBuffer[1];
} GenericReparseBuffer;
};
} REPARSE_DATA_BUFFER, *PREPARSE_DATA_BUFFER;
// Sets a reparse point. |source| will now point to |target|. Returns true if
// the call succeeds, false otherwise.
bool SetReparsePoint(HANDLE source, const FilePath& target_path) {
std::wstring kPathPrefix = L"\\??\\";
std::wstring target_str;
// The juction will not work if the target path does not start with \??\ .
if (kPathPrefix != target_path.value().substr(0, kPathPrefix.size()))
target_str += kPathPrefix;
target_str += target_path.value();
const wchar_t* target = target_str.c_str();
USHORT size_target = static_cast<USHORT>(wcslen(target)) * sizeof(target[0]);
char buffer[2000] = {0};
DWORD returned;
REPARSE_DATA_BUFFER* data = reinterpret_cast<REPARSE_DATA_BUFFER*>(buffer);
data->ReparseTag = 0xa0000003;
memcpy(data->MountPointReparseBuffer.PathBuffer, target, size_target + 2);
data->MountPointReparseBuffer.SubstituteNameLength = size_target;
data->MountPointReparseBuffer.PrintNameOffset = size_target + 2;
data->ReparseDataLength = size_target + 4 + 8;
int data_size = data->ReparseDataLength + 8;
if (!DeviceIoControl(source, FSCTL_SET_REPARSE_POINT, &buffer, data_size,
NULL, 0, &returned, NULL)) {
return false;
}
return true;
}
// Delete the reparse point referenced by |source|. Returns true if the call
// succeeds, false otherwise.
bool DeleteReparsePoint(HANDLE source) {
DWORD returned;
REPARSE_DATA_BUFFER data = {0};
data.ReparseTag = 0xa0000003;
if (!DeviceIoControl(source, FSCTL_DELETE_REPARSE_POINT, &data, 8, NULL, 0,
&returned, NULL)) {
return false;
}
return true;
}
#endif
const wchar_t bogus_content[] = L"I'm cannon fodder.";
const file_util::FileEnumerator::FILE_TYPE FILES_AND_DIRECTORIES =
static_cast<file_util::FileEnumerator::FILE_TYPE>(
file_util::FileEnumerator::FILES |
file_util::FileEnumerator::DIRECTORIES);
// file_util winds up using autoreleased objects on the Mac, so this needs
// to be a PlatformTest
class FileUtilTest : public PlatformTest {
protected:
virtual void SetUp() {
PlatformTest::SetUp();
ASSERT_TRUE(temp_dir_.CreateUniqueTempDir());
}
ScopedTempDir temp_dir_;
};
// Collects all the results from the given file enumerator, and provides an
// interface to query whether a given file is present.
class FindResultCollector {
public:
explicit FindResultCollector(file_util::FileEnumerator& enumerator) {
FilePath cur_file;
while (!(cur_file = enumerator.Next()).value().empty()) {
FilePath::StringType path = cur_file.value();
// The file should not be returned twice.
EXPECT_TRUE(files_.end() == files_.find(path))
<< "Same file returned twice";
// Save for later.
files_.insert(path);
}
}
// Returns true if the enumerator found the file.
bool HasFile(const FilePath& file) const {
return files_.find(file.value()) != files_.end();
}
int size() {
return static_cast<int>(files_.size());
}
private:
std::set<FilePath::StringType> files_;
};
// Simple function to dump some text into a new file.
void CreateTextFile(const FilePath& filename,
const std::wstring& contents) {
std::ofstream file;
file.open(WideToUTF8(filename.ToWStringHack()).c_str());
ASSERT_TRUE(file.is_open());
file << contents;
file.close();
}
// Simple function to take out some text from a file.
std::wstring ReadTextFile(const FilePath& filename) {
wchar_t contents[64];
std::wifstream file;
file.open(WideToUTF8(filename.ToWStringHack()).c_str());
EXPECT_TRUE(file.is_open());
file.getline(contents, 64);
file.close();
return std::wstring(contents);
}
#if defined(OS_WIN)
uint64 FileTimeAsUint64(const FILETIME& ft) {
ULARGE_INTEGER u;
u.LowPart = ft.dwLowDateTime;
u.HighPart = ft.dwHighDateTime;
return u.QuadPart;
}
#endif
const struct append_case {
const wchar_t* path;
const wchar_t* ending;
const wchar_t* result;
} append_cases[] = {
#if defined(OS_WIN)
{L"c:\\colon\\backslash", L"path", L"c:\\colon\\backslash\\path"},
{L"c:\\colon\\backslash\\", L"path", L"c:\\colon\\backslash\\path"},
{L"c:\\colon\\backslash\\\\", L"path", L"c:\\colon\\backslash\\\\path"},
{L"c:\\colon\\backslash\\", L"", L"c:\\colon\\backslash\\"},
{L"c:\\colon\\backslash", L"", L"c:\\colon\\backslash\\"},
{L"", L"path", L"\\path"},
{L"", L"", L"\\"},
#elif defined(OS_POSIX)
{L"/foo/bar", L"path", L"/foo/bar/path"},
{L"/foo/bar/", L"path", L"/foo/bar/path"},
{L"/foo/bar//", L"path", L"/foo/bar//path"},
{L"/foo/bar/", L"", L"/foo/bar/"},
{L"/foo/bar", L"", L"/foo/bar/"},
{L"", L"path", L"/path"},
{L"", L"", L"/"},
#endif
};
#if defined(OS_WIN)
// This function is deprecated, but still used on Windows.
TEST_F(FileUtilTest, AppendToPath) {
for (unsigned int i = 0; i < arraysize(append_cases); ++i) {
const append_case& value = append_cases[i];
std::wstring result = value.path;
file_util::AppendToPath(&result, value.ending);
EXPECT_EQ(value.result, result);
}
#ifdef NDEBUG
file_util::AppendToPath(NULL, L"path"); // asserts in debug mode
#endif
}
#endif // defined(OS_WIN)
static const struct filename_case {
const wchar_t* path;
const wchar_t* filename;
} filename_cases[] = {
#if defined(OS_WIN)
{L"c:\\colon\\backslash", L"backslash"},
{L"c:\\colon\\backslash\\", L""},
{L"\\\\filename.exe", L"filename.exe"},
{L"filename.exe", L"filename.exe"},
{L"", L""},
{L"\\\\\\", L""},
{L"c:/colon/backslash", L"backslash"},
{L"c:/colon/backslash/", L""},
{L"//////", L""},
{L"///filename.exe", L"filename.exe"},
#elif defined(OS_POSIX)
{L"/foo/bar", L"bar"},
{L"/foo/bar/", L""},
{L"/filename.exe", L"filename.exe"},
{L"filename.exe", L"filename.exe"},
{L"", L""},
{L"/", L""},
#endif
};
#if defined(OS_WIN)
// This function is deprecated on non-Windows.
TEST_F(FileUtilTest, GetFilenameFromPath) {
for (unsigned int i = 0; i < arraysize(filename_cases); ++i) {
const filename_case& value = filename_cases[i];
std::wstring result = file_util::GetFilenameFromPath(value.path);
EXPECT_EQ(value.filename, result);
}
}
#endif
// Test finding the file type from a path name
static const struct extension_case {
const wchar_t* path;
const wchar_t* extension;
} extension_cases[] = {
#if defined(OS_WIN)
{L"C:\\colon\\backslash\\filename.extension", L"extension"},
{L"C:\\colon\\backslash\\filename.", L""},
{L"C:\\colon\\backslash\\filename", L""},
{L"C:\\colon\\backslash\\", L""},
{L"C:\\colon\\backslash.\\", L""},
{L"C:\\colon\\backslash\filename.extension.extension2", L"extension2"},
#elif defined(OS_POSIX)
{L"/foo/bar/filename.extension", L"extension"},
{L"/foo/bar/filename.", L""},
{L"/foo/bar/filename", L""},
{L"/foo/bar/", L""},
{L"/foo/bar./", L""},
{L"/foo/bar/filename.extension.extension2", L"extension2"},
{L".", L""},
{L"..", L""},
{L"./foo", L""},
{L"./foo.extension", L"extension"},
{L"/foo.extension1/bar.extension2", L"extension2"},
#endif
};
#if defined(OS_WIN)
// This function has been deprecated on non-Windows.
