| // Copyright 2008, Google Inc. |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| // |
| // Authors: keith.ray@gmail.com (Keith Ray) |
| |
| #include <gtest/internal/gtest-filepath.h> |
| #include <gtest/internal/gtest-port.h> |
| |
| #ifdef _WIN32 |
| #include <direct.h> |
| #include <io.h> |
| #endif // _WIN32 |
| |
| #include <sys/stat.h> |
| |
| #include <gtest/internal/gtest-string.h> |
| |
| namespace testing { |
| namespace internal { |
| |
| #ifdef GTEST_OS_WINDOWS |
| const char kPathSeparator = '\\'; |
| const char kPathSeparatorString[] = "\\"; |
| const char kCurrentDirectoryString[] = ".\\"; |
| #else |
| const char kPathSeparator = '/'; |
| const char kPathSeparatorString[] = "/"; |
| const char kCurrentDirectoryString[] = "./"; |
| #endif // GTEST_OS_WINDOWS |
| |
| // Returns a copy of the FilePath with the case-insensitive extension removed. |
| // Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns |
| // FilePath("dir/file"). If a case-insensitive extension is not |
| // found, returns a copy of the original FilePath. |
| FilePath FilePath::RemoveExtension(const char* extension) const { |
| String dot_extension(String::Format(".%s", extension)); |
| if (pathname_.EndsWithCaseInsensitive(dot_extension.c_str())) { |
| return FilePath(String(pathname_.c_str(), pathname_.GetLength() - 4)); |
| } |
| return *this; |
| } |
| |
| // Returns a copy of the FilePath with the directory part removed. |
| // Example: FilePath("path/to/file").RemoveDirectoryName() returns |
| // FilePath("file"). If there is no directory part ("just_a_file"), it returns |
| // the FilePath unmodified. If there is no file part ("just_a_dir/") it |
| // returns an empty FilePath (""). |
| // On Windows platform, '\' is the path separator, otherwise it is '/'. |
| FilePath FilePath::RemoveDirectoryName() const { |
| const char* const last_sep = strrchr(c_str(), kPathSeparator); |
| return last_sep ? FilePath(String(last_sep + 1)) : *this; |
| } |
| |
| // RemoveFileName returns the directory path with the filename removed. |
| // Example: FilePath("path/to/file").RemoveFileName() returns "path/to/". |
| // If the FilePath is "a_file" or "/a_file", RemoveFileName returns |
| // FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does |
| // not have a file, like "just/a/dir/", it returns the FilePath unmodified. |
| // On Windows platform, '\' is the path separator, otherwise it is '/'. |
| FilePath FilePath::RemoveFileName() const { |
| const char* const last_sep = strrchr(c_str(), kPathSeparator); |
| return FilePath(last_sep ? String(c_str(), last_sep + 1 - c_str()) |
| : String(kCurrentDirectoryString)); |
| } |
| |
| // Helper functions for naming files in a directory for xml output. |
| |
| // Given directory = "dir", base_name = "test", number = 0, |
| // extension = "xml", returns "dir/test.xml". If number is greater |
| // than zero (e.g., 12), returns "dir/test_12.xml". |
| // On Windows platform, uses \ as the separator rather than /. |
| FilePath FilePath::MakeFileName(const FilePath& directory, |
| const FilePath& base_name, |
| int number, |
| const char* extension) { |
| FilePath dir(directory.RemoveTrailingPathSeparator()); |
| if (number == 0) { |
| return FilePath(String::Format("%s%c%s.%s", dir.c_str(), kPathSeparator, |
| base_name.c_str(), extension)); |
| } |
| return FilePath(String::Format("%s%c%s_%d.%s", dir.c_str(), kPathSeparator, |
| base_name.c_str(), number, extension)); |
| } |
| |
| // Returns true if pathname describes something findable in the file-system, |
| // either a file, directory, or whatever. |
| bool FilePath::FileOrDirectoryExists() const { |
| #ifdef GTEST_OS_WINDOWS |
| struct _stat file_stat; |
| return _stat(pathname_.c_str(), &file_stat) == 0; |
| #else |
| struct stat file_stat; |
| return stat(pathname_.c_str(), &file_stat) == 0; |
| #endif // GTEST_OS_WINDOWS |
| } |
| |
| // Returns true if pathname describes a directory in the file-system |
| // that exists. |
| bool FilePath::DirectoryExists() const { |
| bool result = false; |
| #ifdef _WIN32 |
| FilePath removed_sep(this->RemoveTrailingPathSeparator()); |
| struct _stat file_stat; |
| file_stat.st_mode = 0; |
| result = _stat(removed_sep.c_str(), &file_stat) == 0 && |
| (_S_IFDIR & file_stat.st_mode) != 0; |
| #else |
| struct stat file_stat; |
| file_stat.st_mode = 0; |
| result = stat(pathname_.c_str(), &file_stat) == 0 && |
| S_ISDIR(file_stat.st_mode); |
| #endif // _WIN32 |
| return result; |
| } |
| |
| // Returns a pathname for a file that does not currently exist. The pathname |
| // will be directory/base_name.extension or |
| // directory/base_name_<number>.extension if directory/base_name.extension |
| // already exists. The number will be incremented until a pathname is found |
| // that does not already exist. |
| // Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'. |
| // There could be a race condition if two or more processes are calling this |
| // function at the same time -- they could both pick the same filename. |
| FilePath FilePath::GenerateUniqueFileName(const FilePath& directory, |
| const FilePath& base_name, |
| const char* extension) { |
| FilePath full_pathname; |
| int number = 0; |
| do { |
| full_pathname.Set(MakeFileName(directory, base_name, number++, extension)); |
| } while (full_pathname.FileOrDirectoryExists()); |
| return full_pathname; |
| } |
| |
| // Returns true if FilePath ends with a path separator, which indicates that |
| // it is intended to represent a directory. Returns false otherwise. |
| // This does NOT check that a directory (or file) actually exists. |
| bool FilePath::IsDirectory() const { |
| return pathname_.EndsWith(kPathSeparatorString); |
| } |
| |
| // Create directories so that path exists. Returns true if successful or if |
| // the directories already exist; returns false if unable to create directories |
| // for any reason. |
| bool FilePath::CreateDirectoriesRecursively() const { |
| if (!this->IsDirectory()) { |
| return false; |
| } |
| |
| if (pathname_.GetLength() == 0 || this->DirectoryExists()) { |
| return true; |
| } |
| |
| const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName()); |
| return parent.CreateDirectoriesRecursively() && this->CreateFolder(); |
| } |
| |
| // Create the directory so that path exists. Returns true if successful or |
| // if the directory already exists; returns false if unable to create the |
| // directory for any reason, including if the parent directory does not |
| // exist. Not named "CreateDirectory" because that's a macro on Windows. |
| bool FilePath::CreateFolder() const { |
| #ifdef _WIN32 |
| int result = _mkdir(pathname_.c_str()); |
| #else |
| int result = mkdir(pathname_.c_str(), 0777); |
| #endif // _WIN32 |
| if (result == -1) { |
| return this->DirectoryExists(); // An error is OK if the directory exists. |
| } |
| return true; // No error. |
| } |
| |
| // If input name has a trailing separator character, remove it and return the |
| // name, otherwise return the name string unmodified. |
| // On Windows platform, uses \ as the separator, other platforms use /. |
| FilePath FilePath::RemoveTrailingPathSeparator() const { |
| return pathname_.EndsWith(kPathSeparatorString) |
| ? FilePath(String(pathname_.c_str(), pathname_.GetLength() - 1)) |
| : *this; |
| } |
| |
| } // namespace internal |
| } // namespace testing |