| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_H_ |
| #define CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_H_ |
| #pragma once |
| |
| #include <vector> |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "base/string16.h" |
| #include "base/task.h" |
| |
| namespace gfx { |
| class Canvas; |
| class Rect; |
| } |
| class SkBitmap; |
| class SkCanvas; |
| class TabContents; |
| |
| // SpeechInputBubble displays a popup info bubble during speech recognition, |
| // points to the html element which requested speech input and shows recognition |
| // progress events. The popup is closed by the user clicking anywhere outside |
| // the popup window, or by the caller destroying this object. |
| class SpeechInputBubble { |
| public: |
| // The various buttons which may be part of the bubble. |
| enum Button { |
| BUTTON_TRY_AGAIN, |
| BUTTON_CANCEL |
| }; |
| |
| // Informs listeners of user actions in the bubble. |
| class Delegate { |
| public: |
| // Invoked when the user selects a button in the info bubble. The InfoBubble |
| // is still active and the caller should close it if necessary. |
| virtual void InfoBubbleButtonClicked(Button button) = 0; |
| |
| // Invoked when the user clicks outside the InfoBubble causing it to close. |
| // The InfoBubble window is no longer visible on screen and the caller can |
| // free the InfoBubble instance. This callback is not issued if the bubble |
| // got closed because the object was destroyed by the caller. |
| virtual void InfoBubbleFocusChanged() = 0; |
| |
| protected: |
| virtual ~Delegate() { |
| } |
| }; |
| |
| // Factory method to create new instances. |
| // Creates the bubble, call |Show| to display it on screen. |
| // |tab_contents| is the TabContents hosting the page. |
| // |element_rect| is the display bounds of the html element requesting speech |
| // input (in page coordinates). |
| static SpeechInputBubble* Create(TabContents* tab_contents, |
| Delegate* delegate, |
| const gfx::Rect& element_rect); |
| |
| // This is implemented by platform specific code to create the underlying |
| // bubble window. Not to be called directly by users of this class. |
| static SpeechInputBubble* CreateNativeBubble(TabContents* tab_contents, |
| Delegate* delegate, |
| const gfx::Rect& element_rect); |
| |
| // |Create| uses the currently registered FactoryMethod to create the |
| // SpeechInputBubble instances. FactoryMethod is intended for testing. |
| typedef SpeechInputBubble* (*FactoryMethod)(TabContents*, |
| Delegate*, |
| const gfx::Rect&); |
| // Sets the factory used by the static method Create. SpeechInputBubble does |
| // not take ownership of |factory|. A value of NULL results in a |
| // SpeechInputBubble being created directly. |
| #if defined(UNIT_TEST) |
| static void set_factory(FactoryMethod factory) { factory_ = factory; } |
| #endif |
| |
| virtual ~SpeechInputBubble() {} |
| |
| // Indicates to the user that audio hardware is initializing. If the bubble is |
| // hidden, |Show| must be called to make it appear on screen. |
| virtual void SetWarmUpMode() = 0; |
| |
| // Indicates to the user that audio recording is in progress. If the bubble is |
| // hidden, |Show| must be called to make it appear on screen. |
| virtual void SetRecordingMode() = 0; |
| |
| // Indicates to the user that recognition is in progress. If the bubble is |
| // hidden, |Show| must be called to make it appear on screen. |
| virtual void SetRecognizingMode() = 0; |
| |
| // Displays the given string with the 'Try again' and 'Cancel' buttons. If the |
| // bubble is hidden, |Show| must be called to make it appear on screen. |
| virtual void SetMessage(const string16& text) = 0; |
| |
| // Brings up the bubble on screen. |
| virtual void Show() = 0; |
| |
| // Hides the info bubble, resulting in a call to |
| // |Delegate::InfoBubbleFocusChanged| as well. |
| virtual void Hide() = 0; |
| |
| // Updates and draws the current captured audio volume displayed on screen. |
| virtual void SetInputVolume(float volume, float noise_volume) = 0; |
| |
| // Returns the TabContents for which this bubble gets displayed. |
| virtual TabContents* tab_contents() = 0; |
| |
| // The horizontal distance between the start of the html widget and the speech |
| // bubble's arrow. |
| static const int kBubbleTargetOffsetX; |
| |
| private: |
| static FactoryMethod factory_; |
| }; |
| |
| // Base class for the platform specific bubble implementations, this contains |
| // the platform independent code for SpeechInputBubble. |
| class SpeechInputBubbleBase : public SpeechInputBubble { |
| public: |
| // The current display mode of the bubble, useful only for the platform |
| // specific implementation. |
| enum DisplayMode { |
| DISPLAY_MODE_WARM_UP, |
| DISPLAY_MODE_RECORDING, |
| DISPLAY_MODE_RECOGNIZING, |
| DISPLAY_MODE_MESSAGE |
| }; |
| |
| explicit SpeechInputBubbleBase(TabContents* tab_contents); |
| virtual ~SpeechInputBubbleBase(); |
| |
| // SpeechInputBubble methods |
| virtual void SetWarmUpMode(); |
| virtual void SetRecordingMode(); |
| virtual void SetRecognizingMode(); |
| virtual void SetMessage(const string16& text); |
| virtual void SetInputVolume(float volume, float noise_volume); |
| virtual TabContents* tab_contents(); |
| |
| protected: |
| // Updates the platform specific UI layout for the current display mode. |
| virtual void UpdateLayout() = 0; |
| |
| // Overridden by subclasses to copy |icon_image()| to the screen. |
| virtual void UpdateImage() = 0; |
| |
| DisplayMode display_mode() { |
| return display_mode_; |
| } |
| |
| string16 message_text() { |
| return message_text_; |
| } |
| |
| SkBitmap icon_image(); |
| |
| private: |
| void DoRecognizingAnimationStep(); |
| void DoWarmingUpAnimationStep(); |
| void SetImage(const SkBitmap& image); |
| |
| void DrawVolumeOverlay(SkCanvas* canvas, |
| const SkBitmap& bitmap, |
| float volume); |
| |
| // Task factory used for animation timer. |
| ScopedRunnableMethodFactory<SpeechInputBubbleBase> task_factory_; |
| int animation_step_; // Current index/step of the animation. |
| std::vector<SkBitmap> animation_frames_; |
| std::vector<SkBitmap> warming_up_frames_; |
| |
| DisplayMode display_mode_; |
| string16 message_text_; // Text displayed in DISPLAY_MODE_MESSAGE |
| // The current microphone image with volume level indication. |
| scoped_ptr<SkBitmap> mic_image_; |
| // A temporary buffer image used in creating the above mic image. |
| scoped_ptr<SkBitmap> buffer_image_; |
| // TabContents in which this this bubble gets displayed. |
| TabContents* tab_contents_; |
| // The current image displayed in the bubble's icon widget. |
| scoped_ptr<SkBitmap> icon_image_; |
| }; |
| |
| // This typedef is to workaround the issue with certain versions of |
| // Visual Studio where it gets confused between multiple Delegate |
| // classes and gives a C2500 error. (I saw this error on the try bots - |
| // the workaround was not needed for my machine). |
| typedef SpeechInputBubble::Delegate SpeechInputBubbleDelegate; |
| |
| #endif // CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_H_ |