blob: 46fd37673a4536c485b6abf5f1ea04ba98b4d526 [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/renderer_host/render_widget_host.h"
#include "app/keyboard_codes.h"
#include "base/auto_reset.h"
#include "base/command_line.h"
#include "base/message_loop.h"
#include "base/metrics/histogram.h"
#include "chrome/browser/accessibility/browser_accessibility_state.h"
#include "chrome/browser/browser_thread.h"
#include "chrome/browser/renderer_host/backing_store.h"
#include "chrome/browser/renderer_host/backing_store_manager.h"
#include "chrome/browser/renderer_host/render_process_host.h"
#include "chrome/browser/renderer_host/render_widget_helper.h"
#include "chrome/browser/renderer_host/render_widget_host_painting_observer.h"
#include "chrome/browser/renderer_host/render_widget_host_view.h"
#include "chrome/common/chrome_switches.h"
#include "chrome/common/native_web_keyboard_event.h"
#include "chrome/common/notification_service.h"
#include "chrome/common/render_messages.h"
#include "chrome/common/render_messages_params.h"
#include "third_party/WebKit/WebKit/chromium/public/WebCompositionUnderline.h"
#include "webkit/glue/plugins/webplugin.h"
#include "webkit/glue/webcursor.h"
#if defined(TOOLKIT_VIEWS)
#include "views/view.h"
#endif
#if defined (OS_MACOSX)
#include "third_party/WebKit/WebKit/chromium/public/WebScreenInfo.h"
#include "third_party/WebKit/WebKit/chromium/public/mac/WebScreenInfoFactory.h"
#endif
using base::Time;
using base::TimeDelta;
using base::TimeTicks;
using WebKit::WebInputEvent;
using WebKit::WebKeyboardEvent;
using WebKit::WebMouseEvent;
using WebKit::WebMouseWheelEvent;
using WebKit::WebTextDirection;
#if defined (OS_MACOSX)
using WebKit::WebScreenInfo;
using WebKit::WebScreenInfoFactory;
#endif
// How long to (synchronously) wait for the renderer to respond with a
// PaintRect message, when our backing-store is invalid, before giving up and
// returning a null or incorrectly sized backing-store from GetBackingStore.
// This timeout impacts the "choppiness" of our window resize perf.
static const int kPaintMsgTimeoutMS = 40;
// How long to wait before we consider a renderer hung.
static const int kHungRendererDelayMs = 20000;
// The maximum time between wheel messages while coalescing. This trades off
// smoothness of scrolling with a risk of falling behind the events, resulting
// in trailing scrolls after the user ends their input.
static const int kMaxTimeBetweenWheelMessagesMs = 250;
///////////////////////////////////////////////////////////////////////////////
// RenderWidgetHost
RenderWidgetHost::RenderWidgetHost(RenderProcessHost* process,
int routing_id)
: renderer_initialized_(false),
renderer_accessible_(false),
view_(NULL),
process_(process),
painting_observer_(NULL),
routing_id_(routing_id),
is_loading_(false),
is_hidden_(false),
is_gpu_rendering_active_(false),
repaint_ack_pending_(false),
resize_ack_pending_(false),
mouse_move_pending_(false),
mouse_wheel_pending_(false),
needs_repainting_on_restore_(false),
is_unresponsive_(false),
in_get_backing_store_(false),
view_being_painted_(false),
ignore_input_events_(false),
text_direction_updated_(false),
text_direction_(WebKit::WebTextDirectionLeftToRight),
text_direction_canceled_(false),
suppress_next_char_events_(false) {
if (routing_id_ == MSG_ROUTING_NONE)
routing_id_ = process_->GetNextRoutingID();
process_->Attach(this, routing_id_);
// Because the widget initializes as is_hidden_ == false,
// tell the process host that we're alive.
process_->WidgetRestored();
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kForceRendererAccessibility) ||
Singleton<BrowserAccessibilityState>()->IsAccessibleBrowser()) {
EnableRendererAccessibility();
}
}
RenderWidgetHost::~RenderWidgetHost() {
// Clear our current or cached backing store if either remains.
BackingStoreManager::RemoveBackingStore(this);
process_->Release(routing_id_);
}
gfx::NativeViewId RenderWidgetHost::GetNativeViewId() {
if (view_)
return gfx::IdFromNativeView(view_->GetNativeView());
return 0;
}
void RenderWidgetHost::Init() {
DCHECK(process_->HasConnection());
renderer_initialized_ = true;
// Send the ack along with the information on placement.
Send(new ViewMsg_CreatingNew_ACK(routing_id_, GetNativeViewId()));
WasResized();
}
void RenderWidgetHost::Shutdown() {
if (process_->HasConnection()) {
// Tell the renderer object to close.
