| //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // The file defines the MachineFrameInfo class. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H |
| #define LLVM_CODEGEN_MACHINEFRAMEINFO_H |
| |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/Support/DataTypes.h" |
| #include <cassert> |
| #include <vector> |
| |
| namespace llvm { |
| class raw_ostream; |
| class DataLayout; |
| class TargetRegisterClass; |
| class Type; |
| class MachineFunction; |
| class MachineBasicBlock; |
| class TargetFrameLowering; |
| class BitVector; |
| class Value; |
| class AllocaInst; |
| |
| /// The CalleeSavedInfo class tracks the information need to locate where a |
| /// callee saved register is in the current frame. |
| class CalleeSavedInfo { |
| unsigned Reg; |
| int FrameIdx; |
| |
| public: |
| explicit CalleeSavedInfo(unsigned R, int FI = 0) |
| : Reg(R), FrameIdx(FI) {} |
| |
| // Accessors. |
| unsigned getReg() const { return Reg; } |
| int getFrameIdx() const { return FrameIdx; } |
| void setFrameIdx(int FI) { FrameIdx = FI; } |
| }; |
| |
| /// The MachineFrameInfo class represents an abstract stack frame until |
| /// prolog/epilog code is inserted. This class is key to allowing stack frame |
| /// representation optimizations, such as frame pointer elimination. It also |
| /// allows more mundane (but still important) optimizations, such as reordering |
| /// of abstract objects on the stack frame. |
| /// |
| /// To support this, the class assigns unique integer identifiers to stack |
| /// objects requested clients. These identifiers are negative integers for |
| /// fixed stack objects (such as arguments passed on the stack) or nonnegative |
| /// for objects that may be reordered. Instructions which refer to stack |
| /// objects use a special MO_FrameIndex operand to represent these frame |
| /// indexes. |
| /// |
| /// Because this class keeps track of all references to the stack frame, it |
| /// knows when a variable sized object is allocated on the stack. This is the |
| /// sole condition which prevents frame pointer elimination, which is an |
| /// important optimization on register-poor architectures. Because original |
| /// variable sized alloca's in the source program are the only source of |
| /// variable sized stack objects, it is safe to decide whether there will be |
| /// any variable sized objects before all stack objects are known (for |
| /// example, register allocator spill code never needs variable sized |
| /// objects). |
| /// |
| /// When prolog/epilog code emission is performed, the final stack frame is |
| /// built and the machine instructions are modified to refer to the actual |
| /// stack offsets of the object, eliminating all MO_FrameIndex operands from |
| /// the program. |
| /// |
| /// @brief Abstract Stack Frame Information |
| class MachineFrameInfo { |
| |
| // StackObject - Represent a single object allocated on the stack. |
| struct StackObject { |
| // SPOffset - The offset of this object from the stack pointer on entry to |
| // the function. This field has no meaning for a variable sized element. |
| int64_t SPOffset; |
| |
| // The size of this object on the stack. 0 means a variable sized object, |
| // ~0ULL means a dead object. |
| uint64_t Size; |
| |
| // Alignment - The required alignment of this stack slot. |
| unsigned Alignment; |
| |
| // isImmutable - If true, the value of the stack object is set before |
| // entering the function and is not modified inside the function. By |
| // default, fixed objects are immutable unless marked otherwise. |
| bool isImmutable; |
| |
| // isSpillSlot - If true the stack object is used as spill slot. It |
| // cannot alias any other memory objects. |
| bool isSpillSlot; |
| |
| // MayNeedSP - If true the stack object triggered the creation of the stack |
| // protector. We should allocate this object right after the stack |
| // protector. |
| bool MayNeedSP; |
| |
| /// Alloca - If this stack object is originated from an Alloca instruction |
| /// this value saves the original IR allocation. Can be NULL. |
| const AllocaInst *Alloca; |
| |
| // PreAllocated - If true, the object was mapped into the local frame |
| // block and doesn't need additional handling for allocation beyond that. |
| bool PreAllocated; |
| |
| StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM, |
| bool isSS, bool NSP, const AllocaInst *Val) |
| : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM), |
| isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {} |
| }; |
| |
| /// Objects - The list of stack objects allocated... |
| /// |
| std::vector<StackObject> Objects; |
| |
| /// NumFixedObjects - This contains the number of fixed objects contained on |
| /// the stack. Because fixed objects are stored at a negative index in the |
| /// Objects list, this is also the index to the 0th object in the list. |
| /// |
| unsigned NumFixedObjects; |
| |
| /// HasVarSizedObjects - This boolean keeps track of whether any variable |
| /// sized objects have been allocated yet. |
| /// |
| bool HasVarSizedObjects; |
| |
| /// FrameAddressTaken - This boolean keeps track of whether there is a call |
| /// to builtin \@llvm.frameaddress. |
| bool FrameAddressTaken; |
| |
| /// ReturnAddressTaken - This boolean keeps track of whether there is a call |
| /// to builtin \@llvm.returnaddress. |
| bool ReturnAddressTaken; |
| |
| /// StackSize - The prolog/epilog code inserter calculates the final stack |
| /// offsets for all of the fixed size objects, updating the Objects list |
| /// above. It then updates StackSize to contain the number of bytes that need |
| /// to be allocated on entry to the function. |
| /// |
| uint64_t StackSize; |
| |
| /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to |
| /// have the actual offset from the stack/frame pointer. The exact usage of |
| /// this is target-dependent, but it is typically used to adjust between |
| /// SP-relative and FP-relative offsets. E.G., if objects are accessed via |
| /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set |
| /// to the distance between the initial SP and the value in FP. For many |
| /// targets, this value is only used when generating debug info (via |
| /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the |
| /// corresponding adjustments are performed directly. |
| int OffsetAdjustment; |
| |
| /// MaxAlignment - The prolog/epilog code inserter may process objects |
| /// that require greater alignment than the default alignment the target |
| /// provides. To handle this, MaxAlignment is set to the maximum alignment |
| /// needed by the objects on the current frame. If this is greater than the |
| /// native alignment maintained by the compiler, dynamic alignment code will |
| /// be needed. |
| /// |
| unsigned MaxAlignment; |
| |
| /// AdjustsStack - Set to true if this function adjusts the stack -- e.g., |
| /// when calling another function. This is only valid during and after |
| /// prolog/epilog code insertion. |
| bool AdjustsStack; |
| |
| /// HasCalls - Set to true if this function has any function calls. |
| bool HasCalls; |
| |
| /// StackProtectorIdx - The frame index for the stack protector. |
| int StackProtectorIdx; |
| |
| /// FunctionContextIdx - The frame index for the function context. Used for |
| /// SjLj exceptions. |
| int FunctionContextIdx; |
| |
| /// MaxCallFrameSize - This contains the size of the largest call frame if the |
| /// target uses frame setup/destroy pseudo instructions (as defined in the |
| /// TargetFrameInfo class). This information is important for frame pointer |
| /// elimination. If is only valid during and after prolog/epilog code |
| /// insertion. |
| /// |
| unsigned MaxCallFrameSize; |
| |
| /// CSInfo - The prolog/epilog code inserter fills in this vector with each |
| /// callee saved register saved in the frame. Beyond its use by the prolog/ |
| /// epilog code inserter, this data used for debug info and exception |
| /// handling. |
| std::vector<CalleeSavedInfo> CSInfo; |
| |
| /// CSIValid - Has CSInfo been set yet? |
| bool CSIValid; |
| |
| /// TargetFrameLowering - Target information about frame layout. |
| /// |
| const TargetFrameLowering &TFI; |
| |
| /// LocalFrameObjects - References to frame indices which are mapped |
| /// into the local frame allocation block. <FrameIdx, LocalOffset> |
| SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; |
| |
| /// LocalFrameSize - Size of the pre-allocated local frame block. |
| int64_t LocalFrameSize; |
| |
| /// Required alignment of the local object blob, which is the strictest |
| /// alignment of any object in it. |
| unsigned LocalFrameMaxAlign; |
| |
| /// Whether the local object blob needs to be allocated together. If not, |
| /// PEI should ignore the isPreAllocated flags on the stack objects and |
| /// just allocate them normally. |
