| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef APP_SQL_CONNECTION_H_ |
| #define APP_SQL_CONNECTION_H_ |
| #pragma once |
| |
| #include <map> |
| #include <set> |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/time.h" |
| |
| class FilePath; |
| struct sqlite3; |
| struct sqlite3_stmt; |
| |
| namespace sql { |
| |
| class Statement; |
| |
| // Uniquely identifies a statement. There are two modes of operation: |
| // |
| // - In the most common mode, you will use the source file and line number to |
| // identify your statement. This is a convienient way to get uniqueness for |
| // a statement that is only used in one place. Use the SQL_FROM_HERE macro |
| // to generate a StatementID. |
| // |
| // - In the "custom" mode you may use the statement from different places or |
| // need to manage it yourself for whatever reason. In this case, you should |
| // make up your own unique name and pass it to the StatementID. This name |
| // must be a static string, since this object only deals with pointers and |
| // assumes the underlying string doesn't change or get deleted. |
| // |
| // This object is copyable and assignable using the compiler-generated |
| // operator= and copy constructor. |
| class StatementID { |
| public: |
| // Creates a uniquely named statement with the given file ane line number. |
| // Normally you will use SQL_FROM_HERE instead of calling yourself. |
| StatementID(const char* file, int line) |
| : number_(line), |
| str_(file) { |
| } |
| |
| // Creates a uniquely named statement with the given user-defined name. |
| explicit StatementID(const char* unique_name) |
| : number_(-1), |
| str_(unique_name) { |
| } |
| |
| // This constructor is unimplemented and will generate a linker error if |
| // called. It is intended to try to catch people dynamically generating |
| // a statement name that will be deallocated and will cause a crash later. |
| // All strings must be static and unchanging! |
| explicit StatementID(const std::string& dont_ever_do_this); |
| |
| // We need this to insert into our map. |
| bool operator<(const StatementID& other) const; |
| |
| private: |
| int number_; |
| const char* str_; |
| }; |
| |
| #define SQL_FROM_HERE sql::StatementID(__FILE__, __LINE__) |
| |
| class Connection; |
| |
| // ErrorDelegate defines the interface to implement error handling and recovery |
| // for sqlite operations. This allows the rest of the classes to return true or |
| // false while the actual error code and causing statement are delivered using |
| // the OnError() callback. |
| // The tipical usage is to centralize the code designed to handle database |
| // corruption, low-level IO errors or locking violations. |
| class ErrorDelegate : public base::RefCounted<ErrorDelegate> { |
| public: |
| ErrorDelegate(); |
| |
| // |error| is an sqlite result code as seen in sqlite\preprocessed\sqlite3.h |
| // |connection| is db connection where the error happened and |stmt| is |
| // our best guess at the statement that triggered the error. Do not store |
| // these pointers. |
| // |
| // |stmt| MAY BE NULL if there is no statement causing the problem (i.e. on |
| // initialization). |
| // |
| // If the error condition has been fixed an the original statement succesfuly |
| // re-tried then returning SQLITE_OK is appropiate; otherwise is recomended |
| // that you return the original |error| or the appropiae error code. |
| virtual int OnError(int error, Connection* connection, Statement* stmt) = 0; |
| |
| protected: |
| friend class base::RefCounted<ErrorDelegate>; |
| |
| virtual ~ErrorDelegate(); |
| }; |
| |
| class Connection { |
| private: |
| class StatementRef; // Forward declaration, see real one below. |
| |
| public: |
| // The database is opened by calling Open[InMemory](). Any uncommitted |
| // transactions will be rolled back when this object is deleted. |
| Connection(); |
| ~Connection(); |
| |
| // Pre-init configuration ---------------------------------------------------- |
| |
| // Sets the page size that will be used when creating a new database. This |
| // must be called before Init(), and will only have an effect on new |
| // databases. |
| // |
| // From sqlite.org: "The page size must be a power of two greater than or |
| // equal to 512 and less than or equal to SQLITE_MAX_PAGE_SIZE. The maximum |
| // value for SQLITE_MAX_PAGE_SIZE is 32768." |
| void set_page_size(int page_size) { page_size_ = page_size; } |
| |
| // Sets the number of pages that will be cached in memory by sqlite. The |
| // total cache size in bytes will be page_size * cache_size. This must be |
| // called before Open() to have an effect. |
| void set_cache_size(int cache_size) { cache_size_ = cache_size; } |
| |
| // Call to put the database in exclusive locking mode. There is no "back to |
| // normal" flag because of some additional requirements sqlite puts on this |
| // transaition (requires another access to the DB) and because we don't |
| // actually need it. |
| // |
| // Exclusive mode means that the database is not unlocked at the end of each |
| // transaction, which means there may be less time spent initializing the |
| // next transaction because it doesn't have to re-aquire locks. |
| // |
| // This must be called before Open() to have an effect. |
| void set_exclusive_locking() { exclusive_locking_ = true; } |
