| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_UDP_UDP_SOCKET_WIN_H_ |
| #define NET_UDP_UDP_SOCKET_WIN_H_ |
| #pragma once |
| |
| #include <winsock2.h> |
| |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "base/win/object_watcher.h" |
| #include "net/base/completion_callback.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/io_buffer.h" |
| #include "net/base/net_log.h" |
| |
| namespace net { |
| |
| class BoundNetLog; |
| |
| class UDPSocketWin : public base::NonThreadSafe { |
| public: |
| UDPSocketWin(net::NetLog* net_log, |
| const net::NetLog::Source& source); |
| virtual ~UDPSocketWin(); |
| |
| // Connect the socket to connect with a certain |address|. |
| // Returns a net error code. |
| int Connect(const IPEndPoint& address); |
| |
| // Bind the address/port for this socket to |address|. This is generally |
| // only used on a server. |
| // Returns a net error code. |
| int Bind(const IPEndPoint& address); |
| |
| // Close the socket. |
| void Close(); |
| |
| // Copy the remote udp address into |address| and return a network error code. |
| int GetPeerAddress(IPEndPoint* address) const; |
| |
| // Copy the local udp address into |address| and return a network error code. |
| // (similar to getsockname) |
| int GetLocalAddress(IPEndPoint* address) const; |
| |
| // IO: |
| // Multiple outstanding read requests are not supported. |
| // Full duplex mode (reading and writing at the same time) is supported |
| |
| // Read from the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); |
| |
| // Write to the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); |
| |
| // Read from a socket and receive sender address information. |
| // |buf| is the buffer to read data into. |
| // |buf_len| is the maximum amount of data to read. |
| // |address| is a buffer provided by the caller for receiving the sender |
| // address information about the received data. This buffer must be kept |
| // alive by the caller until the callback is placed. |
| // |address_length| is a ptr to the length of the |address| buffer. This |
| // is an input parameter containing the maximum size |address| can hold |
| // and also an output parameter for the size of |address| upon completion. |
| // |callback| the callback on completion of the Recv. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, |
| // and |address_length| alive until the callback is called. |
| int RecvFrom(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address, |
| CompletionCallback* callback); |
| |
| // Send to a socket with a particular destination. |
| // |buf| is the buffer to send |
| // |buf_len| is the number of bytes to send |
| // |address| is the recipient address. |
| // |address_length| is the size of the recipient address |
| // |callback| is the user callback function to call on complete. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| |
| // alive until the callback is called. |
| int SendTo(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint& address, |
| CompletionCallback* callback); |
| |
| // Returns true if the socket is already connected or bound. |
| bool is_connected() const { return socket_ != INVALID_SOCKET; } |
| |
| private: |
| class ReadDelegate : public base::win::ObjectWatcher::Delegate { |
| public: |
| explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {} |
| virtual ~ReadDelegate() {} |
| |
| // base::ObjectWatcher::Delegate methods: |
| virtual void OnObjectSignaled(HANDLE object); |
| |
| private: |
| UDPSocketWin* const socket_; |
| }; |
| |
| class WriteDelegate : public base::win::ObjectWatcher::Delegate { |
| public: |
| explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {} |
| virtual ~WriteDelegate() {} |
| |
| // base::ObjectWatcher::Delegate methods: |
| virtual void OnObjectSignaled(HANDLE object); |
| |
| private: |
| UDPSocketWin* const socket_; |
| }; |
| |
| void DoReadCallback(int rv); |
| void DoWriteCallback(int rv); |
| void DidCompleteRead(); |
| void DidCompleteWrite(); |
| bool ProcessSuccessfulRead(int num_bytes, IPEndPoint* address); |
| void ProcessSuccessfulWrite(int num_bytes); |
| |
| // Returns the OS error code (or 0 on success). |
| int CreateSocket(const IPEndPoint& address); |
| |
| // Same as SendTo(), except that address is passed by pointer |
| // instead of by reference. It is called from Write() with |address| |
| // set to NULL. |
| int SendToOrWrite(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint* address, |
| CompletionCallback* callback); |
| |
| int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address); |
| int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address); |
| |
| SOCKET socket_; |
| |
| // These are mutable since they're just cached copies to make |
| // GetPeerAddress/GetLocalAddress smarter. |
| mutable scoped_ptr<IPEndPoint> local_address_; |
| mutable scoped_ptr<IPEndPoint> remote_address_; |
| |
| // The socket's win wrappers |
| ReadDelegate read_delegate_; |
| WriteDelegate write_delegate_; |
| |
| // Watchers to watch for events from Read() and Write(). |
| base::win::ObjectWatcher read_watcher_; |
| base::win::ObjectWatcher write_watcher_; |
| |
| // OVERLAPPED for pending read and write operations. |
| OVERLAPPED read_overlapped_; |
| OVERLAPPED write_overlapped_; |
| |
| // The buffer used by InternalRead() to retry Read requests |
| scoped_refptr<IOBuffer> read_iobuffer_; |
| struct sockaddr_storage recv_addr_storage_; |
| socklen_t recv_addr_len_; |
| IPEndPoint* recv_from_address_; |
| |
| // The buffer used by InternalWrite() to retry Write requests |
| scoped_refptr<IOBuffer> write_iobuffer_; |
| |
| // External callback; called when read is complete. |
| CompletionCallback* read_callback_; |
| |
| // External callback; called when write is complete. |
| CompletionCallback* write_callback_; |
| |
| BoundNetLog net_log_; |
| |
| DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_UDP_UDP_SOCKET_WIN_H_ |