| // Copyright (c) 2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/test/test_file_util.h" |
| |
| #include <shlwapi.h> |
| #include <windows.h> |
| |
| #include <vector> |
| |
| #include "base/file_path.h" |
| #include "base/file_util.h" |
| #include "base/logging.h" |
| #include "base/platform_thread.h" |
| #include "base/scoped_handle.h" |
| |
| namespace file_util { |
| |
| static const ptrdiff_t kOneMB = 1024 * 1024; |
| |
| bool DieFileDie(const FilePath& file, bool recurse) { |
| // It turns out that to not induce flakiness a long timeout is needed. |
| const int kTimeoutMs = 10000; |
| |
| if (!file_util::PathExists(file)) |
| return true; |
| |
| // Sometimes Delete fails, so try a few more times. Divide the timeout |
| // into short chunks, so that if a try succeeds, we won't delay the test |
| // for too long. |
| for (int i = 0; i < 25; ++i) { |
| if (file_util::Delete(file, recurse)) |
| return true; |
| PlatformThread::Sleep(kTimeoutMs / 25); |
| } |
| return false; |
| } |
| |
| bool EvictFileFromSystemCache(const FilePath& file) { |
| // Request exclusive access to the file and overwrite it with no buffering. |
| ScopedHandle file_handle( |
| CreateFile(file.value().c_str(), GENERIC_READ | GENERIC_WRITE, 0, NULL, |
| OPEN_EXISTING, FILE_FLAG_NO_BUFFERING, NULL)); |
| if (!file_handle) |
| return false; |
| |
| // Get some attributes to restore later. |
| BY_HANDLE_FILE_INFORMATION bhi = {0}; |
| CHECK(::GetFileInformationByHandle(file_handle, &bhi)); |
| |
| // Execute in chunks. It could be optimized. We want to do few of these since |
| // these operations will be slow without the cache. |
| |
| // Allocate a buffer for the reads and the writes. |
| char* buffer = reinterpret_cast<char*>(VirtualAlloc(NULL, |
| kOneMB, |
| MEM_COMMIT | MEM_RESERVE, |
| PAGE_READWRITE)); |
| |
| // If the file size isn't a multiple of kOneMB, we'll need special |
| // processing. |
| bool file_is_aligned = true; |
| int total_bytes = 0; |
| DWORD bytes_read, bytes_written; |
| for (;;) { |
| bytes_read = 0; |
| ::ReadFile(file_handle, buffer, kOneMB, &bytes_read, NULL); |
| if (bytes_read == 0) |
| break; |
| |
| if (bytes_read < kOneMB) { |
| // Zero out the remaining part of the buffer. |
| // WriteFile will fail if we provide a buffer size that isn't a |
| // sector multiple, so we'll have to write the entire buffer with |
| // padded zeros and then use SetEndOfFile to truncate the file. |
| ZeroMemory(buffer + bytes_read, kOneMB - bytes_read); |
| file_is_aligned = false; |
| } |
| |
| // Move back to the position we just read from. |
| // Note that SetFilePointer will also fail if total_bytes isn't sector |
| // aligned, but that shouldn't happen here. |
| DCHECK((total_bytes % kOneMB) == 0); |
| SetFilePointer(file_handle, total_bytes, NULL, FILE_BEGIN); |
| if (!::WriteFile(file_handle, buffer, kOneMB, &bytes_written, NULL) || |
| bytes_written != kOneMB) { |
| BOOL freed = VirtualFree(buffer, 0, MEM_RELEASE); |
| DCHECK(freed); |
| NOTREACHED(); |
| return false; |
| } |
| |
| total_bytes += bytes_read; |
| |
| // If this is false, then we just processed the last portion of the file. |
| if (!file_is_aligned) |
| break; |
| } |
| |
| BOOL freed = VirtualFree(buffer, 0, MEM_RELEASE); |
| DCHECK(freed); |
| |
| if (!file_is_aligned) { |
| // The size of the file isn't a multiple of 1 MB, so we'll have |
| // to open the file again, this time without the FILE_FLAG_NO_BUFFERING |
| // flag and use SetEndOfFile to mark EOF. |
| file_handle.Set(NULL); |
| file_handle.Set(CreateFile(file.value().c_str(), GENERIC_WRITE, 0, NULL, |
| OPEN_EXISTING, 0, NULL)); |
| CHECK_NE(SetFilePointer(file_handle, total_bytes, NULL, FILE_BEGIN), |
| INVALID_SET_FILE_POINTER); |
| CHECK(::SetEndOfFile(file_handle)); |
| } |
| |
| // Restore the file attributes. |
