| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_MESSAGE_PUMP_H_ |
| #define BASE_MESSAGE_PUMP_H_ |
| #pragma once |
| |
| #include "base/base_api.h" |
| #include "base/memory/ref_counted.h" |
| |
| namespace base { |
| |
| class TimeTicks; |
| |
| class BASE_API MessagePump : public RefCountedThreadSafe<MessagePump> { |
| public: |
| // Please see the comments above the Run method for an illustration of how |
| // these delegate methods are used. |
| class BASE_API Delegate { |
| public: |
| virtual ~Delegate() {} |
| |
| // Called from within Run in response to ScheduleWork or when the message |
| // pump would otherwise call DoDelayedWork. Returns true to indicate that |
| // work was done. DoDelayedWork will still be called if DoWork returns |
| // true, but DoIdleWork will not. |
| virtual bool DoWork() = 0; |
| |
| // Called from within Run in response to ScheduleDelayedWork or when the |
| // message pump would otherwise sleep waiting for more work. Returns true |
| // to indicate that delayed work was done. DoIdleWork will not be called |
| // if DoDelayedWork returns true. Upon return |next_delayed_work_time| |
| // indicates the time when DoDelayedWork should be called again. If |
| // |next_delayed_work_time| is null (per Time::is_null), then the queue of |
| // future delayed work (timer events) is currently empty, and no additional |
| // calls to this function need to be scheduled. |
| virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0; |
| |
| // Called from within Run just before the message pump goes to sleep. |
| // Returns true to indicate that idle work was done. |
| virtual bool DoIdleWork() = 0; |
| }; |
| |
| MessagePump(); |
| virtual ~MessagePump(); |
| |
| // The Run method is called to enter the message pump's run loop. |
| // |
| // Within the method, the message pump is responsible for processing native |
| // messages as well as for giving cycles to the delegate periodically. The |
| // message pump should take care to mix delegate callbacks with native |
| // message processing so neither type of event starves the other of cycles. |
| // |
| // The anatomy of a typical run loop: |
| // |
| // for (;;) { |
| // bool did_work = DoInternalWork(); |
| // if (should_quit_) |
| // break; |
| // |
| // did_work |= delegate_->DoWork(); |
| // if (should_quit_) |
| // break; |
| // |
| // TimeTicks next_time; |
| // did_work |= delegate_->DoDelayedWork(&next_time); |
| // if (should_quit_) |
| // break; |
| // |
| // if (did_work) |
| // continue; |
| // |
| // did_work = delegate_->DoIdleWork(); |
| // if (should_quit_) |
| // break; |
| // |
| // if (did_work) |
| // continue; |
| // |
| // WaitForWork(); |
| // } |
| // |
| // Here, DoInternalWork is some private method of the message pump that is |
| // responsible for dispatching the next UI message or notifying the next IO |
| // completion (for example). WaitForWork is a private method that simply |
| // blocks until there is more work of any type to do. |
| // |
| // Notice that the run loop cycles between calling DoInternalWork, DoWork, |
| // and DoDelayedWork methods. This helps ensure that none of these work |
| // queues starve the others. This is important for message pumps that are |
| // used to drive animations, for example. |
| // |
| // Notice also that after each callout to foreign code, the run loop checks |
| // to see if it should quit. The Quit method is responsible for setting this |
| // flag. No further work is done once the quit flag is set. |
| // |
| // NOTE: Care must be taken to handle Run being called again from within any |
| // of the callouts to foreign code. Native message pumps may also need to |
| // deal with other native message pumps being run outside their control |
| // (e.g., the MessageBox API on Windows pumps UI messages!). To be specific, |
| // the callouts (DoWork and DoDelayedWork) MUST still be provided even in |
| // nested sub-loops that are "seemingly" outside the control of this message |
| // pump. DoWork in particular must never be starved for time slices unless |
| // it returns false (meaning it has run out of things to do). |
| // |
| virtual void Run(Delegate* delegate) = 0; |
| |
| // Quit immediately from the most recently entered run loop. This method may |
| // only be used on the thread that called Run. |
| virtual void Quit() = 0; |
| |
| // Schedule a DoWork callback to happen reasonably soon. Does nothing if a |
| // DoWork callback is already scheduled. This method may be called from any |
| // thread. Once this call is made, DoWork should not be "starved" at least |
| // until it returns a value of false. |
| virtual void ScheduleWork() = 0; |
| |
| // Schedule a DoDelayedWork callback to happen at the specified time, |
| // cancelling any pending DoDelayedWork callback. This method may only be |
| // used on the thread that called Run. |
| virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_MESSAGE_PUMP_H_ |