| //===-- llvm/System/Threading.cpp- Control multithreading mode --*- C++ -*-==// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements llvm_start_multithreaded() and friends. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/System/Threading.h" |
| #include "llvm/System/Atomic.h" |
| #include "llvm/System/Mutex.h" |
| #include <cassert> |
| |
| using namespace llvm; |
| |
| static bool multithreaded_mode = false; |
| |
| static sys::Mutex* global_lock = 0; |
| |
| bool llvm::llvm_start_multithreaded() { |
| #ifdef LLVM_MULTITHREADED |
| assert(!multithreaded_mode && "Already multithreaded!"); |
| multithreaded_mode = true; |
| global_lock = new sys::Mutex(true); |
| |
| // We fence here to ensure that all initialization is complete BEFORE we |
| // return from llvm_start_multithreaded(). |
| sys::MemoryFence(); |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| void llvm::llvm_stop_multithreaded() { |
| #ifdef LLVM_MULTITHREADED |
| assert(multithreaded_mode && "Not currently multithreaded!"); |
| |
| // We fence here to insure that all threaded operations are complete BEFORE we |
| // return from llvm_stop_multithreaded(). |
| sys::MemoryFence(); |
| |
| multithreaded_mode = false; |
| delete global_lock; |
| #endif |
| } |
| |
| bool llvm::llvm_is_multithreaded() { |
| return multithreaded_mode; |
| } |
| |
| void llvm::llvm_acquire_global_lock() { |
| if (multithreaded_mode) global_lock->acquire(); |
| } |
| |
| void llvm::llvm_release_global_lock() { |
| if (multithreaded_mode) global_lock->release(); |
| } |