process_->ReportExpectingClose(routing_id_);
bool rv = Send(new ViewMsg_Close(routing_id_));
DCHECK(rv);
}
Destroy();
}
void RenderWidgetHost::OnMessageReceived(const IPC::Message &msg) {
bool msg_is_ok = true;
IPC_BEGIN_MESSAGE_MAP_EX(RenderWidgetHost, msg, msg_is_ok)
IPC_MESSAGE_HANDLER(ViewHostMsg_RenderViewReady, OnMsgRenderViewReady)
IPC_MESSAGE_HANDLER(ViewHostMsg_RenderViewGone, OnMsgRenderViewGone)
IPC_MESSAGE_HANDLER(ViewHostMsg_Close, OnMsgClose)
IPC_MESSAGE_HANDLER(ViewHostMsg_RequestMove, OnMsgRequestMove)
IPC_MESSAGE_HANDLER(ViewHostMsg_PaintAtSize_ACK, OnMsgPaintAtSizeAck)
IPC_MESSAGE_HANDLER(ViewHostMsg_UpdateRect, OnMsgUpdateRect)
IPC_MESSAGE_HANDLER(ViewHostMsg_HandleInputEvent_ACK, OnMsgInputEventAck)
IPC_MESSAGE_HANDLER(ViewHostMsg_Focus, OnMsgFocus)
IPC_MESSAGE_HANDLER(ViewHostMsg_Blur, OnMsgBlur)
IPC_MESSAGE_HANDLER(ViewHostMsg_SetCursor, OnMsgSetCursor)
IPC_MESSAGE_HANDLER(ViewHostMsg_ImeUpdateTextInputState,
OnMsgImeUpdateTextInputState)
IPC_MESSAGE_HANDLER(ViewHostMsg_ImeCancelComposition,
OnMsgImeCancelComposition)
IPC_MESSAGE_HANDLER(ViewHostMsg_GpuRenderingActivated,
OnMsgGpuRenderingActivated)
#if defined(OS_MACOSX)
IPC_MESSAGE_HANDLER(ViewHostMsg_GetScreenInfo, OnMsgGetScreenInfo)
IPC_MESSAGE_HANDLER(ViewHostMsg_GetWindowRect, OnMsgGetWindowRect)
IPC_MESSAGE_HANDLER(ViewHostMsg_GetRootWindowRect, OnMsgGetRootWindowRect)
IPC_MESSAGE_HANDLER(ViewHostMsg_SetPluginImeEnabled,
OnMsgSetPluginImeEnabled)
IPC_MESSAGE_HANDLER(ViewHostMsg_AllocateFakePluginWindowHandle,
OnAllocateFakePluginWindowHandle)
IPC_MESSAGE_HANDLER(ViewHostMsg_DestroyFakePluginWindowHandle,
OnDestroyFakePluginWindowHandle)
IPC_MESSAGE_HANDLER(ViewHostMsg_AcceleratedSurfaceSetIOSurface,
OnAcceleratedSurfaceSetIOSurface)
IPC_MESSAGE_HANDLER(ViewHostMsg_AcceleratedSurfaceSetTransportDIB,
OnAcceleratedSurfaceSetTransportDIB)
IPC_MESSAGE_HANDLER(ViewHostMsg_AcceleratedSurfaceBuffersSwapped,
OnAcceleratedSurfaceBuffersSwapped)
#elif defined(OS_POSIX)
IPC_MESSAGE_HANDLER(ViewHostMsg_CreatePluginContainer,
OnMsgCreatePluginContainer)
IPC_MESSAGE_HANDLER(ViewHostMsg_DestroyPluginContainer,
OnMsgDestroyPluginContainer)
#endif
IPC_MESSAGE_UNHANDLED_ERROR()
IPC_END_MESSAGE_MAP_EX()
if (!msg_is_ok) {
// The message de-serialization failed. Kill the renderer process.
process()->ReceivedBadMessage(msg.type());
}
}
bool RenderWidgetHost::Send(IPC::Message* msg) {
return process_->Send(msg);
}
void RenderWidgetHost::WasHidden() {
is_hidden_ = true;
// Don't bother reporting hung state when we aren't the active tab.
StopHangMonitorTimeout();
// If we have a renderer, then inform it that we are being hidden so it can
// reduce its resource utilization.
Send(new ViewMsg_WasHidden(routing_id_));
// TODO(darin): what about constrained windows? it doesn't look like they
// see a message when their parent is hidden. maybe there is something more
// generic we can do at the TabContents API level instead of relying on
// Windows messages.
// Tell the RenderProcessHost we were hidden.
process_->WidgetHidden();
bool is_visible = false;
NotificationService::current()->Notify(
NotificationType::RENDER_WIDGET_VISIBILITY_CHANGED,
Source<RenderWidgetHost>(this),
Details<bool>(&is_visible));
}
void RenderWidgetHost::WasRestored() {
// When we create the widget, it is created as *not* hidden.
if (!is_hidden_)
return;
is_hidden_ = false;
BackingStore* backing_store = BackingStoreManager::Lookup(this);
// If we already have a backing store for this widget, then we don't need to
// repaint on restore _unless_ we know that our backing store is invalid.
// When accelerated compositing is on, we must always repaint, even when
// the backing store exists.
bool needs_repainting;
if (needs_repainting_on_restore_ || !backing_store ||
is_gpu_rendering_active()) {
needs_repainting = true;
needs_repainting_on_restore_ = false;
} else {
needs_repainting = false;
}
Send(new ViewMsg_WasRestored(routing_id_, needs_repainting));
process_->WidgetRestored();
bool is_visible = true;
NotificationService::current()->Notify(
NotificationType::RENDER_WIDGET_VISIBILITY_CHANGED,
Source<RenderWidgetHost>(this),
Details<bool>(&is_visible));
}
void RenderWidgetHost::WasResized() {
if (resize_ack_pending_ || !process_->HasConnection() || !view_ ||
!renderer_initialized_) {
return;
}
gfx::Size new_size = view_->GetViewBounds().size();
gfx::Rect reserved_rect = view_->reserved_contents_rect();
// Avoid asking the RenderWidget to resize to its current size, since it
// won't send us a PaintRect message in that case, unless reserved area is
// changed, but even in this case PaintRect message won't be sent.
