| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // WARNING: You should *NOT* be using this class directly. PlatformThread is |
| // the low-level platform-specific abstraction to the OS's threading interface. |
| // You should instead be using a message-loop driven Thread, see thread.h. |
| |
| #ifndef BASE_THREADING_PLATFORM_THREAD_H_ |
| #define BASE_THREADING_PLATFORM_THREAD_H_ |
| #pragma once |
| |
| #include "base/base_api.h" |
| #include "base/basictypes.h" |
| #include "build/build_config.h" |
| |
| #if defined(OS_WIN) |
| #include <windows.h> |
| #elif defined(OS_POSIX) |
| #include <pthread.h> |
| #if defined(OS_MACOSX) |
| #include <mach/mach.h> |
| #else // OS_POSIX && !OS_MACOSX |
| #include <unistd.h> |
| #endif |
| #endif |
| |
| namespace base { |
| |
| // PlatformThreadHandle should not be assumed to be a numeric type, since the |
| // standard intends to allow pthread_t to be a structure. This means you |
| // should not initialize it to a value, like 0. If it's a member variable, the |
| // constructor can safely "value initialize" using () in the initializer list. |
| #if defined(OS_WIN) |
| typedef DWORD PlatformThreadId; |
| typedef void* PlatformThreadHandle; // HANDLE |
| const PlatformThreadHandle kNullThreadHandle = NULL; |
| #elif defined(OS_POSIX) |
| typedef pthread_t PlatformThreadHandle; |
| const PlatformThreadHandle kNullThreadHandle = 0; |
| #if defined(OS_MACOSX) |
| typedef mach_port_t PlatformThreadId; |
| #else // OS_POSIX && !OS_MACOSX |
| typedef pid_t PlatformThreadId; |
| #endif |
| #endif |
| |
| const PlatformThreadId kInvalidThreadId = 0; |
| |
| // A namespace for low-level thread functions. |
| class BASE_API PlatformThread { |
| public: |
| // Implement this interface to run code on a background thread. Your |
| // ThreadMain method will be called on the newly created thread. |
| class BASE_API Delegate { |
| public: |
| virtual ~Delegate() {} |
| virtual void ThreadMain() = 0; |
| }; |
| |
| // Gets the current thread id, which may be useful for logging purposes. |
| static PlatformThreadId CurrentId(); |
| |
| // Yield the current thread so another thread can be scheduled. |
| static void YieldCurrentThread(); |
| |
| // Sleeps for the specified duration (units are milliseconds). |
| static void Sleep(int duration_ms); |
| |
| // Sets the thread name visible to a debugger. This has no effect otherwise. |
| static void SetName(const char* name); |
| |
| // Creates a new thread. The |stack_size| parameter can be 0 to indicate |
| // that the default stack size should be used. Upon success, |
| // |*thread_handle| will be assigned a handle to the newly created thread, |
| // and |delegate|'s ThreadMain method will be executed on the newly created |
| // thread. |
| // NOTE: When you are done with the thread handle, you must call Join to |
| // release system resources associated with the thread. You must ensure that |
| // the Delegate object outlives the thread. |
| static bool Create(size_t stack_size, Delegate* delegate, |
| PlatformThreadHandle* thread_handle); |
| |
| // CreateNonJoinable() does the same thing as Create() except the thread |
| // cannot be Join()'d. Therefore, it also does not output a |
| // PlatformThreadHandle. |
| static bool CreateNonJoinable(size_t stack_size, Delegate* delegate); |
| |
| // Joins with a thread created via the Create function. This function blocks |
| // the caller until the designated thread exits. This will invalidate |
| // |thread_handle|. |
| static void Join(PlatformThreadHandle thread_handle); |
| |
| private: |
| DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_THREADING_PLATFORM_THREAD_H_ |