| namespace Eigen { |
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| /** \page Eigen2SupportModes Eigen 2 support modes |
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| This page documents the Eigen2 support modes, a powerful tool to help migrating your project from Eigen 2 to Eigen 3. |
| Don't miss our page on \ref Eigen2ToEigen3 "API changes" between Eigen 2 and Eigen 3. |
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| \b Table \b of \b contents |
| - \ref EIGEN2_SUPPORT_Macro |
| - \ref StagedMigrationPathOverview |
| - \ref Stage10 |
| - \ref Stage20 |
| - \ref Stage30 |
| - \ref Stage40 |
| - \ref FinallyDropAllEigen2Support |
| - \ref ABICompatibility |
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| \section EIGEN2_SUPPORT_Macro The quick way: define EIGEN2_SUPPORT |
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| By defining EIGEN2_SUPPORT before including any Eigen 3 header, you get back a large part of the Eigen 2 API, while keeping the Eigen 3 API and ABI unchanged. |
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| This defaults to the \ref Stage30 "stage 30" described below. |
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| The rest of this page describes an optional, more powerful \em staged migration path. |
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| \section StagedMigrationPathOverview Overview of the staged migration path |
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| The primary reason why EIGEN2_SUPPORT alone may not be enough to migrate a large project from Eigen 2 to Eigen 3 is that some of the Eigen 2 API is inherently incompatible with the Eigen 3 API. This happens when the same identifier is used in Eigen 2 and in Eigen 3 with different meanings. To help migrate projects that rely on such API, we provide a staged migration path allowing to perform the migration \em incrementally. |
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| It goes as follows: |
| \li Step 0: start with a project using Eigen 2. |
| \li Step 1: build your project against Eigen 3 with \ref Stage10 "Eigen 2 support stage 10". This mode enables maximum compatibility with the Eigen 2 API, with just a few exceptions. |
| \li Step 2: build your project against Eigen 3 with \ref Stage20 "Eigen 2 support stage 20". This mode forces you to add eigen2_ prefixes to the Eigen2 identifiers that conflict with Eigen 3 API. |
| \li Step 3: build your project against Eigen 3 with \ref Stage30 "Eigen 2 support stage 30". This mode enables the full Eigen 3 API. |
| \li Step 4: build your project against Eigen 3 with \ref Stage40 "Eigen 2 support stage 40". This mode enables the full Eigen 3 strictness on matters, such as const-correctness, where Eigen 2 was looser. |
| \li Step 5: build your project against Eigen 3 without any Eigen 2 support mode. |
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| \section Stage10 Stage 10: define EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API |
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| Enable this mode by defining the EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API preprocessor macro before including any Eigen 3 header. |
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| This mode maximizes support for the Eigen 2 API. As a result, it does not offer the full Eigen 3 API. Also, it doesn't offer quite 100% of the Eigen 2 API. |
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| The part of the Eigen 3 API that is not present in this mode, is Eigen 3's Geometry module. Indeed, this mode completely replaces it by a copy of Eigen 2's Geometry module. |
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| The parts of the API that are still not 100% Eigen 2 compatible in this mode are: |
| \li Dot products over complex numbers. Eigen 2's dot product was linear in the first variable. Eigen 3's dot product is linear in the second variable. In other words, the Eigen 2 code \code x.dot(y) \endcode is equivalent to the Eigen 3 code \code y.dot(x) \endcode In yet other words, dot products are complex-conjugated in Eigen 3 compared to Eigen 2. The switch to the new convention was commanded by common usage, especially with the notation \f$ x^Ty \f$ for dot products of column-vectors. |
| \li The Sparse module. |
| \li Certain fine details of linear algebraic decompositions. For example, LDLT decomposition is now pivoting in Eigen 3 whereas it wasn't in Eigen 2, so code that was relying on its underlying matrix structure will break. |
| \li Usage of Eigen types in STL containers, \ref Eigen2ToEigen3 "as explained on this page". |
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| \section Stage20 Stage 20: define EIGEN2_SUPPORT_STAGE20_RESOLVE_API_CONFLICTS |
