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// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The cache is stored on disk as a collection of block-files, plus an index
// file plus a collection of external files.
//
// Any data blob bigger than kMaxBlockSize (net/addr.h) will be stored on a
// separate file named f_xxx where x is a hexadecimal number. Shorter data will
// be stored as a series of blocks on a block-file. In any case, CacheAddr
// represents the address of the data inside the cache.
//
// The index file is just a simple hash table that maps a particular entry to
// a CacheAddr value. Linking for a given hash bucket is handled internally
// by the cache entry.
//
// The last element of the cache is the block-file. A block file is a file
// designed to store blocks of data of a given size. It is able to store data
// that spans from one to four consecutive "blocks", and it grows as needed to
// store up to approximately 65000 blocks. It has a fixed size header used for
// book keeping such as tracking free of blocks on the file. For example, a
// block-file for 1KB blocks will grow from 8KB when totally empty to about 64MB
// when completely full. At that point, data blocks of 1KB will be stored on a
// second block file that will store the next set of 65000 blocks. The first
// file contains the number of the second file, and the second file contains the
// number of a third file, created when the second file reaches its limit. It is
// important to remember that no matter how long the chain of files is, any
// given block can be located directly by its address, which contains the file
// number and starting block inside the file.
//
// A new cache is initialized with four block files (named data_0 through
// data_3), each one dedicated to store blocks of a given size. The number at
// the end of the file name is the block file number (in decimal).
//
// There are two "special" types of blocks: an entry and a rankings node. An
// entry keeps track of all the information related to the same cache entry,
// such as the key, hash value, data pointers etc. A rankings node keeps track
// of the information that is updated frequently for a given entry, such as its
// location on the LRU lists, last access time etc.
//
// The files that store internal information for the cache (blocks and index)
// are at least partially memory mapped. They have a location that is signaled
// every time the internal structures are modified, so it is possible to detect
// (most of the time) when the process dies in the middle of an update.
//
// In order to prevent dirty data to be used as valid (after a crash), every
// cache entry has a dirty identifier. Each running instance of the cache keeps
// a separate identifier (maintained on the "this_id" header field) that is used
// to mark every entry that is created or modified. When the entry is closed,
// and all the data can be trusted, the dirty flag is cleared from the entry.
// When the cache encounters an entry whose identifier is different than the one
// being currently used, it means that the entry was not properly closed on a
// previous run, so it is discarded.
#ifndef NET_DISK_CACHE_DISK_FORMAT_H_
#define NET_DISK_CACHE_DISK_FORMAT_H_
#pragma once
#include "base/basictypes.h"
namespace disk_cache {
typedef uint32 CacheAddr;
const int kIndexTablesize = 0x10000;
const uint32 kIndexMagic = 0xC103CAC3;
const uint32 kCurrentVersion = 0x20000; // Version 2.0.
struct LruData {
int32 pad1[2];
int32 filled; // Flag to tell when we filled the cache.
int32 sizes[5];
CacheAddr heads[5];
CacheAddr tails[5];
CacheAddr transaction; // In-flight operation target.
int32 operation; // Actual in-flight operation.
int32 operation_list; // In-flight operation list.
int32 pad2[7];
};
// Header for the master index file.
struct IndexHeader {
IndexHeader();
uint32 magic;
uint32 version;
int32 num_entries; // Number of entries currently stored.
int32 num_bytes; // Total size of the stored data.
int32 last_file; // Last external file created.
int32 this_id; // Id for all entries being changed (dirty flag).
CacheAddr stats; // Storage for usage data.
int32 table_len; // Actual size of the table (0 == kIndexTablesize).
int32 crash; // Signals a previous crash.
int32 experiment; // Id of an ongoing test.
uint64 create_time; // Creation time for this set of files.
int32 pad[52];
LruData lru; // Eviction control data.
};
// The structure of the whole index file.
struct Index {
IndexHeader header;
CacheAddr table[kIndexTablesize]; // Default size. Actual size controlled
// by header.table_len.
};
// Main structure for an entry on the backing storage. If the key is longer than
// what can be stored on this structure, it will be extended on consecutive
// blocks (adding 256 bytes each time), up to 4 blocks (1024 - 32 - 1 chars).
// After that point, the whole key will be stored as a data block or external
// file.
struct EntryStore {
uint32 hash; // Full hash of the key.
CacheAddr next; // Next entry with the same hash or bucket.
CacheAddr rankings_node; // Rankings node for this entry.
int32 reuse_count; // How often is this entry used.
int32 refetch_count; // How often is this fetched from the net.
int32 state; // Current state.
uint64 creation_time;
int32 key_len;
CacheAddr long_key; // Optional address of a long key.
int32 data_size[4]; // We can store up to 4 data streams for each
CacheAddr data_addr[4]; // entry.
uint32 flags; // Any combination of EntryFlags.
int32 pad[5];
char key[256 - 24 * 4]; // null terminated
};
COMPILE_ASSERT(sizeof(EntryStore) == 256, bad_EntyStore);
const int kMaxInternalKeyLength = 4 * sizeof(EntryStore) -
offsetof(EntryStore, key) - 1;
// Possible states for a given entry.
enum EntryState {
ENTRY_NORMAL = 0,
ENTRY_EVICTED, // The entry was recently evicted from the cache.