| bool UseLocalStackAllocationBlock; |
| |
| /// Whether the "realign-stack" option is on. |
| bool RealignOption; |
| public: |
| explicit MachineFrameInfo(const TargetFrameLowering &tfi, bool RealignOpt) |
| : TFI(tfi), RealignOption(RealignOpt) { |
| StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0; |
| HasVarSizedObjects = false; |
| FrameAddressTaken = false; |
| ReturnAddressTaken = false; |
| AdjustsStack = false; |
| HasCalls = false; |
| StackProtectorIdx = -1; |
| FunctionContextIdx = -1; |
| MaxCallFrameSize = 0; |
| CSIValid = false; |
| LocalFrameSize = 0; |
| LocalFrameMaxAlign = 0; |
| UseLocalStackAllocationBlock = false; |
| } |
| |
| /// hasStackObjects - Return true if there are any stack objects in this |
| /// function. |
| /// |
| bool hasStackObjects() const { return !Objects.empty(); } |
| |
| /// hasVarSizedObjects - This method may be called any time after instruction |
| /// selection is complete to determine if the stack frame for this function |
| /// contains any variable sized objects. |
| /// |
| bool hasVarSizedObjects() const { return HasVarSizedObjects; } |
| |
| /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the |
| /// stack protector object. |
| /// |
| int getStackProtectorIndex() const { return StackProtectorIdx; } |
| void setStackProtectorIndex(int I) { StackProtectorIdx = I; } |
| |
| /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the |
| /// function context object. This object is used for SjLj exceptions. |
| int getFunctionContextIndex() const { return FunctionContextIdx; } |
| void setFunctionContextIndex(int I) { FunctionContextIdx = I; } |
| |
| /// isFrameAddressTaken - This method may be called any time after instruction |
| /// selection is complete to determine if there is a call to |
| /// \@llvm.frameaddress in this function. |
| bool isFrameAddressTaken() const { return FrameAddressTaken; } |
| void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } |
| |
| /// isReturnAddressTaken - This method may be called any time after |
| /// instruction selection is complete to determine if there is a call to |
| /// \@llvm.returnaddress in this function. |
| bool isReturnAddressTaken() const { return ReturnAddressTaken; } |
| void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } |
| |
| /// getObjectIndexBegin - Return the minimum frame object index. |
| /// |
| int getObjectIndexBegin() const { return -NumFixedObjects; } |
| |
| /// getObjectIndexEnd - Return one past the maximum frame object index. |
| /// |
| int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } |
| |
| /// getNumFixedObjects - Return the number of fixed objects. |
| unsigned getNumFixedObjects() const { return NumFixedObjects; } |
| |
| /// getNumObjects - Return the number of objects. |
| /// |
| unsigned getNumObjects() const { return Objects.size(); } |
| |
| /// mapLocalFrameObject - Map a frame index into the local object block |
| void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { |
| LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); |
| Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; |
| } |
| |
| /// getLocalFrameObjectMap - Get the local offset mapping for a for an object |
| std::pair<int, int64_t> getLocalFrameObjectMap(int i) { |
| assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && |
| "Invalid local object reference!"); |
| return LocalFrameObjects[i]; |
| } |
| |
| /// getLocalFrameObjectCount - Return the number of objects allocated into |
| /// the local object block. |
| int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); } |
| |
| /// setLocalFrameSize - Set the size of the local object blob. |
| void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } |
| |
| /// getLocalFrameSize - Get the size of the local object blob. |
| int64_t getLocalFrameSize() const { return LocalFrameSize; } |
| |
| /// setLocalFrameMaxAlign - Required alignment of the local object blob, |
| /// which is the strictest alignment of any object in it. |
| void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; } |
| |
| /// getLocalFrameMaxAlign - Return the required alignment of the local |
| /// object blob. |
| unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } |
| |
| /// getUseLocalStackAllocationBlock - Get whether the local allocation blob |
| /// should be allocated together or let PEI allocate the locals in it |
| /// directly. |
| bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;} |
| |