TEST_F(FileUtilTest, GetFileExtensionFromPath) {
for (unsigned int i = 0; i < arraysize(extension_cases); ++i) {
const extension_case& ext = extension_cases[i];
const std::wstring fext = file_util::GetFileExtensionFromPath(ext.path);
EXPECT_EQ(ext.extension, fext);
}
}
#endif
// Test finding the directory component of a path
static const struct dir_case {
const wchar_t* full_path;
const wchar_t* directory;
} dir_cases[] = {
#if defined(OS_WIN)
{L"C:\\WINDOWS\\system32\\gdi32.dll", L"C:\\WINDOWS\\system32"},
{L"C:\\WINDOWS\\system32\\not_exist_thx_1138", L"C:\\WINDOWS\\system32"},
{L"C:\\WINDOWS\\system32\\", L"C:\\WINDOWS\\system32"},
{L"C:\\WINDOWS\\system32\\\\", L"C:\\WINDOWS\\system32"},
{L"C:\\WINDOWS\\system32", L"C:\\WINDOWS"},
{L"C:\\WINDOWS\\system32.\\", L"C:\\WINDOWS\\system32."},
{L"C:\\", L"C:\\"},
#elif defined(OS_POSIX)
{L"/foo/bar/gdi32.dll", L"/foo/bar"},
{L"/foo/bar/not_exist_thx_1138", L"/foo/bar"},
{L"/foo/bar/", L"/foo/bar"},
{L"/foo/bar//", L"/foo/bar"},
{L"/foo/bar", L"/foo"},
{L"/foo/bar./", L"/foo/bar."},
{L"/", L"/"},
{L".", L"."},
{L"..", L"."}, // yes, ".." technically lives in "."
#endif
};
#if defined(OS_WIN)
// This function is deprecated, and only exists on Windows anymore.
TEST_F(FileUtilTest, GetDirectoryFromPath) {
for (unsigned int i = 0; i < arraysize(dir_cases); ++i) {
const dir_case& dir = dir_cases[i];
const std::wstring parent =
file_util::GetDirectoryFromPath(dir.full_path);
EXPECT_EQ(dir.directory, parent);
}
}
#endif
// Flaky, http://crbug.com/46246
TEST_F(FileUtilTest, FLAKY_CountFilesCreatedAfter) {
// Create old file (that we don't want to count)
FilePath old_file_name =
temp_dir_.path().Append(FILE_PATH_LITERAL("Old File.txt"));
CreateTextFile(old_file_name, L"Just call me Mr. Creakybits");
// Age to perfection
#if defined(OS_WIN)
PlatformThread::Sleep(100);
#elif defined(OS_POSIX)
// We need to wait at least one second here because the precision of
// file creation time is one second.
PlatformThread::Sleep(1500);
#endif
// Establish our cutoff time
base::Time now(base::Time::NowFromSystemTime());
EXPECT_EQ(0, file_util::CountFilesCreatedAfter(temp_dir_.path(), now));
// Create a new file (that we do want to count)
FilePath new_file_name =
temp_dir_.path().Append(FILE_PATH_LITERAL("New File.txt"));
CreateTextFile(new_file_name, L"Waaaaaaaaaaaaaah.");
// We should see only the new file.
EXPECT_EQ(1, file_util::CountFilesCreatedAfter(temp_dir_.path(), now));
// Delete new file, we should see no files after cutoff now
EXPECT_TRUE(file_util::Delete(new_file_name, false));
EXPECT_EQ(0, file_util::CountFilesCreatedAfter(temp_dir_.path(), now));
}
TEST_F(FileUtilTest, FileAndDirectorySize) {
// Create three files of 20, 30 and 3 chars (utf8). ComputeDirectorySize
// should return 53 bytes.
FilePath file_01 = temp_dir_.path().Append(FPL("The file 01.txt"));
CreateTextFile(file_01, L"12345678901234567890");
int64 size_f1 = 0;
ASSERT_TRUE(file_util::GetFileSize(file_01, &size_f1));
EXPECT_EQ(20ll, size_f1);
FilePath subdir_path = temp_dir_.path().Append(FPL("Level2"));
file_util::CreateDirectory(subdir_path);
FilePath file_02 = subdir_path.Append(FPL("The file 02.txt"));
CreateTextFile(file_02, L"123456789012345678901234567890");
int64 size_f2 = 0;
ASSERT_TRUE(file_util::GetFileSize(file_02, &size_f2));
EXPECT_EQ(30ll, size_f2);
FilePath subsubdir_path = subdir_path.Append(FPL("Level3"));
file_util::CreateDirectory(subsubdir_path);
FilePath file_03 = subsubdir_path.Append(FPL("The file 03.txt"));
CreateTextFile(file_03, L"123");
int64 computed_size = file_util::ComputeDirectorySize(temp_dir_.path());
EXPECT_EQ(size_f1 + size_f2 + 3, computed_size);
computed_size =
file_util::ComputeFilesSize(temp_dir_.path(), FPL("The file*"));
EXPECT_EQ(size_f1, computed_size);
computed_size = file_util::ComputeFilesSize(temp_dir_.path(), FPL("bla*"));
EXPECT_EQ(0, computed_size);
}
TEST_F(FileUtilTest, NormalizeFilePathBasic) {
// Create a directory under the test dir. Because we create it,
// we know it is not a link.
FilePath file_a_path = temp_dir_.path().Append(FPL("file_a"));
FilePath dir_path = temp_dir_.path().Append(FPL("dir"));
FilePath file_b_path = dir_path.Append(FPL("file_b"));
file_util::CreateDirectory(dir_path);
FilePath normalized_file_a_path, normalized_file_b_path;
ASSERT_FALSE(file_util::PathExists(file_a_path));
ASSERT_FALSE(file_util::NormalizeFilePath(file_a_path,
&normalized_file_a_path))
<< "NormalizeFilePath() should fail on nonexistent paths.";
CreateTextFile(file_a_path, bogus_content);
ASSERT_TRUE(file_util::PathExists(file_a_path));
ASSERT_TRUE(file_util::NormalizeFilePath(file_a_path,
&normalized_file_a_path));
CreateTextFile(file_b_path, bogus_content);
ASSERT_TRUE(file_util::PathExists(file_b_path));
ASSERT_TRUE(file_util::NormalizeFilePath(file_b_path,
&normalized_file_b_path));
// Beacuse this test created |dir_path|, we know it is not a link
// or junction. So, the real path of the directory holding file a
// must be the parent of the path holding file b.
ASSERT_TRUE(normalized_file_a_path.DirName()
.IsParent(normalized_file_b_path.DirName()));
}
#if defined(OS_WIN)
TEST_F(FileUtilTest, NormalizeFilePathReparsePoints) {
// Build the following directory structure:
//
// temp_dir
// |-> base_a
// | |-> sub_a
// | |-> file.txt
// | |-> long_name___... (Very long name.)
// | |-> sub_long
// | |-> deep.txt
// |-> base_b
// |-> to_sub_a (reparse point to temp_dir\base_a\sub_a)
// |-> to_base_b (reparse point to temp_dir\base_b)
// |-> to_sub_long (reparse point to temp_dir\sub_a\long_name_\sub_long)
FilePath base_a = temp_dir_.path().Append(FPL("base_a"));
ASSERT_TRUE(file_util::CreateDirectory(base_a));
FilePath sub_a = base_a.Append(FPL("sub_a"));
ASSERT_TRUE(file_util::CreateDirectory(sub_a));
FilePath file_txt = sub_a.Append(FPL("file.txt"));
CreateTextFile(file_txt, bogus_content);
// Want a directory whose name is long enough to make the path to the file
// inside just under MAX_PATH chars. This will be used to test that when
// a junction expands to a path over MAX_PATH chars in length,
// NormalizeFilePath() fails without crashing.
FilePath sub_long_rel(FPL("sub_long"));
FilePath deep_txt(FPL("deep.txt"));
int target_length = MAX_PATH;
target_length -= (sub_a.value().length() + 1); // +1 for the sepperator '\'.
target_length -= (sub_long_rel.Append(deep_txt).value().length() + 1);
// Without making the path a bit shorter, CreateDirectory() fails.
// the resulting path is still long enough to hit the failing case in
// NormalizePath().
const int kCreateDirLimit = 4;
target_length -= kCreateDirLimit;
FilePath::StringType long_name_str = FPL("long_name_");
long_name_str.resize(target_length, '_');
FilePath long_name = sub_a.Append(FilePath(long_name_str));
FilePath deep_file = long_name.Append(sub_long_rel).Append(deep_txt);
ASSERT_EQ(MAX_PATH - kCreateDirLimit, deep_file.value().length());
FilePath sub_long = deep_file.DirName();
ASSERT_TRUE(file_util::CreateDirectory(sub_long));
CreateTextFile(deep_file, bogus_content);
FilePath base_b = temp_dir_.path().Append(FPL("base_b"));
ASSERT_TRUE(file_util::CreateDirectory(base_b));
FilePath to_sub_a = base_b.Append(FPL("to_sub_a"));
ASSERT_TRUE(file_util::CreateDirectory(to_sub_a));
ScopedHandle reparse_to_sub_a(
::CreateFile(to_sub_a.value().c_str(),
FILE_ALL_ACCESS,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS, // Needed to open a directory.
