| ******************************************************************** |
| * * |
| * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * |
| * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * |
| * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * |
| * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * |
| * * |
| * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * |
| * by the Xiph.Org Foundation http://www.xiph.org/ * |
| * * |
| ******************************************************************** |
| |
| WHAT'S HERE: |
| |
| This source distribution includes libogg and nothing else. Other modules |
| (eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis |
| codec) contain the codec libraries for use with Ogg bitstreams. |
| |
| Directory: |
| |
| ./src The source for libogg, a BSD-license inplementation of |
| the public domain Ogg bitstream format |
| |
| ./include Library API headers and codebooks |
| |
| ./doc Ogg specification documents |
| |
| ./win32 Win32 projects and build automation |
| |
| ./macosx MacOS X project and build files |
| |
| ./macos Classic MacOS 9 projects and build automation |
| |
| ./debian Rules/spec files for building Debian .deb packages |
| (may not be present, depending on your distribution) |
| |
| WHAT IS OGG?: |
| |
| Ogg project codecs use the Ogg bitstream format to arrange the raw, |
| compressed bitstream into a more robust, useful form. For example, |
| the Ogg bitstream makes seeking, time stamping and error recovery |
| possible, as well as mixing several sepearate, concurrent media |
| streams into a single physical bitstream. |
| |
| CONTACT: |
| |
| The Ogg homepage is located at 'http://www.xiph.org/ogg/'. |
| Up to date technical documents, contact information, source code and |
| pre-built utilities may be found there. |
| |
| BUILDING FROM REPOSITORY SOURCE: |
| |
| A standard svn build should consist of nothing more than: |
| |
| ./autogen.sh |
| make |
| |
| and as root if desired : |
| |
| make install |
| |
| This will install the Ogg libraries (static and shared) into |
| /usr/local/lib, includes into /usr/local/include and API manpages |
| (once we write some) into /usr/local/man. |
| |
| BUILDING FROM TARBALL DISTRIBUTIONS: |
| |
| ./configure |
| make |
| |
| and optionally (as root): |
| make install |
| |
| BUILDING RPMS: |
| |
| RPMs may be built by: |
| |
| make dist |
| rpm -ta libogg-<version>.tar.gz |
| |
| BUILDING ON WIN32: |
| |
| Use the project file in the win32 directory. It should compile out of the box. |
| You can also run one of the batch files from the commandline. |
| |
| E.g.: build_ogg_dynamic |
| |
| CROSS COMPILING FROM LINUX TO WIN32: |
| |
| It is also possible to cross compile from Linux to windows using the MinGW |
| cross tools and even to run the test suite under Wine, the Linux/*nix |
| windows emulator. |
| |
| On Debian and Ubuntu systems, these cross compiler tools can be installed |
| by doing: |
| |
| sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine |
| |
| Once these tools are installed its possible to compile and test by |
| executing the following commands: |
| |
| ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \ |
| --build=i586-linux |
| make |
| make check |
| |
| The above has been tested with the following versions of the tools on |
| Ubuntu's Hardy Heron release: |
| |
| mingw32 4.2.1.dfsg-1ubuntu1 |
| mingw32-binutils 2.17.50-20070129.1-1 |
| mingw32-runtime 3.13-1 |
| wine 0.9.59-0ubuntu4 |
| |
| BUILDING ON MACOS 9: |
| |
| Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first |
| open ogg/mac/libogg.mcp, switch to the "Targets" pane, select |
| everything, and make the project. In ogg/mac/Output you will now have |
| both debug and final versions of Ogg shared libraries to link your |
| projects against. |
| |
| To build a project using Ogg, add access paths to your CodeWarrior |
| project for the ogg/include and ogg/mac/Output folders. Be sure that |
| "interpret DOS and Unix paths" is turned on in your project; it can be |
| found in the "access paths" pane in your project settings. Now simply |
| add the shared libraries you need to your project (OggLib at least) |
| and #include "ogg/ogg.h" wherever you need to acces Ogg functionality. |
| |
| (Build instructions for Ogg codecs such as vorbis are similar and may |
| be found in those source modules' README files) |
| |
| $Id: README 14726 2008-04-14 08:40:46Z erikd $ |