| /// setUseLocalStackAllocationBlock - Set whether the local allocation blob |
| /// should be allocated together or let PEI allocate the locals in it |
| /// directly. |
| void setUseLocalStackAllocationBlock(bool v) { |
| UseLocalStackAllocationBlock = v; |
| } |
| |
| /// isObjectPreAllocated - Return true if the object was pre-allocated into |
| /// the local block. |
| bool isObjectPreAllocated(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| return Objects[ObjectIdx+NumFixedObjects].PreAllocated; |
| } |
| |
| /// getObjectSize - Return the size of the specified object. |
| /// |
| int64_t getObjectSize(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| return Objects[ObjectIdx+NumFixedObjects].Size; |
| } |
| |
| /// setObjectSize - Change the size of the specified stack object. |
| void setObjectSize(int ObjectIdx, int64_t Size) { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| Objects[ObjectIdx+NumFixedObjects].Size = Size; |
| } |
| |
| /// getObjectAlignment - Return the alignment of the specified stack object. |
| unsigned getObjectAlignment(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| return Objects[ObjectIdx+NumFixedObjects].Alignment; |
| } |
| |
| /// setObjectAlignment - Change the alignment of the specified stack object. |
| void setObjectAlignment(int ObjectIdx, unsigned Align) { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| Objects[ObjectIdx+NumFixedObjects].Alignment = Align; |
| ensureMaxAlignment(Align); |
| } |
| |
| /// getObjectAllocation - Return the underlying Alloca of the specified |
| /// stack object if it exists. Returns 0 if none exists. |
| const AllocaInst* getObjectAllocation(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| return Objects[ObjectIdx+NumFixedObjects].Alloca; |
| } |
| |
| /// NeedsStackProtector - Returns true if the object may need stack |
| /// protectors. |
| bool MayNeedStackProtector(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| return Objects[ObjectIdx+NumFixedObjects].MayNeedSP; |
| } |
| |
| /// getObjectOffset - Return the assigned stack offset of the specified object |
| /// from the incoming stack pointer. |
| /// |
| int64_t getObjectOffset(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| assert(!isDeadObjectIndex(ObjectIdx) && |
| "Getting frame offset for a dead object?"); |
| return Objects[ObjectIdx+NumFixedObjects].SPOffset; |
| } |
| |
| /// setObjectOffset - Set the stack frame offset of the specified object. The |
| /// offset is relative to the stack pointer on entry to the function. |
| /// |
| void setObjectOffset(int ObjectIdx, int64_t SPOffset) { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| assert(!isDeadObjectIndex(ObjectIdx) && |
| "Setting frame offset for a dead object?"); |
| Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; |
| } |
| |
| /// getStackSize - Return the number of bytes that must be allocated to hold |
| /// all of the fixed size frame objects. This is only valid after |
| /// Prolog/Epilog code insertion has finalized the stack frame layout. |
| /// |
| uint64_t getStackSize() const { return StackSize; } |
| |
| /// setStackSize - Set the size of the stack... |
| /// |
| void setStackSize(uint64_t Size) { StackSize = Size; } |
| |
| /// Estimate and return the size of the stack frame. |
| unsigned estimateStackSize(const MachineFunction &MF) const; |
| |
| /// getOffsetAdjustment - Return the correction for frame offsets. |
| /// |
| int getOffsetAdjustment() const { return OffsetAdjustment; } |
| |
| /// setOffsetAdjustment - Set the correction for frame offsets. |
| /// |
| void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } |
| |
| /// getMaxAlignment - Return the alignment in bytes that this function must be |
| /// aligned to, which is greater than the default stack alignment provided by |
| /// the target. |
| /// |
| unsigned getMaxAlignment() const { return MaxAlignment; } |
| |
| /// ensureMaxAlignment - Make sure the function is at least Align bytes |
| /// aligned. |
| void ensureMaxAlignment(unsigned Align); |
| |
| /// AdjustsStack - Return true if this function adjusts the stack -- e.g., |
| /// when calling another function. This is only valid during and after |
| /// prolog/epilog code insertion. |
| bool adjustsStack() const { return AdjustsStack; } |
| void setAdjustsStack(bool V) { AdjustsStack = V; } |
| |
| /// hasCalls - Return true if the current function has any function calls. |