if (new_size == current_size_ && reserved_rect == current_reserved_rect_)
return;
if (in_flight_size_ != gfx::Size() && new_size == in_flight_size_ &&
in_flight_reserved_rect_ == reserved_rect) {
return;
}
// We don't expect to receive an ACK when the requested size is empty or
// only reserved area is changed.
resize_ack_pending_ = !new_size.IsEmpty() && new_size != current_size_;
if (!Send(new ViewMsg_Resize(routing_id_, new_size, reserved_rect))) {
resize_ack_pending_ = false;
} else {
if (resize_ack_pending_) {
in_flight_size_ = new_size;
in_flight_reserved_rect_ = reserved_rect;
} else {
// Message was sent successfully, but we do not expect to receive an ACK,
// so update current values right away.
current_size_ = new_size;
current_reserved_rect_ = reserved_rect;
}
}
}
void RenderWidgetHost::GotFocus() {
Focus();
}
void RenderWidgetHost::Focus() {
Send(new ViewMsg_SetFocus(routing_id_, true));
}
void RenderWidgetHost::Blur() {
Send(new ViewMsg_SetFocus(routing_id_, false));
}
void RenderWidgetHost::LostCapture() {
Send(new ViewMsg_MouseCaptureLost(routing_id_));
}
void RenderWidgetHost::ViewDestroyed() {
// TODO(evanm): tracking this may no longer be necessary;
// eliminate this function if so.
view_ = NULL;
}
void RenderWidgetHost::SetIsLoading(bool is_loading) {
is_loading_ = is_loading;
if (!view_)
return;
view_->SetIsLoading(is_loading);
}
void RenderWidgetHost::PaintAtSize(TransportDIB::Handle dib_handle,
int tag,
const gfx::Size& page_size,
const gfx::Size& desired_size) {
// Ask the renderer to create a bitmap regardless of whether it's
// hidden, being resized, redrawn, etc. It resizes the web widget
// to the page_size and then scales it to the desired_size.
Send(new ViewMsg_PaintAtSize(routing_id_, dib_handle, tag,
page_size, desired_size));
}
BackingStore* RenderWidgetHost::GetBackingStore(bool force_create) {
// We should not be asked to paint while we are hidden. If we are hidden,
// then it means that our consumer failed to call WasRestored. If we're not
// force creating the backing store, it's OK since we can feel free to give
// out our cached one if we have it.
DCHECK(!is_hidden_ || !force_create) <<
"GetBackingStore called while hidden!";
// We should never be called recursively; this can theoretically lead to
// infinite recursion and almost certainly leads to lower performance.
DCHECK(!in_get_backing_store_) << "GetBackingStore called recursively!";
AutoReset<bool> auto_reset_in_get_backing_store(&in_get_backing_store_, true);
// We might have a cached backing store that we can reuse!
BackingStore* backing_store =
BackingStoreManager::GetBackingStore(this, current_size_);
if (!force_create)
return backing_store;
// If we fail to find a backing store in the cache, send out a request
// to the renderer to paint the view if required.
if (!backing_store && !repaint_ack_pending_ && !resize_ack_pending_ &&
!view_being_painted_) {
repaint_start_time_ = TimeTicks::Now();
repaint_ack_pending_ = true;
Send(new ViewMsg_Repaint(routing_id_, current_size_));
}
// When we have asked the RenderWidget to resize, and we are still waiting on
// a response, block for a little while to see if we can't get a response
// before returning the old (incorrectly sized) backing store.
if (resize_ack_pending_ || !backing_store) {
IPC::Message msg;
TimeDelta max_delay = TimeDelta::FromMilliseconds(kPaintMsgTimeoutMS);
if (process_->WaitForUpdateMsg(routing_id_, max_delay, &msg)) {
ViewHostMsg_UpdateRect::Dispatch(
&msg, this, &RenderWidgetHost::OnMsgUpdateRect);
backing_store = BackingStoreManager::GetBackingStore(this, current_size_);
}
}
return backing_store;
}
BackingStore* RenderWidgetHost::AllocBackingStore(const gfx::Size& size) {
if (!view_)
return NULL;
return view_->AllocBackingStore(size);
}
void RenderWidgetHost::DonePaintingToBackingStore() {
Send(new ViewMsg_UpdateRect_ACK(routing_id()));
}
void RenderWidgetHost::ScheduleComposite() {
DCHECK(!is_hidden_ || !is_gpu_rendering_active_) <<
"ScheduleCompositeAndSync called while hidden!";
// Send out a request to the renderer to paint the view if required.
if (!repaint_ack_pending_ && !resize_ack_pending_ && !view_being_painted_) {
repaint_start_time_ = TimeTicks::Now();
repaint_ack_pending_ = true;
Send(new ViewMsg_Repaint(routing_id_, current_size_));
}
// When we have asked the RenderWidget to resize, and we are still waiting on
// a response, block for a little while to see if we can't get a response.
// We always block on response because we do not have a backing store.