NULL));
ASSERT_TRUE(reparse_to_sub_a.IsValid());
ASSERT_TRUE(SetReparsePoint(reparse_to_sub_a, sub_a));
FilePath to_base_b = base_b.Append(FPL("to_base_b"));
ASSERT_TRUE(file_util::CreateDirectory(to_base_b));
ScopedHandle reparse_to_base_b(
::CreateFile(to_base_b.value().c_str(),
FILE_ALL_ACCESS,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS, // Needed to open a directory.
NULL));
ASSERT_TRUE(reparse_to_base_b.IsValid());
ASSERT_TRUE(SetReparsePoint(reparse_to_base_b, base_b));
FilePath to_sub_long = base_b.Append(FPL("to_sub_long"));
ASSERT_TRUE(file_util::CreateDirectory(to_sub_long));
ScopedHandle reparse_to_sub_long(
::CreateFile(to_sub_long.value().c_str(),
FILE_ALL_ACCESS,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS, // Needed to open a directory.
NULL));
ASSERT_TRUE(reparse_to_sub_long.IsValid());
ASSERT_TRUE(SetReparsePoint(reparse_to_sub_long, sub_long));
// Normalize a junction free path: base_a\sub_a\file.txt .
FilePath normalized_path;
ASSERT_TRUE(file_util::NormalizeFilePath(file_txt, &normalized_path));
ASSERT_STREQ(file_txt.value().c_str(), normalized_path.value().c_str());
// Check that the path base_b\to_sub_a\file.txt can be normalized to exclude
// the junction to_sub_a.
ASSERT_TRUE(file_util::NormalizeFilePath(to_sub_a.Append(FPL("file.txt")),
&normalized_path));
ASSERT_STREQ(file_txt.value().c_str(), normalized_path.value().c_str());
// Check that the path base_b\to_base_b\to_base_b\to_sub_a\file.txt can be
// normalized to exclude junctions to_base_b and to_sub_a .
ASSERT_TRUE(file_util::NormalizeFilePath(base_b.Append(FPL("to_base_b"))
.Append(FPL("to_base_b"))
.Append(FPL("to_sub_a"))
.Append(FPL("file.txt")),
&normalized_path));
ASSERT_STREQ(file_txt.value().c_str(), normalized_path.value().c_str());
// A long enough path will cause NormalizeFilePath() to fail. Make a long
// path using to_base_b many times, and check that paths long enough to fail
// do not cause a crash.
FilePath long_path = base_b;
const int kLengthLimit = MAX_PATH + 200;
while (long_path.value().length() <= kLengthLimit) {
long_path = long_path.Append(FPL("to_base_b"));
}
long_path = long_path.Append(FPL("to_sub_a"))
.Append(FPL("file.txt"));
ASSERT_FALSE(file_util::NormalizeFilePath(long_path, &normalized_path));
// Normalizing the junction to deep.txt should fail, because the expanded
// path to deep.txt is longer than MAX_PATH.
ASSERT_FALSE(file_util::NormalizeFilePath(to_sub_long.Append(deep_txt),
&normalized_path));
// Delete the reparse points, and see that NormalizeFilePath() fails
// to traverse them.
ASSERT_TRUE(DeleteReparsePoint(reparse_to_sub_a));
ASSERT_TRUE(DeleteReparsePoint(reparse_to_base_b));
ASSERT_TRUE(DeleteReparsePoint(reparse_to_sub_long));
ASSERT_FALSE(file_util::NormalizeFilePath(to_sub_a.Append(FPL("file.txt")),
&normalized_path));
}
#endif // defined(OS_WIN)
// The following test of NormalizeFilePath() require that we create a symlink.
// This can not be done on windows before vista. On vista, creating a symlink
// requires privilege "SeCreateSymbolicLinkPrivilege".
// TODO(skerner): Investigate the possibility of giving base_unittests the
// privileges required to create a symlink.
#if defined(OS_POSIX)
bool MakeSymlink(const FilePath& link_to, const FilePath& link_from) {
return (symlink(link_to.value().c_str(), link_from.value().c_str()) == 0);
}
TEST_F(FileUtilTest, NormalizeFilePathSymlinks) {
FilePath normalized_path;
// Link one file to another.
FilePath link_from = temp_dir_.path().Append(FPL("from_file"));
FilePath link_to = temp_dir_.path().Append(FPL("to_file"));
CreateTextFile(link_to, bogus_content);
ASSERT_TRUE(MakeSymlink(link_to, link_from))
<< "Failed to create file symlink.";
// Check that NormalizeFilePath sees the link.
ASSERT_TRUE(file_util::NormalizeFilePath(link_from, &normalized_path));
ASSERT_TRUE(link_to != link_from);
ASSERT_EQ(link_to.BaseName().value(), normalized_path.BaseName().value());
ASSERT_EQ(link_to.BaseName().value(), normalized_path.BaseName().value());
// Link to a directory.
link_from = temp_dir_.path().Append(FPL("from_dir"));
link_to = temp_dir_.path().Append(FPL("to_dir"));
file_util::CreateDirectory(link_to);
ASSERT_TRUE(MakeSymlink(link_to, link_from))
<< "Failed to create directory symlink.";
ASSERT_FALSE(file_util::NormalizeFilePath(link_from, &normalized_path))
<< "Links to directories should return false.";
// Test that a loop in the links causes NormalizeFilePath() to return false.
link_from = temp_dir_.path().Append(FPL("link_a"));
link_to = temp_dir_.path().Append(FPL("link_b"));
ASSERT_TRUE(MakeSymlink(link_to, link_from))
<< "Failed to create loop symlink a.";
ASSERT_TRUE(MakeSymlink(link_from, link_to))
<< "Failed to create loop symlink b.";
// Infinite loop!
ASSERT_FALSE(file_util::NormalizeFilePath(link_from, &normalized_path));
}
#endif // defined(OS_POSIX)
TEST_F(FileUtilTest, DeleteNonExistent) {
FilePath non_existent = temp_dir_.path().AppendASCII("bogus_file_dne.foobar");
ASSERT_FALSE(file_util::PathExists(non_existent));
EXPECT_TRUE(file_util::Delete(non_existent, false));
ASSERT_FALSE(file_util::PathExists(non_existent));
EXPECT_TRUE(file_util::Delete(non_existent, true));
ASSERT_FALSE(file_util::PathExists(non_existent));
}
TEST_F(FileUtilTest, DeleteFile) {
// Create a file
FilePath file_name = temp_dir_.path().Append(FPL("Test DeleteFile 1.txt"));
CreateTextFile(file_name, bogus_content);
ASSERT_TRUE(file_util::PathExists(file_name));
// Make sure it's deleted
EXPECT_TRUE(file_util::Delete(file_name, false));
EXPECT_FALSE(file_util::PathExists(file_name));
// Test recursive case, create a new file
file_name = temp_dir_.path().Append(FPL("Test DeleteFile 2.txt"));
CreateTextFile(file_name, bogus_content);
ASSERT_TRUE(file_util::PathExists(file_name));
// Make sure it's deleted
EXPECT_TRUE(file_util::Delete(file_name, true));
EXPECT_FALSE(file_util::PathExists(file_name));
}
#if defined(OS_WIN)
// Tests that the Delete function works for wild cards, especially
// with the recursion flag. Also coincidentally tests PathExists.
// TODO(erikkay): see if anyone's actually using this feature of the API
TEST_F(FileUtilTest, DeleteWildCard) {
// Create a file and a directory
FilePath file_name = temp_dir_.path().Append(FPL("Test DeleteWildCard.txt"));
CreateTextFile(file_name, bogus_content);
ASSERT_TRUE(file_util::PathExists(file_name));
FilePath subdir_path = temp_dir_.path().Append(FPL("DeleteWildCardDir"));
file_util::CreateDirectory(subdir_path);
ASSERT_TRUE(file_util::PathExists(subdir_path));
// Create the wildcard path
FilePath directory_contents = temp_dir_.path();
directory_contents = directory_contents.Append(FPL("*"));
// Delete non-recursively and check that only the file is deleted
EXPECT_TRUE(file_util::Delete(directory_contents, false));
EXPECT_FALSE(file_util::PathExists(file_name));
EXPECT_TRUE(file_util::PathExists(subdir_path));
// Delete recursively and make sure all contents are deleted
EXPECT_TRUE(file_util::Delete(directory_contents, true));
EXPECT_FALSE(file_util::PathExists(file_name));
EXPECT_FALSE(file_util::PathExists(subdir_path));
}
// TODO(erikkay): see if anyone's actually using this feature of the API
TEST_F(FileUtilTest, DeleteNonExistantWildCard) {
// Create a file and a directory
FilePath subdir_path =
temp_dir_.path().Append(FPL("DeleteNonExistantWildCard"));
file_util::CreateDirectory(subdir_path);
ASSERT_TRUE(file_util::PathExists(subdir_path));
// Create the wildcard path
FilePath directory_contents = subdir_path;
directory_contents = directory_contents.Append(FPL("*"));
// Delete non-recursively and check nothing got deleted
EXPECT_TRUE(file_util::Delete(directory_contents, false));
EXPECT_TRUE(file_util::PathExists(subdir_path));
// Delete recursively and check nothing got deleted
EXPECT_TRUE(file_util::Delete(directory_contents, true));
EXPECT_TRUE(file_util::PathExists(subdir_path));
}
#endif
// Tests non-recursive Delete() for a directory.
