| // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // The cache is stored on disk as a collection of block-files, plus an index |
| // file plus a collection of external files. |
| // |
| // Any data blob bigger than kMaxBlockSize (net/addr.h) will be stored on a |
| // separate file named f_xxx where x is a hexadecimal number. Shorter data will |
| // be stored as a series of blocks on a block-file. In any case, CacheAddr |
| // represents the address of the data inside the cache. |
| // |
| // The index file is just a simple hash table that maps a particular entry to |
| // a CacheAddr value. Linking for a given hash bucket is handled internally |
| // by the cache entry. |
| // |
| // The last element of the cache is the block-file. A block file is a file |
| // designed to store blocks of data of a given size. It is able to store data |
| // that spans from one to four consecutive "blocks", and it grows as needed to |
| // store up to approximately 65000 blocks. It has a fixed size header used for |
| // book keeping such as tracking free of blocks on the file. For example, a |
| // block-file for 1KB blocks will grow from 8KB when totally empty to about 64MB |
| // when completely full. At that point, data blocks of 1KB will be stored on a |
| // second block file that will store the next set of 65000 blocks. The first |
| // file contains the number of the second file, and the second file contains the |
| // number of a third file, created when the second file reaches its limit. It is |
| // important to remember that no matter how long the chain of files is, any |
| // given block can be located directly by its address, which contains the file |
| // number and starting block inside the file. |
| // |
| // A new cache is initialized with four block files (named data_0 through |
| // data_3), each one dedicated to store blocks of a given size. The number at |
| // the end of the file name is the block file number (in decimal). |
| // |
| // There are two "special" types of blocks: an entry and a rankings node. An |
| // entry keeps track of all the information related to the same cache entry, |
| // such as the key, hash value, data pointers etc. A rankings node keeps track |
| // of the information that is updated frequently for a given entry, such as its |
| // location on the LRU lists, last access time etc. |
| // |
| // The files that store internal information for the cache (blocks and index) |
| // are at least partially memory mapped. They have a location that is signaled |
| // every time the internal structures are modified, so it is possible to detect |
| // (most of the time) when the process dies in the middle of an update. |
| // |
| // In order to prevent dirty data to be used as valid (after a crash), every |
| // cache entry has a dirty identifier. Each running instance of the cache keeps |
| // a separate identifier (maintained on the "this_id" header field) that is used |
| // to mark every entry that is created or modified. When the entry is closed, |
| // and all the data can be trusted, the dirty flag is cleared from the entry. |
| // When the cache encounters an entry whose identifier is different than the one |
| // being currently used, it means that the entry was not properly closed on a |
| // previous run, so it is discarded. |
| |
| #ifndef NET_DISK_CACHE_DISK_FORMAT_H_ |
| #define NET_DISK_CACHE_DISK_FORMAT_H_ |
| #pragma once |
| |
| #include "base/basictypes.h" |
| |
| namespace disk_cache { |
| |
| typedef uint32 CacheAddr; |
| |
| const int kIndexTablesize = 0x10000; |
| const uint32 kIndexMagic = 0xC103CAC3; |
| const uint32 kCurrentVersion = 0x20000; // Version 2.0. |
| |
| struct LruData { |
| int32 pad1[2]; |
| int32 filled; // Flag to tell when we filled the cache. |
| int32 sizes[5]; |
| CacheAddr heads[5]; |
| CacheAddr tails[5]; |
| CacheAddr transaction; // In-flight operation target. |
| int32 operation; // Actual in-flight operation. |
| int32 operation_list; // In-flight operation list. |
| int32 pad2[7]; |
| }; |
| |
| // Header for the master index file. |