| |
| // Sets the object that will handle errors. Recomended that it should be set |
| // before calling Open(). If not set, the default is to ignore errors on |
| // release and assert on debug builds. |
| void set_error_delegate(ErrorDelegate* delegate) { |
| error_delegate_ = delegate; |
| } |
| |
| // Initialization ------------------------------------------------------------ |
| |
| // Initializes the SQL connection for the given file, returning true if the |
| // file could be opened. You can call this or OpenInMemory. |
| bool Open(const FilePath& path); |
| |
| // Initializes the SQL connection for a temporary in-memory database. There |
| // will be no associated file on disk, and the initial database will be |
| // empty. You can call this or Open. |
| bool OpenInMemory(); |
| |
| // Returns trie if the database has been successfully opened. |
| bool is_open() const { return !!db_; } |
| |
| // Closes the database. This is automatically performed on destruction for |
| // you, but this allows you to close the database early. You must not call |
| // any other functions after closing it. It is permissable to call Close on |
| // an uninitialized or already-closed database. |
| void Close(); |
| |
| // Pre-loads the first <cache-size> pages into the cache from the file. |
| // If you expect to soon use a substantial portion of the database, this |
| // is much more efficient than allowing the pages to be populated organically |
| // since there is no per-page hard drive seeking. If the file is larger than |
| // the cache, the last part that doesn't fit in the cache will be brought in |
| // organically. |
| // |
| // This function assumes your class is using a meta table on the current |
| // database, as it openes a transaction on the meta table to force the |
| // database to be initialized. You should feel free to initialize the meta |
| // table after calling preload since the meta table will already be in the |
| // database if it exists, and if it doesn't exist, the database won't |
| // generally exist either. |
| void Preload(); |
| |
| // Transactions -------------------------------------------------------------- |
| |
| // Transaction management. We maintain a virtual transaction stack to emulate |
| // nested transactions since sqlite can't do nested transactions. The |
| // limitation is you can't roll back a sub transaction: if any transaction |
| // fails, all transactions open will also be rolled back. Any nested |
| // transactions after one has rolled back will return fail for Begin(). If |
| // Begin() fails, you must not call Commit or Rollback(). |
| // |
| // Normally you should use sql::Transaction to manage a transaction, which |
| // will scope it to a C++ context. |
| bool BeginTransaction(); |
| void RollbackTransaction(); |
| bool CommitTransaction(); |
| |
| // Returns the current transaction nesting, which will be 0 if there are |
| // no open transactions. |
| int transaction_nesting() const { return transaction_nesting_; } |
| |
| // Statements ---------------------------------------------------------------- |
| |
| // Executes the given SQL string, returning true on success. This is |
| // normally used for simple, 1-off statements that don't take any bound |
| // parameters and don't return any data (e.g. CREATE TABLE). |
| bool Execute(const char* sql); |
| |
| // Returns true if we have a statement with the given identifier already |
| // cached. This is normally not necessary to call, but can be useful if the |
| // caller has to dynamically build up SQL to avoid doing so if it's already |
| // cached. |
| bool HasCachedStatement(const StatementID& id) const; |
| |
| // Returns a statement for the given SQL using the statement cache. It can |
| // take a nontrivial amount of work to parse and compile a statement, so |
| // keeping commonly-used ones around for future use is important for |
| // performance. |
| // |
| // The SQL may have an error, so the caller must check validity of the |
| // statement before using it. |
| // |
| // The StatementID and the SQL must always correspond to one-another. The |
| // ID is the lookup into the cache, so crazy things will happen if you use |
| // different SQL with the same ID. |
| // |
| // You will normally use the SQL_FROM_HERE macro to generate a statement |
| // ID associated with the current line of code. This gives uniqueness without |
| // you having to manage unique names. See StatementID above for more. |
| // |
| // Example: |
| // sql::Statement stmt(connection_.GetCachedStatement( |
| // SQL_FROM_HERE, "SELECT * FROM foo")); |
| // if (!stmt) |
| // return false; // Error creating statement. |
| scoped_refptr<StatementRef> GetCachedStatement(const StatementID& id, |
| const char* sql); |
| |
| // Returns a non-cached statement for the given SQL. Use this for SQL that |
| // is only executed once or only rarely (there is overhead associated with |
| // keeping a statement cached). |
| // |
| // See GetCachedStatement above for examples and error information. |
| scoped_refptr<StatementRef> GetUniqueStatement(const char* sql); |
| |
| // Info querying ------------------------------------------------------------- |
| |
| // Returns true if the given table exists. |
| bool DoesTableExist(const char* table_name) const; |
| |
| // Returns true if a column with the given name exists in the given table. |
