| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // The Watchdog class creates a second thread that can Alarm if a specific |
| // duration of time passes without proper attention. The duration of time is |
| // specified at construction time. The Watchdog may be used many times by |
| // simply calling Arm() (to start timing) and Disarm() (to reset the timer). |
| // The Watchdog is typically used under a debugger, where the stack traces on |
| // other threads can be examined if/when the Watchdog alarms. |
| |
| // Some watchdogs will be enabled or disabled via command line switches. To |
| // facilitate such code, an "enabled" argument for the constuctor can be used |
| // to permanently disable the watchdog. Disabled watchdogs don't even spawn |
| // a second thread, and their methods call (Arm() and Disarm()) return very |
| // quickly. |
| |
| #ifndef BASE_WATCHDOG_H__ |
| #define BASE_WATCHDOG_H__ |
| #pragma once |
| |
| #include <string> |
| |
| #include "base/condition_variable.h" |
| #include "base/lock.h" |
| #include "base/platform_thread.h" |
| #include "base/time.h" |
| |
| class Watchdog { |
| public: |
| // Constructor specifies how long the Watchdog will wait before alarming. |
| Watchdog(const base::TimeDelta& duration, |
| const std::string& thread_watched_name, |
| bool enabled); |
| virtual ~Watchdog(); |
| |
| // Start timing, and alarm when time expires (unless we're disarm()ed.) |
| void Arm(); // Arm starting now. |
| void ArmSomeTimeDeltaAgo(const base::TimeDelta& time_delta); |
| void ArmAtStartTime(const base::TimeTicks start_time); |
| |
| // Reset time, and do not set off the alarm. |
| void Disarm(); |
| |
| // Alarm is called if the time expires after an Arm() without someone calling |
| // Disarm(). This method can be overridden to create testable classes. |
| virtual void Alarm(); |
| |
| // Reset static data to initial state. Useful for tests, to ensure |
| // they are independent. |
| static void ResetStaticData(); |
| |
| private: |
| class ThreadDelegate : public PlatformThread::Delegate { |
| public: |
| explicit ThreadDelegate(Watchdog* watchdog) : watchdog_(watchdog) { |
| } |
| virtual void ThreadMain(); |
| private: |
| Watchdog* watchdog_; |
| |
| void SetThreadName() const; |
| }; |
| |
| enum State {ARMED, DISARMED, SHUTDOWN }; |
| |
| bool init_successful_; |
| |
| Lock lock_; // Mutex for state_. |
| ConditionVariable condition_variable_; |
| State state_; |
| const base::TimeDelta duration_; // How long after start_time_ do we alarm? |
| const std::string thread_watched_name_; |
| PlatformThreadHandle handle_; |
| ThreadDelegate delegate_; // Store it, because it must outlive the thread. |
| |
| base::TimeTicks start_time_; // Start of epoch, and alarm after duration_. |
| |
| // When the debugger breaks (when we alarm), all the other alarms that are |
| // armed will expire (also alarm). To diminish this effect, we track any |
| // delay due to debugger breaks, and we *try* to adjust the effective start |
| // time of other alarms to step past the debugging break. |
| // Without this safety net, any alarm will typically trigger a host of follow |
| // on alarms from callers that specify old times. |
| static Lock static_lock_; // Lock for access of static data... |
| // When did we last alarm and get stuck (for a while) in a debugger? |
| static base::TimeTicks last_debugged_alarm_time_; |
| // How long did we sit on a break in the debugger? |
| static base::TimeDelta last_debugged_alarm_delay_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Watchdog); |
| }; |
| |
| #endif // BASE_WATCHDOG_H__ |