| Tech Note 0001 |
| How to Gather Entropy on Embedded Systems |
| Tom St Denis |
| |
| Introduction |
| ------------ |
| |
| This tech note explains a relatively simple way to gather entropy for a PRNG (Yarrow in this case) in embedded systems |
| where there are few sources of entropy or physical sources. |
| |
| When trying to setup a secure random number generator a fresh source of random data (entropy) is required to ensure the |
| deterministic state of the PRNG is not known or predetermined with respect to an attacker. |
| |
| At the very least the system requires one timer and one source of un-timed interrupts. by "un-timed" I mean interrupts |
| that do not occur at regular intervals [e.g. joypad/keypad input, network packets, etc...]. |
| |
| First we shall begin by taking an overview of how the Yarrow PRNG works within libtomcrypt. At the heart of all |
| PRNGs is the "prng_state" data type. This is a union of structures that hold the PRNG state for the various prngs. The |
| first thing we require is a state... |
| |
| prng_state myPrng; |
| |
| Next we must initialize the state once to get the ball rolling |
| |
| if (yarrow_start(&myPrng) != CRYPT_OK) { |
| // error should never happen! |
| } |
| |
| At this point the PRNG is ready to accept fresh entropy which is added with |
| |
| int yarrow_add_entropy(const unsigned char *buf, unsigned long len, prng_state *prng) |
| |
| This function is **NOT** thread safe which will come under consideration later. To add entropy to our PRNG we must |
| call this function with fresh data as its sampled. Lets say we have a timer counter called "uTimer" which is a 32-bit |
| long and say a 32-bit joyPad state called "uPad". An example interrupt handler would look like |
| |
| void joypad_interrupt(...) { |
| unsigned char buf[8]; |
| |
| STORE32L(uTimer, buf); |
| STORE32L(uPad, buf+4) |
| if (yarrow_add_entropy(buf, 8, &myPrng) != CRYPT_OK) { |
| // this should never occur either unless you didn't call yarrow_start |
| } |
| |
| // handle interrupt |
| } |
| |
| In this snippet the timer count and state of the joypad are added together into the entropy pool. The timer is important |
| because with respect to the joypad it is a good source of entropy (on its own its not). For example, the probability of |
| the user pushing the up arrow is fairly high, but at a specific time is not. |
| |
| This method doesn't gather alot of entropy and has to be used to for quite a while. One way to speed it up is to tap |
| multiple sources. If you have a network adapter and other sources of events (keyboard, mouse, etc...) trapping their |
| data is ideal as well. Its important to gather the timer along with the event data. |
| |
| As mentioned the "yarrow_add_entropy()" function is not thread safe. If your system allows interrupt handlers to be |
| interrupted themselves then you could have trouble. One simple way is to detect when an interrupt is in progress and |
| simply not add entropy during the call (jump over the yarrow_add_entropy() call) |
| |
| Once you feel that there has been enough entropy added to the pool then within a single thread you can call |
| |
| int yarrow_ready(prng_state *prng) |
| |
| Now the PRNG is ready to read via the |
| |
| unsigned long yarrow_read(unsigned char *buf, unsigned long len, prng_state *prng) |
| |
| It is a very good idea that once you call the yarrow_ready() function that you stop harvesting entropy in your interrupt |
| functions. This will free up alot of CPU time. Also one more final note. The yarrow_read() function is not thread |
| safe either. This means if you have multiple threads or processes that read from it you will have to add your own semaphores |
| around calls to it. |
| |