TEST_F(FileUtilTest, DeleteDirNonRecursive) {
// Create a subdirectory and put a file and two directories inside.
FilePath test_subdir = temp_dir_.path().Append(FPL("DeleteDirNonRecursive"));
file_util::CreateDirectory(test_subdir);
ASSERT_TRUE(file_util::PathExists(test_subdir));
FilePath file_name = test_subdir.Append(FPL("Test DeleteDir.txt"));
CreateTextFile(file_name, bogus_content);
ASSERT_TRUE(file_util::PathExists(file_name));
FilePath subdir_path1 = test_subdir.Append(FPL("TestSubDir1"));
file_util::CreateDirectory(subdir_path1);
ASSERT_TRUE(file_util::PathExists(subdir_path1));
FilePath subdir_path2 = test_subdir.Append(FPL("TestSubDir2"));
file_util::CreateDirectory(subdir_path2);
ASSERT_TRUE(file_util::PathExists(subdir_path2));
// Delete non-recursively and check that the empty dir got deleted
EXPECT_TRUE(file_util::Delete(subdir_path2, false));
EXPECT_FALSE(file_util::PathExists(subdir_path2));
// Delete non-recursively and check that nothing got deleted
EXPECT_FALSE(file_util::Delete(test_subdir, false));
EXPECT_TRUE(file_util::PathExists(test_subdir));
EXPECT_TRUE(file_util::PathExists(file_name));
EXPECT_TRUE(file_util::PathExists(subdir_path1));
}
// Tests recursive Delete() for a directory.
TEST_F(FileUtilTest, DeleteDirRecursive) {
// Create a subdirectory and put a file and two directories inside.
FilePath test_subdir = temp_dir_.path().Append(FPL("DeleteDirRecursive"));
file_util::CreateDirectory(test_subdir);
ASSERT_TRUE(file_util::PathExists(test_subdir));
FilePath file_name = test_subdir.Append(FPL("Test DeleteDirRecursive.txt"));
CreateTextFile(file_name, bogus_content);
ASSERT_TRUE(file_util::PathExists(file_name));
FilePath subdir_path1 = test_subdir.Append(FPL("TestSubDir1"));
file_util::CreateDirectory(subdir_path1);
ASSERT_TRUE(file_util::PathExists(subdir_path1));
FilePath subdir_path2 = test_subdir.Append(FPL("TestSubDir2"));
file_util::CreateDirectory(subdir_path2);
ASSERT_TRUE(file_util::PathExists(subdir_path2));
// Delete recursively and check that the empty dir got deleted
EXPECT_TRUE(file_util::Delete(subdir_path2, true));
EXPECT_FALSE(file_util::PathExists(subdir_path2));
// Delete recursively and check that everything got deleted
EXPECT_TRUE(file_util::Delete(test_subdir, true));
EXPECT_FALSE(file_util::PathExists(file_name));
EXPECT_FALSE(file_util::PathExists(subdir_path1));
EXPECT_FALSE(file_util::PathExists(test_subdir));
}
TEST_F(FileUtilTest, MoveFileNew) {
// Create a file
FilePath file_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Move_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// The destination.
FilePath file_name_to = temp_dir_.path().Append(
FILE_PATH_LITERAL("Move_Test_File_Destination.txt"));
ASSERT_FALSE(file_util::PathExists(file_name_to));
EXPECT_TRUE(file_util::Move(file_name_from, file_name_to));
// Check everything has been moved.
EXPECT_FALSE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(file_name_to));
}
TEST_F(FileUtilTest, MoveFileExists) {
// Create a file
FilePath file_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Move_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// The destination name.
FilePath file_name_to = temp_dir_.path().Append(
FILE_PATH_LITERAL("Move_Test_File_Destination.txt"));
CreateTextFile(file_name_to, L"Old file content");
ASSERT_TRUE(file_util::PathExists(file_name_to));
EXPECT_TRUE(file_util::Move(file_name_from, file_name_to));
// Check everything has been moved.
EXPECT_FALSE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(file_name_to));
EXPECT_TRUE(L"Gooooooooooooooooooooogle" == ReadTextFile(file_name_to));
}
TEST_F(FileUtilTest, MoveFileDirExists) {
// Create a file
FilePath file_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Move_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// The destination directory
FilePath dir_name_to =
temp_dir_.path().Append(FILE_PATH_LITERAL("Destination"));
file_util::CreateDirectory(dir_name_to);
ASSERT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_FALSE(file_util::Move(file_name_from, dir_name_to));
}
TEST_F(FileUtilTest, MoveNew) {
// Create a directory
FilePath dir_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Move_From_Subdir"));
file_util::CreateDirectory(dir_name_from);
ASSERT_TRUE(file_util::PathExists(dir_name_from));
// Create a file under the directory
FilePath file_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Move_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// Move the directory.
FilePath dir_name_to =
temp_dir_.path().Append(FILE_PATH_LITERAL("Move_To_Subdir"));
FilePath file_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Move_Test_File.txt"));
ASSERT_FALSE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::Move(dir_name_from, dir_name_to));
// Check everything has been moved.
EXPECT_FALSE(file_util::PathExists(dir_name_from));
EXPECT_FALSE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name_to));
}
TEST_F(FileUtilTest, MoveExist) {
// Create a directory
FilePath dir_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Move_From_Subdir"));
file_util::CreateDirectory(dir_name_from);
ASSERT_TRUE(file_util::PathExists(dir_name_from));
// Create a file under the directory
FilePath file_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Move_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// Move the directory
FilePath dir_name_exists =
temp_dir_.path().Append(FILE_PATH_LITERAL("Destination"));
FilePath dir_name_to =
dir_name_exists.Append(FILE_PATH_LITERAL("Move_To_Subdir"));
FilePath file_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Move_Test_File.txt"));
// Create the destination directory.
file_util::CreateDirectory(dir_name_exists);
ASSERT_TRUE(file_util::PathExists(dir_name_exists));
EXPECT_TRUE(file_util::Move(dir_name_from, dir_name_to));
// Check everything has been moved.
EXPECT_FALSE(file_util::PathExists(dir_name_from));
EXPECT_FALSE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name_to));
}
TEST_F(FileUtilTest, CopyDirectoryRecursivelyNew) {
// Create a directory.
FilePath dir_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_From_Subdir"));
file_util::CreateDirectory(dir_name_from);
ASSERT_TRUE(file_util::PathExists(dir_name_from));
// Create a file under the directory.
FilePath file_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// Create a subdirectory.
FilePath subdir_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Subdir"));
file_util::CreateDirectory(subdir_name_from);
ASSERT_TRUE(file_util::PathExists(subdir_name_from));
// Create a file under the subdirectory.
FilePath file_name2_from =
subdir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name2_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name2_from));
// Copy the directory recursively.
FilePath dir_name_to =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_To_Subdir"));
FilePath file_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
FilePath subdir_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Subdir"));
FilePath file_name2_to =
subdir_name_to.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
ASSERT_FALSE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::CopyDirectory(dir_name_from, dir_name_to, true));
// Check everything has been copied.
EXPECT_TRUE(file_util::PathExists(dir_name_from));
EXPECT_TRUE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(subdir_name_from));
EXPECT_TRUE(file_util::PathExists(file_name2_from));
EXPECT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name_to));
EXPECT_TRUE(file_util::PathExists(subdir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name2_to));
}
TEST_F(FileUtilTest, CopyDirectoryRecursivelyExists) {
// Create a directory.
FilePath dir_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_From_Subdir"));
file_util::CreateDirectory(dir_name_from);
ASSERT_TRUE(file_util::PathExists(dir_name_from));
// Create a file under the directory.
FilePath file_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// Create a subdirectory.
FilePath subdir_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Subdir"));
file_util::CreateDirectory(subdir_name_from);
ASSERT_TRUE(file_util::PathExists(subdir_name_from));
// Create a file under the subdirectory.
FilePath file_name2_from =
subdir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name2_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name2_from));
// Copy the directory recursively.
FilePath dir_name_exists =
temp_dir_.path().Append(FILE_PATH_LITERAL("Destination"));
FilePath dir_name_to =
dir_name_exists.Append(FILE_PATH_LITERAL("Copy_From_Subdir"));
FilePath file_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
FilePath subdir_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Subdir"));
FilePath file_name2_to =
subdir_name_to.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
// Create the destination directory.
file_util::CreateDirectory(dir_name_exists);
ASSERT_TRUE(file_util::PathExists(dir_name_exists));
EXPECT_TRUE(file_util::CopyDirectory(dir_name_from, dir_name_exists, true));
// Check everything has been copied.
