| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Weak pointers help in cases where you have many objects referring back to a |
| // shared object and you wish for the lifetime of the shared object to not be |
| // bound to the lifetime of the referrers. In other words, this is useful when |
| // reference counting is not a good fit. |
| // |
| // A common alternative to weak pointers is to have the shared object hold a |
| // list of all referrers, and then when the shared object is destroyed, it |
| // calls a method on the referrers to tell them to drop their references. This |
| // approach also requires the referrers to tell the shared object when they get |
| // destroyed so that the shared object can remove the referrer from its list of |
| // referrers. Such a solution works, but it is a bit complex. |
| // |
| // EXAMPLE: |
| // |
| // class Controller : public SupportsWeakPtr<Controller> { |
| // public: |
| // void SpawnWorker() { Worker::StartNew(AsWeakPtr()); } |
| // void WorkComplete(const Result& result) { ... } |
| // }; |
| // |
| // class Worker { |
| // public: |
| // static void StartNew(const WeakPtr<Controller>& controller) { |
| // Worker* worker = new Worker(controller); |
| // // Kick off asynchronous processing... |
| // } |
| // private: |
| // Worker(const WeakPtr<Controller>& controller) |
| // : controller_(controller) {} |
| // void DidCompleteAsynchronousProcessing(const Result& result) { |
| // if (controller_) |
| // controller_->WorkComplete(result); |
| // } |
| // WeakPtr<Controller> controller_; |
| // }; |
| // |
| // Given the above classes, a consumer may allocate a Controller object, call |
| // SpawnWorker several times, and then destroy the Controller object before all |
| // of the workers have completed. Because the Worker class only holds a weak |
| // pointer to the Controller, we don't have to worry about the Worker |
| // dereferencing the Controller back pointer after the Controller has been |
| // destroyed. |
| // |
| // WARNING: weak pointers are not threadsafe!!! You must only use a WeakPtr |
| // instance on thread where it was created. |
| |
| #ifndef BASE_MEMORY_WEAK_PTR_H_ |
| #define BASE_MEMORY_WEAK_PTR_H_ |
| #pragma once |
| |
| #include "base/base_api.h" |
| #include "base/logging.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/threading/thread_checker.h" |
| |
| namespace base { |
| |
| namespace internal { |
| // These classes are part of the WeakPtr implementation. |
| // DO NOT USE THESE CLASSES DIRECTLY YOURSELF. |
| |
| class BASE_API WeakReference { |
| public: |
| // While Flag is bound to a specific thread, it may be deleted from another |
| // via base::WeakPtr::~WeakPtr(). |
| class Flag : public RefCountedThreadSafe<Flag> { |
| public: |
| explicit Flag(Flag** handle); |
| |
| void Invalidate(); |
| bool IsValid() const; |
| |
| void DetachFromThread() { thread_checker_.DetachFromThread(); } |
| |
| private: |
| friend class base::RefCountedThreadSafe<Flag>; |
| |
| ~Flag(); |
| |
| ThreadChecker thread_checker_; |
| Flag** handle_; |
| }; |
| |
| WeakReference(); |
| WeakReference(Flag* flag); |
| ~WeakReference(); |
| |
| bool is_valid() const; |
| |
| private: |
| scoped_refptr<Flag> flag_; |
| }; |
| |
| class BASE_API WeakReferenceOwner { |
| public: |
| WeakReferenceOwner(); |
| ~WeakReferenceOwner(); |
| |
| WeakReference GetRef() const; |
| |
| bool HasRefs() const { |
| return flag_ != NULL; |
| } |
| |
| void Invalidate(); |
| |
| // Indicates that this object will be used on another thread from now on. |
| void DetachFromThread() { |
| if (flag_) flag_->DetachFromThread(); |
| } |
| |
| private: |
| mutable WeakReference::Flag* flag_; |
| }; |
| |
| // This class simplifies the implementation of WeakPtr's type conversion |
| // constructor by avoiding the need for a public accessor for ref_. A |
