| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/base/network_change_notifier_win.h" |
| |
| #include <iphlpapi.h> |
| #include <winsock2.h> |
| |
| #include "base/logging.h" |
| #include "base/time.h" |
| #include "net/base/winsock_init.h" |
| |
| #pragma comment(lib, "iphlpapi.lib") |
| |
| namespace net { |
| |
| NetworkChangeNotifierWin::NetworkChangeNotifierWin() { |
| memset(&addr_overlapped_, 0, sizeof addr_overlapped_); |
| addr_overlapped_.hEvent = WSACreateEvent(); |
| WatchForAddressChange(); |
| } |
| |
| NetworkChangeNotifierWin::~NetworkChangeNotifierWin() { |
| CancelIPChangeNotify(&addr_overlapped_); |
| addr_watcher_.StopWatching(); |
| WSACloseEvent(addr_overlapped_.hEvent); |
| } |
| |
| // Conceptually we would like to tell whether the user is "online" verus |
| // "offline". This is challenging since the only thing we can test with |
| // certainty is whether a *particular* host is reachable. |
| // |
| // While we can't conclusively determine when a user is "online", we can at |
| // least reliably recognize some of the situtations when they are clearly |
| // "offline". For example, if the user's laptop is not plugged into an ethernet |
| // network and is not connected to any wireless networks, it must be offline. |
| // |
| // There are a number of different ways to implement this on Windows, each with |
| // their pros and cons. Here is a comparison of various techniques considered: |
| // |
| // (1) Use InternetGetConnectedState (wininet.dll). This function is really easy |
| // to use (literally a one-liner), and runs quickly. The drawback is it adds a |
| // dependency on the wininet DLL. |
| // |
| // (2) Enumerate all of the network interfaces using GetAdaptersAddresses |
| // (iphlpapi.dll), and assume we are "online" if there is at least one interface |
| // that is connected, and that interface is not a loopback or tunnel. |
| // |
| // Safari on Windows has a fairly simple implementation that does this: |
| // http://trac.webkit.org/browser/trunk/WebCore/platform/network/win/NetworkStateNotifierWin.cpp. |
| // |
| // Mozilla similarly uses this approach: |
| // http://mxr.mozilla.org/mozilla1.9.2/source/netwerk/system/win32/nsNotifyAddrListener.cpp |
| // |
| // The biggest drawback to this approach is it is quite complicated. |
| // WebKit's implementation for example doesn't seem to test for ICS gateways |
| // (internet connection sharing), whereas Mozilla's implementation has extra |
| // code to guess that. |
| // |
| // (3) The method used in this file comes from google talk, and is similar to |
| // method (2). The main difference is it enumerates the winsock namespace |
| // providers rather than the actual adapters. |
| // |
| // I ran some benchmarks comparing the performance of each on my Windows 7 |
| // workstation. Here is what I found: |
| // * Approach (1) was pretty much zero-cost after the initial call. |
| // * Approach (2) took an average of 3.25 milliseconds to enumerate the |
| // adapters. |
| // * Approach (3) took an average of 0.8 ms to enumerate the providers. |
| // |
| // In terms of correctness, all three approaches were comparable for the simple |
| // experiments I ran... However none of them correctly returned "offline" when |
| // executing 'ipconfig /release'. |
| // |
| bool NetworkChangeNotifierWin::IsCurrentlyOffline() const { |
| |
| // TODO(eroman): We could cache this value, and only re-calculate it on |
| // network changes. For now we recompute it each time asked, |
| // since it is relatively fast (sub 1ms) and not called often. |
| |
| EnsureWinsockInit(); |
| |
| // The following code was adapted from: |
| // http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/base/win/async_network_alive_win32.cc?view=markup&pathrev=47343 |
| // The main difference is we only call WSALookupServiceNext once, whereas |
| // the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS |
| // to skip past the large results. |
| |
| HANDLE ws_handle; |
| WSAQUERYSET query_set = {0}; |
| query_set.dwSize = sizeof(WSAQUERYSET); |
| query_set.dwNameSpace = NS_NLA; |
| // Initiate a client query to iterate through the |
| // currently connected networks. |
| if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL, |
| &ws_handle)) { |
| LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError(); |
| return false; |
| } |
| |
| bool found_connection = false; |
| |
| // Retrieve the first available network. In this function, we only |
| // need to know whether or not there is network connection. |
| // Allocate 256 bytes for name, it should be enough for most cases. |
| // If the name is longer, it is OK as we will check the code returned and |
| // set correct network status. |
| char result_buffer[sizeof(WSAQUERYSET) + 256] = {0}; |
| DWORD length = sizeof(result_buffer); |
| reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])->dwSize = |
| sizeof(WSAQUERYSET); |
| int result = WSALookupServiceNext( |
| ws_handle, |
| LUP_RETURN_NAME, |
| &length, |
| reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])); |
| |
| if (result == 0) { |
| // Found a connection! |
| found_connection = true; |
| } else { |
| DCHECK_EQ(SOCKET_ERROR, result); |
| result = WSAGetLastError(); |
| |
| // Error code WSAEFAULT means there is a network connection but the |
| // result_buffer size is too small to contain the results. The |
| // variable "length" returned from WSALookupServiceNext is the minimum |
| // number of bytes required. We do not need to retrieve detail info, |
| // it is enough knowing there was a connection. |
| if (result == WSAEFAULT) { |
| found_connection = true; |
| } else if (result == WSA_E_NO_MORE || result == WSAENOMORE) { |
| // There was nothing to iterate over! |
| } else { |
| LOG(WARNING) << "WSALookupServiceNext() failed with:" << result; |
| } |
| } |
| |
| result = WSALookupServiceEnd(ws_handle); |
| LOG_IF(ERROR, result != 0) |
| << "WSALookupServiceEnd() failed with: " << result; |
| |
| return !found_connection; |
| } |
| |
| void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) { |
| NotifyObserversOfIPAddressChange(); |
| |
| // Calling IsOffline() at this very moment is likely to give |
| // the wrong result, so we delay that until a little bit later. |
| // |
| // The one second delay chosen here was determined experimentally |
| // by adamk on Windows 7. |
| timer_.Stop(); // cancel any already waiting notification |
| timer_.Start(base::TimeDelta::FromSeconds(1), this, |
| &NetworkChangeNotifierWin::NotifyParentOfOnlineStateChange); |
| |
| // Start watching for the next address change. |
| WatchForAddressChange(); |
| } |
| |
| void NetworkChangeNotifierWin::WatchForAddressChange() { |
| HANDLE handle = NULL; |
| DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_); |
| CHECK(ret == ERROR_IO_PENDING); |
| addr_watcher_.StartWatching(addr_overlapped_.hEvent, this); |
| } |
| |
| void NetworkChangeNotifierWin::NotifyParentOfOnlineStateChange() { |
| NotifyObserversOfOnlineStateChange(); |
| } |
| |
| } // namespace net |