EXPECT_TRUE(file_util::PathExists(dir_name_from));
EXPECT_TRUE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(subdir_name_from));
EXPECT_TRUE(file_util::PathExists(file_name2_from));
EXPECT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name_to));
EXPECT_TRUE(file_util::PathExists(subdir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name2_to));
}
TEST_F(FileUtilTest, CopyDirectoryNew) {
// Create a directory.
FilePath dir_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_From_Subdir"));
file_util::CreateDirectory(dir_name_from);
ASSERT_TRUE(file_util::PathExists(dir_name_from));
// Create a file under the directory.
FilePath file_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// Create a subdirectory.
FilePath subdir_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Subdir"));
file_util::CreateDirectory(subdir_name_from);
ASSERT_TRUE(file_util::PathExists(subdir_name_from));
// Create a file under the subdirectory.
FilePath file_name2_from =
subdir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name2_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name2_from));
// Copy the directory not recursively.
FilePath dir_name_to =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_To_Subdir"));
FilePath file_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
FilePath subdir_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Subdir"));
ASSERT_FALSE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::CopyDirectory(dir_name_from, dir_name_to, false));
// Check everything has been copied.
EXPECT_TRUE(file_util::PathExists(dir_name_from));
EXPECT_TRUE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(subdir_name_from));
EXPECT_TRUE(file_util::PathExists(file_name2_from));
EXPECT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name_to));
EXPECT_FALSE(file_util::PathExists(subdir_name_to));
}
TEST_F(FileUtilTest, CopyDirectoryExists) {
// Create a directory.
FilePath dir_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_From_Subdir"));
file_util::CreateDirectory(dir_name_from);
ASSERT_TRUE(file_util::PathExists(dir_name_from));
// Create a file under the directory.
FilePath file_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// Create a subdirectory.
FilePath subdir_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Subdir"));
file_util::CreateDirectory(subdir_name_from);
ASSERT_TRUE(file_util::PathExists(subdir_name_from));
// Create a file under the subdirectory.
FilePath file_name2_from =
subdir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name2_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name2_from));
// Copy the directory not recursively.
FilePath dir_name_to =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_To_Subdir"));
FilePath file_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
FilePath subdir_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Subdir"));
// Create the destination directory.
file_util::CreateDirectory(dir_name_to);
ASSERT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::CopyDirectory(dir_name_from, dir_name_to, false));
// Check everything has been copied.
EXPECT_TRUE(file_util::PathExists(dir_name_from));
EXPECT_TRUE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(subdir_name_from));
EXPECT_TRUE(file_util::PathExists(file_name2_from));
EXPECT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name_to));
EXPECT_FALSE(file_util::PathExists(subdir_name_to));
}
TEST_F(FileUtilTest, CopyFileWithCopyDirectoryRecursiveToNew) {
// Create a file
FilePath file_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// The destination name
FilePath file_name_to = temp_dir_.path().Append(
FILE_PATH_LITERAL("Copy_Test_File_Destination.txt"));
ASSERT_FALSE(file_util::PathExists(file_name_to));
EXPECT_TRUE(file_util::CopyDirectory(file_name_from, file_name_to, true));
// Check the has been copied
EXPECT_TRUE(file_util::PathExists(file_name_to));
}
TEST_F(FileUtilTest, CopyFileWithCopyDirectoryRecursiveToExisting) {
// Create a file
FilePath file_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// The destination name
FilePath file_name_to = temp_dir_.path().Append(
FILE_PATH_LITERAL("Copy_Test_File_Destination.txt"));
CreateTextFile(file_name_to, L"Old file content");
ASSERT_TRUE(file_util::PathExists(file_name_to));
EXPECT_TRUE(file_util::CopyDirectory(file_name_from, file_name_to, true));
// Check the has been copied
EXPECT_TRUE(file_util::PathExists(file_name_to));
EXPECT_TRUE(L"Gooooooooooooooooooooogle" == ReadTextFile(file_name_to));
}
TEST_F(FileUtilTest, CopyFileWithCopyDirectoryRecursiveToExistingDirectory) {
// Create a file
FilePath file_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// The destination
FilePath dir_name_to =
temp_dir_.path().Append(FILE_PATH_LITERAL("Destination"));
file_util::CreateDirectory(dir_name_to);
ASSERT_TRUE(file_util::PathExists(dir_name_to));
FilePath file_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
EXPECT_TRUE(file_util::CopyDirectory(file_name_from, dir_name_to, true));
// Check the has been copied
EXPECT_TRUE(file_util::PathExists(file_name_to));
}
TEST_F(FileUtilTest, CopyFile) {
// Create a directory
FilePath dir_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("Copy_From_Subdir"));
file_util::CreateDirectory(dir_name_from);
ASSERT_TRUE(file_util::PathExists(dir_name_from));
// Create a file under the directory
FilePath file_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("Copy_Test_File.txt"));
const std::wstring file_contents(L"Gooooooooooooooooooooogle");
CreateTextFile(file_name_from, file_contents);
ASSERT_TRUE(file_util::PathExists(file_name_from));
// Copy the file.
FilePath dest_file = dir_name_from.Append(FILE_PATH_LITERAL("DestFile.txt"));
ASSERT_TRUE(file_util::CopyFile(file_name_from, dest_file));
// Copy the file to another location using '..' in the path.
FilePath dest_file2(dir_name_from);
dest_file2 = dest_file2.AppendASCII("..");
dest_file2 = dest_file2.AppendASCII("DestFile.txt");
ASSERT_TRUE(file_util::CopyFile(file_name_from, dest_file2));
FilePath dest_file2_test(dir_name_from);
dest_file2_test = dest_file2_test.DirName();
dest_file2_test = dest_file2_test.AppendASCII("DestFile.txt");
// Check everything has been copied.
EXPECT_TRUE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(dest_file));
const std::wstring read_contents = ReadTextFile(dest_file);
EXPECT_EQ(file_contents, read_contents);
EXPECT_TRUE(file_util::PathExists(dest_file2_test));
EXPECT_TRUE(file_util::PathExists(dest_file2));
}
// TODO(erikkay): implement
#if defined(OS_WIN)
TEST_F(FileUtilTest, GetFileCreationLocalTime) {
FilePath file_name = temp_dir_.path().Append(L"Test File.txt");
SYSTEMTIME start_time;
GetLocalTime(&start_time);
Sleep(100);
CreateTextFile(file_name, L"New file!");
Sleep(100);
SYSTEMTIME end_time;
GetLocalTime(&end_time);
SYSTEMTIME file_creation_time;
file_util::GetFileCreationLocalTime(file_name.value(), &file_creation_time);
FILETIME start_filetime;
SystemTimeToFileTime(&start_time, &start_filetime);
FILETIME end_filetime;
SystemTimeToFileTime(&end_time, &end_filetime);
FILETIME file_creation_filetime;
SystemTimeToFileTime(&file_creation_time, &file_creation_filetime);
EXPECT_EQ(-1, CompareFileTime(&start_filetime, &file_creation_filetime)) <<
"start time: " << FileTimeAsUint64(start_filetime) << ", " <<
"creation time: " << FileTimeAsUint64(file_creation_filetime);
EXPECT_EQ(-1, CompareFileTime(&file_creation_filetime, &end_filetime)) <<
"creation time: " << FileTimeAsUint64(file_creation_filetime) << ", " <<
"end time: " << FileTimeAsUint64(end_filetime);
ASSERT_TRUE(DeleteFile(file_name.value().c_str()));
}
#endif
// file_util winds up using autoreleased objects on the Mac, so this needs
// to be a PlatformTest.
