| ================================================= |
| Kaleidoscope: Tutorial Introduction and the Lexer |
| ================================================= |
| |
| .. contents:: |
| :local: |
| |
| Tutorial Introduction |
| ===================== |
| |
| Welcome to the "Implementing a language with LLVM" tutorial. This |
| tutorial runs through the implementation of a simple language, showing |
| how fun and easy it can be. This tutorial will get you up and started as |
| well as help to build a framework you can extend to other languages. The |
| code in this tutorial can also be used as a playground to hack on other |
| LLVM specific things. |
| |
| The goal of this tutorial is to progressively unveil our language, |
| describing how it is built up over time. This will let us cover a fairly |
| broad range of language design and LLVM-specific usage issues, showing |
| and explaining the code for it all along the way, without overwhelming |
| you with tons of details up front. |
| |
| It is useful to point out ahead of time that this tutorial is really |
| about teaching compiler techniques and LLVM specifically, *not* about |
| teaching modern and sane software engineering principles. In practice, |
| this means that we'll take a number of shortcuts to simplify the |
| exposition. For example, the code leaks memory, uses global variables |
| all over the place, doesn't use nice design patterns like |
| `visitors <http://en.wikipedia.org/wiki/Visitor_pattern>`_, etc... but |
| it is very simple. If you dig in and use the code as a basis for future |
| projects, fixing these deficiencies shouldn't be hard. |
| |
| I've tried to put this tutorial together in a way that makes chapters |
| easy to skip over if you are already familiar with or are uninterested |
| in the various pieces. The structure of the tutorial is: |
| |
| - `Chapter #1 <#language>`_: Introduction to the Kaleidoscope |
| language, and the definition of its Lexer - This shows where we are |
| going and the basic functionality that we want it to do. In order to |
| make this tutorial maximally understandable and hackable, we choose |
| to implement everything in C++ instead of using lexer and parser |
| generators. LLVM obviously works just fine with such tools, feel free |
| to use one if you prefer. |
| - `Chapter #2 <LangImpl2.html>`_: Implementing a Parser and AST - |
| With the lexer in place, we can talk about parsing techniques and |
| basic AST construction. This tutorial describes recursive descent |
| parsing and operator precedence parsing. Nothing in Chapters 1 or 2 |
| is LLVM-specific, the code doesn't even link in LLVM at this point. |
| :) |
| - `Chapter #3 <LangImpl3.html>`_: Code generation to LLVM IR - With |
| the AST ready, we can show off how easy generation of LLVM IR really |
| is. |
| - `Chapter #4 <LangImpl4.html>`_: Adding JIT and Optimizer Support |
| - Because a lot of people are interested in using LLVM as a JIT, |
| we'll dive right into it and show you the 3 lines it takes to add JIT |
| support. LLVM is also useful in many other ways, but this is one |
| simple and "sexy" way to shows off its power. :) |
| - `Chapter #5 <LangImpl5.html>`_: Extending the Language: Control |
| Flow - With the language up and running, we show how to extend it |
| with control flow operations (if/then/else and a 'for' loop). This |
| gives us a chance to talk about simple SSA construction and control |
| flow. |
| - `Chapter #6 <LangImpl6.html>`_: Extending the Language: |
| User-defined Operators - This is a silly but fun chapter that talks |
| about extending the language to let the user program define their own |
| arbitrary unary and binary operators (with assignable precedence!). |
| This lets us build a significant piece of the "language" as library |
| routines. |
| - `Chapter #7 <LangImpl7.html>`_: Extending the Language: Mutable |
| Variables - This chapter talks about adding user-defined local |
| variables along with an assignment operator. The interesting part |
| about this is how easy and trivial it is to construct SSA form in |