| bool hasCalls() const { return HasCalls; } |
| void setHasCalls(bool V) { HasCalls = V; } |
| |
| /// getMaxCallFrameSize - Return the maximum size of a call frame that must be |
| /// allocated for an outgoing function call. This is only available if |
| /// CallFrameSetup/Destroy pseudo instructions are used by the target, and |
| /// then only during or after prolog/epilog code insertion. |
| /// |
| unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; } |
| void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; } |
| |
| /// CreateFixedObject - Create a new object at a fixed location on the stack. |
| /// All fixed objects should be created before other objects are created for |
| /// efficiency. By default, fixed objects are immutable. This returns an |
| /// index with a negative value. |
| /// |
| int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable); |
| |
| |
| /// isFixedObjectIndex - Returns true if the specified index corresponds to a |
| /// fixed stack object. |
| bool isFixedObjectIndex(int ObjectIdx) const { |
| return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); |
| } |
| |
| /// isImmutableObjectIndex - Returns true if the specified index corresponds |
| /// to an immutable object. |
| bool isImmutableObjectIndex(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| return Objects[ObjectIdx+NumFixedObjects].isImmutable; |
| } |
| |
| /// isSpillSlotObjectIndex - Returns true if the specified index corresponds |
| /// to a spill slot.. |
| bool isSpillSlotObjectIndex(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| return Objects[ObjectIdx+NumFixedObjects].isSpillSlot; |
| } |
| |
| /// isDeadObjectIndex - Returns true if the specified index corresponds to |
| /// a dead object. |
| bool isDeadObjectIndex(int ObjectIdx) const { |
| assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && |
| "Invalid Object Idx!"); |
| return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; |
| } |
| |
| /// CreateStackObject - Create a new statically sized stack object, returning |
| /// a nonnegative identifier to represent it. |
| /// |
| int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS, |
| bool MayNeedSP = false, const AllocaInst *Alloca = 0); |
| |
| /// CreateSpillStackObject - Create a new statically sized stack object that |
| /// represents a spill slot, returning a nonnegative identifier to represent |
| /// it. |
| /// |
| int CreateSpillStackObject(uint64_t Size, unsigned Alignment); |
| |
| /// RemoveStackObject - Remove or mark dead a statically sized stack object. |
| /// |
| void RemoveStackObject(int ObjectIdx) { |
| // Mark it dead. |
| Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; |
| } |
| |
| /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a |
| /// variable sized object has been created. This must be created whenever a |
| /// variable sized object is created, whether or not the index returned is |
| /// actually used. |
| /// |
| int CreateVariableSizedObject(unsigned Alignment); |
| |
| /// getCalleeSavedInfo - Returns a reference to call saved info vector for the |
| /// current function. |
| const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { |
| return CSInfo; |
| } |
| |
| /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's |
| /// callee saved information. |
| void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) { |
| CSInfo = CSI; |
| } |
| |
| /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet? |
| bool isCalleeSavedInfoValid() const { return CSIValid; } |
| |
| void setCalleeSavedInfoValid(bool v) { CSIValid = v; } |
| |
| /// getPristineRegs - Return a set of physical registers that are pristine on |
| /// entry to the MBB. |
| /// |
| /// Pristine registers hold a value that is useless to the current function, |
| /// but that must be preserved - they are callee saved registers that have not |
| /// been saved yet. |
| /// |
| /// Before the PrologueEpilogueInserter has placed the CSR spill code, this |
| /// method always returns an empty set. |
| BitVector getPristineRegs(const MachineBasicBlock *MBB) const; |
| |
| /// print - Used by the MachineFunction printer to print information about |
| /// stack objects. Implemented in MachineFunction.cpp |
| /// |
| void print(const MachineFunction &MF, raw_ostream &OS) const; |
| |
| /// dump - Print the function to stderr. |
| void dump(const MachineFunction &MF) const; |
| }; |
| |
| } // End llvm namespace |
| |
| #endif |