| struct IndexHeader { |
| IndexHeader(); |
| |
| uint32 magic; |
| uint32 version; |
| int32 num_entries; // Number of entries currently stored. |
| int32 num_bytes; // Total size of the stored data. |
| int32 last_file; // Last external file created. |
| int32 this_id; // Id for all entries being changed (dirty flag). |
| CacheAddr stats; // Storage for usage data. |
| int32 table_len; // Actual size of the table (0 == kIndexTablesize). |
| int32 crash; // Signals a previous crash. |
| int32 experiment; // Id of an ongoing test. |
| uint64 create_time; // Creation time for this set of files. |
| int32 pad[52]; |
| LruData lru; // Eviction control data. |
| }; |
| |
| // The structure of the whole index file. |
| struct Index { |
| IndexHeader header; |
| CacheAddr table[kIndexTablesize]; // Default size. Actual size controlled |
| // by header.table_len. |
| }; |
| |
| // Main structure for an entry on the backing storage. If the key is longer than |
| // what can be stored on this structure, it will be extended on consecutive |
| // blocks (adding 256 bytes each time), up to 4 blocks (1024 - 32 - 1 chars). |
| // After that point, the whole key will be stored as a data block or external |
| // file. |
| struct EntryStore { |
| uint32 hash; // Full hash of the key. |
| CacheAddr next; // Next entry with the same hash or bucket. |
| CacheAddr rankings_node; // Rankings node for this entry. |
| int32 reuse_count; // How often is this entry used. |
| int32 refetch_count; // How often is this fetched from the net. |
| int32 state; // Current state. |
| uint64 creation_time; |
| int32 key_len; |
| CacheAddr long_key; // Optional address of a long key. |
| int32 data_size[4]; // We can store up to 4 data streams for each |
| CacheAddr data_addr[4]; // entry. |
| uint32 flags; // Any combination of EntryFlags. |
| int32 pad[5]; |
| char key[256 - 24 * 4]; // null terminated |
| }; |
| |
| COMPILE_ASSERT(sizeof(EntryStore) == 256, bad_EntyStore); |
| const int kMaxInternalKeyLength = 4 * sizeof(EntryStore) - |
| offsetof(EntryStore, key) - 1; |
| |
| // Possible states for a given entry. |
| enum EntryState { |
| ENTRY_NORMAL = 0, |
| ENTRY_EVICTED, // The entry was recently evicted from the cache. |
| ENTRY_DOOMED // The entry was doomed. |
| }; |
| |
| // Flags that can be applied to an entry. |
| enum EntryFlags { |
| PARENT_ENTRY = 1, // This entry has children (sparse) entries. |
| CHILD_ENTRY = 1 << 1 // Child entry that stores sparse data. |
| }; |
| |
| #pragma pack(push, 4) |
| // Rankings information for a given entry. |
| struct RankingsNode { |
| uint64 last_used; // LRU info. |
| uint64 last_modified; // LRU info. |
| CacheAddr next; // LRU list. |
| CacheAddr prev; // LRU list. |
| CacheAddr contents; // Address of the EntryStore. |
| int32 dirty; // The entry is being modifyied. |
| int32 dummy; // Old files may have a pointer here. |
| }; |
| #pragma pack(pop) |
| |
| COMPILE_ASSERT(sizeof(RankingsNode) == 36, bad_RankingsNode); |
| |
| const uint32 kBlockMagic = 0xC104CAC3; |
| const int kBlockHeaderSize = 8192; // Two pages: almost 64k entries |
| const int kMaxBlocks = (kBlockHeaderSize - 80) * 8; |
| |
| // Bitmap to track used blocks on a block-file. |
| typedef uint32 AllocBitmap[kMaxBlocks / 32]; |
| |
| // A block-file is the file used to store information in blocks (could be |
| // EntryStore blocks, RankingsNode blocks or user-data blocks). |
| // We store entries that can expand for up to 4 consecutive blocks, and keep |
| // counters of the number of blocks available for each type of entry. For |
| // instance, an entry of 3 blocks is an entry of type 3. We also keep track of |
| // where did we find the last entry of that type (to avoid searching the bitmap |
| // from the beginning every time). |
| // This Structure is the header of a block-file: |
| struct BlockFileHeader { |
| BlockFileHeader(); |
| |
| uint32 magic; |
| uint32 version; |
| int16 this_file; // Index of this file. |
| int16 next_file; // Next file when this one is full. |
| int32 entry_size; // Size of the blocks of this file. |