IPC::Message msg;
TimeDelta max_delay = TimeDelta::FromMilliseconds(kPaintMsgTimeoutMS);
if (process_->WaitForUpdateMsg(routing_id_, max_delay, &msg)) {
ViewHostMsg_UpdateRect::Dispatch(
&msg, this, &RenderWidgetHost::OnMsgUpdateRect);
}
}
void RenderWidgetHost::StartHangMonitorTimeout(TimeDelta delay) {
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableHangMonitor)) {
return;
}
// If we already have a timer that will expire at or before the given delay,
// then we have nothing more to do now. If we have set our end time to null
// by calling StopHangMonitorTimeout, though, we will need to restart the
// timer.
if (hung_renderer_timer_.IsRunning() &&
hung_renderer_timer_.GetCurrentDelay() <= delay &&
!time_when_considered_hung_.is_null()) {
return;
}
// Either the timer is not yet running, or we need to adjust the timer to
// fire sooner.
time_when_considered_hung_ = Time::Now() + delay;
hung_renderer_timer_.Stop();
hung_renderer_timer_.Start(delay, this,
&RenderWidgetHost::CheckRendererIsUnresponsive);
}
void RenderWidgetHost::RestartHangMonitorTimeout() {
// Setting to null will cause StartHangMonitorTimeout to restart the timer.
time_when_considered_hung_ = Time();
StartHangMonitorTimeout(TimeDelta::FromMilliseconds(kHungRendererDelayMs));
}
void RenderWidgetHost::StopHangMonitorTimeout() {
time_when_considered_hung_ = Time();
RendererIsResponsive();
// We do not bother to stop the hung_renderer_timer_ here in case it will be
// started again shortly, which happens to be the common use case.
}
void RenderWidgetHost::SystemThemeChanged() {
Send(new ViewMsg_ThemeChanged(routing_id_));
}
void RenderWidgetHost::ForwardMouseEvent(const WebMouseEvent& mouse_event) {
if (ignore_input_events_ || process_->ignore_input_events())
return;
// Avoid spamming the renderer with mouse move events. It is important
// to note that WM_MOUSEMOVE events are anyways synthetic, but since our
// thread is able to rapidly consume WM_MOUSEMOVE events, we may get way
// more WM_MOUSEMOVE events than we wish to send to the renderer.
if (mouse_event.type == WebInputEvent::MouseMove) {
if (mouse_move_pending_) {
next_mouse_move_.reset(new WebMouseEvent(mouse_event));
return;
}
mouse_move_pending_ = true;
} else if (mouse_event.type == WebInputEvent::MouseDown) {
OnUserGesture();
}
ForwardInputEvent(mouse_event, sizeof(WebMouseEvent), false);
}
void RenderWidgetHost::OnMouseActivate() {
}
void RenderWidgetHost::ForwardWheelEvent(
const WebMouseWheelEvent& wheel_event) {
if (ignore_input_events_ || process_->ignore_input_events())
return;
// If there's already a mouse wheel event waiting to be sent to the renderer,
// add the new deltas to that event. Not doing so (e.g., by dropping the old
// event, as for mouse moves) results in very slow scrolling on the Mac (on
// which many, very small wheel events are sent).
if (mouse_wheel_pending_) {
if (coalesced_mouse_wheel_events_.empty() ||
coalesced_mouse_wheel_events_.back().modifiers
!= wheel_event.modifiers ||
coalesced_mouse_wheel_events_.back().scrollByPage
!= wheel_event.scrollByPage) {
coalesced_mouse_wheel_events_.push_back(wheel_event);
} else {
WebMouseWheelEvent* last_wheel_event =
&coalesced_mouse_wheel_events_.back();
last_wheel_event->deltaX += wheel_event.deltaX;
last_wheel_event->deltaY += wheel_event.deltaY;
DCHECK_GE(wheel_event.timeStampSeconds,
last_wheel_event->timeStampSeconds);
last_wheel_event->timeStampSeconds = wheel_event.timeStampSeconds;
}
return;
}
mouse_wheel_pending_ = true;
HISTOGRAM_COUNTS_100("MPArch.RWH_WheelQueueSize",
coalesced_mouse_wheel_events_.size());
ForwardInputEvent(wheel_event, sizeof(WebMouseWheelEvent), false);
}
void RenderWidgetHost::ForwardKeyboardEvent(
const NativeWebKeyboardEvent& key_event) {
if (ignore_input_events_ || process_->ignore_input_events())
return;
if (key_event.type == WebKeyboardEvent::Char &&
(key_event.windowsKeyCode == app::VKEY_RETURN ||
key_event.windowsKeyCode == app::VKEY_SPACE)) {
OnUserGesture();
}
// Double check the type to make sure caller hasn't sent us nonsense that
// will mess up our key queue.
if (WebInputEvent::isKeyboardEventType(key_event.type)) {
if (suppress_next_char_events_) {
// If preceding RawKeyDown event was handled by the browser, then we need
// suppress all Char events generated by it. Please note that, one
// RawKeyDown event may generate multiple Char events, so we can't reset
// |suppress_next_char_events_| until we get a KeyUp or a RawKeyDown.
if (key_event.type == WebKeyboardEvent::Char)
return;
// We get a KeyUp or a RawKeyDown event.
suppress_next_char_events_ = false;
}
bool is_keyboard_shortcut = false;
// Only pre-handle the key event if it's not handled by the input method.
if (!key_event.skip_in_browser) {
// We need to set |suppress_next_char_events_| to true if
// PreHandleKeyboardEvent() returns true, but |this| may already be
// destroyed at that time. So set |suppress_next_char_events_| true here,
// then revert it afterwards when necessary.
if (key_event.type == WebKeyboardEvent::RawKeyDown)
suppress_next_char_events_ = true;
// Tab switching/closing accelerators aren't sent to the renderer to avoid
// a hung/malicious renderer from interfering.
if (PreHandleKeyboardEvent(key_event, &is_keyboard_shortcut))
return;
if (key_event.type == WebKeyboardEvent::RawKeyDown)
suppress_next_char_events_ = false;
}
// Don't add this key to the queue if we have no way to send the message...
if (!process_->HasConnection())
return;
// Put all WebKeyboardEvent objects in a queue since we can't trust the
// renderer and we need to give something to the UnhandledInputEvent
// handler.
key_queue_.push_back(key_event);
HISTOGRAM_COUNTS_100("Renderer.KeyboardQueueSize", key_queue_.size());
// Only forward the non-native portions of our event.
