blob: 8a234e2363f47fed62a83341ce114e668a982376 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Handles the visible notification (or balloons).
#ifndef CHROME_BROWSER_NOTIFICATIONS_BALLOON_COLLECTION_IMPL_H_
#define CHROME_BROWSER_NOTIFICATIONS_BALLOON_COLLECTION_IMPL_H_
#pragma once
#include <deque>
#include "base/basictypes.h"
#include "base/message_loop.h"
#include "chrome/browser/notifications/balloon_collection.h"
#include "chrome/browser/notifications/balloon_collection_base.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"
// Mac balloons grow from the top down and have close buttons on top, so
// offsetting is not necessary for easy multiple-closing. Other platforms grow
// from the bottom up and have close buttons on top, so it is necessary.
#if defined(OS_MACOSX)
#define USE_OFFSETS 0
#else
#define USE_OFFSETS 1
#endif
// A balloon collection represents a set of notification balloons being
// shown on the screen. It positions new notifications according to
// a layout, and monitors for balloons being closed, which it reports
// up to its parent, the notification UI manager.
class BalloonCollectionImpl : public BalloonCollection
#if USE_OFFSETS
, public MessageLoopForUI::Observer
#endif
{
public:
BalloonCollectionImpl();
virtual ~BalloonCollectionImpl();
// BalloonCollection interface.
virtual void Add(const Notification& notification,
Profile* profile);
virtual bool RemoveById(const std::string& id);
virtual bool RemoveBySourceOrigin(const GURL& source_origin);
virtual void RemoveAll();
virtual bool HasSpace() const;
virtual void ResizeBalloon(Balloon* balloon, const gfx::Size& size);
virtual void SetPositionPreference(PositionPreference position);
virtual void DisplayChanged();
virtual void OnBalloonClosed(Balloon* source);
virtual const Balloons& GetActiveBalloons();
// MessageLoopForUI::Observer interface.
#if defined(OS_WIN)
virtual void WillProcessMessage(const MSG& event) {}
virtual void DidProcessMessage(const MSG& event);
#endif
#if defined(OS_LINUX)
virtual void WillProcessEvent(GdkEvent* event) {}
virtual void DidProcessEvent(GdkEvent* event);
#endif
protected:
// Calculates layout values for the balloons including
// the scaling, the max/min sizes, and the upper left corner of each.
class Layout {
public:
Layout();
// These enumerations all are based on a screen orientation where
// the origin is the top-left.
enum Placement {
INVALID,
VERTICALLY_FROM_TOP_LEFT,
VERTICALLY_FROM_TOP_RIGHT,
VERTICALLY_FROM_BOTTOM_LEFT,
VERTICALLY_FROM_BOTTOM_RIGHT
};
// Refresh the work area and balloon placement.
void OnDisplaySettingsChanged();
// TODO(johnnyg): Scale the size to account for the system font factor.
static int min_balloon_width() { return kBalloonMinWidth; }
static int max_balloon_width() { return kBalloonMaxWidth; }
static int min_balloon_height() { return kBalloonMinHeight; }
static int max_balloon_height() { return kBalloonMaxHeight; }
// Utility function constrains the input rectangle to the min and max sizes.
static gfx::Size ConstrainToSizeLimits(const gfx::Size& rect);
void set_placement(Placement placement) { placement_ = placement; }
// Returns both the total space available and the maximum
// allowed per balloon.
//
// The size may be a height or length depending on the way that
// balloons are laid out.
void GetMaxLinearSize(int* max_balloon_size, int* total_size) const;
// Refresh the cached values for work area and drawing metrics.
// The application should call this method to re-acquire metrics after
// any resolution or settings change.
// Returns true if and only if a metric changed.
bool RefreshSystemMetrics();
// Returns the origin for the sequence of balloons depending on layout.
// Should not be used to place a balloon -- only to call NextPosition().
gfx::Point GetLayoutOrigin() const;
// Compute the position for the next balloon.
// Start with *position_iterator = GetLayoutOrigin() and call repeatedly
// to get a sequence of positions. Return value is the upper-left coordinate
// for each next balloon.
gfx::Point NextPosition(const gfx::Size& balloon_size,
gfx::Point* position_iterator) const;
// Return a offscreen location which is offscreen for this layout,
// to be used as the initial position for an animation into view.
gfx::Point OffScreenLocation() const;
// Returns true if the layout requires offsetting for keeping the close
// buttons under the cursor during rapid-close interaction.
bool RequiresOffsets() const;
private:
// Layout parameters
int VerticalEdgeMargin() const;
int HorizontalEdgeMargin() const;
int InterBalloonMargin() const;
// Minimum and maximum size of balloon content.
static const int kBalloonMinWidth = 300;
static const int kBalloonMaxWidth = 300;
static const int kBalloonMinHeight = 24;
static const int kBalloonMaxHeight = 160;
Placement placement_;
gfx::Rect work_area_;
DISALLOW_COPY_AND_ASSIGN(Layout);
};
// Creates a new balloon. Overridable by unit tests. The caller is
// responsible for freeing the pointer returned.
virtual Balloon* MakeBalloon(const Notification& notification,
Profile* profile);
// Gets a bounding box for all the current balloons in screen coordinates.
gfx::Rect GetBalloonsBoundingBox() const;
private:
// Adjusts the positions of the balloons (e.g., when one is closed).
// Implemented by each platform for specific UI requirements.
void PositionBalloons(bool is_reposition);
// Cross-platform internal implementation for PositionBalloons.
void PositionBalloonsInternal(bool is_reposition);
#if defined(OS_MACOSX)
// Get the work area on Mac OS, without inverting the coordinates.
static gfx::Rect GetMacWorkArea();
#endif
// Base implementation for the collection of active balloons.
BalloonCollectionBase base_;
// The layout parameters for balloons in this collection.
Layout layout_;
#if USE_OFFSETS
// Start and stop observing all UI events.
void AddMessageLoopObserver();
void RemoveMessageLoopObserver();
// Cancel all offset and reposition the balloons normally.
void CancelOffsets();
// Handles a mouse motion while the balloons are temporarily offset.
void HandleMouseMoveEvent();
// Is the current cursor in the balloon area?
bool IsCursorInBalloonCollection() const;
// Factory for generating delayed reposition tasks on mouse motion.
ScopedRunnableMethodFactory<BalloonCollectionImpl> reposition_factory_;
// Is the balloon collection currently listening for UI events?
bool added_as_message_loop_observer_;
#endif
DISALLOW_COPY_AND_ASSIGN(BalloonCollectionImpl);
};
#endif // CHROME_BROWSER_NOTIFICATIONS_BALLOON_COLLECTION_IMPL_H_