| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/disk_cache/cache_util.h" |
| |
| #include <windows.h> |
| |
| #include "base/file_util.h" |
| #include "base/logging.h" |
| #include "base/message_loop.h" |
| #include "base/win/scoped_handle.h" |
| |
| namespace { |
| |
| // Deletes all the files on path that match search_name pattern. |
| void DeleteFiles(const wchar_t* path, const wchar_t* search_name) { |
| std::wstring name(path); |
| file_util::AppendToPath(&name, search_name); |
| |
| WIN32_FIND_DATA data; |
| HANDLE handle = FindFirstFile(name.c_str(), &data); |
| if (handle == INVALID_HANDLE_VALUE) |
| return; |
| |
| std::wstring adjusted_path(path); |
| adjusted_path += L'\\'; |
| do { |
| if (data.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY || |
| data.dwFileAttributes == FILE_ATTRIBUTE_REPARSE_POINT) |
| continue; |
| std::wstring current(adjusted_path); |
| current += data.cFileName; |
| DeleteFile(current.c_str()); |
| } while (FindNextFile(handle, &data)); |
| |
| FindClose(handle); |
| } |
| |
| } // namespace |
| |
| namespace disk_cache { |
| |
| bool MoveCache(const FilePath& from_path, const FilePath& to_path) { |
| // I don't want to use the shell version of move because if something goes |
| // wrong, that version will attempt to move file by file and fail at the end. |
| if (!MoveFileEx(from_path.value().c_str(), to_path.value().c_str(), 0)) { |
| LOG(ERROR) << "Unable to move the cache: " << GetLastError(); |
| return false; |
| } |
| return true; |
| } |
| |
| void DeleteCache(const FilePath& path, bool remove_folder) { |
| DeleteFiles(path.value().c_str(), L"*"); |
| if (remove_folder) |
| RemoveDirectory(path.value().c_str()); |
| } |
| |
| bool DeleteCacheFile(const FilePath& name) { |
| // We do a simple delete, without ever falling back to SHFileOperation, as the |
| // version from base does. |
| if (!DeleteFile(name.value().c_str())) { |
| // There is an error, but we share delete access so let's see if there is a |
| // file to open. Note that this code assumes that we have a handle to the |
| // file at all times (even now), so nobody can have a handle that prevents |
| // us from opening the file again (unless it was deleted). |
| DWORD sharing = FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE; |
| DWORD access = SYNCHRONIZE; |
| base::win::ScopedHandle file(CreateFile( |
| name.value().c_str(), access, sharing, NULL, OPEN_EXISTING, 0, NULL)); |
| if (file.IsValid()) |
| return false; |
| |
| // Most likely there is no file to open... and that's what we wanted. |
| } |
| return true; |
| } |
| |
| } // namespace disk_cache |