typedef PlatformTest ReadOnlyFileUtilTest;
TEST_F(ReadOnlyFileUtilTest, ContentsEqual) {
FilePath data_dir;
ASSERT_TRUE(PathService::Get(base::DIR_SOURCE_ROOT, &data_dir));
data_dir = data_dir.Append(FILE_PATH_LITERAL("base"))
.Append(FILE_PATH_LITERAL("data"))
.Append(FILE_PATH_LITERAL("file_util_unittest"));
ASSERT_TRUE(file_util::PathExists(data_dir));
FilePath original_file =
data_dir.Append(FILE_PATH_LITERAL("original.txt"));
FilePath same_file =
data_dir.Append(FILE_PATH_LITERAL("same.txt"));
FilePath same_length_file =
data_dir.Append(FILE_PATH_LITERAL("same_length.txt"));
FilePath different_file =
data_dir.Append(FILE_PATH_LITERAL("different.txt"));
FilePath different_first_file =
data_dir.Append(FILE_PATH_LITERAL("different_first.txt"));
FilePath different_last_file =
data_dir.Append(FILE_PATH_LITERAL("different_last.txt"));
FilePath empty1_file =
data_dir.Append(FILE_PATH_LITERAL("empty1.txt"));
FilePath empty2_file =
data_dir.Append(FILE_PATH_LITERAL("empty2.txt"));
FilePath shortened_file =
data_dir.Append(FILE_PATH_LITERAL("shortened.txt"));
FilePath binary_file =
data_dir.Append(FILE_PATH_LITERAL("binary_file.bin"));
FilePath binary_file_same =
data_dir.Append(FILE_PATH_LITERAL("binary_file_same.bin"));
FilePath binary_file_diff =
data_dir.Append(FILE_PATH_LITERAL("binary_file_diff.bin"));
EXPECT_TRUE(file_util::ContentsEqual(original_file, original_file));
EXPECT_TRUE(file_util::ContentsEqual(original_file, same_file));
EXPECT_FALSE(file_util::ContentsEqual(original_file, same_length_file));
EXPECT_FALSE(file_util::ContentsEqual(original_file, different_file));
EXPECT_FALSE(file_util::ContentsEqual(
FilePath(FILE_PATH_LITERAL("bogusname")),
FilePath(FILE_PATH_LITERAL("bogusname"))));
EXPECT_FALSE(file_util::ContentsEqual(original_file, different_first_file));
EXPECT_FALSE(file_util::ContentsEqual(original_file, different_last_file));
EXPECT_TRUE(file_util::ContentsEqual(empty1_file, empty2_file));
EXPECT_FALSE(file_util::ContentsEqual(original_file, shortened_file));
EXPECT_FALSE(file_util::ContentsEqual(shortened_file, original_file));
EXPECT_TRUE(file_util::ContentsEqual(binary_file, binary_file_same));
EXPECT_FALSE(file_util::ContentsEqual(binary_file, binary_file_diff));
}
TEST_F(ReadOnlyFileUtilTest, TextContentsEqual) {
FilePath data_dir;
ASSERT_TRUE(PathService::Get(base::DIR_SOURCE_ROOT, &data_dir));
data_dir = data_dir.Append(FILE_PATH_LITERAL("base"))
.Append(FILE_PATH_LITERAL("data"))
.Append(FILE_PATH_LITERAL("file_util_unittest"));
ASSERT_TRUE(file_util::PathExists(data_dir));
FilePath original_file =
data_dir.Append(FILE_PATH_LITERAL("original.txt"));
FilePath same_file =
data_dir.Append(FILE_PATH_LITERAL("same.txt"));
FilePath crlf_file =
data_dir.Append(FILE_PATH_LITERAL("crlf.txt"));
FilePath shortened_file =
data_dir.Append(FILE_PATH_LITERAL("shortened.txt"));
FilePath different_file =
data_dir.Append(FILE_PATH_LITERAL("different.txt"));
FilePath different_first_file =
data_dir.Append(FILE_PATH_LITERAL("different_first.txt"));
FilePath different_last_file =
data_dir.Append(FILE_PATH_LITERAL("different_last.txt"));
FilePath first1_file =
data_dir.Append(FILE_PATH_LITERAL("first1.txt"));
FilePath first2_file =
data_dir.Append(FILE_PATH_LITERAL("first2.txt"));
FilePath empty1_file =
data_dir.Append(FILE_PATH_LITERAL("empty1.txt"));
FilePath empty2_file =
data_dir.Append(FILE_PATH_LITERAL("empty2.txt"));
FilePath blank_line_file =
data_dir.Append(FILE_PATH_LITERAL("blank_line.txt"));
FilePath blank_line_crlf_file =
data_dir.Append(FILE_PATH_LITERAL("blank_line_crlf.txt"));
EXPECT_TRUE(file_util::TextContentsEqual(original_file, same_file));
EXPECT_TRUE(file_util::TextContentsEqual(original_file, crlf_file));
EXPECT_FALSE(file_util::TextContentsEqual(original_file, shortened_file));
EXPECT_FALSE(file_util::TextContentsEqual(original_file, different_file));
EXPECT_FALSE(file_util::TextContentsEqual(original_file,
different_first_file));
EXPECT_FALSE(file_util::TextContentsEqual(original_file,
different_last_file));
EXPECT_FALSE(file_util::TextContentsEqual(first1_file, first2_file));
EXPECT_TRUE(file_util::TextContentsEqual(empty1_file, empty2_file));
EXPECT_FALSE(file_util::TextContentsEqual(original_file, empty1_file));
EXPECT_TRUE(file_util::TextContentsEqual(blank_line_file,
blank_line_crlf_file));
}
// We don't need equivalent functionality outside of Windows.
#if defined(OS_WIN)
TEST_F(FileUtilTest, ResolveShortcutTest) {
FilePath target_file = temp_dir_.path().Append(L"Target.txt");
CreateTextFile(target_file, L"This is the target.");
FilePath link_file = temp_dir_.path().Append(L"Link.lnk");
HRESULT result;
IShellLink *shell = NULL;
IPersistFile *persist = NULL;
CoInitialize(NULL);
// Temporarily create a shortcut for test
result = CoCreateInstance(CLSID_ShellLink, NULL,
CLSCTX_INPROC_SERVER, IID_IShellLink,
reinterpret_cast<LPVOID*>(&shell));
EXPECT_TRUE(SUCCEEDED(result));
result = shell->QueryInterface(IID_IPersistFile,
reinterpret_cast<LPVOID*>(&persist));
EXPECT_TRUE(SUCCEEDED(result));
result = shell->SetPath(target_file.value().c_str());
EXPECT_TRUE(SUCCEEDED(result));
result = shell->SetDescription(L"ResolveShortcutTest");
EXPECT_TRUE(SUCCEEDED(result));
result = persist->Save(link_file.value().c_str(), TRUE);
EXPECT_TRUE(SUCCEEDED(result));
if (persist)
persist->Release();
if (shell)
shell->Release();
bool is_solved;
is_solved = file_util::ResolveShortcut(&link_file);
EXPECT_TRUE(is_solved);
std::wstring contents;
contents = ReadTextFile(link_file);
EXPECT_EQ(L"This is the target.", contents);
// Cleaning
DeleteFile(target_file.value().c_str());
DeleteFile(link_file.value().c_str());
CoUninitialize();
}
TEST_F(FileUtilTest, CreateShortcutTest) {
const wchar_t file_contents[] = L"This is another target.";
FilePath target_file = temp_dir_.path().Append(L"Target1.txt");
CreateTextFile(target_file, file_contents);
FilePath link_file = temp_dir_.path().Append(L"Link1.lnk");
CoInitialize(NULL);
EXPECT_TRUE(file_util::CreateShortcutLink(target_file.value().c_str(),
link_file.value().c_str(),
NULL, NULL, NULL, NULL, 0, NULL));
FilePath resolved_name = link_file;
EXPECT_TRUE(file_util::ResolveShortcut(&resolved_name));
std::wstring read_contents = ReadTextFile(resolved_name);
EXPECT_EQ(file_contents, read_contents);
DeleteFile(target_file.value().c_str());
DeleteFile(link_file.value().c_str());
CoUninitialize();
}
TEST_F(FileUtilTest, CopyAndDeleteDirectoryTest) {
// Create a directory
FilePath dir_name_from =
temp_dir_.path().Append(FILE_PATH_LITERAL("CopyAndDelete_From_Subdir"));
file_util::CreateDirectory(dir_name_from);
ASSERT_TRUE(file_util::PathExists(dir_name_from));
// Create a file under the directory
FilePath file_name_from =
dir_name_from.Append(FILE_PATH_LITERAL("CopyAndDelete_Test_File.txt"));
CreateTextFile(file_name_from, L"Gooooooooooooooooooooogle");
ASSERT_TRUE(file_util::PathExists(file_name_from));
// Move the directory by using CopyAndDeleteDirectory
FilePath dir_name_to = temp_dir_.path().Append(
FILE_PATH_LITERAL("CopyAndDelete_To_Subdir"));
FilePath file_name_to =
dir_name_to.Append(FILE_PATH_LITERAL("CopyAndDelete_Test_File.txt"));
ASSERT_FALSE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::CopyAndDeleteDirectory(dir_name_from, dir_name_to));
// Check everything has been moved.