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| Enable this mode by defining the EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API preprocessor macro before including any Eigen 3 header. |
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| This mode removes the Eigen 2 API that is directly conflicting with Eigen 3 API. Instead, these bits of Eigen 2 API remain available with eigen2_ prefixes. The main examples of such API are: |
| \li the whole Geometry module. For example, replace \c Quaternion by \c eigen2_Quaternion, replace \c Transform3f by \c eigen2_Transform3f, etc. |
| \li the lu() method to obtain a LU decomposition. Replace by eigen2_lu(). |
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| There is also one more eigen2_-prefixed identifier that you should know about, even though its use is not checked at compile time by this mode: the dot() method. As was discussed above, over complex numbers, its meaning is different between Eigen 2 and Eigen 3. You can use eigen2_dot() to get the Eigen 2 behavior. |
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| \section Stage30 Stage 30: define EIGEN2_SUPPORT_STAGE30_FULL_EIGEN3_API |
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| Enable this mode by defining the EIGEN2_SUPPORT_STAGE30_FULL_EIGEN3_API preprocessor macro before including any Eigen 3 header. Also, this mode is what you get by default when you just define EIGEN2_SUPPORT. |
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| This mode gives you the full unaltered Eigen 3 API, while still keeping as much support as possible for the Eigen 2 API. |
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| The eigen2_-prefixed identifiers are still available, but at this stage you should now replace them by Eigen 3 identifiers. Have a look at our page on \ref Eigen2ToEigen3 "API changes" between Eigen 2 and Eigen 3. |
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| \section Stage40 Stage 40: define EIGEN2_SUPPORT_STAGE40_FULL_EIGEN3_STRICTNESS |
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| Enable this mode by defining the EIGEN2_SUPPORT_STAGE40_FULL_EIGEN3_STRICTNESS preprocessor macro before including any Eigen 3 header. |
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| This mode tightens the last bits of strictness, especially const-correctness, that had to be loosened to support what Eigen 2 allowed. For example, this code compiled in Eigen 2: |
| \code |
| const float array[4]; |
| x = Map<Vector4f>(array); |
| \endcode |
| That allowed to circumvent constness. This is no longer allowed in Eigen 3. If you have to map const data in Eigen 3, map it as a const-qualified type. However, rather than explictly constructing Map objects, we strongly encourage you to use the static Map methods instead, as they take care of all of this for you: |
| \code |
| const float array[4]; |
| x = Vector4f::Map(array); |
| \endcode |
| This lets Eigen do the right thing for you and works equally well in Eigen 2 and in Eigen 3. |
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| \section FinallyDropAllEigen2Support Finally drop all Eigen 2 support |
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| Stage 40 is the first where it's "comfortable" to stay for a little longer period, since it preserves 100% Eigen 3 compatibility. However, we still encourage you to complete your migration as quickly as possible. While we do run the Eigen 2 test suite against Eigen 3's stage 10 support mode, we can't guarantee the same level of support and quality assurance for Eigen 2 support as we do for Eigen 3 itself, especially not in the long term. \ref Eigen2ToEigen3 "This page" describes a large part of the changes that you may need to perform. |
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| \section ABICompatibility What about ABI compatibility? |
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| It goes as follows: |
| \li Stage 10 already is ABI compatible with Eigen 3 for the basic (Matrix, Array, SparseMatrix...) types. However, since this stage uses a copy of Eigen 2's Geometry module instead of Eigen 3's own Geometry module, the ABI in the Geometry module is not Eigen 3 compatible. |
| \li Stage 20 removes the Eigen 3-incompatible Eigen 2 Geometry module (it remains available with eigen2_ prefix). So at this stage, all the identifiers that exist in Eigen 3 have the Eigen 3 ABI (and API). |
| \li Stage 30 introduces the remaining Eigen 3 identifiers. So at this stage, you have the full Eigen 3 ABI. |
| \li Stage 40 is no different than Stage 30 in these matters. |
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| */ |
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| } |