| /*!\page usage Usage |
| |
| The vpx Multi-Format codec SDK provides a unified interface amongst its |
| supported codecs. This abstraction allows applications using this SDK to |
| easily support multiple video formats with minimal code duplication or |
| "special casing." This section describes the interface common to all codecs. |
| For codec-specific details, see the \ref codecs page. |
| |
| The following sections are common to all codecs: |
| - \ref usage_types |
| - \ref usage_features |
| - \ref usage_init |
| - \ref usage_errors |
| |
| Fore more information on decoder and encoder specific usage, see the |
| following pages: |
| \if decoder - \subpage usage_decode \endif |
| \if decoder - \subpage usage_encode \endif |
| |
| \section usage_types Important Data Types |
| There are two important data structures to consider in this interface. |
| |
| \subsection usage_ctxs Contexts |
| A context is a storage area allocated by the calling application that the |
| codec may write into to store details about a single instance of that codec. |
| Most of the context is implementation specific, and thus opaque to the |
| application. The context structure as seen by the application is of fixed |
| size, and thus can be allocated eith with automatic storage or dynamically |
| on the heap. |
| |
| Most operations require an initialized codec context. Codec context |
| instances are codec specific. That is, the codec to be used for the encoded |
| video must be known at initialization time. See #vpx_codec_ctx_t for further |
| information. |
| |
| \subsection usage_ifaces Interfaces |
| A codec interface is an opaque structure that controls how function calls |
| into the generic interface are dispatched to their codec-specific |
| implementations. Applications \ref MUSTNOT attempt to examine or override |
| this storage, as it contains internal implementation details likely to |
| change from release to release. |
| |
| Each supported codec will expose an interface structure to the application |
| as an <code>extern</code> reference to a structure of the incomplete type |
| #vpx_codec_iface_t. |
| |
| \section usage_features Features |
| Several "features" are defined that are optionally implemented by codec |
| algorithms. Indeed, the same algorithm may support different features on |
| different platforms. The purpose of defining these features is that when |
| they are implemented, they conform to a common interface. The features, or |
| capabilities, of an algorithm can be queried from it's interface by using |
| the vpx_codec_get_caps() method. Attempts to invoke features not supported |
| by an algorithm will generally result in #VPX_CODEC_INCAPABLE. |
| |
| Currently defined features available in both encoders and decoders include: |
| - \subpage usage_xma |
| |
| \if decoder |
| Currently defined decoder features include: |
| - \ref usage_cb |
| - \ref usage_postproc |
| \endif |
| |
| \section usage_init Initialization |
| To initialize a codec instance, the address of the codec context |
| and interface structures are passed to an initialization function. Depending |
| on the \ref usage_features that the codec supports, the codec could be |
| initialized in different modes. Most notably, the application may choose to |
| use \ref usage_xma mode to gain fine grained control over how and where |
| memory is allocated for the codec. |
| |
| To prevent cases of confusion where the ABI of the library changes, |
| the ABI is versioned. The ABI version number must be passed at |
| initialization time to ensure the application is using a header file that |
| matches the library. The current ABI version number is stored in the |
| prepropcessor macros #VPX_CODEC_ABI_VERSION, #VPX_ENCODER_ABI_VERSION, and |
| #VPX_DECODER_ABI_VERSION. For convenience, each initialization function has |
| a wrapper macro that inserts the correct version number. These macros are |
| named like the initialization methods, but without the _ver suffix. |
| |
| |
| The available initialization methods are: |
| \if encoder - #vpx_codec_enc_init (calls vpx_codec_enc_init_ver()) \endif |
| \if decoder - #vpx_codec_dec_init (calls vpx_codec_dec_init_ver()) \endif |
| |
| |
| |
| \section usage_errors Error Handling |
| Almost all codec functions return an error status of type #vpx_codec_err_t. |
| The semantics of how each error condition should be processed is clearly |
| defined in the definitions of each enumerated value. Error values can be |
| converted into ASCII strings with the vpx_codec_error() and |
| vpx_codec_err_to_string() methods. The difference between these two methods is |
| that vpx_codec_error() returns the error state from an initialized context, |
| whereas vpx_codec_err_to_string() can be used in cases where an error occurs |
| outside any context. The enumerated value returned from the last call can be |
| retrieved from the <code>err</code> member of the decoder context as well. |
| Finally, more detailed error information may be able to be obtained by using |
| the vpx_codec_error_detail() method. Not all errors produce detailed error |
| information. |
| |
| In addition to error information, the codec library's build configuration |
| is available at runtime on some platforms. This information can be returned |
| by calling vpx_codec_build_config(), and is formatted as a base64 coded string |
| (comprised of characters in the set [a-z_a-Z0-9+/]). This information is not |
| useful to an application at runtime, but may be of use to vpx for support. |
| |
| |
| \section usage_deadline Deadline |
| Both the encoding and decoding functions have a <code>deadline</code> |