EXPECT_FALSE(file_util::PathExists(dir_name_from));
EXPECT_FALSE(file_util::PathExists(file_name_from));
EXPECT_TRUE(file_util::PathExists(dir_name_to));
EXPECT_TRUE(file_util::PathExists(file_name_to));
}
TEST_F(FileUtilTest, GetTempDirTest) {
static const TCHAR* kTmpKey = _T("TMP");
static const TCHAR* kTmpValues[] = {
_T(""), _T("C:"), _T("C:\\"), _T("C:\\tmp"), _T("C:\\tmp\\")
};
// Save the original $TMP.
size_t original_tmp_size;
TCHAR* original_tmp;
ASSERT_EQ(0, ::_tdupenv_s(&original_tmp, &original_tmp_size, kTmpKey));
// original_tmp may be NULL.
for (unsigned int i = 0; i < arraysize(kTmpValues); ++i) {
FilePath path;
::_tputenv_s(kTmpKey, kTmpValues[i]);
file_util::GetTempDir(&path);
EXPECT_TRUE(path.IsAbsolute()) << "$TMP=" << kTmpValues[i] <<
" result=" << path.value();
}
// Restore the original $TMP.
if (original_tmp) {
::_tputenv_s(kTmpKey, original_tmp);
free(original_tmp);
} else {
::_tputenv_s(kTmpKey, _T(""));
}
}
#endif // OS_WIN
TEST_F(FileUtilTest, CreateTemporaryFileTest) {
FilePath temp_files[3];
for (int i = 0; i < 3; i++) {
ASSERT_TRUE(file_util::CreateTemporaryFile(&(temp_files[i])));
EXPECT_TRUE(file_util::PathExists(temp_files[i]));
EXPECT_FALSE(file_util::DirectoryExists(temp_files[i]));
}
for (int i = 0; i < 3; i++)
EXPECT_FALSE(temp_files[i] == temp_files[(i+1)%3]);
for (int i = 0; i < 3; i++)
EXPECT_TRUE(file_util::Delete(temp_files[i], false));
}
TEST_F(FileUtilTest, CreateAndOpenTemporaryFileTest) {
FilePath names[3];
FILE *fps[3];
int i;
// Create; make sure they are open and exist.
for (i = 0; i < 3; ++i) {
fps[i] = file_util::CreateAndOpenTemporaryFile(&(names[i]));
ASSERT_TRUE(fps[i]);
EXPECT_TRUE(file_util::PathExists(names[i]));
}
// Make sure all names are unique.
for (i = 0; i < 3; ++i) {
EXPECT_FALSE(names[i] == names[(i+1)%3]);
}
// Close and delete.
for (i = 0; i < 3; ++i) {
EXPECT_TRUE(file_util::CloseFile(fps[i]));
EXPECT_TRUE(file_util::Delete(names[i], false));
}
}
TEST_F(FileUtilTest, CreateNewTempDirectoryTest) {
FilePath temp_dir;
ASSERT_TRUE(file_util::CreateNewTempDirectory(FilePath::StringType(),
&temp_dir));
EXPECT_TRUE(file_util::PathExists(temp_dir));
EXPECT_TRUE(file_util::Delete(temp_dir, false));
}
TEST_F(FileUtilTest, CreateNewTemporaryDirInDirTest) {
FilePath new_dir;
ASSERT_TRUE(file_util::CreateTemporaryDirInDir(
temp_dir_.path(),
FILE_PATH_LITERAL("CreateNewTemporaryDirInDirTest"),
&new_dir));
EXPECT_TRUE(file_util::PathExists(new_dir));
EXPECT_TRUE(temp_dir_.path().IsParent(new_dir));
EXPECT_TRUE(file_util::Delete(new_dir, false));
}
TEST_F(FileUtilTest, GetShmemTempDirTest) {
FilePath dir;
EXPECT_TRUE(file_util::GetShmemTempDir(&dir));
EXPECT_TRUE(file_util::DirectoryExists(dir));
}
TEST_F(FileUtilTest, CreateDirectoryTest) {
FilePath test_root =
temp_dir_.path().Append(FILE_PATH_LITERAL("create_directory_test"));
#if defined(OS_WIN)
FilePath test_path =
test_root.Append(FILE_PATH_LITERAL("dir\\tree\\likely\\doesnt\\exist\\"));
#elif defined(OS_POSIX)
FilePath test_path =
test_root.Append(FILE_PATH_LITERAL("dir/tree/likely/doesnt/exist/"));
#endif
EXPECT_FALSE(file_util::PathExists(test_path));
EXPECT_TRUE(file_util::CreateDirectory(test_path));
EXPECT_TRUE(file_util::PathExists(test_path));
// CreateDirectory returns true if the DirectoryExists returns true.
EXPECT_TRUE(file_util::CreateDirectory(test_path));
// Doesn't work to create it on top of a non-dir
test_path = test_path.Append(FILE_PATH_LITERAL("foobar.txt"));
EXPECT_FALSE(file_util::PathExists(test_path));
CreateTextFile(test_path, L"test file");
EXPECT_TRUE(file_util::PathExists(test_path));
EXPECT_FALSE(file_util::CreateDirectory(test_path));
EXPECT_TRUE(file_util::Delete(test_root, true));
EXPECT_FALSE(file_util::PathExists(test_root));
EXPECT_FALSE(file_util::PathExists(test_path));
// Verify assumptions made by the Windows implementation:
// 1. The current directory always exists.
// 2. The root directory always exists.
ASSERT_TRUE(file_util::DirectoryExists(
FilePath(FilePath::kCurrentDirectory)));
FilePath top_level = test_root;
while (top_level != top_level.DirName()) {
top_level = top_level.DirName();
}
ASSERT_TRUE(file_util::DirectoryExists(top_level));
// Given these assumptions hold, it should be safe to
// test that "creating" these directories succeeds.
EXPECT_TRUE(file_util::CreateDirectory(
FilePath(FilePath::kCurrentDirectory)));
EXPECT_TRUE(file_util::CreateDirectory(top_level));
#if defined(OS_WIN)
FilePath invalid_drive(FILE_PATH_LITERAL("o:\\"));
FilePath invalid_path =
invalid_drive.Append(FILE_PATH_LITERAL("some\\inaccessible\\dir"));
if (!file_util::PathExists(invalid_drive)) {
EXPECT_FALSE(file_util::CreateDirectory(invalid_path));
}
#endif
}
TEST_F(FileUtilTest, DetectDirectoryTest) {
// Check a directory
FilePath test_root =
temp_dir_.path().Append(FILE_PATH_LITERAL("detect_directory_test"));
EXPECT_FALSE(file_util::PathExists(test_root));
EXPECT_TRUE(file_util::CreateDirectory(test_root));
EXPECT_TRUE(file_util::PathExists(test_root));
EXPECT_TRUE(file_util::DirectoryExists(test_root));
// Check a file
FilePath test_path =
test_root.Append(FILE_PATH_LITERAL("foobar.txt"));
EXPECT_FALSE(file_util::PathExists(test_path));
CreateTextFile(test_path, L"test file");
EXPECT_TRUE(file_util::PathExists(test_path));
EXPECT_FALSE(file_util::DirectoryExists(test_path));
EXPECT_TRUE(file_util::Delete(test_path, false));
EXPECT_TRUE(file_util::Delete(test_root, true));
}
TEST_F(FileUtilTest, FileEnumeratorTest) {
// Test an empty directory.
file_util::FileEnumerator f0(temp_dir_.path(), true, FILES_AND_DIRECTORIES);
EXPECT_EQ(f0.Next().value(), FILE_PATH_LITERAL(""));
EXPECT_EQ(f0.Next().value(), FILE_PATH_LITERAL(""));
// Test an empty directory, non-recursively, including "..".
file_util::FileEnumerator f0_dotdot(temp_dir_.path(), false,
static_cast<file_util::FileEnumerator::FILE_TYPE>(
FILES_AND_DIRECTORIES | file_util::FileEnumerator::INCLUDE_DOT_DOT));
EXPECT_EQ(temp_dir_.path().Append(FILE_PATH_LITERAL("..")).value(),
f0_dotdot.Next().value());
EXPECT_EQ(FILE_PATH_LITERAL(""),
f0_dotdot.Next().value());
// create the directories
FilePath dir1 = temp_dir_.path().Append(FILE_PATH_LITERAL("dir1"));
EXPECT_TRUE(file_util::CreateDirectory(dir1));
FilePath dir2 = temp_dir_.path().Append(FILE_PATH_LITERAL("dir2"));
EXPECT_TRUE(file_util::CreateDirectory(dir2));
FilePath dir2inner = dir2.Append(FILE_PATH_LITERAL("inner"));
EXPECT_TRUE(file_util::CreateDirectory(dir2inner));
// create the files
FilePath dir2file = dir2.Append(FILE_PATH_LITERAL("dir2file.txt"));
CreateTextFile(dir2file, L"");
FilePath dir2innerfile = dir2inner.Append(FILE_PATH_LITERAL("innerfile.txt"));
CreateTextFile(dir2innerfile, L"");
FilePath file1 = temp_dir_.path().Append(FILE_PATH_LITERAL("file1.txt"));
CreateTextFile(file1, L"");
FilePath file2_rel =
dir2.Append(FilePath::kParentDirectory)
.Append(FILE_PATH_LITERAL("file2.txt"));
CreateTextFile(file2_rel, L"");
FilePath file2_abs = temp_dir_.path().Append(FILE_PATH_LITERAL("file2.txt"));
// Only enumerate files.
