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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_COMMON_SOCKET_STREAM_DISPATCHER_H_
#define CHROME_COMMON_SOCKET_STREAM_DISPATCHER_H_
#pragma once
#include <vector>
#include "base/basictypes.h"
namespace IPC {
class Message;
}
namespace WebKit {
class WebSocketStreamHandle;
}
namespace webkit_glue {
class WebSocketStreamHandleBridge;
class WebSocketStreamHandleDelegate;
}
// Dispatches socket stream related messages sent to a child process from the
// main browser process. There is one instance per child process. Messages
// are dispatched on the main child thread. The RenderThread class
// creates an instance of SocketStreamDispatcher and delegates calls to it.
class SocketStreamDispatcher {
public:
SocketStreamDispatcher();
~SocketStreamDispatcher() {}
static webkit_glue::WebSocketStreamHandleBridge* CreateBridge(
WebKit::WebSocketStreamHandle* handle,
webkit_glue::WebSocketStreamHandleDelegate* delegate);
bool OnMessageReceived(const IPC::Message& msg);
private:
void OnConnected(int socket_id, int max_amount_send_allowed);
void OnSentData(int socket_id, int amount_sent);
void OnReceivedData(int socket_id, const std::vector<char>& data);
void OnClosed(int socket_id);
DISALLOW_COPY_AND_ASSIGN(SocketStreamDispatcher);
};
#endif // CHROME_COMMON_SOCKET_STREAM_DISPATCHER_H_