| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // See net/disk_cache/disk_cache.h for the public interface of the cache. |
| |
| #ifndef NET_DISK_CACHE_MAPPED_FILE_H_ |
| #define NET_DISK_CACHE_MAPPED_FILE_H_ |
| #pragma once |
| |
| #include "net/disk_cache/disk_format.h" |
| #include "net/disk_cache/file.h" |
| #include "net/disk_cache/file_block.h" |
| |
| class FilePath; |
| |
| namespace disk_cache { |
| |
| // This class implements a memory mapped file used to access block-files. The |
| // idea is that the header and bitmap will be memory mapped all the time, and |
| // the actual data for the blocks will be access asynchronously (most of the |
| // time). |
| class MappedFile : public File { |
| public: |
| MappedFile() : File(true), init_(false) {} |
| |
| // Performs object initialization. name is the file to use, and size is the |
| // ammount of data to memory map from th efile. If size is 0, the whole file |
| // will be mapped in memory. |
| void* Init(const FilePath& name, size_t size); |
| |
| void* buffer() const { |
| return buffer_; |
| } |
| |
| // Loads or stores a given block from the backing file (synchronously). |
| bool Load(const FileBlock* block); |
| bool Store(const FileBlock* block); |
| |
| private: |
| virtual ~MappedFile(); |
| |
| bool init_; |
| #if defined(OS_WIN) |
| HANDLE section_; |
| #endif |
| void* buffer_; // Address of the memory mapped buffer. |
| size_t view_size_; // Size of the memory pointed by buffer_. |
| |
| DISALLOW_COPY_AND_ASSIGN(MappedFile); |
| }; |
| |
| } // namespace disk_cache |
| |
| #endif // NET_DISK_CACHE_MAPPED_FILE_H_ |