| // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <algorithm> |
| #include <limits> |
| |
| #include "net/websockets/websocket.h" |
| |
| #include "base/message_loop.h" |
| #include "net/base/host_resolver.h" |
| #include "net/websockets/websocket_handshake.h" |
| #include "net/websockets/websocket_handshake_draft75.h" |
| |
| namespace net { |
| |
| static const char kClosingFrame[2] = {'\xff', '\x00'}; |
| static int64 kClosingHandshakeTimeout = 1000; // msec. |
| |
| WebSocket::WebSocket(Request* request, WebSocketDelegate* delegate) |
| : ready_state_(INITIALIZED), |
| request_(request), |
| handshake_(NULL), |
| delegate_(delegate), |
| origin_loop_(MessageLoop::current()), |
| socket_stream_(NULL), |
| max_pending_send_allowed_(0), |
| current_read_buf_(NULL), |
| read_consumed_len_(0), |
| current_write_buf_(NULL), |
| server_closing_handshake_(false), |
| client_closing_handshake_(false), |
| closing_handshake_started_(false), |
| force_close_task_(NULL), |
| closing_handshake_timeout_(kClosingHandshakeTimeout) { |
| DCHECK(request_.get()); |
| DCHECK(delegate_); |
| DCHECK(origin_loop_); |
| } |
| |
| WebSocket::~WebSocket() { |
| DCHECK(ready_state_ == INITIALIZED || !delegate_); |
| DCHECK(!socket_stream_); |
| DCHECK(!delegate_); |
| } |
| |
| void WebSocket::Connect() { |
| DCHECK(ready_state_ == INITIALIZED); |
| DCHECK(request_.get()); |
| DCHECK(delegate_); |
| DCHECK(!socket_stream_); |
| DCHECK(MessageLoop::current() == origin_loop_); |
| |
| socket_stream_ = new SocketStream(request_->url(), this); |
| socket_stream_->set_context(request_->context()); |
| |
| if (request_->host_resolver()) |
| socket_stream_->SetHostResolver(request_->host_resolver()); |
| if (request_->client_socket_factory()) |
| socket_stream_->SetClientSocketFactory(request_->client_socket_factory()); |
| |
| AddRef(); // Release in DoClose(). |
| ready_state_ = CONNECTING; |
| socket_stream_->Connect(); |
| } |
| |
| void WebSocket::Send(const std::string& msg) { |
| if (ready_state_ == CLOSING || ready_state_ == CLOSED) { |
| return; |
| } |
| if (client_closing_handshake_) { |
| // We must not send any data after we start the WebSocket closing handshake. |
| return; |
| } |
| DCHECK(ready_state_ == OPEN); |
| DCHECK(MessageLoop::current() == origin_loop_); |
| |
| IOBufferWithSize* buf = new IOBufferWithSize(msg.size() + 2); |
| char* p = buf->data(); |
| *p = '\0'; |
| memcpy(p + 1, msg.data(), msg.size()); |
| *(p + 1 + msg.size()) = '\xff'; |
| pending_write_bufs_.push_back(make_scoped_refptr(buf)); |
| SendPending(); |
| } |
| |
| void WebSocket::Close() { |
| DCHECK(MessageLoop::current() == origin_loop_); |
| |
| // If connection has not yet started, do nothing. |
| if (ready_state_ == INITIALIZED) { |
| DCHECK(!socket_stream_); |
| ready_state_ = CLOSED; |
| return; |
| } |
| |
| // If the readyState attribute is in the CLOSING or CLOSED state, do nothing |
| if (ready_state_ == CLOSING || ready_state_ == CLOSED) |
| return; |
| |
| if (request_->version() == DRAFT75) { |
| DCHECK(socket_stream_); |
| socket_stream_->Close(); |
| return; |
| } |
| |
| // If the WebSocket connection is not yet established, fail the WebSocket |
| // connection and set the readyState attribute's value to CLOSING. |
| if (ready_state_ == CONNECTING) { |
| ready_state_ = CLOSING; |
| origin_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &WebSocket::FailConnection)); |
| } |
| |
| // If the WebSocket closing handshake has not yet been started, start |
| // the WebSocket closing handshake and set the readyState attribute's value |
| // to CLOSING. |
| if (!closing_handshake_started_) { |
| ready_state_ = CLOSING; |
| origin_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &WebSocket::StartClosingHandshake)); |
| } |
| |
| // Otherwise, set the readyState attribute's value to CLOSING. |
