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// modification, are permitted provided that the following conditions are
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//
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//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// Authors: keith.ray@gmail.com (Keith Ray)
#include <gtest/internal/gtest-filepath.h>
#include <gtest/internal/gtest-port.h>
#ifdef _WIN32
#include <direct.h>
#include <io.h>
#endif // _WIN32
#include <sys/stat.h>
#include <gtest/internal/gtest-string.h>
namespace testing {
namespace internal {
#ifdef GTEST_OS_WINDOWS
const char kPathSeparator = '\\';
const char kPathSeparatorString[] = "\\";
const char kCurrentDirectoryString[] = ".\\";
#else
const char kPathSeparator = '/';
const char kPathSeparatorString[] = "/";
const char kCurrentDirectoryString[] = "./";
#endif // GTEST_OS_WINDOWS
// Returns a copy of the FilePath with the case-insensitive extension removed.
// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
// FilePath("dir/file"). If a case-insensitive extension is not
// found, returns a copy of the original FilePath.
FilePath FilePath::RemoveExtension(const char* extension) const {
String dot_extension(String::Format(".%s", extension));
if (pathname_.EndsWithCaseInsensitive(dot_extension.c_str())) {
return FilePath(String(pathname_.c_str(), pathname_.GetLength() - 4));
}
return *this;
}
// Returns a copy of the FilePath with the directory part removed.
// Example: FilePath("path/to/file").RemoveDirectoryName() returns
// FilePath("file"). If there is no directory part ("just_a_file"), it returns
// the FilePath unmodified. If there is no file part ("just_a_dir/") it
// returns an empty FilePath ("").
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveDirectoryName() const {
const char* const last_sep = strrchr(c_str(), kPathSeparator);
return last_sep ? FilePath(String(last_sep + 1)) : *this;
}
// RemoveFileName returns the directory path with the filename removed.
// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveFileName() const {
const char* const last_sep = strrchr(c_str(), kPathSeparator);
return FilePath(last_sep ? String(c_str(), last_sep + 1 - c_str())
: String(kCurrentDirectoryString));
}
// Helper functions for naming files in a directory for xml output.
// Given directory = "dir", base_name = "test", number = 0,
// extension = "xml", returns "dir/test.xml". If number is greater
// than zero (e.g., 12), returns "dir/test_12.xml".
// On Windows platform, uses \ as the separator rather than /.
FilePath FilePath::MakeFileName(const FilePath& directory,
const FilePath& base_name,
int number,
const char* extension) {
FilePath dir(directory.RemoveTrailingPathSeparator());
if (number == 0) {
return FilePath(String::Format("%s%c%s.%s", dir.c_str(), kPathSeparator,
base_name.c_str(), extension));
}
return FilePath(String::Format("%s%c%s_%d.%s", dir.c_str(), kPathSeparator,
base_name.c_str(), number, extension));
}
// Returns true if pathname describes something findable in the file-system,
// either a file, directory, or whatever.
bool FilePath::FileOrDirectoryExists() const {
#ifdef GTEST_OS_WINDOWS
struct _stat file_stat;
return _stat(pathname_.c_str(), &file_stat) == 0;
#else
struct stat file_stat;
return stat(pathname_.c_str(), &file_stat) == 0;
#endif // GTEST_OS_WINDOWS
}
// Returns true if pathname describes a directory in the file-system
// that exists.
bool FilePath::DirectoryExists() const {
bool result = false;
#ifdef _WIN32
FilePath removed_sep(this->RemoveTrailingPathSeparator());
struct _stat file_stat;
file_stat.st_mode = 0;
result = _stat(removed_sep.c_str(), &file_stat) == 0 &&
(_S_IFDIR & file_stat.st_mode) != 0;
#else
struct stat file_stat;
file_stat.st_mode = 0;
result = stat(pathname_.c_str(), &file_stat) == 0 &&
S_ISDIR(file_stat.st_mode);
#endif // _WIN32
return result;
}
// Returns a pathname for a file that does not currently exist. The pathname
// will be directory/base_name.extension or
// directory/base_name_<number>.extension if directory/base_name.extension
// already exists. The number will be incremented until a pathname is found
// that does not already exist.
// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
// There could be a race condition if two or more processes are calling this
// function at the same time -- they could both pick the same filename.
FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
const FilePath& base_name,
const char* extension) {
FilePath full_pathname;
int number = 0;
do {
full_pathname.Set(MakeFileName(directory, base_name, number++, extension));
} while (full_pathname.FileOrDirectoryExists());
return full_pathname;
}
// Returns true if FilePath ends with a path separator, which indicates that
// it is intended to represent a directory. Returns false otherwise.
// This does NOT check that a directory (or file) actually exists.
bool FilePath::IsDirectory() const {
return pathname_.EndsWith(kPathSeparatorString);
}
// Create directories so that path exists. Returns true if successful or if
// the directories already exist; returns false if unable to create directories
// for any reason.
bool FilePath::CreateDirectoriesRecursively() const {
if (!this->IsDirectory()) {
return false;
}
if (pathname_.GetLength() == 0 || this->DirectoryExists()) {
return true;
}
const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName());
return parent.CreateDirectoriesRecursively() && this->CreateFolder();
}
// Create the directory so that path exists. Returns true if successful or
// if the directory already exists; returns false if unable to create the
// directory for any reason, including if the parent directory does not
// exist. Not named "CreateDirectory" because that's a macro on Windows.
bool FilePath::CreateFolder() const {
#ifdef _WIN32
int result = _mkdir(pathname_.c_str());
#else
int result = mkdir(pathname_.c_str(), 0777);
#endif // _WIN32
if (result == -1) {
return this->DirectoryExists(); // An error is OK if the directory exists.
}
return true; // No error.
}
// If input name has a trailing separator character, remove it and return the
// name, otherwise return the name string unmodified.
// On Windows platform, uses \ as the separator, other platforms use /.
FilePath FilePath::RemoveTrailingPathSeparator() const {
return pathname_.EndsWith(kPathSeparatorString)
? FilePath(String(pathname_.c_str(), pathname_.GetLength() - 1))
: *this;
}
} // namespace internal
} // namespace testing