| parameter. This parameter indicates the amount of time, in microseconds |
| (us), that the application wants the codec to spend processing before |
| returning. This is a soft deadline -- that is, the semantics of the |
| requested operation take precedence over meeting the deadline. If, for |
| example, an application sets a <code>deadline</code> of 1000us, and the |
| frame takes 2000us to decode, the call to vpx_codec_decode() will return |
| after 2000us. In this case the deadline is not met, but the semantics of the |
| function are preserved. If, for the same frame, an application instead sets |
| a <code>deadline</code> of 5000us, the decoder will see that it has 3000us |
| remaining in its time slice when decoding completes. It could then choose to |
| run a set of \ref usage_postproc filters, and perhaps would return after |
| 4000us (instead of the allocated 5000us). In this case the deadline is met, |
| and the semantics of the call are preserved, as before. |
| |
| The special value <code>0</code> is reserved to represent an infinite |
| deadline. In this case, the codec will perform as much processing as |
| possible to yeild the highest quality frame. |
| |
| By convention, the value <code>1</code> is used to mean "return as fast as |
| possible." |
| |
| */ |
| |
| |
| /*! \page usage_xma External Memory Allocation |
| Applications that wish to have fine grained control over how and where |
| decoders allocate memory \ref MAY make use of the e_xternal Memory Allocation |
| (XMA) interface. Not all codecs support the XMA \ref usage_features. |
| |
| To use a decoder in XMA mode, the decoder \ref MUST be initialized with the |
| vpx_codec_xma_init_ver() function. The amount of memory a decoder needs to |
| allocate is heavily dependent on the size of the encoded video frames. The |
| size of the video must be known before requesting the decoder's memory map. |
| This stream information can be obtained with the vpx_codec_peek_stream_info() |
| function, which does not require a contructed decoder context. If the exact |
| stream is not known, a stream info structure can be created that reflects |
| the maximum size that the decoder instance is required to support. |
| |
| Once the decoder instance has been initialized and the stream information |
| determined, the application calls the vpx_codec_get_mem_map() iterator |
| repeatedly to get a list of the memory segments requested by the decoder. |
| The iterator value should be initialized to NULL to request the first |
| element, and the function will return #VPX_CODEC_LIST_END to signal the end of |
| the list. |
| |
| After each segment is identified, it must be passed to the codec through the |
| vpx_codec_set_mem_map() function. Segments \ref MUST be passed in the same |
| order as they are returned from vpx_codec_get_mem_map(), but there is no |
| requirement that vpx_codec_get_mem_map() must finish iterating before |
| vpx_codec_set_mem_map() is called. For instance, some applications may choose |
| to get a list of all requests, construct an optimal heap, and then set all |
| maps at once with one call. Other applications may set one map at a time, |
| allocating it immediately after it is returned from vpx_codec_get_mem_map(). |
| |
| After all segments have been set using vpx_codec_set_mem_map(), the codec may |
| be used as it would be in normal internal allocation mode. |
| |
| \section usage_xma_seg_id Segment Identifiers |
| Each requested segment is identified by an identifier unique to |
| that decoder type. Some of these identifiers are private, while others are |
| enumerated for application use. Identifiers not enumerated publicly are |
| subject to change. Identifiers are non-consecutive. |
| |
| \section usage_xma_seg_szalign Segment Size and Alignment |
| The sz (size) and align (alignment) parameters describe the required size |
| and alignment of the requested segment. Alignment will always be a power of |
| two. Applications \ref MUST honor the aligment requested. Failure to do so |
| could result in program crashes or may incur a speed penalty. |
| |
| \section usage_xma_seg_flags Segment Flags |
| The flags member of the segment structure indicates any requirements or |
| desires of the codec for the particular segment. The #VPX_CODEC_MEM_ZERO flag |
| indicates that the segment \ref MUST be zeroed by the application prior to |
| passing it to the application. The #VPX_CODEC_MEM_WRONLY flag indicates that |
| the segment will only be written into by the decoder, not read. If this flag |
| is not set, the application \ref MUST insure that the memory segment is |
| readable. On some platforms, framebuffer memory is writable but not |
| readable, for example. The #VPX_CODEC_MEM_FAST flag indicates that the segment |
| will be frequently accessed, and that it should be placed into fast memory, |
| if any is available. The application \ref MAY choose to place other segments |
| in fast memory as well, but the most critical segments will be identified by |
| this flag. |
| |
| \section usage_xma_seg_basedtor Segment Base Address and Destructor |
| For each requested memory segment, the application must determine the |
| address of a memory segment that meets the requirements of the codec. This |
| address is set in the <code>base</code> member of the #vpx_codec_mmap |
| structure. If the application requires processing when the segment is no |
| longer used by the codec (for instance to deallocate it or close an |
| associated file descriptor) the <code>dtor</code> and <code>priv</code> |
| members can be set. |
| */ |