| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/threading/platform_thread.h" |
| |
| #import <Foundation/Foundation.h> |
| #include <dlfcn.h> |
| |
| #include "base/logging.h" |
| |
| namespace base { |
| |
| // If Cocoa is to be used on more than one thread, it must know that the |
| // application is multithreaded. Since it's possible to enter Cocoa code |
| // from threads created by pthread_thread_create, Cocoa won't necessarily |
| // be aware that the application is multithreaded. Spawning an NSThread is |
| // enough to get Cocoa to set up for multithreaded operation, so this is done |
| // if necessary before pthread_thread_create spawns any threads. |
| // |
| // http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html |
| void InitThreading() { |
| static BOOL multithreaded = [NSThread isMultiThreaded]; |
| if (!multithreaded) { |
| // +[NSObject class] is idempotent. |
| [NSThread detachNewThreadSelector:@selector(class) |
| toTarget:[NSObject class] |
| withObject:nil]; |
| multithreaded = YES; |
| |
| DCHECK([NSThread isMultiThreaded]); |
| } |
| } |
| |
| // static |
| void PlatformThread::SetName(const char* name) { |
| // pthread_setname_np is only available in 10.6 or later, so test |
| // for it at runtime. |
| int (*dynamic_pthread_setname_np)(const char*); |
| *reinterpret_cast<void**>(&dynamic_pthread_setname_np) = |
| dlsym(RTLD_DEFAULT, "pthread_setname_np"); |
| if (!dynamic_pthread_setname_np) |
| return; |
| |
| // Mac OS X does not expose the length limit of the name, so |
| // hardcode it. |
| const int kMaxNameLength = 63; |
| std::string shortened_name = std::string(name).substr(0, kMaxNameLength); |
| // pthread_setname() fails (harmlessly) in the sandbox, ignore when it does. |
| // See http://crbug.com/47058 |
| dynamic_pthread_setname_np(shortened_name.c_str()); |
| } |
| |
| } // namespace base |