| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| /* |
| This file contains the declaration for CppVariant, a type used by C++ classes |
| that are to be bound to JavaScript objects. |
| |
| CppVariant exists primarily as an interface between C++ callers and the |
| corresponding NPVariant type. CppVariant also provides a number of |
| convenience constructors and accessors, so that the NPVariantType values |
| don't need to be exposed, and a destructor to free any memory allocated for |
| string values. |
| |
| For a usage example, see cpp_binding_example.{h|cc}. |
| */ |
| |
| #ifndef WEBKIT_GLUE_CPP_VARIANT_H__ |
| #define WEBKIT_GLUE_CPP_VARIANT_H__ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "third_party/npapi/bindings/npruntime.h" |
| |
| class CppVariant : public NPVariant { |
| public: |
| CppVariant(); |
| ~CppVariant(); |
| void SetNull(); |
| void Set(bool value); |
| void Set(int32_t value); |
| void Set(double value); |
| |
| // Note that setting a CppVariant to a string value involves copying the |
| // string data, which must be freed with a call to FreeData() when the |
| // CppVariant is set to a different value or is no longer needed. Normally |
| // this is handled by the other Set() methods and by the destructor. |
| void Set(const char* value); // Must be a null-terminated string. |
| void Set(const std::string& value); |
| void Set(const NPString& new_value); |
| void Set(const NPVariant& new_value); |
| |
| // Note that setting a CppVariant to an NPObject involves ref-counting |
| // the actual object. FreeData() should only be called if the CppVariant |
| // is no longer needed. The other Set() methods handle this internally. |
| // Also, the object's NPClass is expected to be a static object: neither |
| // the NP runtime nor CPPVariant will ever free it. |
| void Set(NPObject* new_value); |
| |
| // These three methods all perform deep copies of any string data. This |
| // allows local CppVariants to be released by the destructor without |
| // corrupting their sources. In performance-critical code, or when strings |
| // are very long, avoid creating new CppVariants. |
| // In case of NPObject as the data, the copying involves ref-counting |
| // as opposed to deep-copying. The ref-counting ensures that sources don't |
| // get corrupted when the copies get destroyed. |
| void CopyToNPVariant(NPVariant* result) const; |
| CppVariant& operator=(const CppVariant& original); |
| CppVariant(const CppVariant& original); |
| |
| // Calls NPN_ReleaseVariantValue, which frees any string data |
| // held by the object and sets its type to null. |
| // In case of NPObject, the NPN_ReleaseVariantValue decrements |
| // the ref-count (releases when ref-count becomes 0) |
| void FreeData(); |
| |
| // Compares this CppVariant's type and value to another's. They must be |
| // identical in both type and value to be considered equal. For string and |
| // object types, a deep comparison is performed; that is, the contents of the |
| // strings, or the classes and refcounts of the objects, must be the same, |
| // but they need not be the same pointers. |
| bool isEqual(const CppVariant& other) const; |
| |
| // The value of a CppVariant may be read directly from its NPVariant (but |
| // should only be set using one of the Set() methods above). Although the |
| // type of a CppVariant is likewise public, it can be accessed through these |
| // functions rather than directly if a caller wishes to avoid dependence on |
| // the NPVariantType values. |
| bool isBool() const { return (type == NPVariantType_Bool); } |
| bool isInt32() const { return (type == NPVariantType_Int32); } |
| bool isDouble() const { return (type == NPVariantType_Double); } |
| bool isNumber() const { return (isInt32() || isDouble()); } |
| bool isString() const { return (type == NPVariantType_String); } |
| bool isVoid() const { return (type == NPVariantType_Void); } |
| bool isNull() const { return (type == NPVariantType_Null); } |
| bool isEmpty() const { return (isVoid() || isNull()); } |
| bool isObject() const { return (type == NPVariantType_Object); } |
| |
| // Converters. The CppVariant must be of a type convertible to these values. |
| // For example, ToInt32() works only if isNumber() is true. |
| std::string ToString() const; |
| int32_t ToInt32() const; |
| double ToDouble() const; |
| bool ToBoolean() const; |
| // Returns a vector of CppVariant for the specified variant. This should only |
| // be called on an Object. If the object has no "length" property an empty |
| // vector is returned. |
| std::vector<CppVariant> ToVector() const; |
| |
| // Invoke method of the given name on an object with the supplied arguments. |
| // The first argument should be the object on which the method is to be |
| // invoked. Returns whether the method was successfully invoked. If the |
| // method was invoked successfully, any return value is stored in the |
| // CppVariant specified by result. |
| bool Invoke(const std::string& method, const CppVariant* args, |
| uint32 arg_count, CppVariant& result) const; |
| }; |
| |
| #endif // WEBKIT_GLUE_CPP_VARIANT_H__ |