| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/synchronization/waitable_event.h" |
| |
| #include <math.h> |
| #include <windows.h> |
| |
| #include "base/logging.h" |
| #include "base/time.h" |
| |
| namespace base { |
| |
| WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) |
| : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { |
| // We're probably going to crash anyways if this is ever NULL, so we might as |
| // well make our stack reports more informative by crashing here. |
| CHECK(handle_); |
| } |
| |
| WaitableEvent::WaitableEvent(HANDLE handle) |
| : handle_(handle) { |
| CHECK(handle) << "Tried to create WaitableEvent from NULL handle"; |
| } |
| |
| WaitableEvent::~WaitableEvent() { |
| CloseHandle(handle_); |
| } |
| |
| HANDLE WaitableEvent::Release() { |
| HANDLE rv = handle_; |
| handle_ = INVALID_HANDLE_VALUE; |
| return rv; |
| } |
| |
| void WaitableEvent::Reset() { |
| ResetEvent(handle_); |
| } |
| |
| void WaitableEvent::Signal() { |
| SetEvent(handle_); |
| } |
| |
| bool WaitableEvent::IsSignaled() { |
| return TimedWait(TimeDelta::FromMilliseconds(0)); |
| } |
| |
| bool WaitableEvent::Wait() { |
| DWORD result = WaitForSingleObject(handle_, INFINITE); |
| // It is most unexpected that this should ever fail. Help consumers learn |
| // about it if it should ever fail. |
| DCHECK_EQ(WAIT_OBJECT_0, result) << "WaitForSingleObject failed"; |
| return result == WAIT_OBJECT_0; |
| } |
| |
| bool WaitableEvent::TimedWait(const TimeDelta& max_time) { |
| DCHECK(max_time >= TimeDelta::FromMicroseconds(0)); |
| // Be careful here. TimeDelta has a precision of microseconds, but this API |
| // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6? |
| // It should be 6 to avoid returning too early. |
| double timeout = ceil(max_time.InMillisecondsF()); |
| DWORD result = WaitForSingleObject(handle_, static_cast<DWORD>(timeout)); |
| switch (result) { |
| case WAIT_OBJECT_0: |
| return true; |
| case WAIT_TIMEOUT: |
| return false; |
| } |
| // It is most unexpected that this should ever fail. Help consumers learn |
| // about it if it should ever fail. |
| NOTREACHED() << "WaitForSingleObject failed"; |
| return false; |
| } |
| |
| // static |
| size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) { |
| HANDLE handles[MAXIMUM_WAIT_OBJECTS]; |
| CHECK_LE(count, MAXIMUM_WAIT_OBJECTS) |
| << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany"; |
| |
| for (size_t i = 0; i < count; ++i) |
| handles[i] = events[i]->handle(); |
| |
| // The cast is safe because count is small - see the CHECK above. |
| DWORD result = |
| WaitForMultipleObjects(static_cast<DWORD>(count), |
| handles, |
| FALSE, // don't wait for all the objects |
| INFINITE); // no timeout |
| if (result >= WAIT_OBJECT_0 + count) { |
| NOTREACHED() << "WaitForMultipleObjects failed: " << GetLastError(); |
| return 0; |
| } |
| |
| return result - WAIT_OBJECT_0; |
| } |
| |
| } // namespace base |