| LLVM: no, LLVM does *not* require your front-end to construct SSA |
| form! |
| - `Chapter #8 <LangImpl8.html>`_: Conclusion and other useful LLVM |
| tidbits - This chapter wraps up the series by talking about |
| potential ways to extend the language, but also includes a bunch of |
| pointers to info about "special topics" like adding garbage |
| collection support, exceptions, debugging, support for "spaghetti |
| stacks", and a bunch of other tips and tricks. |
| |
| By the end of the tutorial, we'll have written a bit less than 700 lines |
| of non-comment, non-blank, lines of code. With this small amount of |
| code, we'll have built up a very reasonable compiler for a non-trivial |
| language including a hand-written lexer, parser, AST, as well as code |
| generation support with a JIT compiler. While other systems may have |
| interesting "hello world" tutorials, I think the breadth of this |
| tutorial is a great testament to the strengths of LLVM and why you |
| should consider it if you're interested in language or compiler design. |
| |
| A note about this tutorial: we expect you to extend the language and |
| play with it on your own. Take the code and go crazy hacking away at it, |
| compilers don't need to be scary creatures - it can be a lot of fun to |
| play with languages! |
| |
| The Basic Language |
| ================== |
| |
| This tutorial will be illustrated with a toy language that we'll call |
| "`Kaleidoscope <http://en.wikipedia.org/wiki/Kaleidoscope>`_" (derived |
| from "meaning beautiful, form, and view"). Kaleidoscope is a procedural |
| language that allows you to define functions, use conditionals, math, |
| etc. Over the course of the tutorial, we'll extend Kaleidoscope to |
| support the if/then/else construct, a for loop, user defined operators, |
| JIT compilation with a simple command line interface, etc. |
| |
| Because we want to keep things simple, the only datatype in Kaleidoscope |
| is a 64-bit floating point type (aka 'double' in C parlance). As such, |
| all values are implicitly double precision and the language doesn't |
| require type declarations. This gives the language a very nice and |
| simple syntax. For example, the following simple example computes |
| `Fibonacci numbers: <http://en.wikipedia.org/wiki/Fibonacci_number>`_ |
| |
| :: |
| |
| # Compute the x'th fibonacci number. |
| def fib(x) |
| if x < 3 then |
| 1 |
| else |
| fib(x-1)+fib(x-2) |
| |
| # This expression will compute the 40th number. |
| fib(40) |
| |
| We also allow Kaleidoscope to call into standard library functions (the |
| LLVM JIT makes this completely trivial). This means that you can use the |
| 'extern' keyword to define a function before you use it (this is also |
| useful for mutually recursive functions). For example: |
| |
| :: |
| |
| extern sin(arg); |
| extern cos(arg); |
| extern atan2(arg1 arg2); |
| |
| atan2(sin(.4), cos(42)) |
| |
| A more interesting example is included in Chapter 6 where we write a |
| little Kaleidoscope application that `displays a Mandelbrot |
| Set <LangImpl6.html#example>`_ at various levels of magnification. |
| |
| Lets dive into the implementation of this language! |
| |
| The Lexer |
| ========= |
| |
| When it comes to implementing a language, the first thing needed is the |
| ability to process a text file and recognize what it says. The |
| traditional way to do this is to use a |
| "`lexer <http://en.wikipedia.org/wiki/Lexical_analysis>`_" (aka |
| 'scanner') to break the input up into "tokens". Each token returned by |
| the lexer includes a token code and potentially some metadata (e.g. the |
| numeric value of a number). First, we define the possibilities: |
| |
| .. code-block:: c++ |
| |
| // The lexer returns tokens [0-255] if it is an unknown character, otherwise one |
| // of these for known things. |
| enum Token { |
| tok_eof = -1, |
| |
| // commands |
| tok_def = -2, tok_extern = -3, |
| |
| // primary |
| tok_identifier = -4, tok_number = -5, |
| }; |
| |
| static std::string IdentifierStr; // Filled in if tok_identifier |