| ready_state_ = CLOSING; |
| } |
| |
| void WebSocket::DetachDelegate() { |
| if (!delegate_) |
| return; |
| delegate_ = NULL; |
| if (ready_state_ == INITIALIZED) { |
| DCHECK(!socket_stream_); |
| ready_state_ = CLOSED; |
| return; |
| } |
| if (ready_state_ != CLOSED) { |
| DCHECK(socket_stream_); |
| socket_stream_->Close(); |
| } |
| } |
| |
| void WebSocket::OnConnected(SocketStream* socket_stream, |
| int max_pending_send_allowed) { |
| DCHECK(socket_stream == socket_stream_); |
| max_pending_send_allowed_ = max_pending_send_allowed; |
| |
| // Use |max_pending_send_allowed| as hint for initial size of read buffer. |
| current_read_buf_ = new GrowableIOBuffer(); |
| current_read_buf_->SetCapacity(max_pending_send_allowed_); |
| read_consumed_len_ = 0; |
| |
| DCHECK(!current_write_buf_); |
| DCHECK(!handshake_.get()); |
| switch (request_->version()) { |
| case DEFAULT_VERSION: |
| handshake_.reset(new WebSocketHandshake( |
| request_->url(), request_->origin(), request_->location(), |
| request_->protocol())); |
| break; |
| case DRAFT75: |
| handshake_.reset(new WebSocketHandshakeDraft75( |
| request_->url(), request_->origin(), request_->location(), |
| request_->protocol())); |
| break; |
| default: |
| NOTREACHED() << "Unexpected protocol version:" << request_->version(); |
| } |
| |
| const std::string msg = handshake_->CreateClientHandshakeMessage(); |
| IOBufferWithSize* buf = new IOBufferWithSize(msg.size()); |
| memcpy(buf->data(), msg.data(), msg.size()); |
| pending_write_bufs_.push_back(make_scoped_refptr(buf)); |
| origin_loop_->PostTask(FROM_HERE, |
| NewRunnableMethod(this, &WebSocket::SendPending)); |
| } |
| |
| void WebSocket::OnSentData(SocketStream* socket_stream, int amount_sent) { |
| DCHECK(socket_stream == socket_stream_); |
| DCHECK(current_write_buf_); |
| current_write_buf_->DidConsume(amount_sent); |
| DCHECK_GE(current_write_buf_->BytesRemaining(), 0); |
| if (current_write_buf_->BytesRemaining() == 0) { |
| current_write_buf_ = NULL; |
| pending_write_bufs_.pop_front(); |
| } |
| origin_loop_->PostTask(FROM_HERE, |
| NewRunnableMethod(this, &WebSocket::SendPending)); |
| } |
| |
| void WebSocket::OnReceivedData(SocketStream* socket_stream, |
| const char* data, int len) { |
| DCHECK(socket_stream == socket_stream_); |
| AddToReadBuffer(data, len); |
| origin_loop_->PostTask(FROM_HERE, |
| NewRunnableMethod(this, &WebSocket::DoReceivedData)); |
| } |
| |
| void WebSocket::OnClose(SocketStream* socket_stream) { |
| origin_loop_->PostTask(FROM_HERE, |
| NewRunnableMethod(this, &WebSocket::DoClose)); |
| } |
| |
| void WebSocket::OnError(const SocketStream* socket_stream, int error) { |
| origin_loop_->PostTask( |
| FROM_HERE, NewRunnableMethod(this, &WebSocket::DoSocketError, error)); |
| } |
| |
| void WebSocket::SendPending() { |
| DCHECK(MessageLoop::current() == origin_loop_); |
| if (!socket_stream_) { |
| DCHECK_EQ(CLOSED, ready_state_); |
| return; |
| } |
| if (!current_write_buf_) { |
| if (pending_write_bufs_.empty()) { |
| if (client_closing_handshake_) { |
| // Already sent 0xFF and 0x00 bytes. |
| // *The WebSocket closing handshake has started.* |
| closing_handshake_started_ = true; |
| if (server_closing_handshake_) { |
| // 4.2 3-8-3 If the WebSocket connection is not already closed, |
| // then close the WebSocket connection. |
| // *The WebSocket closing handshake has finished* |
| socket_stream_->Close(); |
| } else { |
| // 5. Wait a user-agent-determined length of time, or until the |
| // WebSocket connection is closed. |
| force_close_task_ = |
| NewRunnableMethod(this, &WebSocket::DoForceCloseConnection); |
| origin_loop_->PostDelayedTask( |
| FROM_HERE, force_close_task_, closing_handshake_timeout_); |
| } |
| } |
| return; |
| } |
| current_write_buf_ = new DrainableIOBuffer( |
| pending_write_bufs_.front(), pending_write_bufs_.front()->size()); |
