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| <h1>Ogg Vorbis: Fidelity measurement and terminology discussion</h1> |
| |
| <p>Terminology discussed in this document is based on common terminology |
| associated with contemporary codecs such as MPEG I audio layer 3 |
| (mp3). However, some differences in terminology are useful in the |
| context of Vorbis as Vorbis functions somewhat differently than most |
| current formats. For clarity, then, we describe a common terminology |
| for discussion of Vorbis's and other formats' audio quality.</p> |
| |
| <h2>Subjective and Objective</h2> |
| |
| <p><em>Objective</em> fidelity is a measure, based on a computable, |
| mechanical metric, of how carefully an output matches an input. For |
| example, a stereo amplifier may claim to introduce less that .01% |
| total harmonic distortion when amplifying an input signal; this claim |
| is easy to verify given proper equipment, and any number of testers are |
| likely to arrive at the same, exact results. One need not listen to |
| the equipment to make this measurement.</p> |
| |
| <p>However, given two amplifiers with identical, verifiable objective |
| specifications, listeners may strongly prefer the sound quality of one |
| over the other. This is actually the case in the decades old debate |
| [some would say jihad] among audiophiles involving vacuum tube versus |
| solid state amplifiers. There are people who can tell the difference, |
| and strongly prefer one over the other despite seemingly identical, |
| measurable quality. This preference is <em>subjective</em> and |
| difficult to measure but nonetheless real.</p> |
| |
| <p>Individual elements of subjective differences often can be qualified, |
| but overall subjective quality generally is not measurable. Different |
| observers are likely to disagree on the exact results of a subjective |
| test as each observer's perspective differs. When measuring |
| subjective qualities, the best one can hope for is average, empirical |
| results that show statistical significance across a group.</p> |
| |
| <p>Perceptual codecs are most concerned with subjective, not objective, |
| quality. This is why evaluating a perceptual codec via distortion |
| measures and sonograms alone is useless; these objective measures may |
| provide insight into the quality or functioning of a codec, but cannot |
| answer the much squishier subjective question, "Does it sound |
| good?". The tube amplifier example is perhaps not the best as very few |
| people can hear, or care to hear, the minute differences between tubes |
| and transistors, whereas the subjective differences in perceptual |
| codecs tend to be quite large even when objective differences are |
| not.</p> |
| |
| <h2>Fidelity, Artifacts and Differences</h2> |
| |
| <p>Audio <em>artifacts</em> and loss of fidelity or more simply |
| put, audio <em>differences</em> are not the same thing.</p> |
| |
| <p>A loss of fidelity implies differences between the perceived input and |
| output signal; it does not necessarily imply that the differences in |
| output are displeasing or that the output sounds poor (although this |
| is often the case). Tube amplifiers are <em>not</em> higher fidelity |
| than modern solid state and digital systems. They simply produce a |
| form of distortion and coloring that is either unnoticeable or actually |
| pleasing to many ears.</p> |
| |
| <p>As compared to an original signal using hard metrics, all perceptual |
| codecs [ASPEC, ATRAC, MP3, WMA, AAC, TwinVQ, AC3 and Vorbis included] |
| lose objective fidelity in order to reduce bitrate. This is fact. The |
| idea is to lose fidelity in ways that cannot be perceived. However, |
| most current streaming applications demand bitrates lower than what |
| can be achieved by sacrificing only objective fidelity; this is also |
| fact, despite whatever various company press releases might claim. |
| Subjective fidelity eventually must suffer in one way or another.</p> |
| |
| <p>The goal is to choose the best possible tradeoff such that the |
| fidelity loss is graceful and not obviously noticeable. Most listeners |
| of FM radio do not realize how much lower fidelity that medium is as |
| compared to compact discs or DAT. However, when compared directly to |
| source material, the difference is obvious. A cassette tape is lower |
| fidelity still, and yet the degradation, relatively speaking, is |
| graceful and generally easy not to notice. Compare this graceful loss |
| of quality to an average 44.1kHz stereo mp3 encoded at 80 or 96kbps. |
| The mp3 might actually be higher objective fidelity but subjectively |
| sounds much worse.</p> |
| |
| <p>Thus, when a CODEC <em>must</em> sacrifice subjective quality in order |
| to satisfy a user's requirements, the result should be a |
| <em>difference</em> that is generally either difficult to notice |
| without comparison, or easy to ignore. An <em>artifact</em>, on the |
| other hand, is an element introduced into the output that is |
| immediately noticeable, obviously foreign, and undesired. The famous |
| 'underwater' or 'twinkling' effect synonymous with low bitrate (or |
| poorly encoded) mp3 is an example of an <em>artifact</em>. This |
| working definition differs slightly from common usage, but the coined |
| distinction between differences and artifacts is useful for our |
| discussion.</p> |
| |
| <p>The goal, when it is absolutely necessary to sacrifice subjective |
| fidelity, is obviously to strive for differences and not artifacts. |
| The vast majority of codecs today fail at this task miserably, |
| predictably, and regularly in one way or another. Avoiding such |
| failures when it is necessary to sacrifice subjective quality is a |
| fundamental design objective of Vorbis and that objective is reflected |
| in Vorbis's design and tuning.</p> |
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