file_util::FileEnumerator f1(temp_dir_.path(), true,
file_util::FileEnumerator::FILES);
FindResultCollector c1(f1);
EXPECT_TRUE(c1.HasFile(file1));
EXPECT_TRUE(c1.HasFile(file2_abs));
EXPECT_TRUE(c1.HasFile(dir2file));
EXPECT_TRUE(c1.HasFile(dir2innerfile));
EXPECT_EQ(c1.size(), 4);
// Only enumerate directories.
file_util::FileEnumerator f2(temp_dir_.path(), true,
file_util::FileEnumerator::DIRECTORIES);
FindResultCollector c2(f2);
EXPECT_TRUE(c2.HasFile(dir1));
EXPECT_TRUE(c2.HasFile(dir2));
EXPECT_TRUE(c2.HasFile(dir2inner));
EXPECT_EQ(c2.size(), 3);
// Only enumerate directories non-recursively.
file_util::FileEnumerator f2_non_recursive(
temp_dir_.path(), false, file_util::FileEnumerator::DIRECTORIES);
FindResultCollector c2_non_recursive(f2_non_recursive);
EXPECT_TRUE(c2_non_recursive.HasFile(dir1));
EXPECT_TRUE(c2_non_recursive.HasFile(dir2));
EXPECT_EQ(c2_non_recursive.size(), 2);
// Only enumerate directories, non-recursively, including "..".
file_util::FileEnumerator f2_dotdot(
temp_dir_.path(), false,
static_cast<file_util::FileEnumerator::FILE_TYPE>(
file_util::FileEnumerator::DIRECTORIES |
file_util::FileEnumerator::INCLUDE_DOT_DOT));
FindResultCollector c2_dotdot(f2_dotdot);
EXPECT_TRUE(c2_dotdot.HasFile(dir1));
EXPECT_TRUE(c2_dotdot.HasFile(dir2));
EXPECT_TRUE(c2_dotdot.HasFile(
temp_dir_.path().Append(FILE_PATH_LITERAL(".."))));
EXPECT_EQ(c2_dotdot.size(), 3);
// Enumerate files and directories.
file_util::FileEnumerator f3(temp_dir_.path(), true, FILES_AND_DIRECTORIES);
FindResultCollector c3(f3);
EXPECT_TRUE(c3.HasFile(dir1));
EXPECT_TRUE(c3.HasFile(dir2));
EXPECT_TRUE(c3.HasFile(file1));
EXPECT_TRUE(c3.HasFile(file2_abs));
EXPECT_TRUE(c3.HasFile(dir2file));
EXPECT_TRUE(c3.HasFile(dir2inner));
EXPECT_TRUE(c3.HasFile(dir2innerfile));
EXPECT_EQ(c3.size(), 7);
// Non-recursive operation.
file_util::FileEnumerator f4(temp_dir_.path(), false, FILES_AND_DIRECTORIES);
FindResultCollector c4(f4);
EXPECT_TRUE(c4.HasFile(dir2));
EXPECT_TRUE(c4.HasFile(dir2));
EXPECT_TRUE(c4.HasFile(file1));
EXPECT_TRUE(c4.HasFile(file2_abs));
EXPECT_EQ(c4.size(), 4);
// Enumerate with a pattern.
file_util::FileEnumerator f5(temp_dir_.path(), true, FILES_AND_DIRECTORIES,
FILE_PATH_LITERAL("dir*"));
FindResultCollector c5(f5);
EXPECT_TRUE(c5.HasFile(dir1));
EXPECT_TRUE(c5.HasFile(dir2));
EXPECT_TRUE(c5.HasFile(dir2file));
EXPECT_TRUE(c5.HasFile(dir2inner));
EXPECT_TRUE(c5.HasFile(dir2innerfile));
EXPECT_EQ(c5.size(), 5);
// Make sure the destructor closes the find handle while in the middle of a
// query to allow TearDown to delete the directory.
file_util::FileEnumerator f6(temp_dir_.path(), true, FILES_AND_DIRECTORIES);
EXPECT_FALSE(f6.Next().value().empty()); // Should have found something
// (we don't care what).
}
TEST_F(FileUtilTest, Contains) {
FilePath data_dir =
temp_dir_.path().Append(FILE_PATH_LITERAL("FilePathTest"));
// Create a fresh, empty copy of this directory.
if (file_util::PathExists(data_dir)) {
ASSERT_TRUE(file_util::Delete(data_dir, true));
}
ASSERT_TRUE(file_util::CreateDirectory(data_dir));
FilePath foo(data_dir.Append(FILE_PATH_LITERAL("foo")));
FilePath bar(foo.Append(FILE_PATH_LITERAL("bar.txt")));
FilePath baz(data_dir.Append(FILE_PATH_LITERAL("baz.txt")));
FilePath foobar(data_dir.Append(FILE_PATH_LITERAL("foobar.txt")));
// Annoyingly, the directories must actually exist in order for realpath(),
// which Contains() relies on in posix, to work.
ASSERT_TRUE(file_util::CreateDirectory(foo));
std::string data("hello");
ASSERT_TRUE(file_util::WriteFile(bar, data.c_str(), data.length()));
ASSERT_TRUE(file_util::WriteFile(baz, data.c_str(), data.length()));
ASSERT_TRUE(file_util::WriteFile(foobar, data.c_str(), data.length()));
EXPECT_TRUE(file_util::ContainsPath(foo, bar));
EXPECT_FALSE(file_util::ContainsPath(foo, baz));
EXPECT_FALSE(file_util::ContainsPath(foo, foobar));
EXPECT_FALSE(file_util::ContainsPath(foo, foo));
// Platform-specific concerns.
FilePath foo_caps(data_dir.Append(FILE_PATH_LITERAL("FOO")));
#if defined(OS_WIN)
EXPECT_TRUE(file_util::ContainsPath(foo,
foo_caps.Append(FILE_PATH_LITERAL("bar.txt"))));
EXPECT_TRUE(file_util::ContainsPath(foo,
FilePath(foo.value() + FILE_PATH_LITERAL("/bar.txt"))));
#elif defined(OS_MACOSX)
// We can't really do this test on OS X since the case-sensitivity of the
// filesystem is configurable.
#elif defined(OS_POSIX)
EXPECT_FALSE(file_util::ContainsPath(foo,
foo_caps.Append(FILE_PATH_LITERAL("bar.txt"))));
#endif
}
TEST_F(FileUtilTest, TouchFile) {
FilePath data_dir =
temp_dir_.path().Append(FILE_PATH_LITERAL("FilePathTest"));
// Create a fresh, empty copy of this directory.
if (file_util::PathExists(data_dir)) {
ASSERT_TRUE(file_util::Delete(data_dir, true));
}
ASSERT_TRUE(file_util::CreateDirectory(data_dir));
FilePath foobar(data_dir.Append(FILE_PATH_LITERAL("foobar.txt")));
std::string data("hello");
ASSERT_TRUE(file_util::WriteFile(foobar, data.c_str(), data.length()));
base::Time access_time;
// This timestamp is divisible by one day (in local timezone),
// to make it work on FAT too.
ASSERT_TRUE(base::Time::FromString(L"Wed, 16 Nov 1994, 00:00:00",
&access_time));
base::Time modification_time;
// Note that this timestamp is divisible by two (seconds) - FAT stores
// modification times with 2s resolution.
ASSERT_TRUE(base::Time::FromString(L"Tue, 15 Nov 1994, 12:45:26 GMT",
&modification_time));
ASSERT_TRUE(file_util::TouchFile(foobar, access_time, modification_time));
base::PlatformFileInfo file_info;
ASSERT_TRUE(file_util::GetFileInfo(foobar, &file_info));
EXPECT_EQ(file_info.last_accessed.ToInternalValue(),
access_time.ToInternalValue());
EXPECT_EQ(file_info.last_modified.ToInternalValue(),
modification_time.ToInternalValue());
}
TEST_F(FileUtilTest, IsDirectoryEmpty) {
FilePath empty_dir = temp_dir_.path().Append(FILE_PATH_LITERAL("EmptyDir"));
ASSERT_FALSE(file_util::PathExists(empty_dir));
ASSERT_TRUE(file_util::CreateDirectory(empty_dir));
EXPECT_TRUE(file_util::IsDirectoryEmpty(empty_dir));
FilePath foo(empty_dir.Append(FILE_PATH_LITERAL("foo.txt")));
std::string bar("baz");
ASSERT_TRUE(file_util::WriteFile(foo, bar.c_str(), bar.length()));
EXPECT_FALSE(file_util::IsDirectoryEmpty(empty_dir));
}
} // namespace