| } |
| DCHECK_GT(current_write_buf_->BytesRemaining(), 0); |
| bool sent = socket_stream_->SendData( |
| current_write_buf_->data(), |
| std::min(current_write_buf_->BytesRemaining(), |
| max_pending_send_allowed_)); |
| DCHECK(sent); |
| } |
| |
| void WebSocket::DoReceivedData() { |
| DCHECK(MessageLoop::current() == origin_loop_); |
| scoped_refptr<WebSocket> protect(this); |
| switch (ready_state_) { |
| case CONNECTING: |
| { |
| DCHECK(handshake_.get()); |
| DCHECK(current_read_buf_); |
| const char* data = |
| current_read_buf_->StartOfBuffer() + read_consumed_len_; |
| size_t len = current_read_buf_->offset() - read_consumed_len_; |
| int eoh = handshake_->ReadServerHandshake(data, len); |
| if (eoh < 0) { |
| // Not enough data, Retry when more data is available. |
| return; |
| } |
| SkipReadBuffer(eoh); |
| } |
| if (handshake_->mode() != WebSocketHandshake::MODE_CONNECTED) { |
| // Handshake failed. |
| socket_stream_->Close(); |
| return; |
| } |
| ready_state_ = OPEN; |
| if (delegate_) |
| delegate_->OnOpen(this); |
| if (current_read_buf_->offset() == read_consumed_len_) { |
| // No remaining data after handshake message. |
| break; |
| } |
| // FALL THROUGH |
| case OPEN: |
| case CLOSING: // need to process closing-frame from server. |
| ProcessFrameData(); |
| break; |
| |
| case CLOSED: |
| // Closed just after DoReceivedData is queued on |origin_loop_|. |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } |
| |
| void WebSocket::ProcessFrameData() { |
| DCHECK(current_read_buf_); |
| if (server_closing_handshake_) { |
| // Any data on the connection after the 0xFF frame is discarded. |
| return; |
| } |
| scoped_refptr<WebSocket> protect(this); |
| const char* start_frame = |
| current_read_buf_->StartOfBuffer() + read_consumed_len_; |
| const char* next_frame = start_frame; |
| const char* p = next_frame; |
| const char* end = |
| current_read_buf_->StartOfBuffer() + current_read_buf_->offset(); |
| while (p < end) { |
| // Let /error/ be false. |
| bool error = false; |
| |
| // Handle the /frame type/ byte as follows. |
| unsigned char frame_byte = static_cast<unsigned char>(*p++); |
| if ((frame_byte & 0x80) == 0x80) { |
| int length = 0; |
| while (p < end) { |
| if (length > std::numeric_limits<int>::max() / 128) { |
| // frame length overflow. |
| socket_stream_->Close(); |
| return; |
| } |
| unsigned char c = static_cast<unsigned char>(*p); |
| length = length * 128 + (c & 0x7f); |
| ++p; |
| if ((c & 0x80) != 0x80) |
| break; |
| } |
| // Checks if the frame body hasn't been completely received yet. |
| // It also checks the case the frame length bytes haven't been completely |
| // received yet, because p == end and length > 0 in such case. |
| if (p + length < end) { |
| p += length; |
| next_frame = p; |
| if (request_->version() != DRAFT75 && |
| frame_byte == 0xFF && length == 0) { |
| // 4.2 Data framing 3. Handle the /frame type/ byte. |
| // 8. If the /frame type/ is 0xFF and the /length/ was 0, then |
| // run the following substeps: |
| // 1. If the WebSocket closing handshake has not yet started, then |
| // start the WebSocket closing handshake. |
| server_closing_handshake_ = true; |
| if (!closing_handshake_started_) { |
| origin_loop_->PostTask( |
| FROM_HERE, |
| NewRunnableMethod(this, &WebSocket::StartClosingHandshake)); |
| } else { |
| // If the WebSocket closing handshake has been started and |
| // the WebSocket connection is not already closed, then close |
| // the WebSocket connection. |
| socket_stream_->Close(); |
| } |
| return; |
| } |
| // 4.2 3-8 Otherwise, let /error/ be true. |
| error = true; |
| } else { |
| // Not enough data in buffer. |
| break; |
| } |
| } else { |
| const char* msg_start = p; |
| while (p < end && *p != '\xff') |
| ++p; |
| if (p < end && *p == '\xff') { |
| if (frame_byte == 0x00) { |