ENTRY_DOOMED // The entry was doomed.
};
// Flags that can be applied to an entry.
enum EntryFlags {
PARENT_ENTRY = 1, // This entry has children (sparse) entries.
CHILD_ENTRY = 1 << 1 // Child entry that stores sparse data.
};
#pragma pack(push, 4)
// Rankings information for a given entry.
struct RankingsNode {
uint64 last_used; // LRU info.
uint64 last_modified; // LRU info.
CacheAddr next; // LRU list.
CacheAddr prev; // LRU list.
CacheAddr contents; // Address of the EntryStore.
int32 dirty; // The entry is being modifyied.
int32 dummy; // Old files may have a pointer here.
};
#pragma pack(pop)
COMPILE_ASSERT(sizeof(RankingsNode) == 36, bad_RankingsNode);
const uint32 kBlockMagic = 0xC104CAC3;
const int kBlockHeaderSize = 8192; // Two pages: almost 64k entries
const int kMaxBlocks = (kBlockHeaderSize - 80) * 8;
// Bitmap to track used blocks on a block-file.
typedef uint32 AllocBitmap[kMaxBlocks / 32];
// A block-file is the file used to store information in blocks (could be
// EntryStore blocks, RankingsNode blocks or user-data blocks).
// We store entries that can expand for up to 4 consecutive blocks, and keep
// counters of the number of blocks available for each type of entry. For
// instance, an entry of 3 blocks is an entry of type 3. We also keep track of
// where did we find the last entry of that type (to avoid searching the bitmap
// from the beginning every time).
// This Structure is the header of a block-file:
struct BlockFileHeader {
BlockFileHeader();
uint32 magic;
uint32 version;
int16 this_file; // Index of this file.
int16 next_file; // Next file when this one is full.
int32 entry_size; // Size of the blocks of this file.
int32 num_entries; // Number of stored entries.
int32 max_entries; // Current maximum number of entries.
int32 empty[4]; // Counters of empty entries for each type.
int32 hints[4]; // Last used position for each entry type.
volatile int32 updating; // Keep track of updates to the header.
int32 user[5];
AllocBitmap allocation_map;
};
COMPILE_ASSERT(sizeof(BlockFileHeader) == kBlockHeaderSize, bad_header);
// Sparse data support:
// We keep a two level hierarchy to enable sparse data for an entry: the first
// level consists of using separate "child" entries to store ranges of 1 MB,
// and the second level stores blocks of 1 KB inside each child entry.
//
// Whenever we need to access a particular sparse offset, we first locate the
// child entry that stores that offset, so we discard the 20 least significant
// bits of the offset, and end up with the child id. For instance, the child id
// to store the first megabyte is 0, and the child that should store offset
// 0x410000 has an id of 4.
//
// The child entry is stored the same way as any other entry, so it also has a
// name (key). The key includes a signature to be able to identify children
// created for different generations of the same resource. In other words, given
// that a given sparse entry can have a large number of child entries, and the
// resource can be invalidated and replaced with a new version at any time, it
// is important to be sure that a given child actually belongs to certain entry.
//
// The full name of a child entry is composed with a prefix ("Range_"), and two
// hexadecimal 64-bit numbers at the end, separated by semicolons. The first
// number is the signature of the parent key, and the second number is the child
// id as described previously. The signature itself is also stored internally by
// the child and the parent entries. For example, a sparse entry with a key of
// "sparse entry name", and a signature of 0x052AF76, may have a child entry
// named "Range_sparse entry name:052af76:4", which stores data in the range
// 0x400000 to 0x4FFFFF.
//
// Each child entry keeps track of all the 1 KB blocks that have been written
// to the entry, but being a regular entry, it will happily return zeros for any
// read that spans data not written before. The actual sparse data is stored in
// one of the data streams of the child entry (at index 1), while the control
// information is stored in another stream (at index 2), both by parents and
// the children.
// This structure contains the control information for parent and child entries.
// It is stored at offset 0 of the data stream with index 2.
// It is possible to write to a child entry in a way that causes the last block
// to be only partialy filled. In that case, last_block and last_block_len will
// keep track of that block.
struct SparseHeader {
int64 signature; // The parent and children signature.
uint32 magic; // Structure identifier (equal to kIndexMagic).
int32 parent_key_len; // Key length for the parent entry.
int32 last_block; // Index of the last written block.
int32 last_block_len; // Lenght of the last written block.
int32 dummy[10];
};
// The SparseHeader will be followed by a bitmap, as described by this
// structure.
struct SparseData {
SparseHeader header;
uint32 bitmap[32]; // Bitmap representation of known children (if this
// is a parent entry), or used blocks (for child
// entries. The size is fixed for child entries but
// not for parents; it can be as small as 4 bytes
// and as large as 8 KB.
};
// The number of blocks stored by a child entry.
const int kNumSparseBits = 1024;
COMPILE_ASSERT(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8,
Invalid_SparseData_bitmap);
} // namespace disk_cache
#endif // NET_DISK_CACHE_DISK_FORMAT_H_