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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/notifications/balloon_collection_impl.h"
#include "base/logging.h"
#include "base/stl_util-inl.h"
#include "chrome/browser/notifications/balloon.h"
#include "chrome/browser/notifications/balloon_host.h"
#include "chrome/browser/notifications/notification.h"
#include "chrome/browser/window_sizer.h"
#include "gfx/rect.h"
#include "gfx/size.h"
namespace {
// Portion of the screen allotted for notifications. When notification balloons
// extend over this, no new notifications are shown until some are closed.
const double kPercentBalloonFillFactor = 0.7;
// Allow at least this number of balloons on the screen.
const int kMinAllowedBalloonCount = 2;
// Delay from the mouse leaving the balloon collection before
// there is a relayout, in milliseconds.
const int kRepositionDelay = 300;
} // namespace
// static
// Note that on MacOS, since the coordinate system is inverted vertically from
// the others, this actually produces notifications coming from the TOP right,
// which is what is desired.
BalloonCollectionImpl::Layout::Placement
BalloonCollectionImpl::Layout::placement_ =
Layout::VERTICALLY_FROM_BOTTOM_RIGHT;
BalloonCollectionImpl::BalloonCollectionImpl()
#if USE_OFFSETS
: ALLOW_THIS_IN_INITIALIZER_LIST(reposition_factory_(this)),
added_as_message_loop_observer_(false)
#endif
{
}
BalloonCollectionImpl::~BalloonCollectionImpl() {
}
void BalloonCollectionImpl::Add(const Notification& notification,
Profile* profile) {
Balloon* new_balloon = MakeBalloon(notification, profile);
// The +1 on width is necessary because width is fixed on notifications,
// so since we always have the max size, we would always hit the scrollbar
// condition. We are only interested in comparing height to maximum.
new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(),
layout_.max_balloon_height()));
new_balloon->SetPosition(layout_.OffScreenLocation(), false);
new_balloon->Show();
#if USE_OFFSETS
int count = base_.count();
if (count > 0)
new_balloon->set_offset(base_.balloons()[count - 1]->offset());
#endif
base_.Add(new_balloon);
PositionBalloons(false);
// There may be no listener in a unit test.
if (space_change_listener_)
space_change_listener_->OnBalloonSpaceChanged();
// This is used only for testing.
if (on_collection_changed_callback_.get())
on_collection_changed_callback_->Run();
}
bool BalloonCollectionImpl::RemoveById(const std::string& id) {
return base_.CloseById(id);
}
bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) {
return base_.CloseAllBySourceOrigin(origin);
}
void BalloonCollectionImpl::RemoveAll() {
base_.CloseAll();
}
bool BalloonCollectionImpl::HasSpace() const {
int count = base_.count();
if (count < kMinAllowedBalloonCount)
return true;
int max_balloon_size = 0;
int total_size = 0;
layout_.GetMaxLinearSize(&max_balloon_size, &total_size);
int current_max_size = max_balloon_size * count;
int max_allowed_size = static_cast<int>(total_size *
kPercentBalloonFillFactor);
return current_max_size < max_allowed_size - max_balloon_size;
}
void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon,
const gfx::Size& size) {
balloon->set_content_size(Layout::ConstrainToSizeLimits(size));
PositionBalloons(true);
}
void BalloonCollectionImpl::DisplayChanged() {
layout_.RefreshSystemMetrics();
PositionBalloons(true);
}
void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) {
// We want to free the balloon when finished.
const Balloons& balloons = base_.balloons();
Balloons::const_iterator it = balloons.begin();
#if USE_OFFSETS
gfx::Point offset;
bool apply_offset = false;
while (it != balloons.end()) {
if (*it == source) {
++it;
if (it != balloons.end()) {
apply_offset = true;
offset.set_y((source)->offset().y() - (*it)->offset().y() +
(*it)->content_size().height() - source->content_size().height());
}
} else {
if (apply_offset)
(*it)->add_offset(offset);
++it;
}
}
// Start listening for UI events so we cancel the offset when the mouse
// leaves the balloon area.
if (apply_offset)
AddMessageLoopObserver();
#endif
base_.Remove(source);
PositionBalloons(true);
// There may be no listener in a unit test.
if (space_change_listener_)
space_change_listener_->OnBalloonSpaceChanged();
// This is used only for testing.
