blob: 3b883df2f66c6739261f90323bb892e78f4d7eb1 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_EXTENSIONS_USER_SCRIPT_MASTER_H_
#define CHROME_BROWSER_EXTENSIONS_USER_SCRIPT_MASTER_H_
#pragma once
#include "base/file_path.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/shared_memory.h"
#include "chrome/common/extensions/user_script.h"
#include "content/browser/browser_thread.h"
#include "content/common/notification_observer.h"
#include "content/common/notification_registrar.h"
namespace base {
class StringPiece;
}
class Profile;
// Manages a segment of shared memory that contains the user scripts the user
// has installed. Lives on the UI thread.
class UserScriptMaster : public base::RefCountedThreadSafe<UserScriptMaster>,
public NotificationObserver {
public:
// For testability, the constructor takes the path the scripts live in.
// This is normally a directory inside the profile.
explicit UserScriptMaster(const FilePath& script_dir, Profile* profile);
// Kicks off a process on the file thread to reload scripts from disk
// into a new chunk of shared memory and notify renderers.
virtual void StartScan();
// Gets the segment of shared memory for the scripts.
base::SharedMemory* GetSharedMemory() const {
return shared_memory_.get();
}
// Called by the script reloader when new scripts have been loaded.
void NewScriptsAvailable(base::SharedMemory* handle);
// Return true if we have any scripts ready.
bool ScriptsReady() const { return shared_memory_.get() != NULL; }
// Returns the path to the directory user scripts are stored in.
FilePath user_script_dir() const { return user_script_dir_; }
protected:
friend class base::RefCountedThreadSafe<UserScriptMaster>;
virtual ~UserScriptMaster();
private:
FRIEND_TEST_ALL_PREFIXES(UserScriptMasterTest, Parse1);
FRIEND_TEST_ALL_PREFIXES(UserScriptMasterTest, Parse2);
FRIEND_TEST_ALL_PREFIXES(UserScriptMasterTest, Parse3);
FRIEND_TEST_ALL_PREFIXES(UserScriptMasterTest, Parse4);
FRIEND_TEST_ALL_PREFIXES(UserScriptMasterTest, Parse5);
FRIEND_TEST_ALL_PREFIXES(UserScriptMasterTest, Parse6);
public:
// We reload user scripts on the file thread to prevent blocking the UI.
// ScriptReloader lives on the file thread and does the reload
// work, and then sends a message back to its master with a new SharedMemory*.
// ScriptReloader is the worker that manages running the script scan
// on the file thread. It must be created on, and its public API must only be
// called from, the master's thread.
class ScriptReloader
: public base::RefCountedThreadSafe<UserScriptMaster::ScriptReloader> {
public:
// Parses the includes out of |script| and returns them in |includes|.
static bool ParseMetadataHeader(const base::StringPiece& script_text,
UserScript* script);
static void LoadScriptsFromDirectory(const FilePath& script_dir,
UserScriptList* result);
explicit ScriptReloader(UserScriptMaster* master);
// Start a scan for scripts.
// Will always send a message to the master upon completion.
void StartScan(const FilePath& script_dir,
const UserScriptList& external_scripts);
// The master is going away; don't call it back.
void DisownMaster() {
master_ = NULL;
}
private:
friend class base::RefCountedThreadSafe<UserScriptMaster::ScriptReloader>;
~ScriptReloader() {}
// Where functions are run:
// master file
// StartScan -> RunScan
// LoadScriptsFromDirectory()
// LoadLoneScripts()
// NotifyMaster <- RunScan
// Runs on the master thread.
// Notify the master that new scripts are available.
void NotifyMaster(base::SharedMemory* memory);
// Runs on the File thread.
// Scan the specified directory and lone scripts, calling NotifyMaster when
// done. The parameters are intentionally passed by value so their lifetimes
// aren't tied to the caller.
void RunScan(const FilePath script_dir, UserScriptList lone_scripts);
// A pointer back to our master.
// May be NULL if DisownMaster() is called.
UserScriptMaster* master_;
// The message loop to call our master back on.
// Expected to always outlive us.
BrowserThread::ID master_thread_id_;
DISALLOW_COPY_AND_ASSIGN(ScriptReloader);
};
private:
// NotificationObserver implementation.
virtual void Observe(NotificationType type,
const NotificationSource& source,
const NotificationDetails& details);
// Manages our notification registrations.
NotificationRegistrar registrar_;
// The directories containing user scripts.
FilePath user_script_dir_;
// We hang on to our pointer to know if we've already got one running.
scoped_refptr<ScriptReloader> script_reloader_;
// Contains the scripts that were found the last time scripts were updated.
scoped_ptr<base::SharedMemory> shared_memory_;
// List of scripts outside of script directories we should also load.
UserScriptList lone_scripts_;
// If the extensions service has finished loading its initial set of
// extensions.
bool extensions_service_ready_;
// If the script directory is modified while we're rescanning it, we note
// that we're currently mid-scan and then start over again once the scan
// finishes. This boolean tracks whether another scan is pending.
bool pending_scan_;
// The profile for which the scripts managed here are installed.
Profile* profile_;
DISALLOW_COPY_AND_ASSIGN(UserScriptMaster);
};
#endif // CHROME_BROWSER_EXTENSIONS_USER_SCRIPT_MASTER_H_