| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/simple_thread.h" |
| |
| #include "base/logging.h" |
| #include "base/platform_thread.h" |
| #include "base/string_number_conversions.h" |
| |
| namespace base { |
| |
| void SimpleThread::Start() { |
| DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times."; |
| bool success = PlatformThread::Create(options_.stack_size(), this, &thread_); |
| CHECK(success); |
| event_.Wait(); // Wait for the thread to complete initialization. |
| } |
| |
| void SimpleThread::Join() { |
| DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread."; |
| DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times."; |
| PlatformThread::Join(thread_); |
| joined_ = true; |
| } |
| |
| void SimpleThread::ThreadMain() { |
| tid_ = PlatformThread::CurrentId(); |
| // Construct our full name of the form "name_prefix_/TID". |
| name_.push_back('/'); |
| name_.append(IntToString(tid_)); |
| PlatformThread::SetName(name_.c_str()); |
| |
| // We've initialized our new thread, signal that we're done to Start(). |
| event_.Signal(); |
| |
| Run(); |
| } |
| |
| SimpleThread::~SimpleThread() { |
| DCHECK(HasBeenStarted()) << "SimpleThread was never started."; |
| DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed."; |
| } |
| |
| void DelegateSimpleThread::Run() { |
| DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)"; |
| delegate_->Run(); |
| delegate_ = NULL; |
| } |
| |
| DelegateSimpleThreadPool::~DelegateSimpleThreadPool() { |
| DCHECK(threads_.empty()); |
| DCHECK(delegates_.empty()); |
| DCHECK(!dry_.IsSignaled()); |
| } |
| |
| void DelegateSimpleThreadPool::Start() { |
| DCHECK(threads_.empty()) << "Start() called with outstanding threads."; |
| for (int i = 0; i < num_threads_; ++i) { |
| DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_); |
| thread->Start(); |
| threads_.push_back(thread); |
| } |
| } |
| |
| void DelegateSimpleThreadPool::JoinAll() { |
| DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads."; |
| |
| // Tell all our threads to quit their worker loop. |
| AddWork(NULL, num_threads_); |
| |
| // Join and destroy all the worker threads. |
| for (int i = 0; i < num_threads_; ++i) { |
| threads_[i]->Join(); |
| delete threads_[i]; |
| } |
| threads_.clear(); |
| DCHECK(delegates_.empty()); |
| } |
| |
| void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) { |
| AutoLock locked(lock_); |
| for (int i = 0; i < repeat_count; ++i) |
| delegates_.push(delegate); |
| // If we were empty, signal that we have work now. |
| if (!dry_.IsSignaled()) |
| dry_.Signal(); |
| } |
| |
| void DelegateSimpleThreadPool::Run() { |
| Delegate* work = NULL; |
| |
| while (true) { |
| dry_.Wait(); |
| { |
| AutoLock locked(lock_); |
| if (!dry_.IsSignaled()) |
| continue; |
| |
| DCHECK(!delegates_.empty()); |
| work = delegates_.front(); |
| delegates_.pop(); |
| |
| // Signal to any other threads that we're currently out of work. |
| if (delegates_.empty()) |
| dry_.Reset(); |
| } |
| |
| // A NULL delegate pointer signals us to quit. |
| if (!work) |
| break; |
| |
| work->Run(); |
| } |
| } |
| |
| } // namespace base |