ForwardInputEvent(key_event, sizeof(WebKeyboardEvent),
is_keyboard_shortcut);
}
}
void RenderWidgetHost::ForwardInputEvent(const WebInputEvent& input_event,
int event_size,
bool is_keyboard_shortcut) {
if (!process_->HasConnection())
return;
DCHECK(!process_->ignore_input_events());
IPC::Message* message = new ViewMsg_HandleInputEvent(routing_id_);
message->WriteData(
reinterpret_cast<const char*>(&input_event), event_size);
// |is_keyboard_shortcut| only makes sense for RawKeyDown events.
if (input_event.type == WebInputEvent::RawKeyDown)
message->WriteBool(is_keyboard_shortcut);
input_event_start_time_ = TimeTicks::Now();
Send(message);
// Any non-wheel input event cancels pending wheel events.
if (input_event.type != WebInputEvent::MouseWheel)
coalesced_mouse_wheel_events_.clear();
// Any input event cancels a pending mouse move event. Note that
// |next_mouse_move_| possibly owns |input_event|, so don't use |input_event|
// after this line.
next_mouse_move_.reset();
StartHangMonitorTimeout(TimeDelta::FromMilliseconds(kHungRendererDelayMs));
}
void RenderWidgetHost::ForwardEditCommand(const std::string& name,
const std::string& value) {
// We don't need an implementation of this function here since the
// only place we use this is for the case of dropdown menus and other
// edge cases for which edit commands don't make sense.
}
void RenderWidgetHost::ForwardEditCommandsForNextKeyEvent(
const EditCommands& edit_commands) {
// We don't need an implementation of this function here since this message is
// only handled by RenderView.
}
void RenderWidgetHost::RendererExited() {
// Clearing this flag causes us to re-create the renderer when recovering
// from a crashed renderer.
renderer_initialized_ = false;
// Must reset these to ensure that mouse move/wheel events work with a new
// renderer.
mouse_move_pending_ = false;
next_mouse_move_.reset();
mouse_wheel_pending_ = false;
coalesced_mouse_wheel_events_.clear();
// Must reset these to ensure that keyboard events work with a new renderer.
key_queue_.clear();
suppress_next_char_events_ = false;
// Reset some fields in preparation for recovering from a crash.
resize_ack_pending_ = false;
repaint_ack_pending_ = false;
in_flight_size_.SetSize(0, 0);
in_flight_reserved_rect_.SetRect(0, 0, 0, 0);
current_size_.SetSize(0, 0);
current_reserved_rect_.SetRect(0, 0, 0, 0);
is_hidden_ = false;
is_gpu_rendering_active_ = false;
if (view_) {
view_->RenderViewGone();
view_ = NULL; // The View should be deleted by RenderViewGone.
}
BackingStoreManager::RemoveBackingStore(this);
}
void RenderWidgetHost::UpdateTextDirection(WebTextDirection direction) {
text_direction_updated_ = true;
text_direction_ = direction;
}
void RenderWidgetHost::CancelUpdateTextDirection() {
if (text_direction_updated_)
text_direction_canceled_ = true;
}
void RenderWidgetHost::NotifyTextDirection() {
if (text_direction_updated_) {
if (!text_direction_canceled_)
Send(new ViewMsg_SetTextDirection(routing_id(), text_direction_));
text_direction_updated_ = false;
text_direction_canceled_ = false;
}
}
void RenderWidgetHost::SetInputMethodActive(bool activate) {
Send(new ViewMsg_SetInputMethodActive(routing_id(), activate));
}
void RenderWidgetHost::ImeSetComposition(
const string16& text,
const std::vector<WebKit::WebCompositionUnderline>& underlines,
int selection_start,
int selection_end) {
Send(new ViewMsg_ImeSetComposition(
routing_id(), text, underlines, selection_start, selection_end));
}
void RenderWidgetHost::ImeConfirmComposition(const string16& text) {
Send(new ViewMsg_ImeSetComposition(routing_id(),
text, std::vector<WebKit::WebCompositionUnderline>(), 0, 0));
Send(new ViewMsg_ImeConfirmComposition(routing_id()));
}
void RenderWidgetHost::ImeConfirmComposition() {
Send(new ViewMsg_ImeConfirmComposition(routing_id()));
}
void RenderWidgetHost::ImeCancelComposition() {
Send(new ViewMsg_ImeSetComposition(routing_id(), string16(),
std::vector<WebKit::WebCompositionUnderline>(), 0, 0));
}
void RenderWidgetHost::SetActive(bool active) {
Send(new ViewMsg_SetActive(routing_id(), active));
}
void RenderWidgetHost::Destroy() {
NotificationService::current()->Notify(
NotificationType::RENDER_WIDGET_HOST_DESTROYED,
Source<RenderWidgetHost>(this),
NotificationService::NoDetails());
// Tell the view to die.