| if (delegate_) { |
| delegate_->OnMessage(this, std::string(msg_start, p - msg_start)); |
| } |
| } else { |
| // Otherwise, discard the data and let /error/ to be true. |
| error = true; |
| } |
| ++p; |
| next_frame = p; |
| } |
| } |
| // If /error/ is true, then *a WebSocket error has been detected.* |
| if (error && delegate_) |
| delegate_->OnError(this); |
| } |
| SkipReadBuffer(next_frame - start_frame); |
| } |
| |
| void WebSocket::AddToReadBuffer(const char* data, int len) { |
| DCHECK(current_read_buf_); |
| // Check if |current_read_buf_| has enough space to store |len| of |data|. |
| if (len >= current_read_buf_->RemainingCapacity()) { |
| current_read_buf_->SetCapacity( |
| current_read_buf_->offset() + len); |
| } |
| |
| DCHECK(current_read_buf_->RemainingCapacity() >= len); |
| memcpy(current_read_buf_->data(), data, len); |
| current_read_buf_->set_offset(current_read_buf_->offset() + len); |
| } |
| |
| void WebSocket::SkipReadBuffer(int len) { |
| if (len == 0) |
| return; |
| DCHECK_GT(len, 0); |
| read_consumed_len_ += len; |
| int remaining = current_read_buf_->offset() - read_consumed_len_; |
| DCHECK_GE(remaining, 0); |
| if (remaining < read_consumed_len_ && |
| current_read_buf_->RemainingCapacity() < read_consumed_len_) { |
| // Pre compaction: |
| // 0 v-read_consumed_len_ v-offset v- capacity |
| // |..processed..| .. remaining .. | .. RemainingCapacity | |
| // |
| memmove(current_read_buf_->StartOfBuffer(), |
| current_read_buf_->StartOfBuffer() + read_consumed_len_, |
| remaining); |
| read_consumed_len_ = 0; |
| current_read_buf_->set_offset(remaining); |
| // Post compaction: |
| // 0read_consumed_len_ v- offset v- capacity |
| // |.. remaining .. | .. RemainingCapacity ... | |
| // |
| } |
| } |
| |
| void WebSocket::StartClosingHandshake() { |
| // 4.2 *start the WebSocket closing handshake*. |
| if (closing_handshake_started_ || client_closing_handshake_) { |
| // 1. If the WebSocket closing handshake has started, then abort these |
| // steps. |
| return; |
| } |
| // 2.,3. Send a 0xFF and 0x00 byte to the server. |
| client_closing_handshake_ = true; |
| IOBufferWithSize* buf = new IOBufferWithSize(2); |
| memcpy(buf->data(), kClosingFrame, 2); |
| pending_write_bufs_.push_back(make_scoped_refptr(buf)); |
| SendPending(); |
| } |
| |
| void WebSocket::DoForceCloseConnection() { |
| // 4.2 *start the WebSocket closing handshake* |
| // 6. If the WebSocket connection is not already closed, then close the |
| // WebSocket connection. (If this happens, then the closing handshake |
| // doesn't finish.) |
| DCHECK(MessageLoop::current() == origin_loop_); |
| force_close_task_ = NULL; |
| FailConnection(); |
| } |
| |
| void WebSocket::FailConnection() { |
| DCHECK(MessageLoop::current() == origin_loop_); |
| // 6.1 Client-initiated closure. |
| // *fail the WebSocket connection*. |
| // the user agent must close the WebSocket connection, and may report the |
| // problem to the user. |
| if (!socket_stream_) |
| return; |
| socket_stream_->Close(); |
| } |
| |
| void WebSocket::DoClose() { |
| DCHECK(MessageLoop::current() == origin_loop_); |
| if (force_close_task_) { |
| // WebSocket connection is closed while waiting a user-agent-determined |
| // length of time after *The WebSocket closing handshake has started*. |
| force_close_task_->Cancel(); |
| force_close_task_ = NULL; |
| } |
| WebSocketDelegate* delegate = delegate_; |
| delegate_ = NULL; |
| ready_state_ = CLOSED; |
| if (!socket_stream_) |
| return; |
| socket_stream_ = NULL; |
| if (delegate) |
| delegate->OnClose(this, |
| server_closing_handshake_ && closing_handshake_started_); |
| Release(); |
| } |
| |
| void WebSocket::DoSocketError(int error) { |
| DCHECK(MessageLoop::current() == origin_loop_); |
| if (delegate_) |
| delegate_->OnSocketError(this, error); |
| } |
| |
| } // namespace net |