| CHECK(::SetFileTime(file_handle, &bhi.ftCreationTime, &bhi.ftLastAccessTime, |
| &bhi.ftLastWriteTime)); |
| |
| return true; |
| } |
| |
| // Like CopyFileNoCache but recursively copies all files and subdirectories |
| // in the given input directory to the output directory. |
| bool CopyRecursiveDirNoCache(const FilePath& source_dir, |
| const FilePath& dest_dir) { |
| // Try to create the directory if it doesn't already exist. |
| if (!CreateDirectory(dest_dir)) { |
| if (GetLastError() != ERROR_ALREADY_EXISTS) |
| return false; |
| } |
| |
| std::vector<std::wstring> files_copied; |
| |
| std::wstring src(source_dir.value()); |
| file_util::AppendToPath(&src, L"*"); |
| |
| WIN32_FIND_DATA fd; |
| HANDLE fh = FindFirstFile(src.c_str(), &fd); |
| if (fh == INVALID_HANDLE_VALUE) |
| return false; |
| |
| do { |
| std::wstring cur_file(fd.cFileName); |
| if (cur_file == L"." || cur_file == L"..") |
| continue; // Skip these special entries. |
| |
| FilePath cur_source_path = source_dir.Append(cur_file); |
| FilePath cur_dest_path = dest_dir.Append(cur_file); |
| |
| if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { |
| // Recursively copy a subdirectory. We stripped "." and ".." already. |
| if (!CopyRecursiveDirNoCache(cur_source_path, cur_dest_path)) { |
| FindClose(fh); |
| return false; |
| } |
| } else { |
| // Copy the file. |
| if (!::CopyFile(cur_source_path.value().c_str(), |
| cur_dest_path.value().c_str(), false)) { |
| FindClose(fh); |
| return false; |
| } |
| |
| // We don't check for errors from this function, often, we are copying |
| // files that are in the repository, and they will have read-only set. |
| // This will prevent us from evicting from the cache, but these don't |
| // matter anyway. |
| EvictFileFromSystemCache(cur_dest_path); |
| } |
| } while (FindNextFile(fh, &fd)); |
| |
| FindClose(fh); |
| return true; |
| } |
| |
| // Checks if the volume supports Alternate Data Streams. This is required for |
| // the Zone Identifier implementation. |
| bool VolumeSupportsADS(const FilePath& path) { |
| wchar_t drive[MAX_PATH] = {0}; |
| wcscpy_s(drive, MAX_PATH, path.value().c_str()); |
| |
| if (!PathStripToRootW(drive)) |
| return false; |
| |
| DWORD fs_flags = 0; |
| if (!GetVolumeInformationW(drive, NULL, 0, 0, NULL, &fs_flags, NULL, 0)) |
| return false; |
| |
| if (fs_flags & FILE_NAMED_STREAMS) |
| return true; |
| |
| return false; |
| } |
| |
| // Return whether the ZoneIdentifier is correctly set to "Internet" (3) |
| bool HasInternetZoneIdentifier(const FilePath& full_path) { |
| std::wstring path = full_path.value() + L":Zone.Identifier"; |
| |
| // This polling and sleeping here is a very bad pattern. But due to how |
| // Windows file semantics work it's really hard to do it other way. We are |
| // reading a file written by a different process, using a different handle. |
| // Windows does not guarantee that we will get the same contents even after |
| // the other process closes the handle, flushes the buffers, etc. |
| for (int i = 0; i < 20; i++) { |
| PlatformThread::Sleep(1000); |
| |
| const DWORD kShare = FILE_SHARE_READ | |
| FILE_SHARE_WRITE | |
| FILE_SHARE_DELETE; |
| HANDLE file = CreateFile(path.c_str(), GENERIC_READ, kShare, NULL, |
| OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); |
| if (file == INVALID_HANDLE_VALUE) |
| continue; |
| |
| char buffer[100] = {0}; |
| DWORD read = 0; |
| BOOL read_result = ::ReadFile(file, buffer, 100, &read, NULL); |
| CloseHandle(file); |
| |
| if (!read_result) |
| continue; |
| |
| const char kIdentifier[] = "[ZoneTransfer]\nZoneId=3"; |
| if (read != arraysize(kIdentifier)) |
| continue; |
| |
| if (strcmp(kIdentifier, buffer) == 0) |
| return true; |
| } |
| return false; |
| } |
| |
| } // namespace file_util |