blob: 941543a6757bd2ba12ef26747121ac99cd93a49f [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <iosfwd>
#include <sstream>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/message_loop.h"
#include "base/port.h"
#include "base/threading/platform_thread.h"
#include "build/build_config.h"
#include "chrome/common/deprecated/event_sys-inl.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
class Pair;
struct TestEvent {
Pair* source;
enum {
A_CHANGED, B_CHANGED, PAIR_BEING_DELETED,
} what_happened;
int old_value;
};
struct TestEventTraits {
typedef TestEvent EventType;
static bool IsChannelShutdownEvent(const TestEvent& event) {
return TestEvent::PAIR_BEING_DELETED == event.what_happened;
}
};
class Pair {
public:
typedef EventChannel<TestEventTraits> Channel;
explicit Pair(const std::string& name) : name_(name), a_(0), b_(0) {
TestEvent shutdown = { this, TestEvent::PAIR_BEING_DELETED, 0 };
event_channel_ = new Channel(shutdown);
}
~Pair() {
delete event_channel_;
}
void set_a(int n) {
TestEvent event = { this, TestEvent::A_CHANGED, a_ };
a_ = n;
event_channel_->NotifyListeners(event);
}
void set_b(int n) {
TestEvent event = { this, TestEvent::B_CHANGED, b_ };
b_ = n;
event_channel_->NotifyListeners(event);
}
int a() const { return a_; }
int b() const { return b_; }
const std::string& name() { return name_; }
Channel* event_channel() const { return event_channel_; }
protected:
const std::string name_;
int a_;
int b_;
Channel* event_channel_;
};
class EventLogger {
public:
explicit EventLogger(std::ostream* out) : out_(out) { }
~EventLogger() {
for (Hookups::iterator i = hookups_.begin(); i != hookups_.end(); ++i)
delete *i;
}
void Hookup(const std::string name, Pair::Channel* channel) {
hookups_.push_back(NewEventListenerHookup(channel, this,
&EventLogger::HandlePairEvent,
name));
}
void HandlePairEvent(const std::string& name, const TestEvent& event) {
const char* what_changed = NULL;
int new_value = 0;
Hookups::iterator dead;
switch (event.what_happened) {
case TestEvent::A_CHANGED:
what_changed = "A";
new_value = event.source->a();
break;
case TestEvent::B_CHANGED:
what_changed = "B";
new_value = event.source->b();
break;
case TestEvent::PAIR_BEING_DELETED:
*out_ << name << " heard " << event.source->name() << " being deleted."
<< std::endl;
return;
default:
FAIL() << "Bad event.what_happened: " << event.what_happened;
break;
}
*out_ << name << " heard " << event.source->name() << "'s " << what_changed
<< " change from " << event.old_value
<< " to " << new_value << std::endl;
}
typedef std::vector<EventListenerHookup*> Hookups;
Hookups hookups_;
std::ostream* out_;
};
const char golden_result[] = "Larry heard Sally's B change from 0 to 2\n"
"Larry heard Sally's A change from 1 to 3\n"
"Lewis heard Sam's B change from 0 to 5\n"
"Larry heard Sally's A change from 3 to 6\n"
"Larry heard Sally being deleted.\n";
TEST(EventSys, Basic) {
Pair sally("Sally"), sam("Sam");
sally.set_a(1);
std::stringstream log;
EventLogger logger(&log);
logger.Hookup("Larry", sally.event_channel());
sally.set_b(2);
sally.set_a(3);
sam.set_a(4);
logger.Hookup("Lewis", sam.event_channel());
sam.set_b(5);
sally.set_a(6);
// Test that disconnect within callback doesn't deadlock.
TestEvent event = {&sally, TestEvent::PAIR_BEING_DELETED, 0 };
sally.event_channel()->NotifyListeners(event);
sally.set_a(7);
ASSERT_EQ(log.str(), golden_result);
}
// This goes pretty far beyond the normal use pattern, so don't use
// ThreadTester as an example of what to do.
class ThreadTester : public EventListener<TestEvent>,
public base::PlatformThread::Delegate {
public:
explicit ThreadTester(Pair* pair)
: pair_(pair), remove_event_(&remove_event_mutex_),
remove_event_bool_(false), completed_(false) {
pair_->event_channel()->AddListener(this);
}
~ThreadTester() {
pair_->event_channel()->RemoveListener(this);
for (size_t i = 0; i < threads_.size(); i++) {
base::PlatformThread::Join(threads_[i].thread);
}
}
struct ThreadInfo {
base::PlatformThreadHandle thread;
};
struct ThreadArgs {
base::ConditionVariable* thread_running_cond;
base::Lock* thread_running_mutex;
bool thread_running;
};
void Go() {
base::Lock thread_running_mutex;
base::ConditionVariable thread_running_cond(&thread_running_mutex);
ThreadArgs args;
ThreadInfo info;
args.thread_running_cond = &(thread_running_cond);
args.thread_running_mutex = &(thread_running_mutex);
args.thread_running = false;
args_ = args;
ASSERT_TRUE(base::PlatformThread::Create(0, this, &info.thread));
thread_running_mutex.Acquire();
while ((args_.thread_running) == false) {
thread_running_cond.Wait();
}
thread_running_mutex.Release();
threads_.push_back(info);
}
// PlatformThread::Delegate methods.
virtual void ThreadMain() {
// Make sure each thread gets a current MessageLoop in TLS.
// This test should use chrome threads for testing, but I'll leave it like
// this for the moment since it requires a big chunk of rewriting and I
// want the test passing while I checkpoint my CL. Technically speaking,
// there should be no functional difference.
MessageLoop message_loop;
args_.thread_running_mutex->Acquire();
args_.thread_running = true;
args_.thread_running_cond->Signal();
args_.thread_running_mutex->Release();
remove_event_mutex_.Acquire();
while (remove_event_bool_ == false) {
remove_event_.Wait();
}
remove_event_mutex_.Release();
// Normally, you'd just delete the hookup. This is very bad style, but
// necessary for the test.
pair_->event_channel()->RemoveListener(this);
completed_mutex_.Acquire();
completed_ = true;
completed_mutex_.Release();
}
void HandleEvent(const TestEvent& event) {
remove_event_mutex_.Acquire();
remove_event_bool_ = true;
remove_event_.Broadcast();
remove_event_mutex_.Release();
base::PlatformThread::YieldCurrentThread();
completed_mutex_.Acquire();
if (completed_)
FAIL() << "A test thread exited too early.";
completed_mutex_.Release();
}
Pair* pair_;
base::ConditionVariable remove_event_;
base::Lock remove_event_mutex_;
bool remove_event_bool_;
base::Lock completed_mutex_;
bool completed_;
std::vector<ThreadInfo> threads_;
ThreadArgs args_;
};
TEST(EventSys, Multithreaded) {
Pair sally("Sally");
ThreadTester a(&sally);
for (int i = 0; i < 3; ++i)
a.Go();
sally.set_b(99);
}
class HookupDeleter {
public:
void HandleEvent(const TestEvent& event) {
delete hookup_;
hookup_ = NULL;
}
EventListenerHookup* hookup_;
};
TEST(EventSys, InHandlerDeletion) {
Pair sally("Sally");
HookupDeleter deleter;
deleter.hookup_ = NewEventListenerHookup(sally.event_channel(),
&deleter,
&HookupDeleter::HandleEvent);
sally.set_a(1);
ASSERT_TRUE(NULL == deleter.hookup_);
}
} // namespace