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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_CHROMEOS_PULSE_AUDIO_MIXER_H_
#define CHROME_BROWSER_CHROMEOS_PULSE_AUDIO_MIXER_H_
#pragma once
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/lock.h"
#include "base/scoped_ptr.h"
#include "base/threading/thread.h"
struct pa_context;
struct pa_cvolume;
struct pa_threaded_mainloop;
struct pa_operation;
struct pa_sink_info;
namespace chromeos {
class PulseAudioMixer {
public:
enum State {
UNINITIALIZED = 0,
INITIALIZING,
READY,
SHUTTING_DOWN,
IN_ERROR
};
PulseAudioMixer();
~PulseAudioMixer();
// Non-blocking, connect to PulseAudio and find a default device, and call
// callback when complete with success code.
typedef Callback1<bool>::Type InitDoneCallback;
bool Init(InitDoneCallback* callback);
// Blocking init call guarantees PulseAudio is started before returning.
bool InitSync();
// Blocking call. Returns a default of -inf on error.
double GetVolumeDb() const;
// Non-blocking, volume sent in as first param to callback. The callback is
// only called if the function returns true.
typedef Callback2<double, void*>::Type GetVolumeCallback;
bool GetVolumeDbAsync(GetVolumeCallback* callback, void* user);
// Non-blocking call.
void SetVolumeDb(double vol_db);
// Gets the mute state of the default device (true == mute). Blocking call.
// Returns a default of false on error.
bool IsMute() const;
// Non-Blocking call.
void SetMute(bool mute);
// Returns READY if we have a valid working connection to PulseAudio.
// This can return IN_ERROR if we lose the connection, even after an original
// successful init. Non-blocking call.
State CheckState() const;
private:
struct AudioInfo;
// These are the tasks to be run in the background on the worker thread.
void DoInit(InitDoneCallback* callback);
void DoGetVolume(GetVolumeCallback* callback, void* user);
static void ConnectToPulseCallbackThunk(pa_context* c, void* userdata);
void OnConnectToPulseCallback(pa_context* c, bool* connect_done);
// Helper function to just get our messsage loop thread going.
bool InitThread();
// This goes through sequence of connecting to the default PulseAudio server.
// We will block until we either have a valid connection or something failed.
// If a connection is lost for some reason, delete and recreate the object.
bool PulseAudioInit();
// PulseAudioFree. Disconnect from server.
void PulseAudioFree();
// Iterates the PA mainloop and only returns once an operation has completed
// (successfully or unsuccessfully) or *done is true.
void CompleteOperation(pa_operation* pa_op, bool* done) const;
// For now, this just gets the first device returned from the enumeration
// request. This will be the 'default' or 'master' device that all further
// actions are taken on. Blocking call.
void GetDefaultPlaybackDevice();
static void EnumerateDevicesCallback(pa_context* unused,
const pa_sink_info* sink_info,
int eol,
void* userdata);
void OnEnumerateDevices(const pa_sink_info* sink_info, int eol, bool* done);
// Get the info we're interested in from the default device. Currently this
// is an array of volumes, and the mute state. Blocking call.
void GetAudioInfo(AudioInfo* info) const;
static void GetAudioInfoCallback(pa_context* unused,
const pa_sink_info* sink_info,
int eol,
void* userdata);
// These call down to PulseAudio's mainloop locking functions
void MainloopLock() const;
void MainloopUnlock() const;
void MainloopWait() const;
void MainloopSignal() const;
// Same as Lock(), but we fail if we are shutting down or mainloop invalid.
bool MainloopSafeLock() const;
// Lock the mainloop pa_lock_ if mixer_state_ is READY.
bool MainloopLockIfReady() const;
// The PulseAudio index of the main device being used.
int device_id_;
// Set to the number of channels on the main device.
int last_channels_;
// For informational purposes only, just used to assert lock is held.
mutable int mainloop_lock_count_;
mutable Lock mixer_state_lock_;
mutable State mixer_state_;
// Cached contexts for use in PulseAudio calls.
pa_context* pa_context_;
pa_threaded_mainloop* pa_mainloop_;
scoped_ptr<base::Thread> thread_;
DISALLOW_COPY_AND_ASSIGN(PulseAudioMixer);
};
} // namespace chromeos
DISABLE_RUNNABLE_METHOD_REFCOUNT(chromeos::PulseAudioMixer);
#endif // CHROME_BROWSER_CHROMEOS_PULSE_AUDIO_MIXER_H_