| // WeakPtr<T> cannot access the private members of WeakPtr<U>, so this |
| // base class gives us a way to access ref_ in a protected fashion. |
| class BASE_API WeakPtrBase { |
| public: |
| WeakPtrBase(); |
| ~WeakPtrBase(); |
| |
| protected: |
| WeakPtrBase(const WeakReference& ref); |
| |
| WeakReference ref_; |
| }; |
| |
| } // namespace internal |
| |
| template <typename T> class SupportsWeakPtr; |
| template <typename T> class WeakPtrFactory; |
| |
| // The WeakPtr class holds a weak reference to |T*|. |
| // |
| // This class is designed to be used like a normal pointer. You should always |
| // null-test an object of this class before using it or invoking a method that |
| // may result in the underlying object being destroyed. |
| // |
| // EXAMPLE: |
| // |
| // class Foo { ... }; |
| // WeakPtr<Foo> foo; |
| // if (foo) |
| // foo->method(); |
| // |
| template <typename T> |
| class WeakPtr : public internal::WeakPtrBase { |
| public: |
| WeakPtr() : ptr_(NULL) { |
| } |
| |
| // Allow conversion from U to T provided U "is a" T. |
| template <typename U> |
| WeakPtr(const WeakPtr<U>& other) : WeakPtrBase(other), ptr_(other.get()) { |
| } |
| |
| T* get() const { return ref_.is_valid() ? ptr_ : NULL; } |
| operator T*() const { return get(); } |
| |
| T* operator*() const { |
| DCHECK(get() != NULL); |
| return *get(); |
| } |
| T* operator->() const { |
| DCHECK(get() != NULL); |
| return get(); |
| } |
| |
| void reset() { |
| ref_ = internal::WeakReference(); |
| ptr_ = NULL; |
| } |
| |
| private: |
| friend class SupportsWeakPtr<T>; |
| friend class WeakPtrFactory<T>; |
| |
| WeakPtr(const internal::WeakReference& ref, T* ptr) |
| : WeakPtrBase(ref), ptr_(ptr) { |
| } |
| |
| // This pointer is only valid when ref_.is_valid() is true. Otherwise, its |
| // value is undefined (as opposed to NULL). |
| T* ptr_; |
| }; |
| |
| // A class may extend from SupportsWeakPtr to expose weak pointers to itself. |
| // This is useful in cases where you want others to be able to get a weak |
| // pointer to your class. It also has the property that you don't need to |
| // initialize it from your constructor. |
| template <class T> |
| class SupportsWeakPtr { |
| public: |
| SupportsWeakPtr() {} |
| |
| WeakPtr<T> AsWeakPtr() { |
| return WeakPtr<T>(weak_reference_owner_.GetRef(), static_cast<T*>(this)); |
| } |
| |
| // Indicates that this object will be used on another thread from now on. |
| void DetachFromThread() { |
| weak_reference_owner_.DetachFromThread(); |
| } |
| |
| private: |
| internal::WeakReferenceOwner weak_reference_owner_; |
| DISALLOW_COPY_AND_ASSIGN(SupportsWeakPtr); |
| }; |
| |
| // A class may alternatively be composed of a WeakPtrFactory and thereby |
| // control how it exposes weak pointers to itself. This is helpful if you only |
| // need weak pointers within the implementation of a class. This class is also |
| // useful when working with primitive types. For example, you could have a |
| // WeakPtrFactory<bool> that is used to pass around a weak reference to a bool. |
| template <class T> |
| class WeakPtrFactory { |
| public: |
| explicit WeakPtrFactory(T* ptr) : ptr_(ptr) { |
| } |
| |
| WeakPtr<T> GetWeakPtr() { |
| return WeakPtr<T>(weak_reference_owner_.GetRef(), ptr_); |
| } |
| |
| // Call this method to invalidate all existing weak pointers. |
| void InvalidateWeakPtrs() { |
| weak_reference_owner_.Invalidate(); |
| } |
| |
| // Call this method to determine if any weak pointers exist. |
| bool HasWeakPtrs() const { |
| return weak_reference_owner_.HasRefs(); |
| } |
| |
| // Indicates that this object will be used on another thread from now on. |
| void DetachFromThread() { |
| weak_reference_owner_.DetachFromThread(); |
| } |
| |
| private: |
| internal::WeakReferenceOwner weak_reference_owner_; |
| T* ptr_; |
| DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_MEMORY_WEAK_PTR_H_ |