// Note that in the process of the view shutting down, it can call a ton
// of other messages on us. So if you do any other deinitialization here,
// do it after this call to view_->Destroy().
if (view_)
view_->Destroy();
delete this;
}
void RenderWidgetHost::CheckRendererIsUnresponsive() {
// If we received a call to StopHangMonitorTimeout.
if (time_when_considered_hung_.is_null())
return;
// If we have not waited long enough, then wait some more.
Time now = Time::Now();
if (now < time_when_considered_hung_) {
StartHangMonitorTimeout(time_when_considered_hung_ - now);
return;
}
// OK, looks like we have a hung renderer!
NotificationService::current()->Notify(
NotificationType::RENDERER_PROCESS_HANG,
Source<RenderWidgetHost>(this),
NotificationService::NoDetails());
is_unresponsive_ = true;
NotifyRendererUnresponsive();
}
void RenderWidgetHost::RendererIsResponsive() {
if (is_unresponsive_) {
is_unresponsive_ = false;
NotifyRendererResponsive();
}
}
void RenderWidgetHost::OnMsgRenderViewReady() {
WasResized();
}
void RenderWidgetHost::OnMsgRenderViewGone() {
// TODO(evanm): This synchronously ends up calling "delete this".
// Is that really what we want in response to this message? I'm matching
// previous behavior of the code here.
Destroy();
}
void RenderWidgetHost::OnMsgClose() {
Shutdown();
}
void RenderWidgetHost::OnMsgRequestMove(const gfx::Rect& pos) {
// Note that we ignore the position.
if (view_) {
view_->SetSize(pos.size());
Send(new ViewMsg_Move_ACK(routing_id_));
}
}
void RenderWidgetHost::OnMsgPaintAtSizeAck(int tag, const gfx::Size& size) {
if (painting_observer_) {
painting_observer_->WidgetDidReceivePaintAtSizeAck(this, tag, size);
}
}
void RenderWidgetHost::OnMsgUpdateRect(
const ViewHostMsg_UpdateRect_Params& params) {
TimeTicks paint_start = TimeTicks::Now();
if (paint_observer_.get())
paint_observer_->RenderWidgetHostWillPaint(this);
// Update our knowledge of the RenderWidget's size.
current_size_ = params.view_size;
current_reserved_rect_ = params.resizer_rect;
bool is_resize_ack =
ViewHostMsg_UpdateRect_Flags::is_resize_ack(params.flags);
// resize_ack_pending_ needs to be cleared before we call DidPaintRect, since
// that will end up reaching GetBackingStore.
if (is_resize_ack) {
DCHECK(resize_ack_pending_);
resize_ack_pending_ = false;
in_flight_size_.SetSize(0, 0);
in_flight_reserved_rect_.SetRect(0, 0, 0, 0);
}
bool is_repaint_ack =
ViewHostMsg_UpdateRect_Flags::is_repaint_ack(params.flags);
if (is_repaint_ack) {
repaint_ack_pending_ = false;
TimeDelta delta = TimeTicks::Now() - repaint_start_time_;
UMA_HISTOGRAM_TIMES("MPArch.RWH_RepaintDelta", delta);
}
DCHECK(!params.bitmap_rect.IsEmpty());
DCHECK(!params.view_size.IsEmpty());
if (!is_gpu_rendering_active_) {
const size_t size = params.bitmap_rect.height() *
params.bitmap_rect.width() * 4;
TransportDIB* dib = process_->GetTransportDIB(params.bitmap);
// If gpu process does painting, scroll_rect and copy_rects are always empty
// and backing store is never used.
if (dib) {
if (dib->size() < size) {
DLOG(WARNING) << "Transport DIB too small for given rectangle";
process()->ReceivedBadMessage(ViewHostMsg_UpdateRect__ID);
} else {
// Scroll the backing store.
if (!params.scroll_rect.IsEmpty()) {
ScrollBackingStoreRect(params.dx, params.dy,
params.scroll_rect,
params.view_size);
}
// Paint the backing store. This will update it with the
// renderer-supplied bits. The view will read out of the backing store
// later to actually draw to the screen.
PaintBackingStoreRect(params.bitmap, params.bitmap_rect,
params.copy_rects, params.view_size);
}
}
}
// ACK early so we can prefetch the next PaintRect if there is a next one.
// This must be done AFTER we're done painting with the bitmap supplied by the
// renderer. This ACK is a signal to the renderer that the backing store can
// be re-used, so the bitmap may be invalid after this call.
Send(new ViewMsg_UpdateRect_ACK(routing_id_));
// We don't need to update the view if the view is hidden. We must do this
// early return after the ACK is sent, however, or the renderer will not send
// us more data.
if (is_hidden_)
return;
// Now paint the view. Watch out: it might be destroyed already.
if (view_) {
view_->MovePluginWindows(params.plugin_window_moves);
// The view_ pointer could be destroyed in the context of MovePluginWindows
// which attempts to move the plugin windows and in the process could
// dispatch other window messages which could cause the view to be
// destroyed.
if (view_ && !is_gpu_rendering_active_) {
view_being_painted_ = true;
view_->DidUpdateBackingStore(params.scroll_rect, params.dx, params.dy,
params.copy_rects);
view_being_painted_ = false;
}
}
if (paint_observer_.get())
paint_observer_->RenderWidgetHostDidPaint(this);
// If we got a resize ack, then perhaps we have another resize to send?
if (is_resize_ack && view_) {
// WasResized checks the current size and sends the resize update only
// when something was actually changed.