| int32 num_entries; // Number of stored entries. |
| int32 max_entries; // Current maximum number of entries. |
| int32 empty[4]; // Counters of empty entries for each type. |
| int32 hints[4]; // Last used position for each entry type. |
| volatile int32 updating; // Keep track of updates to the header. |
| int32 user[5]; |
| AllocBitmap allocation_map; |
| }; |
| |
| COMPILE_ASSERT(sizeof(BlockFileHeader) == kBlockHeaderSize, bad_header); |
| |
| // Sparse data support: |
| // We keep a two level hierarchy to enable sparse data for an entry: the first |
| // level consists of using separate "child" entries to store ranges of 1 MB, |
| // and the second level stores blocks of 1 KB inside each child entry. |
| // |
| // Whenever we need to access a particular sparse offset, we first locate the |
| // child entry that stores that offset, so we discard the 20 least significant |
| // bits of the offset, and end up with the child id. For instance, the child id |
| // to store the first megabyte is 0, and the child that should store offset |
| // 0x410000 has an id of 4. |
| // |
| // The child entry is stored the same way as any other entry, so it also has a |
| // name (key). The key includes a signature to be able to identify children |
| // created for different generations of the same resource. In other words, given |
| // that a given sparse entry can have a large number of child entries, and the |
| // resource can be invalidated and replaced with a new version at any time, it |
| // is important to be sure that a given child actually belongs to certain entry. |
| // |
| // The full name of a child entry is composed with a prefix ("Range_"), and two |
| // hexadecimal 64-bit numbers at the end, separated by semicolons. The first |
| // number is the signature of the parent key, and the second number is the child |
| // id as described previously. The signature itself is also stored internally by |
| // the child and the parent entries. For example, a sparse entry with a key of |
| // "sparse entry name", and a signature of 0x052AF76, may have a child entry |
| // named "Range_sparse entry name:052af76:4", which stores data in the range |
| // 0x400000 to 0x4FFFFF. |
| // |
| // Each child entry keeps track of all the 1 KB blocks that have been written |
| // to the entry, but being a regular entry, it will happily return zeros for any |
| // read that spans data not written before. The actual sparse data is stored in |
| // one of the data streams of the child entry (at index 1), while the control |
| // information is stored in another stream (at index 2), both by parents and |
| // the children. |
| |
| // This structure contains the control information for parent and child entries. |
| // It is stored at offset 0 of the data stream with index 2. |
| // It is possible to write to a child entry in a way that causes the last block |
| // to be only partialy filled. In that case, last_block and last_block_len will |
| // keep track of that block. |
| struct SparseHeader { |
| int64 signature; // The parent and children signature. |
| uint32 magic; // Structure identifier (equal to kIndexMagic). |
| int32 parent_key_len; // Key length for the parent entry. |
| int32 last_block; // Index of the last written block. |
| int32 last_block_len; // Lenght of the last written block. |
| int32 dummy[10]; |
| }; |
| |
| // The SparseHeader will be followed by a bitmap, as described by this |
| // structure. |
| struct SparseData { |
| SparseHeader header; |
| uint32 bitmap[32]; // Bitmap representation of known children (if this |
| // is a parent entry), or used blocks (for child |
| // entries. The size is fixed for child entries but |
| // not for parents; it can be as small as 4 bytes |
| // and as large as 8 KB. |
| }; |
| |
| // The number of blocks stored by a child entry. |
| const int kNumSparseBits = 1024; |
| COMPILE_ASSERT(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8, |
| Invalid_SparseData_bitmap); |
| |
| } // namespace disk_cache |
| |
| #endif // NET_DISK_CACHE_DISK_FORMAT_H_ |