if (on_collection_changed_callback_.get())
on_collection_changed_callback_->Run();
}
void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) {
const Balloons& balloons = base_.balloons();
layout_.RefreshSystemMetrics();
gfx::Point origin = layout_.GetLayoutOrigin();
for (Balloons::const_iterator it = balloons.begin();
it != balloons.end();
++it) {
gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin);
(*it)->SetPosition(upper_left, reposition);
}
}
#if USE_OFFSETS
void BalloonCollectionImpl::AddMessageLoopObserver() {
if (!added_as_message_loop_observer_) {
MessageLoopForUI::current()->AddObserver(this);
added_as_message_loop_observer_ = true;
}
}
void BalloonCollectionImpl::RemoveMessageLoopObserver() {
if (added_as_message_loop_observer_) {
MessageLoopForUI::current()->RemoveObserver(this);
added_as_message_loop_observer_ = false;
}
}
void BalloonCollectionImpl::CancelOffsets() {
reposition_factory_.RevokeAll();
// Unhook from listening to all UI events.
RemoveMessageLoopObserver();
const Balloons& balloons = base_.balloons();
for (Balloons::const_iterator it = balloons.begin();
it != balloons.end();
++it)
(*it)->set_offset(gfx::Point(0, 0));
PositionBalloons(true);
}
void BalloonCollectionImpl::HandleMouseMoveEvent() {
if (!IsCursorInBalloonCollection()) {
// Mouse has left the region. Schedule a reposition after
// a short delay.
if (reposition_factory_.empty()) {
MessageLoop::current()->PostDelayedTask(
FROM_HERE,
reposition_factory_.NewRunnableMethod(
&BalloonCollectionImpl::CancelOffsets),
kRepositionDelay);
}
} else {
// Mouse moved back into the region. Cancel the reposition.
reposition_factory_.RevokeAll();
}
}
#endif
BalloonCollectionImpl::Layout::Layout() {
RefreshSystemMetrics();
}
void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size,
int* total_size) const {
DCHECK(max_balloon_size && total_size);
switch (placement_) {
case VERTICALLY_FROM_TOP_RIGHT:
case VERTICALLY_FROM_BOTTOM_RIGHT:
*total_size = work_area_.height();
*max_balloon_size = max_balloon_height();
break;
default:
NOTREACHED();
break;
}
}
gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const {
int x = 0;
int y = 0;
switch (placement_) {
case VERTICALLY_FROM_TOP_RIGHT:
x = work_area_.right() - HorizontalEdgeMargin();
y = work_area_.y() + VerticalEdgeMargin();
break;
case VERTICALLY_FROM_BOTTOM_RIGHT:
x = work_area_.right() - HorizontalEdgeMargin();
y = work_area_.bottom() - VerticalEdgeMargin();
break;
default:
NOTREACHED();
break;
}
return gfx::Point(x, y);
}
gfx::Point BalloonCollectionImpl::Layout::NextPosition(
const gfx::Size& balloon_size,
gfx::Point* position_iterator) const {
DCHECK(position_iterator);
int x = 0;
int y = 0;
switch (placement_) {
case VERTICALLY_FROM_TOP_RIGHT:
x = position_iterator->x() - balloon_size.width();
y = position_iterator->y();
position_iterator->set_y(position_iterator->y() + balloon_size.height() +
InterBalloonMargin());
break;
case VERTICALLY_FROM_BOTTOM_RIGHT:
position_iterator->set_y(position_iterator->y() - balloon_size.height() -
InterBalloonMargin());
x = position_iterator->x() - balloon_size.width();
y = position_iterator->y();
break;
default:
NOTREACHED();
break;
}
return gfx::Point(x, y);
}
gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const {
int x = 0;
int y = 0;
switch (placement_) {
case VERTICALLY_FROM_TOP_RIGHT:
x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin();
y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin();
break;
case VERTICALLY_FROM_BOTTOM_RIGHT:
x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin();
y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin();
break;
default:
NOTREACHED();
break;
}
return gfx::Point(x, y);
}
// static
gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits(
const gfx::Size& size) {
// restrict to the min & max sizes
return gfx::Size(
std::max(min_balloon_width(),
std::min(max_balloon_width(), size.width())),
std::max(min_balloon_height(),
std::min(max_balloon_height(), size.height())));
}
bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() {
bool changed = false;
#if defined(OS_MACOSX)
gfx::Rect new_work_area = GetMacWorkArea();
#else
scoped_ptr<WindowSizer::MonitorInfoProvider> info_provider(
WindowSizer::CreateDefaultMonitorInfoProvider());
gfx::Rect new_work_area = info_provider->GetPrimaryMonitorWorkArea();
#endif
if (!work_area_.Equals(new_work_area)) {
work_area_.SetRect(new_work_area.x(), new_work_area.y(),
new_work_area.width(), new_work_area.height());
changed = true;
}
return changed;
}