WasResized();
}
if (painting_observer_)
painting_observer_->WidgetDidUpdateBackingStore(this);
// Log the time delta for processing a paint message.
TimeDelta delta = TimeTicks::Now() - paint_start;
UMA_HISTOGRAM_TIMES("MPArch.RWH_OnMsgUpdateRect", delta);
}
void RenderWidgetHost::OnMsgInputEventAck(const IPC::Message& message) {
// Log the time delta for processing an input event.
TimeDelta delta = TimeTicks::Now() - input_event_start_time_;
UMA_HISTOGRAM_TIMES("MPArch.RWH_InputEventDelta", delta);
// Cancel pending hung renderer checks since the renderer is responsive.
StopHangMonitorTimeout();
void* iter = NULL;
int type = 0;
if (!message.ReadInt(&iter, &type) || (type < WebInputEvent::Undefined)) {
process()->ReceivedBadMessage(message.type());
} else if (type == WebInputEvent::MouseMove) {
mouse_move_pending_ = false;
// now, we can send the next mouse move event
if (next_mouse_move_.get()) {
DCHECK(next_mouse_move_->type == WebInputEvent::MouseMove);
ForwardMouseEvent(*next_mouse_move_);
}
} else if (type == WebInputEvent::MouseWheel) {
ProcessWheelAck();
} else if (WebInputEvent::isKeyboardEventType(type)) {
bool processed = false;
if (!message.ReadBool(&iter, &processed))
process()->ReceivedBadMessage(message.type());
ProcessKeyboardEventAck(type, processed);
}
}
void RenderWidgetHost::ProcessWheelAck() {
mouse_wheel_pending_ = false;
// Now send the next (coalesced) mouse wheel event.
if (!coalesced_mouse_wheel_events_.empty()) {
WebMouseWheelEvent next_wheel_event =
coalesced_mouse_wheel_events_.front();
coalesced_mouse_wheel_events_.pop_front();
ForwardWheelEvent(next_wheel_event);
}
}
void RenderWidgetHost::OnMsgFocus() {
// Only RenderViewHost can deal with that message.
process()->ReceivedBadMessage(ViewHostMsg_Focus__ID);
}
void RenderWidgetHost::OnMsgBlur() {
// Only RenderViewHost can deal with that message.
process()->ReceivedBadMessage(ViewHostMsg_Blur__ID);
}
void RenderWidgetHost::OnMsgSetCursor(const WebCursor& cursor) {
if (!view_) {
return;
}
view_->UpdateCursor(cursor);
}
void RenderWidgetHost::OnMsgImeUpdateTextInputState(
WebKit::WebTextInputType type,
const gfx::Rect& caret_rect) {
if (view_)
view_->ImeUpdateTextInputState(type, caret_rect);
}
void RenderWidgetHost::OnMsgImeCancelComposition() {
if (view_)
view_->ImeCancelComposition();
}
void RenderWidgetHost::OnMsgGpuRenderingActivated(bool activated) {
#if defined(OS_MACOSX)
bool old_state = is_gpu_rendering_active_;
#endif
is_gpu_rendering_active_ = activated;
#if defined(OS_MACOSX)
if (old_state != is_gpu_rendering_active_ && view_)
view_->GpuRenderingStateDidChange();
#endif
}
#if defined(OS_MACOSX)
void RenderWidgetHost::OnMsgGetScreenInfo(gfx::NativeViewId view,
WebScreenInfo* results) {
gfx::NativeView native_view = view_ ? view_->GetNativeView() : NULL;
*results = WebScreenInfoFactory::screenInfo(native_view);
}
void RenderWidgetHost::OnMsgGetWindowRect(gfx::NativeViewId window_id,
gfx::Rect* results) {
if (view_) {
*results = view_->GetWindowRect();
}
}
void RenderWidgetHost::OnMsgGetRootWindowRect(gfx::NativeViewId window_id,
gfx::Rect* results) {
if (view_) {
*results = view_->GetRootWindowRect();
}
}
void RenderWidgetHost::OnMsgSetPluginImeEnabled(bool enabled, int plugin_id) {
view_->SetPluginImeEnabled(enabled, plugin_id);
}
void RenderWidgetHost::OnAllocateFakePluginWindowHandle(
bool opaque,
bool root,
gfx::PluginWindowHandle* id) {
// TODO(kbr): similar potential issue here as in OnMsgCreatePluginContainer.
// Possibly less of an issue because this is only used for the GPU plugin.
if (view_) {
*id = view_->AllocateFakePluginWindowHandle(opaque, root);
} else {
NOTIMPLEMENTED();
}
}
void RenderWidgetHost::OnDestroyFakePluginWindowHandle(
gfx::PluginWindowHandle id) {
if (view_) {
view_->DestroyFakePluginWindowHandle(id);
} else {
NOTIMPLEMENTED();
}
}
void RenderWidgetHost::OnAcceleratedSurfaceSetIOSurface(
gfx::PluginWindowHandle window,
int32 width,
int32 height,
uint64 mach_port) {
if (view_) {
view_->AcceleratedSurfaceSetIOSurface(window, width, height, mach_port);
}
}
void RenderWidgetHost::OnAcceleratedSurfaceSetTransportDIB(
gfx::PluginWindowHandle window,
int32 width,
int32 height,
TransportDIB::Handle transport_dib) {
if (view_) {
view_->AcceleratedSurfaceSetTransportDIB(window, width, height,
transport_dib);
}
}
void RenderWidgetHost::OnAcceleratedSurfaceBuffersSwapped(
gfx::PluginWindowHandle window, uint64 surface_id) {
if (view_) {
view_->AcceleratedSurfaceBuffersSwapped(window, surface_id);
}
}
#elif defined(OS_POSIX)
void RenderWidgetHost::OnMsgCreatePluginContainer(gfx::PluginWindowHandle id) {
// TODO(piman): view_ can only be NULL with delayed view creation in
// extensions (see ExtensionHost::CreateRenderViewSoon). Figure out how to
// support plugins in that case.