| bool DoesColumnExist(const char* table_name, const char* column_name) const; |
| |
| // Returns sqlite's internal ID for the last inserted row. Valid only |
| // immediately after an insert. |
| int64 GetLastInsertRowId() const; |
| |
| // Returns sqlite's count of the number of rows modified by the last |
| // statement executed. Will be 0 if no statement has executed or the database |
| // is closed. |
| int GetLastChangeCount() const; |
| |
| // Errors -------------------------------------------------------------------- |
| |
| // Returns the error code associated with the last sqlite operation. |
| int GetErrorCode() const; |
| |
| // Returns the errno associated with GetErrorCode(). See |
| // SQLITE_LAST_ERRNO in SQLite documentation. |
| int GetLastErrno() const; |
| |
| // Returns a pointer to a statically allocated string associated with the |
| // last sqlite operation. |
| const char* GetErrorMessage() const; |
| |
| private: |
| // Statement access StatementRef which we don't want to expose to erverybody |
| // (they should go through Statement). |
| friend class Statement; |
| |
| // Internal initialize function used by both Init and InitInMemory. The file |
| // name is always 8 bits since we want to use the 8-bit version of |
| // sqlite3_open. The string can also be sqlite's special ":memory:" string. |
| bool OpenInternal(const std::string& file_name); |
| |
| // A StatementRef is a refcounted wrapper around a sqlite statement pointer. |
| // Refcounting allows us to give these statements out to sql::Statement |
| // objects while also optionally maintaining a cache of compiled statements |
| // by just keeping a refptr to these objects. |
| // |
| // A statement ref can be valid, in which case it can be used, or invalid to |
| // indicate that the statement hasn't been created yet, has an error, or has |
| // been destroyed. |
| // |
| // The Connection may revoke a StatementRef in some error cases, so callers |
| // should always check validity before using. |
| class StatementRef : public base::RefCounted<StatementRef> { |
| public: |
| // Default constructor initializes to an invalid statement. |
| StatementRef(); |
| StatementRef(Connection* connection, sqlite3_stmt* stmt); |
| |
| // When true, the statement can be used. |
| bool is_valid() const { return !!stmt_; } |
| |
| // If we've not been linked to a connection, this will be NULL. Guaranteed |
| // non-NULL when is_valid(). |
| Connection* connection() const { return connection_; } |
| |
| // Returns the sqlite statement if any. If the statement is not active, |
| // this will return NULL. |
| sqlite3_stmt* stmt() const { return stmt_; } |
| |
| // Destroys the compiled statement and marks it NULL. The statement will |
| // no longer be active. |
| void Close(); |
| |
| private: |
| friend class base::RefCounted<StatementRef>; |
| |
| ~StatementRef(); |
| |
| Connection* connection_; |
| sqlite3_stmt* stmt_; |
| |
| DISALLOW_COPY_AND_ASSIGN(StatementRef); |
| }; |
| friend class StatementRef; |
| |
| // Executes a rollback statement, ignoring all transaction state. Used |
| // internally in the transaction management code. |
| void DoRollback(); |
| |
| // Called by a StatementRef when it's being created or destroyed. See |
| // open_statements_ below. |
| void StatementRefCreated(StatementRef* ref); |
| void StatementRefDeleted(StatementRef* ref); |
| |
| // Frees all cached statements from statement_cache_. |
| void ClearCache(); |
| |
| // Called by Statement objects when an sqlite function returns an error. |
| // The return value is the error code reflected back to client code. |
| int OnSqliteError(int err, Statement* stmt); |
| |
| // Like |Execute()|, but retries if the database is locked. |
| bool ExecuteWithTimeout(const char* sql, base::TimeDelta ms_timeout); |
| |
| // The actual sqlite database. Will be NULL before Init has been called or if |
| // Init resulted in an error. |
| sqlite3* db_; |
| |
| // Parameters we'll configure in sqlite before doing anything else. Zero means |
| // use the default value. |
| int page_size_; |
| int cache_size_; |
| bool exclusive_locking_; |
| |
| // All cached statements. Keeping a reference to these statements means that |
| // they'll remain active. |
| typedef std::map<StatementID, scoped_refptr<StatementRef> > |
| CachedStatementMap; |
| CachedStatementMap statement_cache_; |
| |
| // A list of all StatementRefs we've given out. Each ref must register with |
| // us when it's created or destroyed. This allows us to potentially close |
| // any open statements when we encounter an error. |
| typedef std::set<StatementRef*> StatementRefSet; |
| StatementRefSet open_statements_; |
| |
| // Number of currently-nested transactions. |
| int transaction_nesting_; |
| |
| // True if any of the currently nested transactions have been rolled back. |
| // When we get to the outermost transaction, this will determine if we do |
| // a rollback instead of a commit. |
| bool needs_rollback_; |
| |
| // This object handles errors resulting from all forms of executing sqlite |
| // commands or statements. It can be null which means default handling. |
| scoped_refptr<ErrorDelegate> error_delegate_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Connection); |
| }; |
| |
| } // namespace sql |
| |
| #endif // APP_SQL_CONNECTION_H_ |