| static double NumVal; // Filled in if tok_number |
| |
| Each token returned by our lexer will either be one of the Token enum |
| values or it will be an 'unknown' character like '+', which is returned |
| as its ASCII value. If the current token is an identifier, the |
| ``IdentifierStr`` global variable holds the name of the identifier. If |
| the current token is a numeric literal (like 1.0), ``NumVal`` holds its |
| value. Note that we use global variables for simplicity, this is not the |
| best choice for a real language implementation :). |
| |
| The actual implementation of the lexer is a single function named |
| ``gettok``. The ``gettok`` function is called to return the next token |
| from standard input. Its definition starts as: |
| |
| .. code-block:: c++ |
| |
| /// gettok - Return the next token from standard input. |
| static int gettok() { |
| static int LastChar = ' '; |
| |
| // Skip any whitespace. |
| while (isspace(LastChar)) |
| LastChar = getchar(); |
| |
| ``gettok`` works by calling the C ``getchar()`` function to read |
| characters one at a time from standard input. It eats them as it |
| recognizes them and stores the last character read, but not processed, |
| in LastChar. The first thing that it has to do is ignore whitespace |
| between tokens. This is accomplished with the loop above. |
| |
| The next thing ``gettok`` needs to do is recognize identifiers and |
| specific keywords like "def". Kaleidoscope does this with this simple |
| loop: |
| |
| .. code-block:: c++ |
| |
| if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]* |
| IdentifierStr = LastChar; |
| while (isalnum((LastChar = getchar()))) |
| IdentifierStr += LastChar; |
| |
| if (IdentifierStr == "def") return tok_def; |
| if (IdentifierStr == "extern") return tok_extern; |
| return tok_identifier; |
| } |
| |
| Note that this code sets the '``IdentifierStr``' global whenever it |
| lexes an identifier. Also, since language keywords are matched by the |
| same loop, we handle them here inline. Numeric values are similar: |
| |
| .. code-block:: c++ |
| |
| if (isdigit(LastChar) || LastChar == '.') { // Number: [0-9.]+ |
| std::string NumStr; |
| do { |
| NumStr += LastChar; |
| LastChar = getchar(); |
| } while (isdigit(LastChar) || LastChar == '.'); |
| |
| NumVal = strtod(NumStr.c_str(), 0); |
| return tok_number; |
| } |
| |
| This is all pretty straight-forward code for processing input. When |
| reading a numeric value from input, we use the C ``strtod`` function to |
| convert it to a numeric value that we store in ``NumVal``. Note that |
| this isn't doing sufficient error checking: it will incorrectly read |
| "1.23.45.67" and handle it as if you typed in "1.23". Feel free to |
| extend it :). Next we handle comments: |
| |
| .. code-block:: c++ |
| |
| if (LastChar == '#') { |
| // Comment until end of line. |
| do LastChar = getchar(); |
| while (LastChar != EOF && LastChar != '\n' && LastChar != '\r'); |
| |
| if (LastChar != EOF) |
| return gettok(); |
| } |
| |
| We handle comments by skipping to the end of the line and then return |
| the next token. Finally, if the input doesn't match one of the above |
| cases, it is either an operator character like '+' or the end of the |
| file. These are handled with this code: |
| |
| .. code-block:: c++ |
| |
| // Check for end of file. Don't eat the EOF. |
| if (LastChar == EOF) |
| return tok_eof; |
| |
| // Otherwise, just return the character as its ascii value. |
| int ThisChar = LastChar; |
| LastChar = getchar(); |
| return ThisChar; |
| } |
| |
| With this, we have the complete lexer for the basic Kaleidoscope |
| language (the `full code listing <LangImpl2.html#code>`_ for the Lexer |
| is available in the `next chapter <LangImpl2.html>`_ of the tutorial). |
| Next we'll `build a simple parser that uses this to build an Abstract |
| Syntax Tree <LangImpl2.html>`_. When we have that, we'll include a |
| driver so that you can use the lexer and parser together. |
| |
| `Next: Implementing a Parser and AST <LangImpl2.html>`_ |
| |