if (view_) {
view_->CreatePluginContainer(id);
} else {
NOTIMPLEMENTED();
}
}
void RenderWidgetHost::OnMsgDestroyPluginContainer(gfx::PluginWindowHandle id) {
if (view_) {
view_->DestroyPluginContainer(id);
} else {
NOTIMPLEMENTED();
}
}
#endif
void RenderWidgetHost::PaintBackingStoreRect(
TransportDIB::Id bitmap,
const gfx::Rect& bitmap_rect,
const std::vector<gfx::Rect>& copy_rects,
const gfx::Size& view_size) {
// The view may be destroyed already.
if (!view_)
return;
if (is_hidden_) {
// Don't bother updating the backing store when we're hidden. Just mark it
// as being totally invalid. This will cause a complete repaint when the
// view is restored.
needs_repainting_on_restore_ = true;
return;
}
bool needs_full_paint = false;
BackingStoreManager::PrepareBackingStore(this, view_size, bitmap, bitmap_rect,
copy_rects, &needs_full_paint);
if (needs_full_paint) {
repaint_start_time_ = TimeTicks::Now();
repaint_ack_pending_ = true;
Send(new ViewMsg_Repaint(routing_id_, view_size));
}
}
void RenderWidgetHost::ScrollBackingStoreRect(int dx, int dy,
const gfx::Rect& clip_rect,
const gfx::Size& view_size) {
if (is_hidden_) {
// Don't bother updating the backing store when we're hidden. Just mark it
// as being totally invalid. This will cause a complete repaint when the
// view is restored.
needs_repainting_on_restore_ = true;
return;
}
// TODO(darin): do we need to do something else if our backing store is not
// the same size as the advertised view? maybe we just assume there is a
// full paint on its way?
BackingStore* backing_store = BackingStoreManager::Lookup(this);
if (!backing_store || (backing_store->size() != view_size))
return;
backing_store->ScrollBackingStore(dx, dy, clip_rect, view_size);
}
void RenderWidgetHost::ToggleSpellPanel(bool is_currently_visible) {
Send(new ViewMsg_ToggleSpellPanel(routing_id(), is_currently_visible));
}
void RenderWidgetHost::Replace(const string16& word) {
Send(new ViewMsg_Replace(routing_id_, word));
}
void RenderWidgetHost::AdvanceToNextMisspelling() {
Send(new ViewMsg_AdvanceToNextMisspelling(routing_id_));
}
void RenderWidgetHost::EnableRendererAccessibility() {
if (renderer_accessible_)
return;
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableRendererAccessibility)) {
return;
}
renderer_accessible_ = true;
if (process_->HasConnection()) {
// Renderer accessibility wasn't enabled on process launch. Enable it now.
Send(new ViewMsg_EnableAccessibility(routing_id()));
}
}
void RenderWidgetHost::SetAccessibilityFocus(int acc_obj_id) {
Send(new ViewMsg_SetAccessibilityFocus(routing_id(), acc_obj_id));
}
void RenderWidgetHost::AccessibilityDoDefaultAction(int acc_obj_id) {
Send(new ViewMsg_AccessibilityDoDefaultAction(routing_id(), acc_obj_id));
}
void RenderWidgetHost::AccessibilityNotificationsAck() {
Send(new ViewMsg_AccessibilityNotifications_ACK(routing_id()));
}
void RenderWidgetHost::ProcessKeyboardEventAck(int type, bool processed) {
if (key_queue_.size() == 0) {
LOG(ERROR) << "Got a KeyEvent back from the renderer but we "
<< "don't seem to have sent it to the renderer!";
} else if (key_queue_.front().type != type) {
LOG(ERROR) << "We seem to have a different key type sent from "
<< "the renderer. (" << key_queue_.front().type << " vs. "
<< type << "). Ignoring event.";
// Something must be wrong. Clear the |key_queue_| and
// |suppress_next_char_events_| so that we can resume from the error.
key_queue_.clear();
suppress_next_char_events_ = false;
} else {
NativeWebKeyboardEvent front_item = key_queue_.front();
key_queue_.pop_front();
#if defined(OS_MACOSX)
if (!is_hidden_ && view_->PostProcessEventForPluginIme(front_item))
return;
#endif
// We only send unprocessed key event upwards if we are not hidden,
// because the user has moved away from us and no longer expect any effect
// of this key event.
if (!processed && !is_hidden_ && !front_item.skip_in_browser) {
UnhandledKeyboardEvent(front_item);
// WARNING: This RenderWidgetHost can be deallocated at this point
// (i.e. in the case of Ctrl+W, where the call to
// UnhandledKeyboardEvent destroys this RenderWidgetHost).
}
}
}